Mindustry/core
Patrick 'Quezler' Mounier 292f771eb1
Draws team regions during schematic placement (#4588)
* Draw team regions during schematic placement

* Fall back to sharded for headless

* Only draw team regions if the schematic is in-world

This seems better than `player != null && req.worldContext` since it wouldn't really result in any visual changes but saves some draw operations.

* This seems cleaner

Although the order of the 1st and 2nd if argument is debatable for performance reasons.
2021-02-07 13:27:09 -05:00
..
assets Cleanup 2021-02-07 13:01:30 -05:00
assets-raw Misc cleanup 2021-01-19 19:55:21 -05:00
src/mindustry Draws team regions during schematic placement (#4588) 2021-02-07 13:27:09 -05:00
build.gradle
convert_sounds.sh