The automation tower defense RTS
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2018-11-04 18:52:51 -05:00
android Slightly more fleshed out sector selection 2018-10-30 23:05:35 -04:00
annotations Broke and cleaned up server commands 2018-10-28 14:26:58 -04:00
core Lakes / Fixed water placement 2018-11-04 18:52:51 -05:00
desktop Local crash saving 2018-11-04 09:57:12 -05:00
gradle/wrapper Updated android build tools version 2018-10-15 16:31:01 -04:00
ios Slightly more fleshed out sector selection 2018-10-30 23:05:35 -04:00
kryonet Fixed world data not loading on mobile servers 2018-11-03 09:00:21 -04:00
server Local crash saving 2018-11-04 09:57:12 -05:00
tests Renamed phase matter to reduce conflicts / Item balancing 2018-10-26 00:00:25 -04:00
tools Removed unused descriptions / Re-ordered all files 2018-11-03 09:28:47 -04:00
.gitignore Added unit tests 2018-10-03 20:58:35 -04:00
.travis.yml Made android module load only when SDK defined 2018-10-24 13:07:51 -04:00
build.gradle less (less) terrible physics 2018-11-04 15:49:23 -05:00
gradle.properties
gradlew
gradlew.bat
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README.md Updated README (#284) 2018-10-28 20:05:20 -04:00
run-server
settings.gradle Removed html module 2018-10-30 19:15:12 -04:00
TRANSLATING.md
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A pixelated sandbox tower defense game made using LibGDX. Winner of the GDL Metal Monstrosity Jam.

Trello Board
Wiki
Discord

Building

Bleeding-edge live builds are generated automatically for every commit. You can see them here.

If you'd rather compile on your own, follow these instructions. First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, and run the following commands:

Windows

Running: gradlew desktop:run
Building: gradlew desktop:dist

Linux

Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist

For Server Builds...

Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server' i.e. gradlew server:dist.


Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in /desktop/build/libs/desktop-release.jar for desktop builds, and in /server/build/libs/server-release.jar for server builds.

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