mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-02-06 08:57:45 +07:00
2254 lines
121 KiB
Properties
2254 lines
121 KiB
Properties
credits.text = Napravio [royal]Anuken[] - [sky]anukendev@gmail.com[]
|
|
credits = Zasluge
|
|
contributors = Prevodioci i pomagači
|
|
discord = Pridruži se Mindustry discordu!
|
|
link.discord.description = Zvanično discord ćaskanje za Mindustry
|
|
link.reddit.description = Mindustry subredit
|
|
link.github.description = Izvorni kod za igru
|
|
link.changelog.description = Lista promena za ažuriranja
|
|
link.dev-builds.description = Nestabilne verzije u razvoju
|
|
link.trello.description = Zvanična Trello tabla za planirane dodatke.
|
|
link.itch.io.description = itch.io stranica, gde se igra preuzima za PC
|
|
link.google-play.description = Google Play stranica igre
|
|
link.f-droid.description = F-Droid stranica igre
|
|
link.wiki.description = Zvanična Mindustry vikipedia
|
|
link.suggestions.description = Preloži nove dodatke
|
|
link.bug.description = Pronašao si grešku? Prijavi je ovde
|
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
|
linkfail = Nemoguće otvoriti link!\nURL adresa je iskopirana
|
|
screenshot = Snimak ekrana snimljen {0}
|
|
screenshot.invalid = Mapa je prevelika, moguće je da nema dovoljno memorije za snimanje ekrana.
|
|
gameover = Igra gotova.
|
|
gameover.disconnect = Prekini vezu
|
|
gameover.pvp = [accent] {0}[] tim je pobedio!
|
|
gameover.waiting = [accent]Čeka se na sledeću mapu...
|
|
highscore = [accent]Novi rekord!
|
|
copied = Iskopirano.
|
|
indev.notready = Ovaj deo igre još uvek nije spreman.
|
|
|
|
load.sound = Zvukovi
|
|
load.map = Mape
|
|
load.image = Slike
|
|
load.content = Sadržaj
|
|
load.system = Sistem
|
|
load.mod = Modovi
|
|
load.scripts = Programi
|
|
|
|
be.update = Nova razvojna verzija je spremna!
|
|
be.update.confirm = Skinuti sad i restartovati igru?
|
|
be.updating = Ažuriranje...
|
|
be.ignore = Ignoriši
|
|
be.noupdates = Nema dostupnih ažuriranja.
|
|
be.check = Proveri za ažuriranja
|
|
|
|
mods.browser = Pregledač modova
|
|
mods.browser.selected = Izabrani mod
|
|
mods.browser.add = Instaliraj
|
|
mods.browser.reinstall = Reinstaliraj
|
|
mods.browser.view-releases = Vidi Verzije
|
|
mods.browser.noreleases = [scarlet]Nema pronađenih verzija!\n[accent]Ne može se naći verzija za ovaj mod. Proverite da li stranica moda ima objavljenu verziju.
|
|
mods.browser.latest = <najnovije>
|
|
mods.browser.releases = Verzije
|
|
mods.github.open = GitHub stranica
|
|
mods.github.open-release = Otvori Stranicu
|
|
mods.browser.sortdate = Sortiraj od najnovijeg to najstarijeg
|
|
mods.browser.sortstars = Sortiraj po broju "zvezdica"
|
|
|
|
schematic = Šeme
|
|
schematic.add = Snimi šemu
|
|
schematics = Šeme
|
|
schematic.replace = Već postoji šema pod ovim imenom. Zameniti?
|
|
schematic.exists = Šema sa ovimn imenom već postoji.
|
|
schematic.import = Uvezi šemu.
|
|
schematic.exportfile = Izvezi dokument
|
|
schematic.importfile = Uvezi dokument
|
|
schematic.browseworkshop = Pretraži radionicu
|
|
schematic.copy = Iskopiraj u privremenu ostavu
|
|
schematic.copy.import = Uvezi is privremene ostave
|
|
schematic.shareworkshop = Podeli na radionici
|
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Prevrni šemu.
|
|
schematic.saved = Šema snimljena.
|
|
schematic.delete.confirm = Šema će biti potpuno uništena.
|
|
schematic.rename = Preimenuj šemu
|
|
schematic.info = {0}x{1}, {2} blokova
|
|
schematic.disabled = [scarlet]Šema onemogućena.[]\nZabranjena je upotreba šema na ovoj [accent]mapi[] ili na ovom [accent]serveru.
|
|
schematic.tags = Oznake:
|
|
schematic.edittags = Uredi oznake
|
|
schematic.addtag = Dodaj oznaku
|
|
schematic.texttag = Tekstualna oznaka
|
|
schematic.icontag = Slikovna oznaka
|
|
schematic.renametag = Preimenuj oznaku
|
|
schematic.tagdelconfirm = Potpuno izbriši oznaku?
|
|
schematic.tagexists = Ova oznaka već postoji.
|
|
|
|
stats = Statistika
|
|
stats.wave = Talasa Poraženo
|
|
stats.unitsCreated = Jedinica Proizvedeno
|
|
stats.enemiesDestroyed = Neprijatelja Uništeno
|
|
stats.built = Građevina Sagrađeno
|
|
stats.destroyed = Građebina Uništeno
|
|
stats.deconstructed = Građevina Razrušeno
|
|
stats.playtime = Vreme Igre
|
|
|
|
globalitems = [accent]Ukupni Materijali
|
|
map.delete = Da li ste sigurni da želite izbrisati ovu mapu "[accent]{0}[]"?
|
|
level.highscore = Najbolji rezultat: [accent]{0}
|
|
level.select = Izabrati nivo
|
|
level.mode = Režim igre:
|
|
coreattack = < Jezgro je napadnuto! >
|
|
nearpoint = [[ [scarlet]NAPUSTI ZONU DOLASKA ODMAH[] ]\nauništenje je neizostavno
|
|
database = Baza Podataka
|
|
database.button = Baza Podataka
|
|
savegame = Snimi igru
|
|
loadgame = Učitaj igru
|
|
joingame = Priključi se na igru
|
|
customgame = Podesiva igra
|
|
newgame = Nova igra
|
|
none = <nema>
|
|
none.found = [lightgray]<ništa nije pronađeno>
|
|
none.inmap = [lightgray]<ne postoji na ovoj mapi>
|
|
minimap = Minimapa
|
|
position = Pozicija
|
|
close = Zatvori
|
|
website = Veb-stranica
|
|
quit = Izađi
|
|
save.quit = Snimi i izađi
|
|
maps = Mape
|
|
maps.browse = Pretraži mape
|
|
continue = Nastavi
|
|
maps.none = [lightgray]Nijedna mapa nije pronađena!
|
|
invalid = Neispravno
|
|
pickcolor = Izaberi boju
|
|
preparingconfig = Spremanje konfiguracije
|
|
preparingcontent = Spremanje sadržaja
|
|
uploadingcontent = Kačenje sadržaja na internet
|
|
uploadingpreviewfile = Kačenje pregledne datoteke na internet.
|
|
committingchanges = Vršenje izmena
|
|
done = Gotovo.
|
|
feature.unsupported = Vaš uređaj ne podržava ovu funkciju
|
|
|
|
mods.initfailed = [red]⚠[] Mindustry se nije mogao podići prethodni put.. To je verovatno izazvano greškom u vezi modova.\n\nDa bi se sprečilo večno ispadanje, [red]svi modovi su onemogućeni..[]
|
|
mods = Modovi
|
|
mods.none = [lightgray]Modovi nisu pronađeni!
|
|
mods.guide = Vodič za modovanje
|
|
mods.report = Prijavi grešku
|
|
mods.openfolder = Otvori folder
|
|
mods.viewcontent = Pregledaj sadržaj
|
|
mods.reload = Ponovno učitaj
|
|
mods.reloadexit = Igra će se sada ugasiti, da ponovo učita modove.
|
|
mod.installed = [Instalirano]
|
|
mod.display = [gray]Mod:[orange] {0}
|
|
mod.enabled = [lightgray]Omogućeno
|
|
mod.disabled = [scarlet]Onemogućeno
|
|
mod.multiplayer.compatible = [gray]Kompatibilan sa multiplejerom
|
|
mod.disable = Onemogući
|
|
mod.content = Sadržaj:
|
|
mod.delete.error = Nemoguće izbrisati mod, datoteka je možda u upotrebi.
|
|
mod.requiresversion = [scarletMinimalna verzija igre: [accent]{0}
|
|
mod.outdatedv7 = [scarlet]Ne podržava V7 (nema minGameVersion: 136)
|
|
mod.missingdependencies = [scarlet]Nedostaju zavisni modovi: {0}
|
|
mod.erroredcontent = [scarlet]Greška u sadržaju
|
|
mod.errors = Greške su nastale tokom učitavanja sadržaja.
|
|
mod.noerrorplay = [scarlet]Imate modove sa greškama.[] Onemogućite te modove, ili ispravite greške.
|
|
mod.nowdisabled = [scarlet]Mod '{0}'nema potrebne zavisne modove:[accent] {1}\n[lightgray]Ove modove treba instalirati prvo.\nMod se automatski onemogućava.
|
|
mod.enable = Omogući
|
|
mod.requiresrestart = Igra će se zatvoriti da ažurira modove.
|
|
mod.reloadrequired = [scarlet]Ponovno pokretanje potrebno
|
|
mod.import = Uvezi mod
|
|
mod.import.file = Uvezi datoteku
|
|
mod.import.github = Uvezi sa GitHub-a
|
|
mod.jarwarn = [scarlet]JAR modovi su često nepouzdani i nebezbedni.[]\nBudite sigurni da je mod skinut sa verodostojnog izvora!
|
|
mod.item.remove = Ova stavka je deo [accent] '{0}'[] moda. Da je uklonite, onemogućite mod.
|
|
mod.remove.confirm = Mod će biti izbrisan.
|
|
mod.author = [lightgray]Autor:[] {0}
|
|
mod.missing = Ovaj snimak sadrži modove koji su ili promenjeni ili onemogućeni. Može doći do korupcije snimka. Da li ste sigurni da ga želite učitati?\n[lightgray]Modovi:\n{0}
|
|
mod.preview.missing = Pre objavljivanja moda u radionicu, neophodno je staviti sliku za mod.\nPostaviti sliku sa imenom: [accent] preview.png[] u folder moda i pokušati ponovo.
|
|
mod.folder.missing = Mod mora biti u obliku foldera da bi se objavio na radionicu.\nDa pretvorite bilo koji mod u folder, ekstraktujte fajl u neko folder, izbrišite stari .zip, ponovo pokrenite igru i učitajte modove.
|
|
mod.scripts.disable = Vaš uređaj ne podržava modove sa skriptama. Onemogućite te modove.
|
|
|
|
about.button = Više Informacija
|
|
name = Ime:
|
|
noname = Izaberite [accent] ime igrača[] prvo.
|
|
search = Search:
|
|
planetmap = Mapa Planete
|
|
launchcore = Lansirajte Jezgro
|
|
filename = Ime datoteke:
|
|
unlocked = Novi sadržaj otključan!
|
|
available = Nova tehnologija dostupna za izučavanje!
|
|
unlock.incampaign = < Otključajte u kampanji za više detalja >
|
|
completed = [accent]Završeno.
|
|
techtree = Drvo Tehnologija
|
|
techtree.select = Izbor Drveća Tehnologija
|
|
techtree.serpulo = Serpulo
|
|
techtree.erekir = Erekir
|
|
research.load = Učitajte
|
|
research.discard = Odbacite
|
|
research.list = [lightgray]Tehnologija:
|
|
research = Izučite
|
|
researched = [lightgray]{0} izučeno.
|
|
research.progress = {0}% završeno
|
|
players = {0} broj igrača
|
|
players.single = {0} igrač
|
|
players.search = pretraži
|
|
players.notfound = [gray]igrači nisu pronađeni
|
|
server.closing = [accent]Zatvaranje servera...
|
|
server.kicked.kick = Izbačeni ste iz servera!
|
|
server.kicked.whitelist = Ne nalazite se na beloj listi servera.
|
|
server.kicked.serverClose = Server zatvoren..
|
|
server.kicked.vote = Izglasano je da budete izbačeni. Doviđenja.
|
|
server.kicked.clientOutdated = Zastarela igra - ažurirajte igru!
|
|
server.kicked.serverOutdated = Zastareli server - tražite od vlasnika servera da ažurira!
|
|
server.kicked.banned = Trajno ste izbačeni iz ovog servera.
|
|
server.kicked.typeMismatch = Ovaj server nije kompatibilan sa vašom verzijom igre.
|
|
server.kicked.playerLimit = Server je pun. Sačekajte da se oslobodi mesto.
|
|
server.kicked.recentKick = Bili ste izbačeni skoro.\nSačekajte pre ponovnog povezivanja.
|
|
server.kicked.nameInUse = Ima neko sa tim imenom koji je prisutan \ntrenutno na serveru.
|
|
server.kicked.nameEmpty = Vaše izabrano ime nije validno.
|
|
server.kicked.idInUse = Već ste na ovom serveru, a prisustvo sa dva naloga je zabranjeno.
|
|
server.kicked.customClient = Ovaj server ne podržava svjojehodnu verziju. Preuzmite zvaničnu verziju.
|
|
server.kicked.gameover = Igra je završena!
|
|
server.kicked.serverRestarting = Server se ponovo pokreće.
|
|
server.versions = Vaša verzija:[accent] {0}[]\nVerzija Servera:[accent] {1}[]
|
|
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
|
|
join.info = Ovde, možete ukucati [accent]IP servera[] na kojem bi ste se povezali, ili otkrivanje [accent]lokalnih mreža[] ili [accent]zadružnih[] servera na koje bi ste se povezali.\nLAN i WAN onlajn igra je podržana.\n\n[lightgray]If you want to connect to someone by IP, you would need to ask the host for their IP, which can be found by googling "my ip" from their device.
|
|
hostserver = Host Multiplayer Game
|
|
invitefriends = Pozovi Prijatelje
|
|
hostserver.mobile = Host Game
|
|
host = Host
|
|
hosting = [accent]Otvaranje servera...
|
|
hosts.refresh = Osveži
|
|
hosts.discovering = Otkrivanje LAN igara
|
|
hosts.discovering.any = Otkrivanje igara
|
|
server.refreshing = Osvežavanje servera
|
|
hosts.none = [lightgray]Nije pronađena lokalna igra!
|
|
host.invalid = [scarlet]Can't connect to host.
|
|
|
|
servers.local = Lokalni Serveri
|
|
servers.local.steam = Dostupne Igre i Lokalni Serveri
|
|
servers.remote = Dalji Serveri
|
|
servers.global = Zadružni Serveri
|
|
|
|
servers.disclaimer = Zadružni serveri [accent]nisu[] pod vlasništvom ili upravljani od strane tvorca igre.\n\nServeri mogu da sadrže sadržaj napravljen od strane korisnika koji nisu prikladni za svakog.
