mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-01-07 14:01:51 +07:00
037f752b73
* Improve ArmorPlateAbility draw * Revert to tinting Just make a white shine sprite. Or none-white if you want some interesting visuals with the colors. * Fix not applying z when drawShine = false |
||
---|---|---|
.. | ||
arkycite.frag | ||
atmosphere.frag | ||
atmosphere.vert | ||
blockbuild.frag | ||
buildbeam.frag | ||
caustics.frag | ||
clouds.vert | ||
cryofluid.frag | ||
cubemap.frag | ||
cubemap.vert | ||
darkness.frag | ||
default.frag | ||
default.vert | ||
fog.frag | ||
light.frag | ||
mesh.vert | ||
mud.frag | ||
planet.frag | ||
planet.vert | ||
planetgrid.frag | ||
planetgrid.vert | ||
screenspace.frag | ||
screenspace.vert | ||
shield.frag | ||
shockwave.frag | ||
slag.frag | ||
space.frag | ||
tar.frag | ||
unitarmor.frag | ||
unitbuild.frag | ||
unlit.vert | ||
water.frag |