mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-01-11 07:39:39 +07:00
783 lines
46 KiB
INI
783 lines
46 KiB
INI
text.credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
|
text.credits = Emegi gecenler
|
|
text.discord = Mindustry'in Discord'una katilin!
|
|
text.link.discord.description = Orjinal Mindustry'in Discord Konusma Odasi
|
|
text.link.github.description = Oyunun Kodu
|
|
text.link.dev-builds.description = Bitirilmemis Yapim Surumu
|
|
text.link.trello.description = Planlanmis Hersey icin Tablo
|
|
text.link.itch.io.description = Bilgisayar ve Site versiyonunun bulundugu Site
|
|
text.link.google-play.description = Google Play magaza sayfasi
|
|
text.link.wiki.description = Orjinal Mindustry Bilgilendirme Sayfasi
|
|
text.linkfail = Link Acilamadi!\nLink sizin icin kopyalandi.
|
|
text.editor.web = The web version does not support the editor!\nDownload the game to use it.
|
|
text.web.unsupported = Site versiyonu bunu desteklemiyor! Bilgisayar versiyonunu indirmeniz gerek.
|
|
text.gameover = Cekirdegin yok edildi.
|
|
text.gameover.pvp = The[accent] {0}[] team is victorious!
|
|
text.sector.gameover = Sektor kaybedildi. Geri gitmek ister misin?
|
|
text.sector.retry = Gene dene
|
|
text.highscore = [accent]Yeni Yuksek skor!
|
|
text.wave.lasted = Su dalgaya kadar dayandin: [accent]{0}[].
|
|
text.level.highscore = Yuksek Skor: [accent]{0}
|
|
text.level.delete.title = Silmeyi onayla
|
|
text.map.delete = Su haritayi silmek istediginden emin misin? "[accent]{0}[]"?
|
|
text.level.select = Seviye secimi
|
|
text.level.mode = Oyun Modu:
|
|
text.construction.desktop = Bilgisayar kontrolleri degisti.\nEsyayi secmeyi birakmak istiyorsan [accent]bosluga bas[].
|
|
text.construction.title = Esya Insaat Egitimi
|
|
text.construction = Sen su anda [accent]insaat moduna[]girdin.\n\nYerlestirbeye baslamadan once, kendine bos ve gecerli bir arazi sec ve tikla\nBiraz Yapi yerlestirdikten sonra, onaylamak icin tikla,, ve geminle beraber yapmaya baslayacaksin.\n\n- [accent]Yapi secimini kaldirmak[] icin yandan uzerlerine tikla.\n- [accent]Yapi yonunu degistimek[] icin farenin tekerlegini kullan \n- [accent]Cizgi biciminde Yapi yerlestirmek[] icin bos bir yete tikla ve surukle\n- [accent]Yapi yapmayi iptal etmek icin[] kosedeki X tusuna bas
|
|
text.deconstruction.title = Yapi yikma egitimi
|
|
text.deconstruction = Daha demin sen[accent]Yapi yikmak icin yikma moduna girdin..[].\n\nkirmak icin, unitinin cevresindeki bir yapiya/yapilara tikla.\nisin bitince, tamamlama tusuna tikla ve gemin onlari lirbaya basliyacak\n\n- [accent]Yapi yikmak [] icin uzerlerine tikla.\n- [accent]bir arazideki yapilari yikmak[] icin bir arazi sec ve tamamlama tusuna bas\n- [accent]yikma modundan cikmak[] icin kosedeki X tusuna bas
|
|
text.showagain = Don't show again next session
|
|
text.coreattack = < Cekirdek Saldiri altinda! >
|
|
text.unlocks = Oduller
|
|
text.savegame = Oyunu kaydet
|
|
text.loadgame = Devam et
|
|
text.joingame = Oyuna katil
|
|
text.addplayers = Oyuncu ekle/cikar
|
|
text.customgame = Ozel oyun
|
|
text.sectors = Sektorler
|
|
text.sector = Sector: [LIGHT_GRAY]{0}
|
|
text.sector.time = Time: [LIGHT_GRAY]{0}
|
|
text.sector.deploy = Yukle
|
|
text.sector.abandon = Abandon
|
|
text.sector.abandon.confirm = Are you sure you want to abandon all progress at this sector?\nThis cannot be undone!
|
|
text.sector.resume = Devam et
|
|
text.sector.locked = [scarlet][[Incomplete]
|
|
text.sector.unexplored = [accent][[Unexplored]
|
|
text.missions = Missions:[LIGHT_GRAY] {0}
|
|
text.mission = Mission:[LIGHT_GRAY] {0}
|
|
text.mission.main = Main Mission:[LIGHT_GRAY] {0}
|
|
text.mission.info = Mission Info
|
|
text.mission.complete = Gorev tamamlandi!
|
|
text.mission.complete.body = Sektor {0},{1} ele gecirildi
|
|
text.mission.wave = [accent]{0}/{1}[] Dalga hayatta kal\n{2} Dalga
|
|
text.mission.wave.enemies = Survive[accent] {0}/{1} []waves\n{2} Enemies
|
|
text.mission.wave.enemy = Survive[accent] {0}/{1} []waves\n{2} Enemy
|
|
text.mission.wave.menu = Survive[accent] {0} []waves
|
|
text.mission.battle = Dusmanin cekirdegini yok et
|
|
text.mission.resource.menu = Obtain {0} x{1}
|
|
text.mission.resource = {0} x{1} Kazan
|
|
text.mission.block = Create {0}
|
|
text.mission.unit = Create {0} Unit
|
|
text.mission.command = Send Command {0} To Units
|
|
text.mission.linknode = Link Power Node
|
|
text.mission.display = [accent]Mission:\n[LIGHT_GRAY]{0}
|
|
text.mission.mech = Switch to mech[accent] {0}[]
|
|
text.mission.create = Create[accent] {0}[]
|
|
text.none = <none>
|
|
text.close = Kapat
|
|
text.quit = Cik
|
|
text.maps = Haritalar
|
|
text.continue = Devam et
|
|
text.nextmission = Yeni gorev
|
|
text.maps.none = [LIGHT_GRAY]Harita bulunamadi!