|
|
servers.showhidden = Prikaži Skrivene Servere
|
|
server.shown = Prikazano
|
|
server.hidden = Skriveno
|
|
viewplayer = Viewing Player: [accent]{0}
|
|
|
|
trace = Trace Player
|
|
trace.playername = Player name: [accent]{0}
|
|
trace.ip = IP: [accent]{0}
|
|
trace.id = ID: [accent]{0}
|
|
trace.mobile = Mobile Client: [accent]{0}
|
|
trace.modclient = Custom Client: [accent]{0}
|
|
trace.times.joined = Times Joined: [accent]{0}
|
|
trace.times.kicked = Times Kicked: [accent]{0}
|
|
invalidid = Invalid client ID! Submit a bug report.
|
|
server.bans = Bans
|
|
server.bans.none = No banned players found!
|
|
server.admins = Administratori
|
|
server.admins.none = Nema pronađenih administratora!
|
|
server.add = Dodaj Server
|
|
server.delete = Da li želite da obrišete ovaj server?
|
|
server.edit = Izmeni Server
|
|
server.outdated = [scarlet]Zastareli Server![]
|
|
server.outdated.client = [scarlet]Zastareli Klijent![]
|
|
server.version = [gray]v{0} {1}
|
|
server.custombuild = [accent]Svjojehodna Verzija
|
|
confirmban = Da li ste sigurni da želite da [scarlet]trajno[] izbacite "{0}[white]"?
|
|
confirmkick = Da li ste sigurni da želite da izbacite "{0}[white]"?
|
|
confirmvotekick = Are you sure you want to vote-kick "{0}[white]"?
|
|
confirmunban = Are you sure you want to unban this player?
|
|
confirmadmin = Da li ste sigurni da želite da pretvorite "{0}[white]" u administratora?
|
|
confirmunadmin = Da li ste sigurni da želite ukloni čin administratora sa "{0}[white]"?
|
|
joingame.title = Pridruži Se Igri
|
|
joingame.ip = Adresa:
|
|
disconnect = Veza je prekinuta.
|
|
disconnect.error = Greška u povezivanju.
|
|
disconnect.closed = Connection closed.
|
|
disconnect.timeout = Timed out.
|
|
disconnect.data = Neuspešno učitavanje podataka!
|
|
cantconnect = Ne može se pridružiti igri ([accent]{0}[]).
|
|
connecting = [accent]Povezivanje...
|
|
reconnecting = [accent]Ponovno povezivanje...
|
|
connecting.data = [accent]Učitavanje podataka...
|
|
server.port = Port:
|
|
server.addressinuse = Adresa je već u upotrebi!
|
|
server.invalidport = Invalid port number!
|
|
server.error = [scarlet]Error hosting server.
|
|
save.new = New Save
|
|
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
|
overwrite = Prereži
|
|
save.none = No saves found!
|
|
savefail = Failed to save game!
|
|
save.delete.confirm = Are you sure you want to delete this save?
|
|
save.delete = Obriši
|
|
save.export = Export Save
|
|
save.import.invalid = [accent]This save is invalid!
|
|
save.import.fail = [scarlet]Failed to import save: [accent]{0}
|
|
save.export.fail = [scarlet]Failed to export save: [accent]{0}
|
|
save.import = Import Save
|
|
save.newslot = Save name:
|
|
save.rename = Preimenuj
|
|
save.rename.text = Novo ime:
|
|
selectslot = Select a save.
|
|
slot = [accent]Slot {0}
|
|
editmessage = Izmeni Poruku
|
|
save.corrupted = Save file corrupted or invalid!
|
|
empty = <prazno>
|
|
on = Uključeno
|
|
off = Isključeno
|
|
save.search = Search saved games...
|
|
save.autosave = Automatski snimak: {0}
|
|
save.map = Mapa: {0}
|
|
save.wave = Talas {0}
|
|
save.mode = Režim igre: {0}
|
|
save.date = Poslednji snimak: {0}
|
|
save.playtime = Vreme igre: {0}
|
|
warning = Upozorenje.
|
|
confirm = Potvrdi
|
|
delete = Izbriši
|
|
view.workshop = View In Workshop
|
|
workshop.listing = Edit Workshop Listing
|
|
ok = OK
|
|
open = Otvori
|
|
customize = Podesi Pravila
|
|
cancel = Obustavi
|
|
command = Upravljaj
|
|
command.mine = Iskopavaj
|
|
command.repair = Popravljaj
|
|
command.rebuild = Ponovna Gradnja
|
|
command.assist = Pomoć Igraču
|
|
command.move = Kretanje
|
|
openlink = Otvori Link
|
|
copylink = Iskopiraj Link
|
|
back = Nazad
|
|
max = Maksimum
|
|
objective = Zadatak
|
|
crash.export = Export Crash Logs
|
|
crash.none = No crash logs found.
|
|
crash.exported = Crash logs exported.
|
|
data.export = Export Data
|
|
data.import = Import Data
|
|
data.openfolder = Open Data Folder
|
|
data.exported = Data exported.
|
|
data.invalid = This isn't valid game data.
|
|
data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
|
quit.confirm = Da li ste sigurni da želite izaći?
|
|
loading = [accent]Učitavanje...
|
|
downloading = [accent]Preuzimanje...
|
|
saving = [accent]Saving...
|
|
respawn = [accent][[{0}][] da se prizoveš u jezgru
|
|
cancelbuilding = [accent][[{0}][] da očistiš plan
|
|
selectschematic = [accent][[{0}][] da izabereš+kopiraš
|
|
pausebuilding = [accent][[{0}][] da pauziraš gradnju
|
|
resumebuilding = [scarlet][[{0}][] da nastaviš gradnju
|
|
enablebuilding = [scarlet][[{0}][] da odobriš gradnju
|
|
showui = UI je sakriven.\nPritisni [accent][[{0}][] da prikažeš UI.
|
|
wave = [accent]Talas {0}
|
|
wave.cap = [accent]Talas {0}/{1}
|
|
wave.waiting = [lightgray]Talas za {0}
|
|
wave.waveInProgress = [lightgray]Talas je u toku
|
|
waiting = [lightgray]Čeka se...
|
|
waiting.players = Čeka se za igrače...
|
|
wave.enemies = [lightgray]{0} Neprijatelja Ostalo
|
|
wave.enemycores = [accent]{0}[lightgray] Neprijateljskih Jezgara
|
|
wave.enemycore = [accent]{0}[lightgray] Neprijateljskog Jezgra
|
|
wave.enemy = [lightgray]{0} Neprijatelj Ostalo
|
|
wave.guardianwarn = Čuvar dolazi za [accent]{0}[] talasa.
|
|
wave.guardianwarn.one = Čuvar dolazi za [accent]{0}[] talas.
|
|
loadimage = Load Image
|
|
saveimage = Sačuvaj Sliku
|
|
unknown = Nepoznato
|
|
custom = Tkana
|
|
builtin = Ugrađena
|
|
map.delete.confirm = Da li ste sigurni da želite obrisati ovu mapu? This action cannot be undone!
|
|
map.random = [accent]Nasumična Mapa
|
|
map.nospawn = Ova mapa nema jezgra u kom će se stvoriti igrač! Dodaj [#{0}]{1}[] jezgro ovoj mapi u editor-u.
|
|
map.nospawn.pvp = Ova mapa nema neprijateljskih jezgara u kom će se stvoriti igrač! Dodaj jezgara[scarlet] od drugih timova[] ovoj mapi u editor-u.
|
|
map.nospawn.attack = Ova mapa nema neprijateljskih jezgara koje će igrač napadati! Dodaj [#{0}]{1}[] jezgara ovoj mapi u editor-u.
|
|
map.invalid = Greška prilikom učitavanja mape: corrupted or invalid map file.
|
|
workshop.update = Update Item
|
|
workshop.error = Error fetching workshop details: {0}
|
|
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
|
workshop.menu = Select what you would like to do with this item.
|
|
workshop.info = Item Info
|
|
changelog = Changelog (optional):
|
|
updatedesc = Overwrite Title & Description
|
|
eula = Steam EULA
|
|
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
|
publishing = [accent]Publishing...
|
|
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
|
publish.error = Error publishing item: {0}
|
|
steam.error = Failed to initialize Steam services.\nError: {0}
|
|
editor.planet = Planeta:
|
|
editor.sector = Sektor:
|
|
editor.seed = Seme:
|
|
|
|
editor.cliffs = Zidovi u Litice
|
|
editor.brush = Četka
|
|
editor.openin = Open In Editor
|
|
editor.oregen = Generacija Rude
|
|
editor.oregen.info = Generacija Rude:
|
|
editor.mapinfo = Informacije o Mapi
|
|
editor.author = Autor:
|
|
editor.description = Opis:
|
|
editor.nodescription = Mapa mora imati opis ne manji od 4 simbola pre objave.
|
|
editor.waves = Talasi:
|
|
editor.rules = Pravila:
|
|
editor.generation = Generisanje:
|
|
editor.objectives = Zadaci
|
|
editor.ingame = Edit In-Game
|
|
editor.playtest = Testiranje
|
|
editor.publish.workshop = Publish On Workshop
|
|
editor.newmap = Nova Mapa
|
|
editor.center = Centar
|
|
editor.search = Pretraži Mape...
|
|
editor.filters = Filtriraj Mape
|
|
editor.filters.mode = Tip Igre:
|
|
editor.filters.type = Tip Mape:
|
|
editor.filters.search = Pretraži U:
|
|
editor.filters.author = Autor
|
|
editor.filters.description = Opis
|
|
editor.shiftx = Shift X
|
|
editor.shifty = Shift Y
|
|
workshop = Workshop
|
|
waves.title = Talasi
|
|
waves.remove = Ukloni
|
|
waves.every = svakih
|
|
waves.waves = talas(a)
|
|
waves.health = snaga: {0}%
|
|
waves.perspawn = po tvorbi
|
|
waves.shields = štita/talasu
|
|
waves.to = do
|
|
waves.spawn = tvorba:
|
|
waves.spawn.all = <svi>
|
|
waves.spawn.select = Biranje Mesta Tvorbe
|
|
waves.spawn.none = [scarlet]nema mesto tvorbe u ovoj mapi
|
|
waves.max = maksimalno jedinica
|
|
waves.guardian = Čuvar
|
|
waves.preview = Prikaz
|
|
waves.edit = Izmeni...
|
|
waves.copy = Kopiraj u Privremenu Memoriju
|
|
waves.load = Učitaj iz Privremene Memorije
|
|
waves.invalid = U privremenoj memoriji se nalaze ne-validni talasi.
|
|
waves.copied = Talasi su kopirani.
|
|
waves.none = Nema definisanih neprijatelja.\nImajte na umu da će prazan skup talasa automatski biti zamenjen standardnim skupom.
|
|
waves.sort = Sortiraj Po
|
|
waves.sort.reverse = Suprotno Sortiraj
|
|
waves.sort.begin = Početak
|
|
waves.sort.health = Snaga
|
|
waves.sort.type = Tip
|
|
waves.units.hide = Sakrij Sve
|
|
waves.units.show = Pokaži Sve
|
|
|
|
#these are intentionally in lower case
|
|
wavemode.counts = količina
|
|
wavemode.totals = ukupno
|
|
wavemode.health = snaga
|
|
|
|
editor.default = [lightgray]<Default>
|
|
details = Detalji...
|
|
edit = Izmeni...
|
|
variables = Varijabla
|
|
editor.name = Ime:
|
|
editor.spawn = Prizovi Jedinicu
|
|
editor.removeunit = Ukloni Jedinicu
|
|
editor.teams = Timovi
|
|
editor.errorload = Greška prilikom čitanja datoteke.
|
|
editor.errorsave = Greška prilikom sačuvanja datoteke.
|
|
editor.errorimage = To je slika, a ne mapa.
|
|
editor.errorlegacy = Ova mapa je stara, i koristi format mape koji nije podržan.
|
|
editor.errornot = Ovo nije datoteka mape.
|
|
editor.errorheader = This map file is either not valid or corrupt.
|
|
editor.errorname = Mapa nema definisano ime. Da li pokušavate da učitate sačuvanu igru?
|
|
editor.update = Aržuriraj
|
|
editor.randomize = Nasumično
|
|
editor.moveup = Pomeri Gore
|
|
editor.movedown = Pomeri Dole
|
|
editor.copy = Kopiraj
|
|
editor.apply = Uklopi
|
|
editor.generate = Generiši
|
|
editor.sectorgenerate = Sektorska Generacija
|
|
editor.resize = Preuveličaj
|
|
editor.loadmap = Učitaj Mapu
|
|
editor.savemap = Sačuvaj Mapu
|
|
editor.saved = Sačuvano!
|
|
editor.save.noname = Vaša mapa ne sadrži ime! Postavi neko u 'informacije o mapi' meniju.
|
|
editor.save.overwrite = Vaša mapa prerezuje ugrađenu mapu! Izaberi drugo ime u 'informacije o mapi' meniju.
|
|
editor.import.exists = [scarlet]Nemoguće preuzeti mapu:[] ugrađena mapa '{0}' uveliko postoji!
|
|
editor.import = Preuzmi...
|
|
editor.importmap = Preuzmi Mapu
|
|
editor.importmap.description = Preuzmite već postojeću mapu
|
|
editor.importfile = Preuzmi Datoteku Mape
|
|
editor.importfile.description = Preuzmite spoljašnju datoteku mape
|
|
editor.importimage = Preuzmi Slikovnu Datoteku
|
|
editor.importimage.description = Preuzmite spoljašnju datoteku mape putem slike
|
|
editor.export = Export...
|
|
editor.exportfile = Export File
|
|
editor.exportfile.description = Export a map file
|
|
editor.exportimage = Export Terrain Image
|
|
editor.exportimage.description = Export an image file containing only basic terrain
|
|
editor.loadimage = Učitaj Teren
|
|
editor.saveimage = Sačuvaj Teren
|
|
editor.unsaved = Da li ste sigurni da želite da izađete?\n[scarlet]Bilo koja promena koja nije sačuvana će biti izgubljena.
|
|
editor.resizemap = Preuveličaj Mapu
|
|
editor.mapname = Ime Mape:
|
|
editor.overwrite = [accent]Upozorenje!\n Ovo će da prereže postojeću mapu.
|
|
editor.overwrite.confirm = [scarlet]Upozorenje![] Mapa sa ovim imenom već postoji. Da li ste sigurni da želite da je prerežete? \n"[accent]{0}[]"
|
|
editor.exists = Mapa sa ovim imenom već postoji.
|
|
editor.selectmap = Izaberite mapu koju bi ste učitali:
|
|
|
|
toolmode.replace = Zamena
|
|
toolmode.replace.description = Samo crtaj na čvrstim blokovima.
|
|
toolmode.replaceall = Zameni Sve
|
|
toolmode.replaceall.description = Zameni sve blokove na mapi.
|
|
toolmode.orthogonal = Orthogonal
|
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
|
toolmode.square = Kocka
|
|
toolmode.square.description = Kockasta četka.
|
|
toolmode.eraseores = Obriši Rude
|
|
toolmode.eraseores.description = Samo briši rude.
