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13 lines
218 B
GLSL
13 lines
218 B
GLSL
#ifdef GL_ES
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#define MED mediump
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#else
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#define MED
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#endif
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attribute vec4 a_position;
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attribute vec2 a_texCoord0;
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varying MED vec2 v_texCoords;
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void main()
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{
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v_texCoords = a_texCoord0;
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gl_Position = a_position;
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} |