|
|
text.about.button = Hakkinda
|
|
text.name = isim:
|
|
text.filename = File Name:
|
|
text.unlocked = Yeni yapi acildi!!
|
|
text.unlocked.plural = Yeni yapilar acildi!
|
|
text.players = {0} oyuncu cevrimici
|
|
text.players.single = {0} oyuncu cevrimici
|
|
text.server.closing = [accent]Oyun kapaniyor.
|
|
text.server.kicked.kick = Oyundan cikarildin
|
|
text.server.kicked.serverClose = Oyun kapandi
|
|
text.server.kicked.sectorComplete = Sektor tamamlandi
|
|
text.server.kicked.sectorComplete.text = Gorev Tamamlandi.\nOyun siradaki sektorden devam edecek
|
|
text.server.kicked.clientOutdated = Yeni bir versiyon mevcut! Hemen indir!
|
|
text.server.kicked.serverOutdated = Eski oyun! Yapimciya guncellemesini soyle!
|
|
text.server.kicked.banned = Oyundan kalici olarak cikarildin.
|
|
text.server.kicked.recentKick = Oyundan cikarilmistin.\nBaglanmadn once biraz bekle.
|
|
text.server.kicked.nameInUse = Oyunda bu isimde bir\nkisi zaten var.
|
|
text.server.kicked.nameEmpty = ismin gecerli degil.
|
|
text.server.kicked.idInUse = Zaten oyundasin! iki ayri hesapla oyuna katilamazsin!
|
|
text.server.kicked.customClient = Bu oyun ayarlanmis vesiyonlara izin vermiyor. Orijinal bir versiyon dene!
|
|
text.host.info = [accent]host[] su linkte bir oyun acti! [scarlet]6567[]. \nSeninle [LIGHT_GRAY]ayni internete[] sahip olan kisiler oyunu gorebilir.\n\neger baska yerlerden kisilerind de gelmesini istiyorsan, [accent]oyun acmak[]zorunludur.\n\n[LIGHT_GRAY]Not: eger baglanmakta gucluk cekiliyorsa, antivirusunun internetine baglanmasini izin vermesini sagla.
|
|
text.join.info = Buradan,[accent]Oyunun linkini[] kullanarak katilabilir, yada, [accent]internetinle[] baglanacak oyun bulabilirsin\ninternetli ve Linkli oyunlar desteklenir.\n\n[LIGHT_GRAY]Not: Otomatik bir oyun listesi goruntulenemez. Yapimcidan linkini iste.
|
|
text.hostserver = Oyun ac
|
|
text.hostserver.mobile = Host\nGame
|
|
text.host = Oyun ac
|
|
text.hosting = [accent]Oyun aciliyor
|
|
text.hosts.refresh = Yenile
|
|
text.hosts.discovering = internet oyunu araniyor
|
|
text.server.refreshing = liste yenileniyor
|
|
text.hosts.none = [lightgray]internet oyunu bulunamadi!
|
|
text.host.invalid = [scarlet]Oyuna baglanilamadi.
|
|
text.trace = Oyuncu isaretle
|
|
text.trace.playername = Player name: [accent]{0}
|
|
text.trace.ip = IP: [accent]{0}
|
|
text.trace.id = Unik ID: [accent]{0}
|
|
text.trace.android = Android Kullanicisi: [accent]{0}
|
|
text.trace.modclient = Ozel islemci Kullanicisi: [accent]{0}
|
|
text.trace.totalblocksbroken = kirilan yapilar: [accent]{0}
|
|
text.trace.structureblocksbroken = kirilan esyalar: [accent]{0}
|
|
text.trace.lastblockbroken = Son kirilan yapilar: [accent]{0}
|
|
text.trace.totalblocksplaced = yerlestirilen yapilar: [accent]{0}
|
|
text.trace.lastblockplaced = son yerlestirilen yapilar: [accent]{0}
|
|
text.invalidid = Yanlis islemci Linki! Sorunu bildir
|
|
text.server.bans = Yasaklamalar
|
|
text.server.bans.none = Yasaklananlar bulunamadi!
|
|
text.server.admins = Yetkililer
|
|
text.server.admins.none = Yetkili bulunamadi!
|
|
text.server.add = Oyun ekle
|
|
text.server.delete = Oyunu silmek istedigine emin misin?
|
|
text.server.hostname = Oyun yarat: {0}
|
|
text.server.edit = Oyunu ayarla
|
|
text.server.outdated = [crimson]Eski Oyun![]
|
|
text.server.outdated.client = [crimson]eski islemci![]
|
|
text.server.version = [lightgray]Versiyon: {0}
|
|
text.server.custombuild = [yellow]ozel yapi
|
|
text.confirmban = Bu oyuncuyu kalici olarak atmak istedigine emin misin?
|
|
text.confirmkick = Are you sure you want to kick this player?
|
|
text.confirmunban = Bu oyuncunun yasagini geri almak ister misin?
|
|
text.confirmadmin = Bu oyuncuyu yetkili yapmak istedigine emin misin?
|
|
text.confirmunadmin = Bu oyuncunun yetkisini almak istedigine emin misin?
|
|
text.joingame.title = Oyuna katil
|
|
text.joingame.ip = Link:
|
|
text.disconnect = Cikildi
|
|
text.disconnect.data = Oyunun geri yuklenemedi!
|
|
text.connecting = [accent]Baglaniliyor
|
|
text.connecting.data = [accent]Loading world data...
|
|
text.server.port = Link:
|
|
text.server.addressinuse = Addres zaten kullaniliyor!
|
|
text.server.invalidport = Geçersiz Oyun numarasi!