|
|
toolmode.fillteams = Popuni Timove
|
|
toolmode.fillteams.description = Popuni timove umesto blokova.
|
|
toolmode.drawteams = Crtaj Timove
|
|
toolmode.drawteams.description = Crtaj timove umesto blokova.
|
|
toolmode.underliquid = Ispod Tečnosti
|
|
toolmode.underliquid.description = Crtaj podove ispod tečnosti.
|
|
|
|
filters.empty = [lightgray]Nema filtera! Dodaj jedan preko dugmati ispod.
|
|
|
|
filter.distort = Distort
|
|
filter.noise = Noise
|
|
filter.enemyspawn = Odabir Neprijateljske Tvorbe
|
|
filter.spawnpath = Put od Tvorbe
|
|
filter.corespawn = Izbor Jezgra
|
|
filter.median = Median
|
|
filter.oremedian = Ore Median
|
|
filter.blend = Utapanje
|
|
filter.defaultores = Default Ores
|
|
filter.ore = Ruda
|
|
filter.rivernoise = River Noise
|
|
filter.mirror = Ogledalo
|
|
filter.clear = Očisti
|
|
filter.option.ignore = Ignoriši
|
|
filter.scatter = Scatter
|
|
filter.terrain = Teren
|
|
|
|
filter.option.scale = Razmera
|
|
filter.option.chance = Šansa
|
|
filter.option.mag = Magnituda
|
|
filter.option.threshold = Threshold
|
|
filter.option.circle-scale = Razmera Kruga
|
|
filter.option.octaves = Octave
|
|
filter.option.falloff = Falloff
|
|
filter.option.angle = Ugao
|
|
filter.option.tilt = Nagib
|
|
filter.option.rotate = Rotiraj
|
|
filter.option.amount = Količina
|
|
filter.option.block = Blokovi
|
|
filter.option.floor = Pod
|
|
filter.option.flooronto = Ciljan Pod
|
|
filter.option.target = Ciljanje
|
|
filter.option.replacement = Zamena
|
|
filter.option.wall = Zid
|
|
filter.option.ore = Ruda
|
|
filter.option.floor2 = Drugi Pod
|
|
filter.option.threshold2 = Secondary Threshold
|
|
filter.option.radius = Radius
|
|
filter.option.percentile = Percentile
|
|
|
|
width = Širina:
|
|
height = Visina:
|
|
menu = Menu
|
|
play = Igraj
|
|
campaign = Kampanja
|
|
load = Učitaj
|
|
save = Sačuvaj
|
|
fps = FPS: {0}
|
|
ping = Ping: {0}ms
|
|
tps = TPS: {0}
|
|
memory = Mem: {0}mb
|
|
memory2 = Mem:\n {0}mb +\n {1}mb
|
|
language.restart = Ponovo pokrenite vašu igru da promenite jezička podešavanja.
|
|
settings = Podešavanja
|
|
tutorial = Tutorijal
|
|
tutorial.retake = Ponovi Tutorijal
|
|
editor = Editor
|
|
mapeditor = Editor Mape
|
|
|
|
abandon = Napusti
|
|
abandon.text = Ova zona i svi njeni resursi će biti izgubljeni od strane neprijatelja.
|
|
locked = zaključano
|
|
complete = [lightgray]Završeno:
|
|
requirement.wave = Dostići Talas {0} u {1}
|
|
requirement.core = Uništi Neprijateljsko Jezgro u {0}
|
|
requirement.research = Izuči {0}
|
|
requirement.produce = Proizvedi {0}
|
|
requirement.capture = Zauzmi {0}
|
|
requirement.onplanet = Kontroliši Sektor Na {0}
|
|
requirement.onsector = Sleti Na Sektor: {0}
|
|
launch.text = Lansiraj
|
|
research.multiplayer = Only the host can research items.
|
|
map.multiplayer = Only the host can view sectors.
|
|
uncover = Uncover
|
|
configure = Configure Loadout
|
|
objective.research.name = Izuči
|
|
objective.produce.name = Dobij
|
|
objective.item.name = Preuzmi Materijal
|
|
objective.coreitem.name = Materijal u Jezgru
|
|
objective.buildcount.name = Sagradi
|
|
objective.unitcount.name = Broj Jedinica
|
|
objective.destroyunits.name = Uništi Jedinice
|
|
objective.timer.name = Štoperica
|
|
objective.destroyblock.name = Uništi Blok
|
|
objective.destroyblocks.name = Uništi Blokove
|
|
objective.destroycore.name = Uništi Jezgro
|
|
objective.commandmode.name = Upravljački Mod
|
|
objective.flag.name = Zastava
|
|
marker.shapetext.name = Tekst i Oblik
|
|
marker.minimap.name = Minimapa
|
|
marker.shape.name = Oblik
|
|
marker.text.name = Tekst
|
|
marker.background = Pozadina
|
|
marker.outline = Outline
|
|
objective.research = [accent]Izuči:\n[]{0}[lightgray]{1}
|
|
objective.produce = [accent]Dobij:\n[]{0}[lightgray]{1}
|
|
objective.destroyblock = [accent]Uništi:\n[]{0}[lightgray]{1}
|
|
objective.destroyblocks = [accent]Uništi: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
|
objective.item = [accent]Preuzmi: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
|
objective.coreitem = [accent]Dostavi u jezgro:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
|
objective.build = [accent]Sagradi: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|
objective.buildunit = [accent]Proizvedi Jedinica: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|
objective.destroyunits = [accent]Uništi: [][lightgray]{0}[]x Jedinica
|
|
objective.enemiesapproaching = [accent]Neprijatelji Dolaze za: [lightgray]{0}[]
|
|
objective.destroycore = [accent]Uništi Neprijateljsko Jezgro:
|
|
objective.command = [accent]Upravljaj Jedinicama
|
|
objective.nuclearlaunch = [accent]⚠ Nuklearno lansiranje u toku: [lightgray]{0}
|
|
announce.nuclearstrike = [red]⚠ NUKLEARNI NAPAD JE NEIZBEŽAN ⚠
|
|
|
|
loadout = Loadout
|
|
resources = Resursi
|
|
resources.max = Maksimum
|
|
bannedblocks = Nedozvoljeni Blokovi
|
|
objectives = Zadaci
|
|
bannedunits = Nedozvoljene Jedinice
|
|
addall = Dodaj Sve
|
|
launch.from = Lansirati Od: [accent]{0}
|
|
launch.capacity = Lansirni Kapacitet Materijala: [accent]{0}
|
|
launch.destination = Destinacija: {0}
|
|
configure.invalid = Količina mora biti između 0 i {0}.
|
|
add = Dodaj...
|
|
guardian = Čuvar
|
|
|
|
connectfail = [scarlet]Greška u povezivanju:\n\n[accent]{0}
|
|
error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
|
error.invalidaddress = Adresa nije validna.
|
|
error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
|
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
|
error.alreadyconnected = Već Povezan.
|
|
error.mapnotfound = Datoteka mape nije pronađena!
|
|
error.io = I/O mrežna greška.
|
|
error.any = Nepoznata greška u mreži.
|
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
|
|
|
weather.rain.name = Kiša
|
|
weather.snow.name = Sneg
|
|
weather.sandstorm.name = Peščana Oluja
|
|
weather.sporestorm.name = Sporna Oluja
|
|
weather.fog.name = Magla
|
|
|
|
sectorlist = Sektori
|
|
sectorlist.attacked = {0} pod napadom
|
|
sectors.unexplored = [lightgray]Neistraženo
|
|
sectors.resources = Resursi:
|
|
sectors.production = Proizvodnja:
|
|
sectors.export = Izvoz:
|
|
sectors.import = Uvoz:
|
|
sectors.time = Vreme:
|
|
sectors.threat = Opasnost:
|
|
sectors.wave = Talas:
|
|
sectors.stored = Skladišćeno:
|
|
sectors.resume = Nastavi
|
|
sectors.launch = Lansiraj
|
|
sectors.select = Izaberi
|
|
sectors.nonelaunch = [lightgray]nema (sunce)
|
|
sectors.rename = Preimenuj Sektor
|
|
sectors.enemybase = [scarlet]Neprijateljska Baza
|
|
sectors.vulnerable = [scarlet]Vulnerable
|
|
sectors.underattack = [scarlet]Pod napadom! [accent]{0}% štete
|
|
sectors.underattack.nodamage = [scarlet]Nije zauzet
|
|
sectors.survives = [accent]Preživeće {0} talasa
|
|
sectors.go = Kreni
|
|
sector.abandon = Napusti
|
|
sector.abandon.confirm = Sva jezgra u ovom sektoru će se samouništiti. Nastaviti?
|
|
sector.curcapture = Sektor Zauzet
|
|
sector.curlost = Sektor Izgubljen
|
|
sector.missingresources = [scarlet]Nedovoljnema Resursa u Jezgru
|
|
sector.attacked = Sektor [accent]{0}[white] je napadnut!
|
|
sector.lost = Sektor [accent]{0}[white] je izgubljen!
|
|
#note: the missing space in the line below is intentional
|
|
sector.captured = Sektor [accent]{0}[white]je zauzet!
|
|
sector.changeicon = Promeni Ikonicu
|
|
sector.noswitch.title = Nije Moguće Promeniti Sektor
|
|
sector.noswitch = Ne možete promeniti sektor dok je drugi napadnut.\n\nSektor: [accent]{0}[] na [accent]{1}[]
|
|
sector.view = Vidi Sektor
|
|
|
|
threat.low = Nisko
|
|
threat.medium = Srednje
|
|
threat.high = Visoko
|
|
threat.extreme = Ekstremno
|
|
threat.eradication = Istrebljenje
|
|
|
|
planets = Planete
|
|
|
|
planet.serpulo.name = Serpulo
|
|
planet.erekir.name = Erekir
|
|
planet.sun.name = Sunce
|
|
|
|
sector.impact0078.name = Udar 0078
|
|
sector.groundZero.name = Početna Zona
|
|
sector.craters.name = Krateri
|
|
sector.frozenForest.name = Smrznuta Šuma
|
|
sector.ruinousShores.name = Urušene Obale
|
|
sector.stainedMountains.name = Zatamnjene Planine
|
|
sector.desolateRift.name = Pakleni Prolaz
|
|
sector.nuclearComplex.name = Nuklearno Proizvodni Kompleks
|
|
sector.overgrowth.name = Prerasla Ravnica
|
|
sector.tarFields.name = Polja Katrana
|
|
sector.saltFlats.name = Slane Ravnice
|
|
sector.fungalPass.name = Gljivični Prolaz
|
|
sector.biomassFacility.name = Biosintetičko Postrojenje
|
|
sector.windsweptIslands.name = Vetrovita Ostrva
|
|
sector.extractionOutpost.name = Lansirna Utvrda
|
|
sector.planetaryTerminal.name = Planetarno Lansirni Terminal
|
|
sector.coastline.name = Obala
|
|
sector.navalFortress.name = Pomorska Tvrđava
|
|
|
|
sector.groundZero.description = Savršena lokacija za ponovni početak. Niska neprijateljska pretnja, ali i mala količina resursa.\nSakupite sav bakar i svo olovo koje možete. Nastavite dalje.
|
|
sector.frozenForest.description = Čak i ovde, u blizini planina, spore su se proširile… ledene temperature ih neće večno zadržati.\n\nZapočnite upotrebu elektriciteta. Graditei sagorevne generatore. Naučite primenu popravljača.
|
|
sector.saltFlats.description = Na ivici pustinja nalaze se Slane Ravnice. Retko šta od resursa se može naći ovde..\n\nNeprijatelj je sazidao skladišno postrenje ovde. Uništite njihovo Jezgro. Sravnite sve sa zemljom.
|
|
sector.craters.description = Voda se nakupila u ovim kraterima, ostacima davnih ratova... Povratite sektor. Kopajte pesak. Topite olovno staklo. Pumpajte vodu da ohladite topove i bušilice.
|
|
sector.ruinousShores.description = Posle pustinja leži obala. Davno, ovde se nalazio sistem obalske odbrane. Malo šta od njega ostade do danas. Samo najosnovnije odbrane ostadoše, sve ostalo je svedeno na opiljke.\nNastavite širenje ka spoljašnjosti. Povratite tehnologiju.
|
|
sector.stainedMountains.description = Dalje u unutrašnjosti nalaze se planine, još nezagađene sporama. \nKopajte titanijum, koji je prisutan u značajnoj količini. Naučite sve njegove primene. .\n\nNeprijateljsko prisustvo ovde je veće… ne dajte im vremena da pošalju svoje najmoćnije jedinice...
|
|
sector.overgrowth.description = Ova oblast je potpuno zarasla, već bliska izvoru spora.\nNeprijatelj je ovde podigao utvrdu. Koristeći “Topuz” jedinice, uništite je.
|
|
sector.tarFields.description = Početak zone ekstrakcije nafte, između planina i pustinja. Jedna od retkih oblasti sa upotrebljivim rezervama katrana.\nIako je oblast napuštena, ovde se nalaze smažne neprijateljske jedinice. Ne potcenjujte ih..\n\n[lightgray]Izučite tehnologiju prerade nafte ako ste u mogućnosti.
|
|
sector.desolateRift.description = Zona ogromne opasnosti. Mnogo resursa, ali malo prostora. Povucite se čim je moguće. Ne dajte se prevariti dugačkim razmacima između neprijateljskih napada.
|
|
sector.nuclearComplex.description = Bivše postrojenje za proizvodnju i preradu torijuma, sada ništa više od ruševina..\n[lightgray]Izuči torijum i njegove brojne primene.\n\nNeprijatlje je ovde prisutan u velikim brojevima, stalno tražeći nove pretnje...
|
|
sector.fungalPass.description = Prelazna oblast između planina i nižih, sporama obraslim oblastima. Neprijatelj ovde ima malu izvidničku bazu.\nRazorite je..\nKoristite “Bodež” i “Puzač” jedinice. Uništite dva Jezgra.
|
|
sector.biomassFacility.description = Poreklo spora. Ovo je postrojenje gde su prvo otkrivene i proizvedene.\nIzučtei tehnologiju koja leži unutra. Proizvodi spore za kompresiju u ugalj i plastiku.\n\n[lightgray]Po propasti ovog zlosrećnog postrojenja, spore behu oslobođene. Ništa u lokalnom ekosistemu se nije moglo takmičiti sa tako invazivnim organizmom...
|
|
sector.windsweptIslands.description = Dalje nakon obale leže zabačena ostrva. Izveštaji pokazuju da su se ovde nalazile strukture za proizvodnju [accent]Plastaniuma[].\n\nOterajte neprijateljsku mornaricu. Sagradite bazu na ostrvu. Izučite novu tehnologiju tih fabrika.
|
|
sector.extractionOutpost.description = Zabačena utvrda, sagrađena od strane neprijatelja za lansiranje resursa u druge sektore..\n\nMeđusektorski transport je kljulčan za dalje osvajanje. Zauzmite bazu. Izučite njihove Lansirne Rampe.
