The automation tower defense RTS
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2018-05-20 11:47:20 -04:00
android Fixed scrolling player menu causing panning on mobile 2018-05-20 11:47:20 -04:00
core Fixed scrolling player menu causing panning on mobile 2018-05-20 11:47:20 -04:00
desktop Moved Platform.java, basic iOS image loading 2018-05-19 10:35:48 -07:00
gradle/wrapper Fixed multithreading affecting wave time 2018-05-09 16:58:53 -07:00
html Moved Platform.java, basic iOS image loading 2018-05-19 10:35:48 -07:00
ios Changed sharing mechanism again 2018-05-19 21:06:12 -04:00
kryonet Fixed instant disconnect due to UDP flood, extremely jumpy interpolation 2018-05-05 12:48:50 -04:00
server Added configurable anti-grief 2018-05-05 20:20:34 -04:00
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build.gradle iOS plist fixes, re-added music 2018-05-16 11:06:15 -07:00
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run-server Added turk bundle, updated wrapping, added fastshoot kick message 2018-05-05 13:45:04 -04:00
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Build Status Waffle.io - Columns and their card count

A pixelated sandbox tower defense game made using LibGDX. Winner of the GDL Metal Monstrosity Jam.

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Building

Bleeding-edge live builds are generated automatically for every commit. You can see them here.

If you'd rather compile on your own, follow these instructions. First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, and run the following commands:

Windows

Running: gradlew.bat desktop:run
Building: gradlew.bat desktop:dist

Linux

Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist


Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in the output JAR file should be in /desktop/build/libs/desktop-release.jar.

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