|
|
text.server.error = [crimson]Oyun acarkes sorun olustu: [accent]{0}
|
|
text.save.old = Bu oyun su anda kullanilamaz.\n\n[LIGHT_GRAY]geri alma oyunun 4.0 surumunde eklenecektir.
|
|
text.save.new = Yeni Kayit Dosyasi
|
|
text.save.overwrite = Bu oyunun uzerinden\ngecmek istedigine emin\nmisin?
|
|
text.overwrite = uzerinden gec
|
|
text.save.none = Kayitli oyun bulunamadi
|
|
text.saveload = [accent]Kaydediliyor...
|
|
text.savefail = Kaydedilemedi!
|
|
text.save.delete.confirm = Bu Kayiti silmek istedigine emin misin?
|
|
text.save.delete = Sil
|
|
text.save.export = Kayiti tasi
|
|
text.save.import.invalid = [accent]Kayit gecersiz!
|
|
text.save.import.fail = [crimson]Failed to import save: [accent]{0}
|
|
text.save.export.fail = [crimson]Failed to export save: [accent]{0}
|
|
text.save.import = Kayit al
|
|
text.save.newslot = Kayit ismi:
|
|
text.save.rename = Yeniden adlandir
|
|
text.save.rename.text = Yeni isim:
|
|
text.selectslot = Kayitli bir dosya sec.
|
|
text.slot = [accent]Slot {0}
|
|
text.save.corrupted = [accent]Kayit gecersiz!\nOyunu guncellediysen, bu buyuk ihtimalle degistirilecek vebu bir [scarlet]sorun degildir.[]
|
|
text.sector.corrupted = [accent]Yeni dosyalar bulundu, ama yuklenemedi.\nYeni bir tane yapildi.
|
|
text.empty = <empty>
|
|
text.on = Acik
|
|
text.off = Kapali
|
|
text.save.autosave = Otomatik kayit: {0}
|
|
text.save.map = Harita: {0}
|
|
text.save.wave = Dalga {0}
|
|
text.save.difficulty = Zorluk: {0}
|
|
text.save.date = En sonki kayit: {0}
|
|
text.save.playtime = Oyun Zamani!: {0}
|
|
text.confirm = Onayla
|
|
text.delete = Sil
|
|
text.ok = Tamam
|
|
text.open = Ac
|
|
text.cancel = iptal
|
|
text.openlink = Linki ac
|
|
text.copylink = Linki kopyala
|
|
text.back = Geri don
|
|
text.quit.confirm = Cikmak istedigine emin misin?
|
|
text.changelog.title = Degisimler
|
|
text.changelog.loading = Degisimler yukleniyor...
|
|
text.changelog.error.android = [accent]Not: Degisimler bazen androidde calismaz.\nBu bir degistirilemez sorundan kaynakli.
|
|
text.changelog.error.ios = [accent]Degisimler IOS'da su anda desteklenmiyor.
|
|
text.changelog.error = [scarlet]Degisimler alinamadi.\nInternet baglantini kontrol et
|
|
text.changelog.current = [yellow][[Current version]
|
|
text.changelog.latest = [accent][[Latest version]
|
|
text.loading = [accent]Yukleniyor...
|
|
text.saving = [accent]Kaydediliyor...
|
|
text.wave = [accent]Dalga {0}
|
|
text.wave.waiting = Dalganin baslamasina: {0}
|
|
text.waiting = Bekleniyor...
|
|
text.waiting.players = Waiting for players...
|
|
text.wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
|
text.wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining
|
|
text.loadimage = Resimden Yukle
|
|
text.saveimage = Resimi kaydet
|
|
text.unknown = Bilinmeyen
|
|
text.custom = Ozel
|
|
text.builtin = Yapilandirilmis
|
|
text.map.delete.confirm = Haritayi silmek istedigine emin misin? Bu geri alinamaz!
|
|
text.map.random = [accent]Rasgele harita
|
|
text.map.nospawn = Haritada Oyncularin cikmasi icin cekirdek yok! Haritaya[ROYAL]Mavi[] cekirdek ekle.
|
|
text.map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
|
text.map.invalid = Harita yuklenemedi. Gecersiz yada bozuk dosya.
|
|
text.editor.brush = Firca
|
|
text.editor.slope = \\
|
|
text.editor.openin = Editorde ac
|
|
text.editor.oregen = Maden Yaratilma hizi
|
|
text.editor.oregen.info = Maden Yaratilmasi:
|
|
text.editor.mapinfo = Harita bilgisi:
|
|
text.editor.author = Yapimci:
|
|
text.editor.description = Yorum:
|
|
text.editor.name = isim:
|
|
text.editor.teams = Takimlar
|
|
text.editor.elevation = Yukseklik
|
|
text.editor.errorimageload = Dosya yuklenemedi:\n[accent]{0}
|
|
text.editor.errorimagesave = Dosya kaydedilemedi.:\n[accent]{0}
|
|
text.editor.generate = Yarat
|
|
text.editor.resize = Boyutunu degistir
|
|
text.editor.loadmap = Harita yukle
|
|
text.editor.savemap = Haritayi kaydet
|
|
text.editor.saved = Kaydedildi!
|
|
text.editor.save.noname = Haritanin ismi yok! 'Harita bilgisinden' bi tane ekle
|
|
text.editor.save.overwrite = Haritanin ismi varolan bir haritanin ismi ile ayni! 'Harita bilgisinden' degisik bir isim sec
|
|
text.editor.import.exists = [scarlet]Tasinamadi.:[] ayni isimi tasiyan bir harita '{0}' zaten var!!
