The automation tower defense RTS
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2018-01-04 13:52:43 -05:00
android Improved Discord RPC, refactored Input and fixed net crash 2018-01-03 20:15:05 -05:00
core Added support for cryllic letters 2018-01-04 13:52:43 -05:00
desktop Improved Discord RPC, refactored Input and fixed net crash 2018-01-03 20:15:05 -05:00
gradle/wrapper
html Improved Discord RPC, refactored Input and fixed net crash 2018-01-03 20:15:05 -05:00
kryonet Implemented LAN refreshing and kick reasons 2018-01-03 16:50:13 -05:00
.gitignore Fixed save file crash, implemented save ID mapping 2018-01-03 11:28:07 -05:00
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build.gradle Updated uCore 2018-01-03 13:54:27 -05:00
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README.md why do i even bother anymore 2018-01-03 17:11:11 -05:00
settings.gradle Modularized Kryonet handler 2018-01-01 13:32:18 -05:00
TODO.md Finished most of new save system, added new localized strings 2017-12-29 15:54:59 -05:00
upload-build.sh Added a thing to remove old builds 2018-01-03 14:50:38 -05:00

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Build Status Waffle.io - Columns and their card count

A pixelated sandbox tower defense game made using LibGDX. Winner of the GDL Metal Monstrosity Jam.

Issue tracker TODO list
Wiki
Discord

Building

Bleeding-edge live builds are generated automatically for every commit. You can see them here.

If you'd rather compile on your own, follow these instructions. First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, and run the following commands:

Windows

Running: gradlew.bat desktop:run
Building: gradlew.bat desktop:dist

Linux

Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist


Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in the output JAR file should be in /desktop/build/libs/desktop-1.0.jar.

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