Mindustry/core/assets/shaders/cubemap.vert
2020-10-27 22:08:53 +03:00

13 lines
207 B
GLSL

attribute vec3 a_position;
varying vec3 v_texCoords;
uniform mat4 u_proj;
const float SCALE = 50.0;
void main(){
v_texCoords = a_position;
gl_Position = u_proj * vec4(a_position * SCALE, 1.0);
}