mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-01-10 15:19:24 +07:00
92 lines
2.5 KiB
Groovy
92 lines
2.5 KiB
Groovy
apply plugin: "java"
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sourceCompatibility = 1.8
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sourceSets.main.java.srcDirs = [ "src/" ]
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import com.badlogic.gdx.graphics.Color
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import com.badlogic.gdx.tools.texturepacker.TexturePacker
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import javax.imageio.ImageIO
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def textureFolder = "../core/assets-raw/sprites/generated/"
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task swapColors(){
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doLast{
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if (project.hasProperty("colors")) {
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def carr = new File(getProperty("colors")).text.split("\n");
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def map = [:]
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def swaps = 0
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carr.each {str -> map[Color.argb8888(Color.valueOf(str.split("=")[0]))] = Color.argb8888(Color.valueOf(str.split("=")[1]))}
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def tmpc = new Color()
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fileTree(dir: '../core/assets-raw/sprites', include: "**/*.png").visit { file ->
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if(file.isDirectory()) return;
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swaps ++
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def img = ImageIO.read(file.file)
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for (x in (0..img.getWidth()-1)) {
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for (y in (0..img.getHeight()-1)) {
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def c = img.getRGB(x, y)
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Color.argb8888ToColor(tmpc, c)
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if(tmpc.a < 0.1f) continue
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if(map.containsKey(c)){
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img.setRGB(x, y, (int)map.get(c))
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}
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}
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}
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ImageIO.write(img, "png", file.file)
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}
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println "Swapped $swaps images."
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}else{
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throw new InvalidUserDataException("No replacement colors specified. Use -Pcolors=\"<path to color file>\"");
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}
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}
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}
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task pack(){
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dependsOn 'prePack'
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doLast {
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TexturePacker.process("core/assets-raw/sprites/", "core/assets/sprites/", "sprites.atlas")
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delete{
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delete textureFolder
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}
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}
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}
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task prePack(){
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dependsOn "cleanup"
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doLast{
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TexturePacker.process("core/assets-raw/sprites/", "core/assets/sprites/", "sprites.atlas")
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}
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finalizedBy 'generateSprites'
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}
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task cleanup(){
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delete{
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delete textureFolder
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}
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}
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task generateSprites(dependsOn: classes, type: JavaExec) {
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file(textureFolder).mkdirs()
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main = "io.anuke.mindustry.PackerLauncher"
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classpath = sourceSets.main.runtimeClasspath
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standardInput = System.in
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workingDir = textureFolder
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}
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task updateBundles(dependsOn: classes, type: JavaExec) {
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file(textureFolder).mkdirs()
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main = "io.anuke.mindustry.BundleLauncher"
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classpath = sourceSets.main.runtimeClasspath
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standardInput = System.in
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workingDir = "../core/assets/bundles/"
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}
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