[This is a truncated changelog, see Github for full notes] After more than 9 months of development, 6.0 is finally here. There have been far too many changes to reasonably list here, so I'll go over the highlights. Units: - The unit system has been completely reworked - All unit sprites have been re-drawn and cleaned up - Many new unit types have been added - Player-specific pads and unit-specific factories have been removed Campaign: Maps: