Mindustry/core/assets/bloomshaders/maskedtreshold.frag
Anuken 732769524c 🔥🔥🔥
2020-06-11 12:03:27 -04:00

9 lines
254 B
GLSL

uniform lowp sampler2D u_texture0;
uniform lowp vec2 threshold;
varying vec2 v_texCoords;
void main(){
vec4 tex = texture2D(u_texture0, v_texCoords);
vec3 colors = (tex.rgb - threshold.r) * threshold.g * tex.a;
gl_FragColor = vec4(colors, tex.a);
}