The automation tower defense RTS
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2018-01-02 22:31:12 -05:00
android On Android app launch ask for dynamic file write perms 2018-01-02 23:15:57 +01:00
core Added names for multiplayer 2018-01-02 22:31:12 -05:00
desktop Various minor UI/Net changes 2018-01-02 20:45:13 -05:00
gradle/wrapper
html Added new save file format system, wall balancing 2018-01-02 15:47:08 -05:00
kryonet Various minor UI/Net changes 2018-01-02 20:45:13 -05:00
.gitignore Added a basic crash reporter 2018-01-01 22:50:56 -05:00
.travis.yml Never mind 2017-12-21 15:14:23 -05:00
build.gradle Merge branch 'master' into feature_rich_presence 2018-01-02 17:26:28 +01:00
gradle.properties Added workaround for intellij android support 2017-12-20 17:31:11 -05:00
gradlew
gradlew.bat
LICENSE
README.md Fixed newlines in README 2017-12-29 16:31:19 -05:00
settings.gradle Modularized Kryonet handler 2018-01-01 13:32:18 -05:00
TODO.md Finished most of new save system, added new localized strings 2017-12-29 15:54:59 -05:00
upload-build.sh More formatting? 2017-12-21 22:10:54 -05:00

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Build Status

A pixelated sandbox tower defense game made using LibGDX. Winner of the GDL Metal Monstrosity Jam.

TODO list
Wiki
Discord

Building

Bleeding-edge live builds are generated automatically for every commit. You can see them here.

If you'd rather compile on your own, follow these instructions. First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, and run the following commands:

Windows

Running: gradlew.bat desktop:run
Building: gradlew.bat desktop:dist

Linux

Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist


Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in the output JAR file should be in /desktop/build/libs/desktop-1.0.jar.

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