|
|
sector.impact0078.description = Ovde padoše ostaci međuzvezdane transportne letelice koja je prva ušla u sistem..\n\nSakupite sve što je ostalo celo, nađite primenu za tu novu tehnologiju.
|
|
sector.planetaryTerminal.description = Krajnji cilj.\n\nOva obalska struktura ima objekat sposoban za lansiranje Jezgara na druge planete. Maksimalno je čuvan.\n\nProizvodite brodove. Elimiši neprijatelja što brže moguće. Sagradi Interplanetarni Akcelerator po osvanjanju sektora.
|
|
sector.onset.name = Žačetak
|
|
sector.aegis.name = Okrilje
|
|
sector.lake.name = Jezero
|
|
sector.intersect.name = Raskrsnica
|
|
sector.atlas.name = Atlas
|
|
sector.split.name = Split
|
|
sector.basin.name = Sliv
|
|
sector.marsh.name = Marsh
|
|
sector.peaks.name = Peaks
|
|
sector.ravine.name = Ravine
|
|
sector.caldera.name = Caldera
|
|
sector.onset.description = Tutorijalni sektor. Ovaj zadatak još nije izrađen. Sakečajte za dodatne informacije.
|
|
sector.aegis.description = Neprijatelj je zaštićen pomoću štita. Eksperimentalni razbijač štitova je uočen u sektoru.\nLocirajte ovu građevinu. Transportujte je sa volframskom municijom i uništite neprijateljsku bazu.
|
|
sector.lake.description = Istopljen metali u ovom sektoru smanjuje količinu korisnih jedinica. Lebdeća jedinica je jedina opcija.\nIzuči [accent]fabrikator brodova[] i proizvedi [accent]izvrda[] jedinicu što pre moguće.
|
|
sector.intersect.description = Preliminarno skeniranje predlaže neprijateljske napade sa više strana odmah posle sletanja.\nPostavi odbranu i prikupi resurse što pre moguće\n[accent]Meka[] jedinice su neophodne za prelaz preko okolnog, grubog terena.
|
|
sector.atlas.description = Ovaj sektor sadrži razne vidove terena i zahteva razve vrste jedinica radi efikasnog sprovođena napada.\nUnapređene jedinice su takođe potrebne da bi se izašlo na kraj sa snažnijim bazama primećenim u sektoru.\nIzuči [accent]Elektrolizator[] i [accent]Refabrikator Tenkova[].
|
|
sector.split.description = Minimalno prisustvo neprijatelja čini ovaj sektor savršenim za testiranje novih tehnologija transporta.
|
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
|
sector.caldera.description = Temporary description.
|
|
|
|
status.burning.name = Zapaljen
|
|
status.freezing.name = Zamrzavanje
|
|
status.wet.name = Mokar
|
|
status.muddy.name = Blatnjav
|
|
status.melting.name = Topljenje
|
|
status.sapped.name = Sapped
|
|
status.electrified.name = Elektrifikovan
|
|
status.spore-slowed.name = Usporen Sporama
|
|
status.tarred.name = Tarred
|
|
status.overdrive.name = Overdrive
|
|
status.overclock.name = Overclock
|
|
status.shocked.name = Šokiran
|
|
status.blasted.name = Prasknut
|
|
status.unmoving.name = Nepokretljiv
|
|
status.boss.name = Čuvar
|
|
|
|
settings.language = Jezik
|
|
settings.data = Podaci
|
|
settings.reset = Vrati na podrazumevano
|
|
settings.rebind = Rebind
|
|
settings.resetKey = Resetuj
|
|
settings.controls = Kontrole
|
|
settings.game = Igra
|
|
settings.sound = Zvuk
|
|
settings.graphics = Grafika
|
|
settings.cleardata = Clear Game Data...
|
|
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
|
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
|
settings.clearsaves = Clear Saves
|
|
settings.clearresearch = Clear Research
|
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
|
settings.clearcampaignsaves = Clear Campaign Saves
|
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
|
paused = [accent]< Pauzirano >
|
|
clear = Clear
|
|
banned = [scarlet]Nedozvoljeno
|
|
unsupported.environment = [scarlet]Unsupported Environment
|
|
yes = Da
|
|
no = Ne
|
|
info.title = Informacije
|
|
error.title = [scarlet]Greška se desila
|
|
error.crashtitle = Greška se desila
|
|
unit.nobuild = [scarlet]Jedinica ne može graditi
|
|
lastaccessed = [lightgray]Last Accessed: {0}
|
|
lastcommanded = [lightgray]Last Commanded: {0}
|
|
block.unknown = [lightgray]???
|
|
|
|
stat.showinmap = <Učitajte mapu da se vidi>
|
|
stat.description = Namena
|
|
stat.input = Ulaz
|
|
stat.output = Izlaz
|
|
stat.maxefficiency = Maksimalna Efikasnost
|
|
stat.booster = Pojačivač
|
|
stat.tiles = Potrebni blokovi
|
|
stat.affinities = Afiniteti
|
|
stat.opposites = Suprotnosti
|
|
stat.powercapacity = Skladište energije
|
|
stat.powershot = Energija po pucnju
|
|
stat.damage = Šteta
|
|
stat.targetsair = Nišani vazduh
|
|
stat.targetsground = Nišani zemlju
|
|
stat.itemsmoved = Brzina kretanja
|
|
stat.launchtime = Vreme između lansiranja
|
|
stat.shootrange = Domet
|
|
stat.size = Veličina
|
|
stat.displaysize = Veličina ekrana
|
|
stat.liquidcapacity = Skladište tečnosti
|
|
stat.powerrange = Domet strujne veze
|
|
stat.linkrange = Domet veze
|
|
stat.instructions = Insturkcije
|
|
stat.powerconnections = Maksimalne veze
|
|
stat.poweruse = Upotreba energije
|
|
stat.powerdamage = Energija po jedinici štete
|
|
stat.itemcapacity = Skladište materijala
|
|
stat.memorycapacity = Kapacitet memorije
|
|
stat.basepowergeneration = Osnovna generacija struje
|
|
stat.productiontime = Vreme proizvodnje
|
|
stat.repairtime = Vreme popravke celog bloka
|
|
stat.repairspeed = Brzina popravke
|
|
stat.weapons = Oružja
|
|
stat.bullet = Metak
|
|
stat.moduletier = Nivo modula
|
|
stat.speedincrease = Povećanje brzine
|
|
stat.range = Domet
|
|
stat.drilltier = Materijali koje je moguće kopati
|
|
stat.drillspeed = Osnovna brzina bušenja
|
|
stat.boosteffect = Efekat pojačivača
|
|
stat.maxunits = Maksimalne aktivne jedinice
|
|
stat.health = Izdržljivost
|
|
stat.armor = Oklop
|
|
stat.buildtime = Vreme izgradnje
|
|
stat.maxconsecutive = Maksimalni konzekutivni
|
|
stat.buildcost = Cena izgradnje
|
|
stat.inaccuracy = Nepreciznost
|
|
stat.shots = Broj pucanja
|
|
stat.reload = Brzina paljbe
|
|
stat.ammo = Municija
|
|
stat.shieldhealth = Izdržljivost štita
|
|
stat.cooldowntime = Vreme hlađenja
|
|
stat.explosiveness = Eksplozivnost
|
|
stat.basedeflectchance = Šansa odbijanja
|
|
stat.lightningchance = Šansa za stvaranje munje
|
|
stat.lightningdamage = Šteta munje
|
|
stat.flammability = Zapaljivost
|
|
stat.radioactivity = Radioaktivnost
|
|
stat.charge = Električni naboj
|
|
stat.heatcapacity = Termalni kapacitet
|
|
stat.viscosity = Viskoznost
|
|
stat.temperature = Temperatura
|
|
stat.speed = Brzina
|
|
stat.buildspeed = Brzina gradnje
|
|
stat.minespeed = Brzina kopanja
|
|
stat.minetier = Nivo kopanja
|
|
stat.payloadcapacity = Tovarni kapacitet
|
|
stat.abilities = Spospbnosti
|
|
stat.canboost = Može lebdeti
|
|
stat.flying = Leteća jedinica
|
|
stat.ammouse = Upotreba municije
|
|
stat.damagemultiplier = Umnožavač štete
|
|
stat.healthmultiplier = Umnožavač izdržljivosti
|
|
stat.speedmultiplier = Umnožavač brzine
|
|
stat.reloadmultiplier = Umnožavač brzine paljbe
|
|
stat.buildspeedmultiplier = Umnožavač brzine gradnje
|
|
stat.reactive = Reaguje sa
|
|
stat.immunities = Imuniteti
|
|
stat.healing = Popravlja
|
|
|
|
ability.forcefield = Polje sile
|
|
ability.repairfield = Polje popravke
|
|
ability.statusfield = {0} Statusno polje
|
|
ability.unitspawn = {0} Fabrika
|
|
ability.shieldregenfield = Brzina obnove štita
|
|
ability.movelightning = Munje pri kretanju
|
|
ability.shieldarc = Shield Arc
|
|
ability.energyfield = Energetsko Polje: [accent]{0}[] štete ~ [accent]{1}[] polja / [accent]{2}[] maksimalnih meta
|
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
|
|
|
bar.drilltierreq = Bolja Bušilica Potrebna
|
|
bar.noresources = Nedostaju Resursi
|
|
bar.corereq = Potrebno Jezgro kao Osnova
|
|
bar.corefloor = Zahteva Zonu Jezgra
|
|
bar.cargounitcap = Dosegli Ste Maksimalni Broj Tovarnih Jedinica
|
|
bar.drillspeed = Brzina Bušenja: {0}/s
|
|
bar.pumpspeed = Brzina Pumpanja: {0}/s
|
|
bar.efficiency = Efikasnost: {0}%
|
|
bar.boost = Pojačanje: +{0}%
|
|
bar.powerbalance = Energija: {0}/s
|
|
bar.powerstored = Skladišćeno: {0}/{1}
|
|
bar.poweramount = Količina: {0}
|
|
bar.poweroutput = Proizvedeno Energije: {0}
|
|
bar.powerlines = Povezano: {0}/{1}
|
|
bar.items = Materijali: {0}
|
|
bar.capacity = Kapacitet: {0}
|
|
bar.unitcap = {0} {1}/{2}
|
|
bar.liquid = Tečnost
|
|
bar.heat = Toplota
|
|
bar.instability = Nestabilnost
|
|
bar.heatamount = Količina Toplote: {0}
|
|
bar.heatpercent = Količina Toplote: {0} ({1}%)
|
|
bar.power = Energija
|
|
bar.progress = Build Progress
|
|
bar.loadprogress = Progress
|
|
bar.launchcooldown = Launch Cooldown
|
|
bar.input = Ulaz
|
|
bar.output = Izlaz
|
|
bar.strength = [stat]{0}[lightgray]x snage
|
|
|
|
units.processorcontrol = [lightgray]Procesno Upravljan
|
|
|
|
bullet.damage = [stat]{0}[lightgray] šteta
|
|
bullet.splashdamage = [stat]{0}[lightgray] oblasna šteta ~[stat] {1}[lightgray] polja
|
|
bullet.incendiary = [stat]zapaljiv
|
|
bullet.homing = [stat]samonavođenje
|
|
bullet.armorpierce = [stat]proboj oklopa
|
|
bullet.frags = [stat]{0}[lightgray]x šrapnela:
|
|
bullet.lightning = [stat]{0}[lightgray]x munja ~ [stat]{1}[lightgray] štete
|
|
bullet.buildingdamage = [stat]{0}%[lightgray] šteta za strukture
|
|
bullet.knockback = [stat]{0}[lightgray] odbacivanje
|
|
bullet.pierce = [stat]{0}[lightgray]x probijanje
|
|
bullet.infinitepierce = [stat]proboj
|
|
bullet.healpercent = [stat]{0}[lightgray]% popravljanje
|
|
bullet.healamount = [stat]{0}[lightgray] direktna popravka
|
|
bullet.multiplier = [stat]{0}[lightgray]x umnožavanje municije
|
|
bullet.reload = [stat]{0}[lightgray]x brzina paljbe
|
|
bullet.range = [stat]{0}[lightgray] domet
|
|
|
|
unit.blocks = blokova
|
|
unit.blockssquared = blokova²
|
|
unit.powersecond = jedinica energije/sekundi
|
|
unit.tilessecond = polja/sekundi
|
|
unit.liquidsecond = jedinica tečnosti/sekundi
|
|
unit.itemssecond = materijala/sekundi
|
|
unit.liquidunits = jedinica tečnosti
|
|
unit.powerunits = jedinica energije
|
|
unit.heatunits = jedinica toplote
|
|
unit.degrees = stepeni
|
|
unit.seconds = sekunde
|
|
unit.minutes = minuti
|
|
unit.persecond = /sekundi
|
|
unit.perminute = /minuti
|
|
unit.timesspeed = x brzina
|
|
unit.percent = %
|
|
unit.shieldhealth = snaga štita
|
|
unit.items = materijali
|
|
unit.thousands = hiljade
|
|
unit.millions = milioni
|
|
unit.billions = milijarde
|
|
unit.pershot = /pucnju
|
|
category.purpose = Namena
|
|
category.general = Opšte
|
|
category.power = Energija
|
|
category.liquids = Tečnosti
|
|
category.items = Resursi
|
|
category.crafting = Ulaz/izlaz
|
|
category.function = Funkcija
|
|
category.optional = Dotatna Poboljšanja
|
|
setting.skipcoreanimation.name = Preskoči animacije sletanja i poletanja Jezgra.
|
|
setting.landscape.name = Lock Landscape
|
|
setting.shadows.name = Senke
|
|
setting.blockreplace.name = Automatski Predlogi Blokova
|
|
setting.linear.name = Linear Filtering
|
|
setting.hints.name = Hints
|
|
setting.logichints.name = Logic Hints
|
|
setting.backgroundpause.name = Pauziraj u Pozadini
|
|
setting.buildautopause.name = Automatski Pauziraj Gradnju
|
|
setting.doubletapmine.name = Double-Tap to Mine
|
|
setting.commandmodehold.name = Drži za Upravljački Mod
|
|
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
|
setting.animatedwater.name = Animirana Površina
|
|
setting.animatedshields.name = Animirani Štitovi
|
|
setting.playerindicators.name = Indikatori Igrača
|
|
setting.indicators.name = Indikatori Neprijatelja
|
|
setting.autotarget.name = Auto-nišan
|
|
setting.keyboard.name = Mouse+Keyboard Controls
|
|
setting.touchscreen.name = Touchscreen Controls
|
|
setting.fpscap.name = Maksimalni FPS
|
|
setting.fpscap.none = Nema
|
|
setting.fpscap.text = {0} FPS
|
|
setting.uiscale.name = UI Scaling
|
|
setting.uiscale.description = Restart required to apply changes.
