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* Draw team regions during schematic placement * Fall back to sharded for headless * Only draw team regions if the schematic is in-world This seems better than `player != null && req.worldContext` since it wouldn't really result in any visual changes but saves some draw operations. * This seems cleaner Although the order of the 1st and 2nd if argument is debatable for performance reasons. |
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assets | ||
assets-raw | ||
src/mindustry | ||
build.gradle | ||
convert_sounds.sh |