|
|
text.editor.import = Bilgisayara kaydet
|
|
text.editor.importmap = Bilgisayardan harita al
|
|
text.editor.importmap.description = Varolan bir harita al
|
|
text.editor.importfile = Dosyayi bilgisayara kaydet
|
|
text.editor.importfile.description = Bilgisayara ozel harita yukle
|
|
text.editor.importimage = Yuzey resmi al
|
|
text.editor.importimage.description = Degisik Yuzey resmi al
|
|
text.editor.export = Disari al
|
|
text.editor.exportfile = Disari cikart
|
|
text.editor.exportfile.description = Haritayi disari cikart
|
|
text.editor.exportimage = Haritanin resmini disari cikart
|
|
text.editor.exportimage.description = Haritanin resmini disari aktar
|
|
text.editor.loadimage = Araziyi yukle
|
|
text.editor.saveimage = Araziyi disari aktar
|
|
text.editor.unsaved = [scarlet]Kaydedilmemis verileriniz var![]\ncikmak istedigine emin misin?
|
|
text.editor.resizemap = Haritanin boyutunu degistir
|
|
text.editor.mapname = Harita ismi:
|
|
text.editor.overwrite = [accent]Dikkat et!\nBu bir haritanin uzerinden cececek.
|
|
text.editor.overwrite.confirm = [scarlet]uyari![] bu isimde bir harita zaten var. Uzerinden gececek misin?
|
|
text.editor.selectmap = Yukleyecek bir harita sec:
|
|
text.width = Genislik:
|
|
text.height = Yukseklik:
|
|
text.menu = Menu
|
|
text.play = Oyna
|
|
text.load = Yukle
|
|
text.save = Kaydet
|
|
text.fps = FPS: {0}
|
|
text.tps = TPS: {0}
|
|
text.ping = Ping: {0}ms
|
|
text.language.restart = Lutfen dil degisiminin etkin olmasi icin oyunu yeniden baslatin
|
|
text.settings = ayarlar
|
|
text.tutorial = Tutorial
|
|
text.editor = Editor
|
|
text.mapeditor = Harita yaraticisi
|
|
text.donate = Bagis yap
|
|
text.connectfail = [crimson]Su Oyuna baglanilamadi: [accent]{0}
|
|
text.error.unreachable = Server unreachable.
|
|
text.error.invalidaddress = Invalid address.
|
|
text.error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
|
text.error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
|
text.error.alreadyconnected = Already connected.
|
|
text.error.mapnotfound = Map file not found!
|
|
text.error.any = Unkown network error.
|
|
text.settings.language = Dil
|
|
text.settings.reset = ilk ayarlara geri al
|
|
text.settings.rebind = Geri al
|
|
text.settings.controls = Kontroller
|
|
text.settings.game = Oyun
|
|
text.settings.sound = Ses
|
|
text.settings.graphics = Grafikler
|
|
text.settings.cleardata = Clear Game Data...
|
|
text.settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
|
text.settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
|
text.settings.clearsectors = Clear Sectors
|
|
text.settings.clearunlocks = Clear Unlocks
|
|
text.settings.clearall = Clear All
|
|
text.paused = Duraklatildi
|
|
text.yes = Evet
|
|
text.no = Hayir
|
|
text.info.title = [accent]Bilgi
|
|
text.error.title = [crimson]Bir hata olustu
|
|
text.error.crashtitle = Bir hata olustu
|
|
text.blocks.blockinfo = Yapi bilgisi
|
|
text.blocks.powercapacity = Guc kapasitesi
|
|
text.blocks.powershot = Guc/Saldiri hizi
|
|
text.blocks.targetsair = Havayi hedef alir mi?
|
|
text.blocks.itemspeed = Ilerleme hizi
|
|
text.blocks.shootrange = Menzil
|
|
text.blocks.size = Buyukluk
|
|
text.blocks.liquidcapacity = Sivi kapasitesi
|
|
text.blocks.maxitemssecond = Esya limiti
|
|
text.blocks.powerrange = Menzil
|
|
text.blocks.poweruse = Guc kullanimi
|
|
text.blocks.powerdamage = Power/Damage
|
|
text.blocks.inputitemcapacity = Giris esya kapasitesi
|
|
text.blocks.outputitemcapacity = Cikis esya kapasitesi
|
|
text.blocks.itemcapacity = Esya kapasitesi
|
|
text.blocks.basepowergeneration = Base Power Generation
|
|
text.blocks.powertransferspeed = Guc transfer hizi
|
|
text.blocks.craftspeed = Yapilma hizi
|
|
text.blocks.inputliquid = Giris sivi
|
|
text.blocks.inputliquidaux = Yardimci sivi
|
|
text.blocks.inputitem = Giris esyasi
|
|
text.blocks.inputitems = Giris esyalari
|
|
text.blocks.outputitem = Sonuc
|
|
text.blocks.drilltier = Kazilabilirler
|
|
text.blocks.drillspeed = Ana kazma hizi
|
|
text.blocks.liquidoutput = Sivi cikisi
|
|
text.blocks.liquidoutputspeed = Liquid Output Speed
|
|
text.blocks.liquiduse = Sivi kullanimi
|
|
text.blocks.coolant = Sogutma sivisi
|
|
text.blocks.coolantuse = Sogutma sivi kullanimi
|
|
text.blocks.inputliquidfuel = Yakit sivisi
|
|
text.blocks.liquidfueluse = Sivi yakit kullanimi
|
|
text.blocks.explosive = Patlayici!
