Mindustry/core/assets/shaders/light.frag
2020-06-14 18:41:42 -04:00

11 lines
248 B
GLSL

uniform sampler2D u_texture;
uniform vec4 u_ambient;
varying vec2 v_texCoords;
void main(){
vec4 color = texture2D(u_texture, v_texCoords);
gl_FragColor = clamp(vec4(mix(u_ambient.rgb, color.rgb, color.a), u_ambient.a - color.a), 0.0, 1.0);
}