Mindustry/core/assets/bloomshaders/threshold.frag
2020-10-27 22:08:53 +03:00

8 lines
212 B
GLSL

uniform lowp sampler2D u_texture0;
uniform lowp vec2 threshold;
varying mediump vec2 v_texCoords;
void main(){
gl_FragColor.rgb = (texture2D(u_texture0, v_texCoords).rgb - vec3(threshold.x)) * threshold.y;
}