The automation tower defense RTS
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2018-01-01 18:13:34 -05:00
android Fixed Kryo crash 2018-01-01 18:01:24 -05:00
core Commented out extra items 2018-01-01 18:13:34 -05:00
desktop Fixed Kryo crash 2018-01-01 18:01:24 -05:00
gradle/wrapper
html Fixed all GWT errors, released new version 2017-12-24 14:40:08 -05:00
kryonet Fixed Kryo crash 2018-01-01 18:01:24 -05:00
.gitignore Added some new block types, fixed some save dialog issues 2017-12-30 10:51:56 -05:00
.travis.yml Never mind 2017-12-21 15:14:23 -05:00
build.gradle Updated uCore 2018-01-01 18:02:35 -05:00
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README.md Fixed newlines in README 2017-12-29 16:31:19 -05:00
settings.gradle Modularized Kryonet handler 2018-01-01 13:32:18 -05:00
TODO.md Finished most of new save system, added new localized strings 2017-12-29 15:54:59 -05:00
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Build Status

A pixelated sandbox tower defense game made using LibGDX. Winner of the GDL Metal Monstrosity Jam.

TODO list
Wiki
Discord

Building

Bleeding-edge live builds are generated automatically for every commit. You can see them here.

If you'd rather compile on your own, follow these instructions. First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, and run the following commands:

Windows

Running: gradlew.bat desktop:run
Building: gradlew.bat desktop:dist

Linux

Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist


Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in the output JAR file should be in /desktop/build/libs/desktop-1.0.jar.

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