|
|
setting.swapdiagonal.name = Uvek Dijagonalno Postavljanje
|
|
setting.difficulty.training = Training
|
|
setting.difficulty.easy = Easy
|
|
setting.difficulty.normal = Normal
|
|
setting.difficulty.hard = Hard
|
|
setting.difficulty.insane = Insane
|
|
setting.difficulty.name = Difficulty:
|
|
setting.screenshake.name = Screen Shake
|
|
setting.bloomintensity.name = Bloom Intensity
|
|
setting.bloomblur.name = Bloom Blur
|
|
setting.effects.name = Display Effects
|
|
setting.destroyedblocks.name = Prikazuj Uništene Blokove
|
|
setting.blockstatus.name = Prikazuj Status Blokova
|
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
|
setting.sensitivity.name = Controller Sensitivity
|
|
setting.saveinterval.name = Interval Čuvanja
|
|
setting.seconds = {0} sekundi
|
|
setting.milliseconds = {0} milisekundi
|
|
setting.fullscreen.name = Ceo Ekran
|
|
setting.borderlesswindow.name = Bezgranični Prozor
|
|
setting.borderlesswindow.name.windows = Ceo Bezgranični Ekran
|
|
setting.borderlesswindow.description = Restartovanje je zahtevano da bi se učitale promene.
|
|
setting.fps.name = Prikazuj FPS i Ping
|
|
setting.console.name = Osposobi Konzolu
|
|
setting.smoothcamera.name = Smooth Camera
|
|
setting.vsync.name = VSync
|
|
setting.pixelate.name = Pixelate
|
|
setting.minimap.name = Prikaži Minimapu
|
|
setting.coreitems.name = Display Core Items
|
|
setting.position.name = Prikaži Poziciju Igrača
|
|
setting.mouseposition.name = Prilaži Poziciju Miša
|
|
setting.musicvol.name = Jačina Muzike
|
|
setting.atmosphere.name = Prikaži Atmosferu Planete
|
|
setting.ambientvol.name = Jačina Zvuka Ambijenta
|
|
setting.mutemusic.name = Mute Music
|
|
setting.sfxvol.name = SFX Volume
|
|
setting.mutesound.name = Mute Sound
|
|
setting.crashreport.name = Send Anonymous Crash Reports
|
|
setting.savecreate.name = Auto-Create Saves
|
|
setting.publichost.name = Public Game Visibility
|
|
setting.playerlimit.name = Limit Igrača
|
|
setting.chatopacity.name = Chat Opacity
|
|
setting.lasersopacity.name = Power Laser Opacity
|
|
setting.bridgeopacity.name = Bridge Opacity
|
|
setting.playerchat.name = Display Player Bubble Chat
|
|
setting.showweather.name = Show Weather Graphics
|
|
setting.hidedisplays.name = Hide Logic Displays
|
|
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
|
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
|
uiscale.cancel = Cancel & Exit
|
|
setting.bloom.name = Bloom
|
|
keybind.title = Rebind Keys
|
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
|
category.general.name = General
|
|
category.view.name = View
|
|
category.multiplayer.name = Multiplayer
|
|
category.blocks.name = Block Select
|
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
|
keybind.respawn.name = Respawn
|
|
keybind.control.name = Kontrološi Jedinicu
|
|
keybind.clear_building.name = Clear Building
|
|
keybind.press = Pritisni dugme...
|
|
keybind.press.axis = Press an axis or key...
|
|
keybind.screenshot.name = Map Screenshot
|
|
keybind.toggle_power_lines.name = Toggle Power Lasers
|
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
|
keybind.move_x.name = Move X
|
|
keybind.move_y.name = Move Y
|
|
keybind.mouse_move.name = Follow Mouse
|
|
keybind.pan.name = Pan View
|
|
keybind.boost.name = Boost
|
|
keybind.command_mode.name = Upravljački Mod
|
|
keybind.schematic_select.name = Izageri Region
|
|
keybind.schematic_menu.name = Schematic Menu
|
|
keybind.schematic_flip_x.name = Flip Schematic X
|
|
keybind.schematic_flip_y.name = Flip Schematic Y
|
|
keybind.category_prev.name = Previous Category
|
|
keybind.category_next.name = Next Category
|
|
keybind.block_select_left.name = Block Select Left
|
|
keybind.block_select_right.name = Block Select Right
|
|
keybind.block_select_up.name = Block Select Up
|
|
keybind.block_select_down.name = Block Select Down
|
|
keybind.block_select_01.name = Category/Block Select 1
|
|
keybind.block_select_02.name = Category/Block Select 2
|
|
keybind.block_select_03.name = Category/Block Select 3
|
|
keybind.block_select_04.name = Category/Block Select 4
|
|
keybind.block_select_05.name = Category/Block Select 5
|
|
keybind.block_select_06.name = Category/Block Select 6
|
|
keybind.block_select_07.name = Category/Block Select 7
|
|
keybind.block_select_08.name = Category/Block Select 8
|
|
keybind.block_select_09.name = Category/Block Select 9
|
|
keybind.block_select_10.name = Category/Block Select 10
|
|
keybind.fullscreen.name = Toggle Fullscreen
|
|
keybind.select.name = Izaberi/Pucaj
|
|
keybind.diagonal_placement.name = Diagonalo Postavljanje
|
|
keybind.pick.name = Izaberi Blok
|
|
keybind.break_block.name = Break Block
|
|
keybind.deselect.name = Deselect
|
|
keybind.pickupCargo.name = Pickup Cargo
|
|
keybind.dropCargo.name = Drop Cargo
|
|
keybind.shoot.name = Ispaljuj
|
|
keybind.zoom.name = Zoom
|
|
keybind.menu.name = Meni
|
|
keybind.pause.name = Pauziraj
|
|
keybind.pause_building.name = Pause/Resume Building
|
|
keybind.minimap.name = Minimapa
|
|
keybind.planet_map.name = Planetarna Mapa
|
|
keybind.research.name = Izuči
|
|
keybind.block_info.name = O Bloku
|
|
keybind.chat.name = Čet
|
|
keybind.player_list.name = Lista Igrača
|
|
keybind.console.name = Console
|
|
keybind.rotate.name = Rotate
|
|
keybind.rotateplaced.name = Rotate Existing (Hold)
|
|
keybind.toggle_menus.name = Toggle Menus
|
|
keybind.chat_history_prev.name = Chat History Prev
|
|
keybind.chat_history_next.name = Chat History Next
|
|
keybind.chat_scroll.name = Chat Scroll
|
|
keybind.chat_mode.name = Change Chat Mode
|
|
keybind.drop_unit.name = Drop Unit
|
|
keybind.zoom_minimap.name = Zoom Minimap
|
|
mode.help.title = Opis Modova
|
|
mode.survival.name = Preživljavanje
|
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
|
|
mode.sandbox.name = Sandbox
|
|
mode.sandbox.description = Infinite resources and no timer for waves.
|
|
mode.editor.name = Editor
|
|
mode.pvp.name = PvP
|
|
mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
|
|
mode.attack.name = Napad
|
|
mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core in the map to play.
|
|
mode.custom = Custom Rules
|
|
|
|
rules.infiniteresources = Bezkonačni Resursi
|
|
rules.onlydepositcore = Only Allow Core Depositing
|
|
rules.reactorexplosions = Eksplozije Reaktora
|
|
rules.coreincinerates = Core Incinerates Overflow
|
|
rules.disableworldprocessors = Onesposobi Svetovne Procesore
|
|
rules.schematic = Šeme Su Dozvoljene
|
|
rules.wavetimer = Wave Timer
|
|
rules.waves = Talasi
|
|
rules.attack = Mod Napada
|
|
rules.rtsai = RTS AI
|
|
rules.rtsminsquadsize = Minimalna Veličina Odreda
|
|
rules.rtsmaxsquadsize = Maksimalna Veličina Odreda
|
|
rules.rtsminattackweight = Minimalna Težina Napada
|
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
|
rules.corecapture = Zauzmi Jezgro Po Uništenju
|
|
rules.polygoncoreprotection = Polygonal Core Protection
|
|
rules.placerangecheck = Placement Range Check
|
|
rules.enemyCheat = Infinite AI (Red Team) Resources
|
|
rules.blockhealthmultiplier = Block Health Multiplier
|
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
|
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
|
rules.unithealthmultiplier = Unit Health Multiplier
|
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
|
rules.solarmultiplier = Solar Power Multiplier
|
|
rules.unitcapvariable = Jezgara Povećavaju Maksimalni Broj Jedinica
|
|
rules.unitcap = Maksimalni Broj Jedinica (ne računajući jezgra)
|
|
rules.limitarea = Ograniči Prostor Mape
|
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
|
rules.wavespacing = Razmak Između Talasa:[lightgray] (sec)
|
|
rules.initialwavespacing = Početni Razmak Talasa:[lightgray] (sec)
|
|
rules.buildcostmultiplier = Build Cost Multiplier
|
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
|
rules.waitForWaveToEnd = Talasi Čekaju Za Neprijatelje
|
|
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
|
rules.unitammo = Jedinice Zahtevaju Municiju
|
|
rules.enemyteam = Neprilateljski Tim
|
|
rules.playerteam = Tim Igrača
|
|
rules.title.waves = Talasi
|
|
rules.title.resourcesbuilding = Resursi i Građevine
|
|
rules.title.enemy = Neprijatelji
|
|
rules.title.unit = Jedinice
|
|
rules.title.experimental = Experimental
|
|
rules.title.environment = Okolina
|
|
rules.title.teams = Timovi
|
|
rules.title.planet = Planeta
|
|
rules.lighting = Osvetljenje
|
|
rules.fog = Magla Rata
|
|
rules.fire = Plamen
|
|
rules.anyenv = <Bilo Koja>
|
|
rules.explosions = Block/Unit Explosion Damage
|
|
rules.ambientlight = Okolno Osvetljenje
|
|
rules.weather = Vreme
|
|
rules.weather.frequency = Učestalost:
|
|
rules.weather.always = Stalno
|
|
rules.weather.duration = Dužina:
|
|
|
|
content.item.name = Materijali
|
|
content.liquid.name = Tečnosti
|
|
content.unit.name = Jedinice
|
|
content.block.name = Blocks
|
|
content.status.name = Status Effects
|
|
content.sector.name = Sektori
|
|
content.team.name = Factions
|
|
wallore = (Zid)
|
|
|
|
item.copper.name = Bakar
|
|
item.lead.name = Olovo
|
|
item.coal.name = Ugalj
|
|
item.graphite.name = Grafit
|
|
item.titanium.name = Titanijum
|
|
item.thorium.name = Torijum
|
|
item.silicon.name = Silicijum
|
|
item.plastanium.name = Plastanijum
|
|
item.phase-fabric.name = Fazna Tkanina
|
|
item.surge-alloy.name = Impulsna Legura
|
|
item.spore-pod.name = Kapsula Spora
|
|
item.sand.name = Pesak
|
|
item.blast-compound.name = Eksplozivno Jedinjenje
|
|
item.pyratite.name = Piratit
|
|
item.metaglass.name = Meta-Staklo
|
|
item.scrap.name = Opiljci
|
|
item.fissile-matter.name = Fissile Matter
|
|
item.beryllium.name = Beriljium
|
|
item.tungsten.name = Volfram
|
|
item.oxide.name = Oksid
|
|
item.carbide.name = Karbid
|
|
item.dormant-cyst.name = Dormant Cyst
|
|
|
|
liquid.water.name = Voda
|
|
liquid.slag.name = Šljaka
|
|
liquid.oil.name = Nafta
|
|
liquid.cryofluid.name = Kriotečnost
|
|
liquid.neoplasm.name = Neoplazma
|
|
liquid.arkycite.name = Arkycite
|
|
liquid.gallium.name = Gallium
|
|
liquid.ozone.name = Ozon
|
|
liquid.hydrogen.name = Vodonik
|
|
liquid.nitrogen.name = Azot
|
|
liquid.cyanogen.name = Cianogen
|
|
|
|
unit.dagger.name = Bodež
|
|
unit.mace.name = Topuz
|
|
unit.fortress.name = Tvrđava
|
|
unit.nova.name = Nova
|
|
unit.pulsar.name = Pulsar
|
|
unit.quasar.name = Kvazar
|
|
unit.crawler.name = Puzač
|
|
unit.atrax.name = Atraks
|
|
unit.spiroct.name = Spirokt
|
|
unit.arkyid.name = Arkid
|
|
unit.toxopid.name = Toksopid
|
|
unit.flare.name = Blesak
|
|
unit.horizon.name = Horizont
|
|
unit.zenith.name = Zenit
|
|
unit.antumbra.name = Antumbra
|
|
unit.eclipse.name = Pomračenje
|
|
unit.mono.name = Mono
|
|
unit.poly.name = Poli
|
|
unit.mega.name = Mega
|
|
unit.quad.name = Kvad
|
|
unit.oct.name = Okt
|
|
unit.risso.name = Riso
|
|
unit.minke.name = Minke
|
|
unit.bryde.name = Bride
|
|
unit.sei.name = Sei
|
|
unit.omura.name = Omura
|
|
unit.retusa.name = Retuza
|
|
unit.oxynoe.name = Oksinoe
|
|