|
|
text.blocks.health = Can
|
|
text.blocks.inaccuracy = sekme
|
|
text.blocks.shots = vuruslar
|
|
text.blocks.reload = Yeniden doldurma
|
|
text.blocks.inputfuel = Yakit
|
|
text.blocks.fuelburntime = Yakit yakilma suresi
|
|
text.blocks.inputcapacity = Giris kapasitesi
|
|
text.blocks.outputcapacity = Cikis kapasitesi
|
|
text.unit.blocks = Yapilar
|
|
text.unit.powersecond = saniyede bir
|
|
text.unit.liquidsecond = Saniyede bir
|
|
text.unit.itemssecond = Saniyede bir
|
|
text.unit.pixelssecond = Saniyede bir
|
|
text.unit.liquidunits = Litre
|
|
text.unit.powerunits = Volt
|
|
text.unit.degrees = derece
|
|
text.unit.seconds = saniye
|
|
text.unit.items = esya
|
|
text.category.general = General
|
|
text.category.power = Guc
|
|
text.category.liquids = sivilar
|
|
text.category.items = esyalar
|
|
text.category.crafting = uretim
|
|
text.category.shooting = sikma
|
|
setting.autotarget.name = Auto-Target
|
|
setting.fpscap.name = Max FPS
|
|
setting.fpscap.none = Yok
|
|
setting.fpscap.text = {0} FPS
|
|
setting.difficulty.training = training
|
|
setting.difficulty.easy = kolay
|
|
setting.difficulty.normal = orta
|
|
setting.difficulty.hard = zor
|
|
setting.difficulty.insane = cok zor
|
|
setting.difficulty.name = Zorluk derecesi:
|
|
setting.screenshake.name = Ekran sallanmasi
|
|
setting.effects.name = Efekleri goster
|
|
setting.sensitivity.name = Kumanda hassasligi
|
|
setting.saveinterval.name = Otomatik kaydetme suresi
|
|
setting.seconds = {0} Saniye
|
|
setting.fullscreen.name = Tam ekran
|
|
setting.multithread.name = Parcaciklar
|
|
setting.fps.name = FPS'i goster
|
|
setting.vsync.name = VSync
|
|
setting.lasers.name = Guc lazerlerini goster
|
|
setting.minimap.name = Haritayi goster
|
|
setting.musicvol.name = Ses yuksekligi
|
|
setting.mutemusic.name = Sesi kapat
|
|
setting.sfxvol.name = Ses seviyesi
|
|
setting.mutesound.name = Sesi kapat
|
|
setting.crashreport.name = Send Anonymous Crash Reports
|
|
text.keybind.title = Tuslari ayarla
|
|
category.general.name = General
|
|
category.view.name = Goster
|
|
category.multiplayer.name = Cok oyunculu
|
|
command.attack = Attack
|
|
command.retreat = Retreat
|
|
command.patrol = Patrol
|
|
keybind.press = Bir tusa bas...
|
|
keybind.press.axis = Bir yone cevir yada tusa bas...
|
|
keybind.move_x.name = Sol/Sag hareket
|
|
keybind.move_y.name = Yukari/asagi hareket
|
|
keybind.select.name = Sec/silahi sik
|
|
keybind.break.name = Kirma
|
|
keybind.deselect.name = Eldeki yapiyi birak
|
|
keybind.shoot.name = Sik
|
|
keybind.zoom_hold.name = Yaklasma basili tutmasi
|
|
keybind.zoom.name = Yaklas
|
|
keybind.menu.name = Menu
|
|
keybind.pause.name = Durdur
|
|
keybind.dash.name = Kos
|
|
keybind.chat.name = konus
|
|
keybind.player_list.name = Oyuncu listesi
|
|
keybind.console.name = Konsol
|
|
keybind.rotate.name = cevir
|
|
keybind.toggle_menus.name = Menuleri ac'kapat
|
|
keybind.chat_history_prev.name = Konusma gecmisi geri
|
|
keybind.chat_history_next.name = Konusma gecmisi ileri
|
|
keybind.chat_scroll.name = Konusma kaydir
|
|
keybind.drop_unit.name = Unit birak
|
|
keybind.zoom_minimap.name = Haritayi yaklastir
|
|
mode.text.help.title = Modlarin aciklamalari
|
|
mode.waves.name = Dalgali
|
|
mode.waves.description = Klasik mod. Dalgalara karsi cekirdegi koru.
|
|
mode.sandbox.name = Serbest
|
|
mode.sandbox.description = Sonsuz esyalar ve Dalga suresi yok
|
|
mode.custom.warning = Note that blocks cannot be used in custom games until they are unlocked in sectors.\n\n[LIGHT_GRAY]If you have not unlocked any blocks, none will appear.
|
|
mode.custom.warning.read = Just to make sure you've read it:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is)
|
|
mode.freebuild.name = Yapi Yapma
|
|
mode.freebuild.description = Sinirli esyalar ama dalga suresi yok.
|
|
mode.pvp.name = PvP
|
|
mode.pvp.description = fight against other players locally.
|
|
content.item.name = Esyalar
|
|
content.liquid.name = Sivilar
|
|
content.unit.name = Units
|
|
content.recipe.name = Yapilar
|
|
content.mech.name = Robotlar
|
|
item.stone.name = Tas
|
|
item.stone.description = Yaygin bir materyal. Magma'yi eriterek yada Kazma makineleriyle alinabilir.
|
|
item.copper.name = Bakir
|
|
item.copper.description = ise yayar bir materyal. Kazma makineleriyle yada tasimayla alinabilir.
|
|
item.lead.name = Kursun
|
|
item.lead.description = Basit bir baslangic materyali. sivi tasimada kullanilabilir.
|
|
item.coal.name = Komur
|
|
item.coal.description = Yaygin bir yakit.
|
|
item.dense-alloy.name = Sert karisim
|
|
item.dense-alloy.description = Bakir ve kursunun karistirilmasiyle elde edildi. Gelismis yapilar ve kazma makileneri icin kullanilabilir.
|
|
item.titanium.name = Titanyum
|
|
item.titanium.description = Nadir ve hafif bir materyal. Hava araclarinda, Kazma makinelerinde ve sivi tasima tuplerinde kullanilir.
|
|
item.thorium.name = Toryum
|
|
item.thorium.description = Nukleer yakit olarak kullanilan sert ve nukleer bir materyal.
|
|
item.silicon.name = Silikon
|
|
item.silicon.description = Gunes panellerinde ve gelismis materallerde kullanilan bir materyal
|
|
item.plastanium.name = Plastanyum
|
|
item.plastanium.description = hafif bir madde, hava makinelerinde ve silahlara kursun olarak kullanilir.
