mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-01-10 07:07:03 +07:00
10 lines
255 B
GLSL
10 lines
255 B
GLSL
uniform lowp sampler2D u_texture0;
|
|
uniform lowp vec2 threshold;
|
|
varying vec2 v_texCoords;
|
|
|
|
void main(){
|
|
vec4 tex = texture2D(u_texture0, v_texCoords);
|
|
vec3 colors = (tex.rgb - threshold.r) * threshold.g * tex.a;
|
|
gl_FragColor = vec4(colors, tex.a);
|
|
}
|