unit.cyerce.name = Cierce
|
|
unit.aegires.name = Aegires
|
|
unit.navanax.name = Navanaks
|
|
unit.alpha.name = Alfa
|
|
unit.beta.name = Beta
|
|
unit.gamma.name = Gama
|
|
unit.scepter.name = Skiptar
|
|
unit.reign.name = Vlast
|
|
unit.vela.name = Vela
|
|
unit.corvus.name = Korvus
|
|
unit.stell.name = Stell
|
|
unit.locus.name = Lokus
|
|
unit.precept.name = Propis
|
|
unit.vanquish.name = Savladaj
|
|
unit.conquer.name = Zavladaj
|
|
unit.merui.name = Merui
|
|
unit.cleroi.name = Cleroi
|
|
unit.anthicus.name = Anthikus
|
|
unit.tecta.name = Tekta
|
|
unit.collaris.name = Okovratnik
|
|
unit.elude.name = Izvrda
|
|
unit.avert.name = Odvrat
|
|
unit.obviate.name = Preduhitro
|
|
unit.quell.name = Gasitelj
|
|
unit.disrupt.name = Lobomotija
|
|
unit.evoke.name = Izazvati
|
|
unit.incite.name = Podstaći
|
|
unit.emanate.name = Proizići
|
|
unit.manifold.name = Manifold
|
|
unit.assembly-drone.name = Assembly Drone
|
|
unit.latum.name = Latum
|
|
unit.renale.name = Renale
|
|
|
|
block.parallax.name = Odblesak
|
|
block.cliff.name = Litica
|
|
block.sand-boulder.name = Peščani Kamen
|
|
block.basalt-boulder.name = Bazaltni Kamen
|
|
block.grass.name = Trava
|
|
block.molten-slag.name = Šljaka
|
|
block.pooled-cryofluid.name = Kriotečnost
|
|
block.space.name = Svemir
|
|
block.salt.name = So
|
|
block.salt-wall.name = Solni Zid
|
|
block.pebbles.name = Šljunak
|
|
block.tendrils.name = Rastinje
|
|
block.sand-wall.name = Peščani Zid
|
|
block.spore-pine.name = Četinar Spora
|
|
block.spore-wall.name = Zid Spora
|
|
block.boulder.name = Stena
|
|
block.snow-boulder.name = Snežni Kamen
|
|
block.snow-pine.name = Snežni Četinar
|
|
block.shale.name = Škriljac
|
|
block.shale-boulder.name = Škriljčani Kamen
|
|
block.moss.name = Mahovina
|
|
block.shrubs.name = Žbunovi
|
|
block.spore-moss.name = Mahovina Spora
|
|
block.shale-wall.name = Škriljčani Zid
|
|
block.scrap-wall.name = Zid od Opiljaka
|
|
block.scrap-wall-large.name = Veliki Zid od Opiljaka
|
|
block.scrap-wall-huge.name = Ogromni Zid od Opiljaka
|
|
block.scrap-wall-gigantic.name = Džinovski Zid od Opiljaka
|
|
block.thruster.name = Potisnik
|
|
block.kiln.name = Pećnica
|
|
block.graphite-press.name = Grafitna Presa
|
|
block.multi-press.name = Multi-Presa
|
|
block.constructing = {0} [lightgray](U izgradnji)
|
|
block.spawn.name = Mesto Tvorbe Neprijatelja
|
|
block.core-shard.name = Jezgro: Krhotina
|
|
block.core-foundation.name = Jezgro: Temelj
|
|
block.core-nucleus.name = Jezgro: Nukleus
|
|
block.deep-water.name = Duboka Voda
|
|
block.shallow-water.name = Voda
|
|
block.tainted-water.name = Zaprljana Voda
|
|
block.deep-tainted-water.name = Duboka Zaprljana Voda
|
|
block.darksand-tainted-water.name = Zaprljana Voda na Tamnom Pesku
|
|
block.tar.name = Katran
|
|
block.stone.name = Kamen
|
|
block.sand-floor.name = Pesak
|
|
block.darksand.name = Tamni Pesak
|
|
block.ice.name = Led
|
|
block.snow.name = Sneg
|
|
block.crater-stone.name = Krateri
|
|
block.sand-water.name = Voda na Pesku
|
|
block.darksand-water.name = Voda na Tamnom Pesku
|
|
block.char.name = Nagoretina
|
|
block.dacite.name = Dacit
|
|
block.rhyolite.name = Rilotit
|
|
block.dacite-wall.name = Dacitni Zid
|
|
block.dacite-boulder.name = Dacitni Kamen
|
|
block.ice-snow.name = Snežni Led
|
|
block.stone-wall.name = Kameni Zid
|
|
block.ice-wall.name = Ledeni Zid
|
|
block.snow-wall.name = Snežni Zid
|
|
block.dune-wall.name = Tamna Peščani Zid
|
|
block.pine.name = Četinar
|
|
block.dirt.name = Zemlja
|
|
block.dirt-wall.name = Zemljani Zid
|
|
block.mud.name = Blato
|
|
block.white-tree-dead.name = Mrtvo Belo Drvo
|
|
block.white-tree.name = Belo Drvo
|
|
block.spore-cluster.name = Kolonija Spora
|
|
block.metal-floor.name = Metalni Pod 1
|
|
block.metal-floor-2.name = Metalni Pod 2
|
|
block.metal-floor-3.name = Metalni Pod 3
|
|
block.metal-floor-4.name = Metalni Pod 4
|
|
block.metal-floor-5.name = Metalni Pod 5
|
|
block.metal-floor-damaged.name = Oštećeni Metalni Pod
|
|
block.dark-panel-1.name = Tamna Ploča 1
|
|
block.dark-panel-2.name = Tamna Ploča 2
|
|
block.dark-panel-3.name = Tamna Ploča 3
|
|
block.dark-panel-4.name = Tamna Ploča 4
|
|
block.dark-panel-5.name = Tamna Ploča 5
|
|
block.dark-panel-6.name = Tamna Ploča 6
|
|
block.dark-metal.name = Tamni Metal
|
|
block.basalt.name = Bazalt
|
|
block.hotrock.name = Vrele Stene
|
|
block.magmarock.name = Magmatske Stene
|
|
block.copper-wall.name = Bakarni Zid
|
|
block.copper-wall-large.name = Veliki Bakarni Zid
|
|
block.titanium-wall.name = Titanijumski Zid
|
|
block.titanium-wall-large.name = Veliki Titanijumski Zid
|
|
block.plastanium-wall.name = Plastanijumski Zid
|
|
block.plastanium-wall-large.name = Veliki Plastanijumski Zid
|
|
block.phase-wall.name = Fazni Zid
|
|
block.phase-wall-large.name = Veliki Fazni Zid
|
|
block.thorium-wall.name = Torijumski Zid
|
|
block.thorium-wall-large.name = Veliki Torijumski Zid
|
|
block.door.name = Vrata
|
|
block.door-large.name = Velika Vrata
|
|
block.duo.name = Duo
|
|
block.scorch.name = Iskra
|
|
block.scatter.name = Rasprskati
|
|
block.hail.name = Grad
|
|
block.lancer.name = Koplje
|
|
block.conveyor.name = Pokretna Traka
|
|
block.titanium-conveyor.name = Titanijumska Traka
|
|
block.plastanium-conveyor.name = Plastanijumska Traka
|
|
block.armored-conveyor.name = Oklopna Traka
|
|
block.junction.name = Raskršće
|
|
block.router.name = Ruter
|
|
block.distributor.name = Distributer
|
|
block.sorter.name = Sorter
|
|
block.inverted-sorter.name = Naopaki Sorter
|
|
block.message.name = Poruka
|
|
block.illuminator.name = Svetlo
|
|
block.overflow-gate.name = Prelivna Kapija
|
|
block.underflow-gate.name = Podlivna Kapija
|
|
block.silicon-smelter.name = Silicijumska Pećnica
|
|
block.phase-weaver.name = Fazna Tkačnica
|
|
block.pulverizer.name = Usitnjavač
|
|
block.cryofluid-mixer.name = Mešalica Kriotečnosti
|
|
block.melter.name = Topionica
|
|
block.incinerator.name = Spaljivač
|
|
block.spore-press.name = Kompresor Spora
|
|
block.separator.name = Razdvajač
|
|
block.coal-centrifuge.name = Centrifuga za Ugajl
|
|
block.power-node.name = Strujni Čvor
|
|
block.power-node-large.name = Veliki Strujni Čvor
|
|
block.surge-tower.name = Impulsni Toranj
|
|
block.diode.name = Baterijska Dioda
|
|
block.battery.name = Baterija
|
|
block.battery-large.name = Velika Baterija
|
|
block.combustion-generator.name = Sagorevački Generator
|
|
block.steam-generator.name = Parna Turbina
|
|
block.differential-generator.name = Diferencijalni Generator
|
|
block.impact-reactor.name = Udarni Reaktor
|
|
block.mechanical-drill.name = Mehanička Bušilica
|
|
block.pneumatic-drill.name = Pneumatska Bušilica
|
|
block.laser-drill.name = Laserka Bušilica
|
|
block.water-extractor.name = Hidrofor
|
|
block.cultivator.name = Kultivator
|
|
block.conduit.name = Cev
|
|
block.mechanical-pump.name = Mehanička Pumpa
|
|
block.item-source.name = Izvor Resursa
|
|
block.item-void.name = Brisač Resursa
|
|
block.liquid-source.name = Izvor Tečnosti
|
|
block.liquid-void.name = Brisač Tečnosti
|
|
block.power-void.name = Brisač Struje
|
|
block.power-source.name = Izvor Strujue
|
|
block.unloader.name = Istovarivač
|
|
block.vault.name = Trezor
|
|
block.wave.name = Talas
|
|
block.tsunami.name = Cunami
|
|
block.swarmer.name = Roj
|
|
block.salvo.name = Salvo
|
|
block.ripple.name = Impuls
|
|
block.phase-conveyor.name = Fazna Traka
|
|
block.bridge-conveyor.name = Premostna Traka
|
|
block.plastanium-compressor.name = Kompresor Plastanijuma
|
|
block.pyratite-mixer.name = Mešalica Piratita
|
|
block.blast-mixer.name = Mešalica Eksploziva
|
|
block.solar-panel.name = Solarni Panel
|
|
block.solar-panel-large.name = Veliki Solarni Panel
|
|
block.oil-extractor.name = Naftna Bušotina
|
|
block.repair-point.name = Popravna Tačka
|
|
block.repair-turret.name = Popravni Top
|
|
block.pulse-conduit.name = Pulsna Cev
|
|
block.plated-conduit.name = Oklopna Cev
|
|
block.phase-conduit.name = Fazna Cev
|
|
block.liquid-router.name = Ruter Tečnosti
|
|
block.liquid-tank.name = Tečni Rezervoar
|
|
block.liquid-container.name = Tečno Skladište
|
|
block.liquid-junction.name = Raskršće Tečnosti
|
|
block.bridge-conduit.name = Premostna Cev
|
|
block.rotary-pump.name = Obrtna Pumpa
|
|
block.thorium-reactor.name = Nuklearni Reaktor
|
|
block.mass-driver.name = Akcelerator
|
|
block.blast-drill.name = Vazdušna Bušilica
|
|
block.impulse-pump.name = Impulsna Pumpa
|
|
block.thermal-generator.name = Termalni Generator
|
|
block.surge-smelter.name = Topionica Impulsne legure
|
|
block.mender.name = Popravljač
|
|
block.mend-projector.name = Projektor Popravke
|
|
block.surge-wall.name = Impulsni Zid
|
|
block.surge-wall-large.name = Veliki Impulsni zid
|
|
block.cyclone.name = Ciklon
|
|
block.fuse.name = Fuzija
|
|
block.shock-mine.name = Šok-mina
|
|
block.overdrive-projector.name = Projektor Ubrzanja
|
|
block.force-projector.name = Projektor Štita
|
|
block.arc.name = Luk
|
|
block.rtg-generator.name = RTG Generator
|
|
block.spectre.name = Utvara
|
|
block.meltdown.name = Istopitelj
|
|
block.foreshadow.name = Predznak
|
|
block.container.name = Kontejner
|
|
block.launch-pad.name = Launch Pad
|
|
block.segment.name = Segment
|
|
block.ground-factory.name = Zemna Fabrika
|
|
block.air-factory.name = Vazdušna Fabrika
|
|
block.naval-factory.name = Morska Fabrika
|
|
block.additive-reconstructor.name = Dodatni Rekonstruktor
|
|
block.multiplicative-reconstructor.name = Multiplikativni Rekonstruktor
|
|
block.exponential-reconstructor.name = Eksponencijalni Rekonstruktor
|
|
block.tetrative-reconstructor.name = Tetrativni Rekonstruktor
|
|
block.payload-conveyor.name = Tovarna Traka
|
|
block.payload-router.name = Tovarni Ruter
|
|
block.duct.name = Kanal
|
|
block.duct-router.name = Kanalski Ruter
|
|
block.duct-bridge.name = Kanalski Most
|
|
block.payload-propulsion-tower.name = Tovarni Lansirni Toranj
|
|
block.payload-void.name = Brisač Tovara
|
|
block.payload-source.name = Izvor Tovara
|
|
block.disassembler.name = Rastavljač
|
|
block.silicon-crucible.name = Silikonska Topionica
|
|
block.overdrive-dome.name = Kupola Ubrzanja
|
|
block.interplanetary-accelerator.name = Interplanetarni akcelerator
|
|
block.constructor.name = Zidar
|
|
block.constructor.description = Proizvodi građevine do 2x2 veličine.
|
|
block.large-constructor.name = Vekiki Zidar
|
|
block.large-constructor.description = Proizvodi građevine do 4x4 veličine.
|
|
block.deconstructor.name = Deconstructor
|
|
block.deconstructor.description = Razgrađuje građevine i jedinice koje uđu unutra. Vraća se 100% cene gradnje.
|
|
block.payload-loader.name = Payload Loader
|
|
block.payload-loader.description = Load liquids and items into blocks.
|
|
block.payload-unloader.name = Payload Unloader
|
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
|
block.heat-source.name = Izvor Toplote
|
|
block.heat-source.description = 1x1 blok koji tehnički proizvodi beskonačno toplote.