|
|
item.phase-fabric.name = Phase Fabric
|
|
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
|
item.surge-alloy.name = Kabarma karisimi
|
|
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
|
item.biomatter.name = Biomatter
|
|
item.biomatter.description = basit bir yakit olarak kullanilan organik bir madde
|
|
item.sand.name = Kum
|
|
item.sand.description = karistirma maddesi olark kullanilan yaygin bir madde.
|
|
item.blast-compound.name = patlama birlesimi
|
|
item.blast-compound.description = Bombalar ve patlayicilarda kullanilabilir. Yakit olarak kullanilmasi tavsiye edilmez.
|
|
item.pyratite.name = Pyratite
|
|
item.pyratite.description = Yakici silahlar icin yakici bir madde.
|
|
liquid.water.name = Su
|
|
liquid.lava.name = Magma
|
|
liquid.oil.name = Benzin
|
|
liquid.cryofluid.name = kriyo sivisi
|
|
mech.alpha-mech.name = Alpha
|
|
mech.alpha-mech.weapon = Agir plazma silahi
|
|
mech.alpha-mech.ability = Pervaneli savunma
|
|
mech.alpha-mech.description = Standart Robot. Kendisine yardim etmesi icin 3 adet dron cikartabilir
|
|
mech.delta-mech.name = Delta
|
|
mech.delta-mech.weapon = Arc jenaratoru
|
|
mech.delta-mech.ability = Sarz cekici
|
|
mech.delta-mech.description = vur kac icin yapilmis olan hizli bir makine. duvarlara az hasar verir ama gruplari temizlemesiyle bilinir.
|
|
mech.tau-mech.name = Tau
|
|
mech.tau-mech.weapon = Yok edici Lazer
|
|
mech.tau-mech.ability = Tamircinin patlamasi
|
|
mech.tau-mech.description = Destek bir robot. alaninin icindeki herseyi tamir edebilir
|
|
mech.omega-mech.name = Omega
|
|
mech.omega-mech.weapon = Solucan roketler
|
|
mech.omega-mech.ability = Zirhli Yok edici
|
|
mech.omega-mech.description = Tank ve hasar vurucu bir robot. Zirhi ona %90 hasari engellemesini saglayan bir kalkan verir.
|
|
mech.dart-ship.name = Dart
|
|
mech.dart-ship.weapon = Tarayici
|
|
mech.dart-ship.description = Var olan en hizli robot. guclu bir vurkacci
|
|
mech.javelin-ship.name = Javelin
|
|
mech.javelin-ship.description = vur kac tipindeki bir unit. bir anda buyuk bir hasara sebep olabilir
|
|
mech.javelin-ship.weapon = Patlayici roketler
|
|
mech.javelin-ship.ability = sarz calici
|
|
mech.trident-ship.name = Trident
|
|
mech.trident-ship.description = Bir bombaci. Guzel bir zirha sahip
|
|
mech.trident-ship.weapon = mini atomlar
|
|
mech.glaive-ship.name = Glaive
|
|
mech.glaive-ship.description = Guzel, buyuk bir unit. Hiz limiti ve kapesitesi iyidir
|
|
mech.glaive-ship.weapon = Orman yakici
|
|
text.item.explosiveness = [LIGHT_GRAY]Patlayicilik: {0}
|
|
text.item.flammability = [LIGHT_GRAY]Yanbilirlik: {0}
|
|
text.item.radioactivity = [LIGHT_GRAY]Radyoaktivite: {0}
|
|
text.item.fluxiness = [LIGHT_GRAY]akis gucu: {0}
|
|
text.unit.health = [LIGHT_GRAY]Can: {0}
|
|
text.unit.speed = [LIGHT_GRAY]hiz: {0}
|
|
text.mech.weapon = [LIGHT_GRAY]silah: {0}
|
|
text.mech.armor = [LIGHT_GRAY]zirh: {0}
|
|
text.mech.itemcapacity = [LIGHT_GRAY]esya kapasitesi: {0}
|
|
text.mech.minespeed = [LIGHT_GRAY]kazma hizi: {0}
|
|
text.mech.minepower = [LIGHT_GRAY]kazma gucu: {0}
|
|
text.mech.ability = [LIGHT_GRAY]yetenek gucu: {0}
|
|
text.liquid.heatcapacity = [LIGHT_GRAY]isinma kapasitesi: {0}
|
|
text.liquid.viscosity = [LIGHT_GRAY]Yari sivilik: {0}
|
|
text.liquid.temperature = [LIGHT_GRAY]isi: {0}
|
|
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
|
block.spawn.name = Enemy Spawn
|
|
block.core.name = cekirdek
|
|
block.metalfloor.name = metal zemin
|
|
block.deepwater.name = su alti
|
|
block.water.name = su
|
|
block.lava.name = magma
|
|
block.tar.name = Tar
|
|
block.blackstone.name = kara tas
|
|
block.stone.name = tas
|
|
block.dirt.name = cimen
|
|
block.sand.name = kum
|
|
block.ice.name = buz
|
|
block.snow.name = kar
|
|
block.grass.name = cimen
|
|
block.shrub.name = cali
|
|
block.rock.name = tas
|
|
block.blackrock.name = bkara tas
|
|
block.icerock.name = buz tasi
|
|
block.copper-wall.name = bakir duvar
|
|
block.copper-wall-large.name = buyuk bakir duvar
|
|
block.dense-alloy-wall.name = Dense Alloy Wall
|
|
block.dense-alloy-wall-large.name = Large Dense Alloy Wall
|
|
block.phase-wall.name = faz duvar
|
|
block.phase-wall-large.name = genis faz duvar
|
|
block.thorium-wall.name = Toryum duvari
|
|
block.thorium-wall-large.name = genis toryum duvari
|
|
block.door.name = kapi
|
|
block.door-large.name = genis kapi
|
|
block.duo.name = ikili
|
|
block.scorch.name = Atesleyici
|
|
block.hail.name = yagdirici
|
|
block.lancer.name = Lazer topu
|
|
block.conveyor.name = konvenyor
|
|
block.titanium-conveyor.name = Titanyum konvenyor
|
|
block.junction.name = ayirici
|
|
