The automation tower defense RTS
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Timmeey86 044390b4b4 Sector -2 0 fix (#322)
* Added a battle mission to Sector (-2,0) as otherwise no core would be spawned

* Fixed a crash which occurred during test execution...

... and could maybe occur during any startup with bad timing

* Added a new class for sector tests ...

... and added a test which makes sure that any predefined sector defines
a spawn point

* Added fix after applying test driven bugfixing
2018-11-10 21:19:27 -05:00
android
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core Sector -2 0 fix (#322) 2018-11-10 21:19:27 -05:00
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tests Sector -2 0 fix (#322) 2018-11-10 21:19:27 -05:00
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A pixelated sandbox tower defense game made using LibGDX. Winner of the GDL Metal Monstrosity Jam.

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Building

Bleeding-edge live builds are generated automatically for every commit. You can see them here.

If you'd rather compile on your own, follow these instructions. First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, and run the following commands:

Windows

Running: gradlew desktop:run
Building: gradlew desktop:dist

Linux

Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist

For Server Builds...

Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server' i.e. gradlew server:dist.


Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in /desktop/build/libs/desktop-release.jar for desktop builds, and in /server/build/libs/server-release.jar for server builds.

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