|
|
block.empty.name = Prazno
|
|
block.rhyolite-crater.name = Riolitni Krateri
|
|
block.rough-rhyolite.name = Grub Riolit
|
|
block.regolith.name = Regolit
|
|
block.yellow-stone.name = Žuta Stena
|
|
block.carbon-stone.name = Ugljenična Stena
|
|
block.ferric-stone.name = Železna Stena
|
|
block.ferric-craters.name = Železni Krateri
|
|
block.beryllic-stone.name = Beryllic Stone
|
|
block.crystalline-stone.name = Kristalinska Stena
|
|
block.crystal-floor.name = Kristalni Pod
|
|
block.yellow-stone-plates.name = Ploče Žute Stene
|
|
block.red-stone.name = Crvena Stena
|
|
block.dense-red-stone.name = Gusta Crvena Stena
|
|
block.red-ice.name = Crveni Led
|
|
block.arkycite-floor.name = Arkycite Floor
|
|
block.arkyic-stone.name = Arkyic Stone
|
|
block.rhyolite-vent.name = Riolitni Gejzir
|
|
block.carbon-vent.name = Ugljenični Gejzir
|
|
block.arkyic-vent.name = Arkyic Vent
|
|
block.yellow-stone-vent.name = Gejzir Žute Stene
|
|
block.red-stone-vent.name = Gejzir Crvene Stene
|
|
block.redmat.name = Redmat
|
|
block.bluemat.name = Bluemat
|
|
block.core-zone.name = Zona Jezgra
|
|
block.regolith-wall.name = Regolitni Zid
|
|
block.yellow-stone-wall.name = Zid Žute Stene
|
|
block.rhyolite-wall.name = Riolitni Zid
|
|
block.carbon-wall.name = Ugljenični Zid
|
|
block.ferric-stone-wall.name = Zid Železne Stene
|
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
|
block.arkyic-wall.name = Arkyic Wall
|
|
block.crystalline-stone-wall.name = Zid Kristalinske Stene
|
|
block.red-ice-wall.name = Zid Crvenog Leda
|
|
block.red-stone-wall.name = Zid Crvene Stene
|
|
block.red-diamond-wall.name = Crveni Dijamanstki Zid
|
|
block.redweed.name = Crvena Trava
|
|
block.pur-bush.name = Pur Bush
|
|
block.yellowcoral.name = Žuti Koral
|
|
block.carbon-boulder.name = Ugljenični Kamen
|
|
block.ferric-boulder.name = Železni Kamen
|
|
block.beryllic-boulder.name = Beryllic Boulder
|
|
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
|
block.arkyic-boulder.name = Arkyic Boulder
|
|
block.crystal-cluster.name = Crystal Cluster
|
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
|
block.crystal-blocks.name = Kristalni Blokovi
|
|
block.crystal-orbs.name = Kristalne Kugle
|
|
block.crystalline-boulder.name = Kristalinski Kamen
|
|
block.red-ice-boulder.name = Kamen Crvenog Leda
|
|
block.rhyolite-boulder.name = Riolitni Kamen
|
|
block.red-stone-boulder.name = Kamen Crvene Stene
|
|
block.graphitic-wall.name = Grafitni Zid
|
|
block.silicon-arc-furnace.name = Elektrostatična Silikonska Peć
|
|
block.electrolyzer.name = Elektrolizator
|
|
block.atmospheric-concentrator.name = Atmosferni Koncentrator
|
|
block.oxidation-chamber.name = Oksidaciona Komora
|
|
block.electric-heater.name = Električna Grejalica
|
|
block.slag-heater.name = Slag Heater
|
|
block.phase-heater.name = Fazna Grejalica
|
|
block.heat-redirector.name = Preusmerivač Toplote
|
|
block.slag-incinerator.name = Slag Incinerator
|
|
block.carbide-crucible.name = Carbide Crucible
|
|
block.slag-centrifuge.name = Slag Centrifuge
|
|
block.surge-crucible.name = Surge Crucible
|
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
|
block.phase-synthesizer.name = Phase Synthesizer
|
|
block.heat-reactor.name = Toplotni Reaktor
|
|
block.beryllium-wall.name = Berilijumski Zid
|
|
block.beryllium-wall-large.name = Veliki Berilijumski Zid
|
|
block.tungsten-wall.name = Volframski Zid
|
|
block.tungsten-wall-large.name = Veliki Volframski Zid
|
|
block.blast-door.name = Blast Door
|
|
block.carbide-wall.name = Karbidni Zid
|
|
block.carbide-wall-large.name = Veliki Karbidni Zid
|
|
block.reinforced-surge-wall.name = Reinforced Surge Wall
|
|
block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall
|
|
block.shielded-wall.name = Štitni Zid
|
|
block.radar.name = Radar
|
|
block.build-tower.name = Toranj Gradnje
|
|
block.regen-projector.name = Projektor Regeneracije
|
|
block.shockwave-tower.name = Toranj Praska
|
|
block.shield-projector.name = Projektor Štita
|
|
block.large-shield-projector.name = Veliki Projektor Štita
|
|
block.armored-duct.name = Oklopljeni Kanal
|
|
block.overflow-duct.name = Prelivni Kanal
|
|
block.underflow-duct.name = Podlivni Kanal
|
|
block.duct-unloader.name = Duct Unloader
|
|
block.surge-conveyor.name = Impulsna Traka
|
|
block.surge-router.name = Impulsni Ruter
|
|
block.unit-cargo-loader.name = Utovarivač Tovarnih Jedinica
|
|
block.unit-cargo-unload-point.name = Istovarno Mesto Tovarnih Jedinica
|
|
block.reinforced-pump.name = Armirana Pumpa
|
|
block.reinforced-conduit.name = Armirana Cev
|
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
|
block.reinforced-bridge-conduit.name = Armirana Mostna Cev
|
|
block.reinforced-liquid-router.name = Armirani Tečni Ruter
|
|
block.reinforced-liquid-container.name = Armirani Tečni Rezervoar
|
|
block.reinforced-liquid-tank.name = Armirani Tečni Tanker
|
|
block.beam-node.name = Beam Node
|
|
block.beam-tower.name = Beam Tower
|
|
block.beam-link.name = Beam Link
|
|
block.turbine-condenser.name = Turbinski Kondezator
|
|
block.chemical-combustion-chamber.name = Elektrana Hemijskog Sagorevanja
|
|
block.pyrolysis-generator.name = Pirolizna Elektrana
|
|
block.vent-condenser.name = Gejzirni Kondezator
|
|
block.cliff-crusher.name = Planinolom
|
|
block.plasma-bore.name = Plasma Bore
|
|
block.large-plasma-bore.name = Large Plasma Bore
|
|
block.impact-drill.name = Udarna Drobilica
|
|
block.eruption-drill.name = Eruption Drill
|
|
block.core-bastion.name = Jezgro: Bastilja
|
|
block.core-citadel.name = Core Citadel
|
|
block.core-acropolis.name = Core Acropolis
|
|
block.reinforced-container.name = Armirani Kontejner
|
|
block.reinforced-vault.name = Armirani Trezor
|
|
block.breach.name = Proboj
|
|
block.sublimate.name = Sublimate
|
|
block.titan.name = Titan
|
|
block.disperse.name = Disperse
|
|
block.afflict.name = Afflict
|
|
block.lustre.name = Lustre
|
|
block.scathe.name = Scathe
|
|
block.fabricator.name = Fabrikator
|
|
block.tank-refabricator.name = Refabrikator Tenkova
|
|
block.mech-refabricator.name = Refabrikator Mečana
|
|
block.ship-refabricator.name = Refabrikator Brodova
|
|
block.tank-assembler.name = Monter Tenkova
|
|
block.ship-assembler.name = Monter Brodova
|
|
block.mech-assembler.name = Monter Mečana
|
|
block.reinforced-payload-conveyor.name = Armirana Tovarna Traka
|
|
block.reinforced-payload-router.name = Armirani Tovarni Ruter
|
|
block.payload-mass-driver.name = Payload Mass Driver
|
|
block.small-deconstructor.name = Small Deconstructor
|
|
block.canvas.name = Kanvas
|
|
block.world-processor.name = Svetovni Procesor
|
|
block.world-cell.name = Svetovna Ćelija
|
|
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
|
block.tank-fabricator.name = Fabrikator Tenkova
|
|
block.mech-fabricator.name = Fabrikator Brodova
|
|
block.ship-fabricator.name = Fabrikator Mečana
|
|
block.prime-refabricator.name = Prime Refabricator
|
|
block.unit-repair-tower.name = Toranj Jediničnih Popravki
|
|
block.diffuse.name = Difuzija
|
|
block.basic-assembler-module.name = Prosti Proizvodni Modul
|
|
block.smite.name = Smite
|
|
block.malign.name = Malign
|
|
block.flux-reactor.name = Fluksni Reaktor
|
|
block.neoplasia-reactor.name = Neoplasia Reaktor
|
|
|
|
block.switch.name = Prekidač
|
|
block.micro-processor.name = Mikro Procesor
|
|
block.logic-processor.name = Logički Procesor
|
|
block.hyper-processor.name = Hiper Procesor
|
|
block.logic-display.name = Logički Displej
|
|
block.large-logic-display.name = Veliki Logički Displej
|
|
block.memory-cell.name = Memorijska Ćelija
|
|
block.memory-bank.name = Memorijska Banka
|
|
team.malis.name = Baštovan
|
|
team.crux.name = Srž
|
|
team.sharded.name = Skrhani
|
|
team.derelict.name = Zabačen
|
|
team.green.name = zeleni
|
|
team.blue.name = plavi
|
|
|
|
hint.skip = Skip
|
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
|
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
|
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
|
hint.depositItems = To transfer items, drag from your ship to the core.
|
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
|
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
|
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
|
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
|
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
|
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
|
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
|
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
|
|
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
|
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
|
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
|
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
|
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
|
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
|
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
|
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a [accent]Foundation[] core over the [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
|
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
|
|
|
item.copper.description = Koristi se za sve građevine.
|
|
item.copper.details = Bakar. Nenormalno prisutan na Serupulu, strukturno je slab ako nije ojačan.
|
|
item.lead.description = Koristi se za transport tečnosti i elektroniku.
|
|
item.lead.details = Gusto. Inertno. Veoma primenljivo za baterije.\nNapomena: verovatno otrovno po biološke oblike života. Nije kao da ih je ovde mnogo ostalo.
|
|
item.metaglass.description = Koristi se za transport i skladište tečnosti.
|
|
item.graphite.description = Koristi se kao električna komponenta i municija za topove.
|
|
item.sand.description = Koristan za preradu drugih materijala.
|
|
item.coal.description = Koristi se za gorivo i preradu drugih materijala.
|
|
item.coal.details = Izgleda da je biološkog porekla, fosilizovan davno pre Zasejavanja...
|
|
item.titanium.description = Koristi se za transport tečnosti, izgradnju struktura, topova i jedinica.
|
|
item.thorium.description = Koristi se kao izdržljiv građevinski materijal, municija i nuklearno gorivo.
|
|
item.scrap.description = Pretapa i melje se za preradu u druge materijale.
|
|
item.scrap.details = Ostaci davnašnjih jedinica i struktura.
|
|
item.silicon.description = Koristi se za solarne ploče, topove, jedinice i naprednu elektroniku. Od silicijuma se pravi dirigovana municija.
|
|
item.plastanium.description = Koristi se za napredne jedinice, izloaciju i fragmentacionu municiju.
|
|
item.phase-fabric.description = Koristi se za naprednu elektroniku i samopopravljajuće strukture.
|
|
item.surge-alloy.description = Koristi se kao municija i reaktivna odbrana.
|
|
item.spore-pod.description = Prerađuje se u naftu ili plastiku, može se spaljivati kao gorivo.
|
|
item.spore-pod.details = Spore. Verovatno sintetički obliki života. Emituje gasove otrovne po ostali život. Ekstremno invazivne. Visoko zapaljive u određenim uslovima.
|
|
item.blast-compound.description = Koristi se za bombe i eksplozivnu municiju.
|
|
item.pyratite.description = Koristi se kao zapaljiva municija i odlično gorivo za elektrane.
|
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
|
|
|
liquid.water.description = Koristi se za hlađenje mašina i preradu otpada.
|
|
liquid.slag.description = Može se preraditi u Razdvajačima u druge resurse, može se sipati na neprijatelje kao oružje.
|
|
liquid.oil.description = Koristi se za proizvodnju naprednih materijala. Može se koristi kao pojačivač vatre ako se sipa na neprijatelja dok gori.
|
|
liquid.cryofluid.description = Rashladna tečnost za fabrike, reaktore i topove.
|
|
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
|
|
|
block.derelict = [lightgray]Zabačen
|
|
block.armored-conveyor.description = Moves items forward. Does not accept inputs from the sides.
|
|
block.illuminator.description = Emits light.
|
|
block.message.description = Stores a message for communication between allies.
|
|
block.graphite-press.description = Compresses coal into graphite.
|
|
block.multi-press.description = Compresses coal into graphite. Requires water as coolant.
|
|
block.silicon-smelter.description = Refines silicon from sand and coal.
|
|
block.kiln.description = Smelts sand and lead into metaglass.
|
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
|
block.phase-weaver.description = Synthesizes phase fabric from thorium and sand.
|
|
block.surge-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy.
|
|
block.cryofluid-mixer.description = Mixes water and fine titanium powder to produce cryofluid.
|
|
block.blast-mixer.description = Produces blast compound from pyratite and spore pods.
|
|
block.pyratite-mixer.description = Mixes coal, lead and sand into pyratite.
|
|
block.melter.description = Melts down scrap into slag.
|
|
block.separator.description = Separates slag into its mineral components.
|
|
block.spore-press.description = Compresses spore pods into oil.
|
|
block.pulverizer.description = Crushes scrap into fine sand.
|
|
block.coal-centrifuge.description = Transforms oil into coal.
|
|
block.incinerator.description = Vaporizes any item or liquid it receives.
|
|
block.power-void.description = Voids all power inputted. Sandbox only.
|
|
block.power-source.description = Bezkrajno ispušta energiju. Sandbox only.
|
|
block.item-source.description = Infinitely outputs items. Sandbox only.
|
|
block.item-void.description = Destroys any items. Sandbox only.
|
|
block.liquid-source.description = Bezkrajno ispušta tečnosti. Sandbox only.
|
|
block.liquid-void.description = Uništava svaku tečnost. Sandbox only.
|
|
block.payload-source.description = Infinitely outputs payloads. Sandbox only.
|
|
block.payload-void.description = Destroys any payloads. Sandbox only.
|
|
block.copper-wall.description = Protects structures from enemy projectiles.
|
|
block.copper-wall-large.description = Protects structures from enemy projectiles.
|
|
block.titanium-wall.description = Protects structures from enemy projectiles.
|
|
block.titanium-wall-large.description = Protects structures from enemy projectiles.
|
|
block.plastanium-wall.description = Protects structures from enemy projectiles. Absorbs lasers and electric arcs. Blocks automatic power connections.
|
|
block.plastanium-wall-large.description = Protects structures from enemy projectiles. Absorbs lasers and electric arcs. Blocks automatic power connections.
|
|
block.thorium-wall.description = Protects structures from enemy projectiles.
|
|
block.thorium-wall-large.description = Protects structures from enemy projectiles.
|
|
block.phase-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact.
|
|
block.phase-wall-large.description = Protects structures from enemy projectiles, reflecting most bullets upon impact.
|
|
block.surge-wall.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
|
|
block.surge-wall-large.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
|
|
block.door.description = A wall that can be opened and closed.
|
|
block.door-large.description = A wall that can be opened and closed.
|
|
block.mender.description = Periodically repairs blocks in its vicinity.\nOptionally uses silicon to boost range and efficiency.
|
|
block.mend-projector.description = Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
|
|
block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency.
|
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric increases shield size.
|
|
block.shock-mine.description = Releases electric arcs upon enemy unit contact.
|
|
block.conveyor.description = Transports items forward.
|
|
block.titanium-conveyor.description = Transports items forward. Faster than a standard conveyor.
|
|
block.plastanium-conveyor.description = Transports items forward in batches. Accepts items at the back, and unloads them in three directions at the front. Requires multiple loading and unloading points for peak throughput.
|
|
block.junction.description = Acts as a bridge for two crossing conveyor belts.
|
|
block.bridge-conveyor.description = Transports items over terrain or buildings.
|
|
block.phase-conveyor.description = Instantly transports items over terrain or buildings. Longer range than the item bridge, but requires power.
|
|
block.sorter.description = If an input item matches the selection, it passes forward. Otherwise, the item is outputted to the left and right.
|
|
block.inverted-sorter.description = Similar to a standard sorter, but outputs selected items to the sides instead.
|
|
block.router.description = Distributes input items to 3 output directions equally.
|
|
block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output.
|
|
block.distributor.description = Distributes input items to 7 output directions equally.
|
|
block.overflow-gate.description = Only outputs items to the left and right if the front path is blocked.
|
|
block.underflow-gate.description = Opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
|
|
block.mass-driver.description = Long-range item transport structure. Collects batches of items and shoots them to other mass drivers.
|
|
block.mechanical-pump.description = Pumps and outputs liquids. Does not require power.
|
|
block.rotary-pump.description = Pumps and outputs liquids. Requires power.
|
|
block.impulse-pump.description = Pumps and outputs liquids.
|
|
block.conduit.description = Moves liquids forward. Used in conjunction with pumps and other conduits.
|
|
block.pulse-conduit.description = Moves liquids forward. Transports faster and stores more than standard conduits.
|
|
block.plated-conduit.description = Moves liquids forward. Does not accept input from the sides. Does not leak.
|
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid.
|
|
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
|
|
block.liquid-tank.description = Stores a large amount of liquid. Outputs to all sides, similarly to a liquid router.
|
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits.
|
|
block.bridge-conduit.description = Transports liquids over terrain or buildings.
|
|
block.phase-conduit.description = Transports liquids over terrain or buildings. Longer range than the bridge conduit, but requires power.
