Mindustry/core/assets/shaders/darkness.frag
2020-06-15 13:54:02 -04:00

12 lines
213 B
GLSL

#define HIGHP
uniform sampler2D u_texture;
varying vec4 v_color;
varying vec2 v_texCoords;
void main(){
vec4 color = texture2D(u_texture, v_texCoords.xy);
gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0 - color.r);
}