The automation tower defense RTS
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2019-05-22 21:07:13 -04:00
android Map bugfixes / Sprite tweak / Zone loadout moved to dialog 2019-04-29 23:58:16 -04:00
annotations Tweaks to improve in-game editing 2019-05-11 00:37:29 -04:00
core Merge remote-tracking branch 'origin/master' 2019-05-22 21:07:13 -04:00
desktop Removed unnecessary inheritance 2019-05-12 23:50:33 -04:00
gradle/wrapper Updated to Gradle 5.4 2019-04-20 23:09:28 -04:00
ios Switched to ArcNet networking extension 2019-04-17 21:59:26 -04:00
net many things 2019-05-06 14:34:21 -04:00
server Merging of map saves 2019-05-14 11:54:22 -04:00
tests Fixed unit tests 2019-05-13 11:32:57 -04:00
tools Balancing / Item tweaks 2019-05-19 17:50:11 -04:00
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.travis.yml Source reformat 2019-04-08 09:03:18 -04:00
build.gradle Merging of map saves 2019-05-14 11:54:22 -04:00
gradle.properties Fixed invisible enemies 2019-05-12 12:38:40 -04:00
gradlew Updated to Gradle 5.4 2019-04-20 23:09:28 -04:00
gradlew.bat Updated to Gradle 5.4 2019-04-20 23:09:28 -04:00
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README.md
run-server Enable heap dump on server crash 2019-05-04 13:17:31 -04:00
settings.gradle Editor<->world data merging 2019-05-06 17:03:53 -04:00
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A sandbox tower defense game written in Java.

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Building

Bleeding-edge live builds are generated automatically for every commit. You can see them here.

If you'd rather compile on your own, follow these instructions. First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, cd to the Mindustry folder and run the following commands:

Windows

Running: gradlew desktop:run
Building: gradlew desktop:dist

Linux/Mac OS

Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist

Server

Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. gradlew server:dist.

Troubleshooting

If the terminal returns Permission denied or Command not found on Mac/Linux, run chmod +x ./gradlew before running ./gradlew. This is a one-time procedure.


Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in /desktop/build/libs/desktop-release.jar for desktop builds, and in /server/build/libs/server-release.jar for server builds.

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