block.router.name = dagitici
|
|
block.distributor.name = yayici
|
|
block.sorter.name = secici
|
|
block.sorter.description = esyalari secer. rengi ayni olan esya ileriden, digerleri sagdan ve soldan devam eder
|
|
block.overflow-gate.name = Kapali dagatici
|
|
block.overflow-gate.description = sadece saga ve sola dagatir. onu kapalidir
|
|
block.smelter.name = eritici
|
|
block.arc-smelter.name = elektrik eritici
|
|
block.silicon-smelter.name = Silikon eritici
|
|
block.phase-weaver.name = Dokumaci
|
|
block.pulverizer.name = pulvarizor
|
|
block.cryofluidmixer.name = Cryosivisi karistiricisi
|
|
block.melter.name = eritici
|
|
block.incinerator.name = isi firini
|
|
block.biomattercompressor.name = Biomatter kompresoru
|
|
block.separator.name = separator
|
|
block.centrifuge.name = Santrifuj
|
|
block.power-node.name = Guc Dugumu
|
|
block.power-node-large.name = buyuk Guc Dugumu
|
|
block.battery.name = batarya
|
|
block.battery-large.name = buyuk batarya
|
|
block.combustion-generator.name = sicaklik jenaratoru
|
|
block.turbine-generator.name = termal jenaratoru
|
|
block.mechanical-drill.name = Mekanikal Kazici
|
|
block.pneumatic-drill.name = Pneumatik Kazici
|
|
block.laser-drill.name = Lazer kazici
|
|
block.water-extractor.name = su ayiricisi
|
|
block.cultivator.name = ekici
|
|
block.alpha-mech-pad.name = Alpha Mech Pad
|
|
block.dart-ship-pad.name = Dart Ship Pad
|
|
block.delta-mech-pad.name = Delta Mech Pad
|
|
block.javelin-ship-pad.name = Javelin Ship Pad
|
|
block.trident-ship-pad.name = Trident Ship Pad
|
|
block.glaive-ship-pad.name = Glaive Ship Pad
|
|
block.omega-mech-pad.name = Omega Mech Pad
|
|
block.tau-mech-pad.name = Tau Mech Pad
|
|
block.conduit.name = boru
|
|
block.mechanical-pump.name = Mekanikal pompa
|
|
block.itemsource.name = esya kaynagi
|
|
block.itemvoid.name = esya deligi
|
|
block.liquidsource.name = sivi kaynagi
|
|
block.powervoid.name = guc deligi
|
|
block.powerinfinite.name = sonsuz guc
|
|
block.unloader.name = bekletici
|
|
block.vault.name = kasa
|
|
block.wave.name = Dalga
|
|
block.swarmer.name = Swarmer
|
|
block.salvo.name = Salvo
|
|
block.ripple.name = Ripple
|
|
block.phase-conveyor.name = Phase konvenyoru
|
|
block.bridge-conveyor.name = kopru konvenyoru
|
|
block.plastanium-compressor.name = Plastanium Kompresoru
|
|
block.pyratite-mixer.name = Pyratite karistirici
|
|
block.blast-mixer.name = Patlayici karistiricisi
|
|
block.solidifer.name = Sertlestirici
|
|
block.solar-panel.name = gunes paneli
|
|
block.solar-panel-large.name = genis gunes paneli
|
|
block.oil-extractor.name = benzin ayirici
|
|
block.spirit-factory.name = Spirit Drone Factory
|
|
block.phantom-factory.name = Phantom Drone Factory
|
|
block.wraith-factory.name = Wraith Fighter Factory
|
|
block.ghoul-factory.name = Ghoul Bomber Factory
|
|
block.dagger-factory.name = Dagger Mech Factory
|
|
block.titan-factory.name = Titan Mech Factory
|
|
block.fortress-factory.name = Fortress Mech Factory
|
|
block.revenant-factory.name = Revenant Fighter Factory
|
|
block.repair-point.name = tamirci
|
|
block.pulse-conduit.name = Pulse borusu
|
|
block.phase-conduit.name = Phase borusu
|
|
block.liquid-router.name = sivi ayirici
|
|
block.liquid-tank.name = sivi tanki
|
|
block.liquid-junction.name = sivi yonlendirici
|
|
block.bridge-conduit.name = kopru borusu
|
|
block.rotary-pump.name = donen boru
|
|
block.thorium-reactor.name = Thorium Reaktoru
|
|
block.command-center.name = komut merkezi
|
|
block.mass-driver.name = kütle surucusu
|
|
block.blast-drill.name = Patlatici kazici
|
|
block.thermal-pump.name = Termal pompa
|
|
block.thermal-generator.name = Magma jeneratoru
|
|
block.alloy-smelter.name = Alloy eritici
|
|
block.mend-projector.name = Mend koruyucu
|
|
block.surge-wall.name = kabarma duvari
|
|
block.surge-wall-large.name = genis kabarma duvari
|
|
block.cyclone.name = Siklon
|
|
block.fuse.name = fitil
|
|
block.shock-mine.name = Shock Mine
|
|
block.overdrive-projector.name = Overdrive Projector
|
|
block.force-projector.name = Force Projector
|
|
block.arc.name = Arc
|
|
block.rtg-generator.name = RTG Generator
|
|
block.spectre.name = Spectre
|
|
block.meltdown.name = Meltdown
|
|
block.container.name = Container
|
|
block.core.description = The most important building in the game.
|
|
team.blue.name = blue
|
|
team.red.name = red
|
|
team.orange.name = orange
|
|
team.none.name = gray
|
|
team.green.name = green
|
|
team.purple.name = purple
|
|
unit.alpha-drone.name = Alpha Dronu
|
|
unit.spirit.name = Spirit Drone
|
|
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores, collects items and repairs blocks.
