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24 lines
528 B
GLSL
Executable File
24 lines
528 B
GLSL
Executable File
#define HIGHP
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#define NSCALE 2700.0
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#define CAMSCALE (NSCALE*10.0)
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uniform sampler2D u_texture;
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uniform sampler2D u_stars;
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uniform vec2 u_campos;
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uniform vec2 u_ccampos;
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uniform vec2 u_resolution;
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uniform float u_time;
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varying vec2 v_texCoords;
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void main(){
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vec2 c = v_texCoords.xy;
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vec2 coords = vec2(c.x * u_resolution.x, c.y * u_resolution.y);
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vec4 color = texture2D(u_texture, c);
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color.rgb = texture2D(u_stars, coords/NSCALE + vec2(-0.1, -0.1) + u_ccampos / CAMSCALE).rgb;
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gl_FragColor = color;
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}
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