|
|
unit.phantom.name = Phantom Drone
|
|
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
|
|
unit.dagger.name = Dagger
|
|
unit.dagger.description = basit bir zemin uniti
|
|
unit.titan.name = Titan
|
|
unit.titan.description = havaya sikabilen, gelismis bir unit
|
|
unit.ghoul.name = Ghoul Bomber
|
|
unit.ghoul.description = A heavy carpet bomber. Uses blast compound or pyratite as ammo.
|
|
unit.wraith.name = Wraith Fighter
|
|
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
|
unit.fortress.name = Fortress
|
|
unit.fortress.description = A heavy artillery ground unit.
|
|
unit.revenant.name = Revenant
|
|
unit.revenant.description = A heavy laser platform.
|
|
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
|
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
|
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
|
tutorial.morecopper = More copper is required.\n\nEither mine it manually, or place more drills.
|
|
tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
|
|
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
|
|
tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
|
|
tutorial.lead = More ores are available. Explore and mine[accent] lead[].\n\nDrag from your unit to the core to transfer resources.
|
|
tutorial.smelter = Copper and lead are weak metals.\nSuperior[accent] Dense Alloy[] can be created in a smelter.\n\nBuild one.
|
|
tutorial.densealloy = The smelter will now produce alloy.\nGet some.\nImprove the production if necessary.
|
|
tutorial.siliconsmelter = The core will now create a[accent] spirit drone[] for mining and repairing blocks.\n\nFactories for other units can be created with [accent] silicon.\nMake a silicon smelter.
|
|
tutorial.silicondrill = Silicon requires[accent] coal[] and[accent] sand[].\nStart by making drills.
|
|
tutorial.generator = This technology requires power.\nCreate a[accent] combustion generator[] for it.
|
|
tutorial.generatordrill = Combustion generators need fuel.\nFuel it with coal from a drill.
|
|
tutorial.node = Power requires transport.\nCreate a[accent] power node[] next to your combustion generator to transfer its power.
|
|
tutorial.nodelink = Power can be transferred through contacting power blocks and generators, or by linked power nodes.\n\nLink power by tapping the node and selecting the generator and silicon smelter.
|
|
tutorial.silicon = Silicon is being produced. Get some.\n\nImproving the production system is advised.
|
|
tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
|
|
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
|
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
|
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
|
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
|
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
|
block.dense-alloy-wall.description = A standard defensive block.\nAdequate protection from enemies.
|
|
block.dense-alloy-wall-large.description = A standard defensive block.\nAdequate protection from enemies.\nSpans multiple tiles.
|
|
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
|
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
|
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
|
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
|
|
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
|
|
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
|
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
|
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
|
block.mend-projector.description = Periodically heals buildings in its vicinity.
|
|
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
|
block.duo.description = A small, cheap turret.
|
|
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
|
|
block.hail.description = A small artillery turret.
|
|
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
|
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
|
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
|
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
|
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
|
block.cyclone.description = A large rapid fire turret.
|
|
block.fuse.description = A large turret which shoots powerful short-range beams.
|
|
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
|
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
|
block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
|
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
|
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
|
block.smelter.description = Burns coal for smelting copper and lead into dense alloy.
|
|
block.arc-smelter.description = Smelts copper and lead into dense alloy by using an external power source.
|
|
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
|
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
|
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
|
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
|
|
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
|
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
|
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
|
block.solidifer.description = Cools lava to stone at a fast pace.
|
|
block.melter.description = Heats up stone to very high temperatures to obtain lava.
|
|
block.incinerator.description = Gets rid of any excess item or liquid.
|
|
block.biomattercompressor.description = Compresses biomatter in order to retrieve oil.
|
|
block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone.
|
|
block.centrifuge.description = More efficient than the separator, but also more expensive to build and requires power.
|
|
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
|
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
|
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
|
block.battery-large.description = Stores much more power than a regular battery.
|
|
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
|
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
|
block.thermal-generator.description = Generates a large amount of power from lava.
|
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
|
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
|
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
|
|
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
|
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
|
block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
|
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
|
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
|
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
|
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
|
block.cultivator.description = Cultivates the soil with water in order to obtain biomatter.
|
|
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
|
block.dart-ship-pad.description = Leave your current vessel and change into a basic fighter aircraft.\nUse the pad by double tapping while standing on it.
|
|
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
|
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
|
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
|
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
|
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
|
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
|
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
|
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
|
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
|
block.ghoul-factory.description = Produces heavy carpet bombers.
|
|
block.dagger-factory.description = Produces basic ground units.
|
|
block.titan-factory.description = Produces advanced, armored ground units.
|
|
block.fortress-factory.description = Produces heavy artillery ground units.
|
|
block.revenant-factory.description = Produces heavy laser ground units.
|
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
|
block.command-center.description = Allows changing friendly AI behavior. Currently, attack, retreat and patrol commands are supported.
|
|
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
|
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
|
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
|
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
|
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
|
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
|
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
|
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
|
|
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
|
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
|
block.alpha-mech-pad.description = When given enough power, rebuilds your ship into the[accent] Alpha[] mech.
|
|
block.itemsource.description = Infinitely outputs items. Sandbox only.
|
|
block.liquidsource.description = Infinitely outputs liquids. Sandbox only.
|
|
block.itemvoid.description = Destroys any items which go into it without using power. Sandbox only.
|
|
block.powerinfinite.description = Infinitely outputs power. Sandbox only.
|
|
block.powervoid.description = Voids all power inputted into it. Sandbox only.
|
|
liquid.water.description = Commonly used for cooling machines and waste processing.
|
|
liquid.lava.description = Can be transformed into[LIGHT_GRAY] stone[], used for generating power or used as ammo for certain turrets.
|
|
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
|
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|