|
|
block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
|
|
block.power-node-large.description = An advanced power node with greater range.
|
|
block.surge-tower.description = A long-range power node with fewer available connections.
|
|
block.diode.description = Moves battery power in one direction, but only if the other side has less power stored.
|
|
block.battery.description = Stores power in times of surplus energy. Outputs power in times of deficit.
|
|
block.battery-large.description = Stores power in times of surplus energy. Outputs power in times of deficit. Higher capacity than a regular battery.
|
|
block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
|
|
block.thermal-generator.description = Generates power when placed in hot locations.
|
|
block.steam-generator.description = Generates power by burning flammable materials and converting water to steam.
|
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
|
block.rtg-generator.description = Uses the heat of decaying radioactive compounds to produce energy at a slow rate.
|
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
|
block.solar-panel-large.description = Provides a small amount of power from the sun. More efficient than the standard solar panel.
|
|
block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
|
|
block.impact-reactor.description = Creates massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
|
block.mechanical-drill.description = When placed on ore, outputs items at a slow pace indefinitely. Only capable of mining basic resources.
|
|
block.pneumatic-drill.description = An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill.
|
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Capable of mining thorium.
|
|
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
|
block.water-extractor.description = Extracts groundwater. Used in locations with no surface water available.
|
|
block.cultivator.description = Cultivates tiny concentrations of atmospheric spores into spore pods.
|
|
block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo.
|
|
block.oil-extractor.description = Uses large amounts of power, sand and water to drill for oil.
|
|
block.core-shard.description = Core of the base. Once destroyed, the sector is lost.
|
|
block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel.
|
|
block.core-foundation.description = Core of the base. Well armored. Stores more resources than a Shard.
|
|
block.core-foundation.details = The second iteration.
|
|
block.core-nucleus.description = Core of the base. Extremely well armored. Stores massive amounts of resources.
|
|
block.core-nucleus.details = The third and final iteration.
|
|
block.vault.description = Stores a large amount of items of each type. Contents can be retrieved with an unloader.
|
|
block.container.description = Stores a small amount of items of each type. Contents can be retrieved with an unloader.
|
|
block.unloader.description = Unloads the selected item from nearby blocks.
|
|
block.launch-pad.description = Launches batches of items to selected sectors.
|
|
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
|
block.duo.description = Fires alternating bullets at enemies.
|
|
block.scatter.description = Fires clumps of lead, scrap or metaglass flak at enemy aircraft.
|
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
|
block.hail.description = Fires small shells at ground enemies over long distances.
|
|
block.wave.description = Fires streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
|
|
block.lancer.description = Charges and fires powerful beams of energy at ground targets.
|
|
block.arc.description = Fires arcs of electricity at ground targets.
|
|
block.swarmer.description = Fires homing missiles at enemies.
|
|
block.salvo.description = Fires quick salvos of bullets at enemies.
|
|
block.fuse.description = Fires three close-range piercing blasts at nearby enemies.
|
|
block.ripple.description = Shoots clusters of shells at ground enemies over long distances.
|
|
block.cyclone.description = Fires explosive clumps of flak at nearby enemies.
|
|
block.spectre.description = Fires large armor-piercing bullets at air and ground targets.
|
|
block.meltdown.description = Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
|
block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health.
|
|
block.repair-point.description = Continuously repairs the closest damaged unit in its vicinity.
|
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
|
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
|
|
block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
|
|
block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
|
|
block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
|
|
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
|
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
|
block.payload-router.description = Splits input payloads into 3 output directions.
|
|
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
|
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
|
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
|
block.additive-reconstructor.description = Upgrades inputted units to the second tier.
|
|
block.multiplicative-reconstructor.description = Upgrades inputted units to the third tier.
|
|
block.exponential-reconstructor.description = Upgrades inputted units to the fourth tier.
|
|
block.tetrative-reconstructor.description = Upgrades inputted units to the fifth and final tier.
|
|
block.switch.description = A toggleable switch. State can be read and controlled with logic processors.
|
|
block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings.
|
|
block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor.
|
|
block.hyper-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor.
|
|
block.memory-cell.description = Stores information for a logic processor.
|
|
block.memory-bank.description = Stores information for a logic processor. High capacity.
|
|
block.logic-display.description = Displays arbitrary graphics from a logic processor.
|
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
|
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
|
|
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
|
|
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
|
|
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
|
|
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
|
|
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
|
|
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
|
|
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
|
|
block.disperse.description = Fires bursts of flak at aerial targets.
|
|
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
|
|
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
|
|
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
|
|
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
|
|
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
|
|
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
|
|
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
|
|
block.slag-heater.description = Heats facing blocks. Requires slag.
|
|
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
|
|
block.heat-redirector.description = Redirects accumulated heat to other blocks.
|
|
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
|
|
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
|
|
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
|
|
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
|
|
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
|
|
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
|
|
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
|
|
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
|
|
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
|
|
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
|
|
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
|
|
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
|
|
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
|
|
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
|
|
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
|
|
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
|
|
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
|
|
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
|
|
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
|
|
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
|
|
block.beryllium-wall.description = Protects structures from enemy projectiles.
|
|
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
|
|
block.tungsten-wall.description = Protects structures from enemy projectiles.
|
|
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
|
|
block.carbide-wall.description = Protects structures from enemy projectiles.
|
|
block.carbide-wall-large.description = Protects structures from enemy projectiles.
|
|
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
|
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
|
|
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
|
|
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
|
|
block.duct.description = Moves items forward. Only capable of storing a single item.
|
|
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
|
|
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
|
|
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
|
|
block.duct-bridge.description = Moves items over structures and terrain.
|
|
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
|
|
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
|
|
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
|
|
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
|
|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
|
|
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
|
|
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
|
|
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
|
|
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
|
|
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
|
|
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
|
|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
|
|
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
|
|
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
|
|
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
|
|
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
|
|
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
|
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
|
|
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
|
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
|
|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
|
|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
|
|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
|
|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
|
|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
|
|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
|
|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
|
|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
|
|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
|
|
block.reinforced-payload-conveyor.description = Moves payloads forward.
|
|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
|
|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
|
|
|
unit.dagger.description = Ispaljuje standardne metke na sve neprijatelje u dometu.
|
|
unit.mace.description = Ispaljuje mlazeve plamena na sve neprijatelje u dometu.
|
|
unit.fortress.description = Ispaljuje dalekometne artiljerijske granate na mete na zemlji.
|
|
unit.scepter.description = Ispaljuje rafale naelektrisanih metaka na sve mete u dometu.
|
|
unit.reign.description = Ispaljuje rafale ogromnih probijajućih metaka na sve mete u dometu.
|
|
unit.nova.description = Ispaljuje lasere koji popravljaju savezničke, a oštećuju protivničke strukure i jedinice. Može leteti.
|
|
unit.pulsar.description = Ispaljuje munje koji oštećuju neprijatelje, a popravljaju saveznike.
|
|
unit.quasar.description = Ispaljuje probijajuće lasere na sve mete u dometu. Laseri oštećuju neprijatelje, a popravljaju saveznike. Može leteti. Ima energetski štit.
|
|
unit.vela.description = Ispaljuje ogromni konstantni laserski zrak koji popravlja saveznike, a oštećuje i pali neprijatelje. Ima dva popravna zraka. Može leteti.
|
|
unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Može da hoda preko većine terena.
|
|
unit.crawler.description = Dolazi do nepprijatelja i samouništava se, izazivaćuji veliku eksploziju.
|
|
unit.atrax.description = Ispaljuje pregrejanu šljaku na neprijatelje u dometu. Može pregaziti preko većine terena i zgrada.
|
|
unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
|
|
unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
|
|
unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain.
|
|
unit.flare.description = Ispaljuje standardne metke na zemnim neprijateljima.
|
|
unit.horizon.description = Drops clusters of bombs on ground targets.
|
|
unit.zenith.description = Ispaljuje rafal raketa na sve obljižnje neprijatelje.
|
|
unit.antumbra.description = Ispaljuje baraž metaka na sve obljižnje neprijatelje.
|
|
unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies.
|
|
unit.mono.description = Automatically mines copper and lead, depositing it into the core.
|
|
unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction.
|
|
unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
|
|
unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
|
|
unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
|
|
unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies.
|
|
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
|
|
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
|
|
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
|
|
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
|
|
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
|
|
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
|
|
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
|
unit.retusa.description = Ispaljuje torpede na samonavođenje na obljižnje neprijatelje. Popravljuje savezničke jedinice.
|
|
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
|
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
|
unit.aegires.description = Šokira sve neprijateljske jedinice i građevine koje mu uđu u energetsko polje. Popravljuje sve savezničke jedinice.
|
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
|
unit.stell.description = Fires standard bullets at enemy targets.
|
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
|
|
|
lst.read = Čita broj iz povezane memorijske ćelije.
|
|
lst.write = Piše broj u povezanu memorijsku ćeliju.
|
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
|
lst.getlink = Primi procesorski link po indeksu. Počinje kod 0.
|
|
lst.control = Upravljaj građevinom.
|
|
lst.radar = Lociraj jedinice oko građevine sa dometom.
|
|
lst.sensor = Primi podatke od građevine ili jedinice.
|
|
lst.set = Definiši varijablu.
|
|
lst.operation = Izvrši operaciju sa 1-2 varijable.
|
|
lst.end = Skoči do vrha skupa operacija.
|
|
lst.wait = Sačekaj definisani broj sekundi.
|
|
lst.lookup = Vidi vrstu materijala/tečnosti/jedinice/bloka po ID-u.\nUkupne količine svake vrste se mogu pristupiti sa:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
|
lst.jump = Conditionally jump to another statement.
|
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
|
lst.unitcontrol = Control the currently bound unit.
|
|
lst.unitradar = Locate units around the currently bound unit.
|
|
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
|
lst.getblock = Get tile data at any location.
|
|
lst.setblock = Set tile data at any location.
|
|
lst.spawnunit = Prizovi jedinicu na mestu.
|
|
lst.applystatus = Dodaj ili ukloni statusni efekat na jedinicu/e.
|
|
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
|
lst.explosion = Izazovi eksploziju na mestu.
|
|
lst.setrate = Set processor execution speed in instructions/tick.
|
|
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
|
lst.setrule = Postavi pravilo igre.
|
|
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
|
lst.cutscene = Manipulate the player camera.
|
|
lst.setflag = Set a global flag that can be read by all processors.
|
|
lst.getflag = Check if a global flag is set.
|
|
|
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
|
|
|
lenum.type = Vrsta građevine/jedinice.\nnpr. za svaki ruter, ovo šalje [accent]@router[].\nNot a string.
|
|
lenum.shoot = Ispaljuj na mestu.
|
|
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
|
lenum.config = Konfiguracija građevine, npr. sortirani materijal.
|
|
lenum.enabled = Da li je ova građevina osposobljena.
|
|
|
|
laccess.color = Boja iluminatora.
|
|
laccess.controller = Upravljač jedinice. Ako upravljano putem procesora, šalji "processor".\nAko je upravljano u formaciji, šalji "lider".U ostalim slučajevima, šalji jedinicu za sebe.
|
|
laccess.dead = Da li je građevina/jedinica mrtva, ili više ne radi.
|
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
|
laccess.speed = Maksimalna brzina jedinice, u polja/sekundi.
|
|
lcategory.unknown = Nepoznato
|
|
lcategory.unknown.description = Uncategorized instructions.
|
|
lcategory.io = Input & Output
|
|
lcategory.io.description = Modify contents of memory blocks and processor buffers.
|
|
lcategory.block = Kontrola Blokova
|
|
lcategory.block.description = Interakcije vezane sa blokovima.
|
|
lcategory.operation = Operacije
|
|
lcategory.operation.description = Logičke operacije.
|
|
lcategory.control = Kontrola Toka
|
|
lcategory.control.description = Uređuj tok izvođenja.
|
|
lcategory.unit = Kontrola Jedinica
|
|
lcategory.unit.description = Davanje komandi jedinica.
|
|
lcategory.world = Svet
|
|
lcategory.world.description = Upravljaj funkcijama sveta.
|
|
|
|
graphicstype.clear = Fill the display with a color.
|
|
graphicstype.color = Set color for next drawing operations.
|
|
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
|
graphicstype.stroke = Set line width.
|
|
graphicstype.line = Draw line segment.
|
|
graphicstype.rect = Fill a rectangle.
|
|
graphicstype.linerect = Draw a rectangle outline.
|
|
graphicstype.poly = Fill a regular polygon.
|
|
graphicstype.linepoly = Draw a regular polygon outline.
|
|
graphicstype.triangle = Fill a triangle.
|
|
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
|
|
|
lenum.always = Uvek Tačno.
|
|
lenum.idiv = Integer division.
|
|
lenum.div = Deljenje.Šalje [accent]null[] kada se deli sa nulom.
|
|
lenum.mod = Modulo.
|
|
lenum.equal = Jednakost. Primorava vrste.\nObjekti koji nisu [accent]null[] poređeni sa brojevima postaju 1, u suprotnom 0.
|
|
lenum.notequal = Nejednakost. Primorava vrste.
|
|
lenum.strictequal = Zacrtana jednakost. Ne primorava vrste.\nMože se koristiti radi provere [accent]null[]-a.
|
|
lenum.shl = Bit-shift left.
|
|
lenum.shr = Bit-shift right.
|
|
lenum.or = Bitwise OR.
|
|
lenum.land = Logical AND.
|
|
lenum.and = Bitwise AND.
|
|
lenum.not = Bitwise flip.
|
|
lenum.xor = Bitwise XOR.
|
|
|
|
lenum.min = Minimum dva broja.
|
|
lenum.max = Maksimum dva broja.
|
|
lenum.angle = Ugao vektora u stepenima.
|
|
lenum.len = Dužina bektora.
|
|
|
|
lenum.sin = Sinus, u stepenima.
|
|
lenum.cos = Cosinus, u stepenima.
|
|
lenum.tan = Tangenta, u stepenima.
|
|
|
|
lenum.asin = Ark sinus, u stepenima.
|
|
lenum.acos = Ark cosinus, u stepenima.
|
|
lenum.atan = Ark tangenta, u stepenima.
|
|
|
|
#not a typo, look up 'range notation'
|
|
lenum.rand = Nasumične decimale u dometu [0, vrednost).
|
|
lenum.log = Prirodni logaritam (ln).
|
|
lenum.log10 = Base 10 logarithm.
|
|
lenum.noise = 2D simplex noise.
|
|
lenum.abs = Apsolutna vrednost.
|
|
lenum.sqrt = Kvadratni koren.
|
|
|
|
lenum.any = Bilo koja jedinica.
|
|
lenum.ally = Saveznička jedinica.
|
|
lenum.attacker = Jedinica sa oružijem.
|
|
lenum.enemy = Neprijateljska jedinica.
|
|
lenum.boss = Čuvar.
|
|
lenum.flying = Leteća jedinica.
|
|
lenum.ground = Zemna jedinica.
|
|
lenum.player = Jedinica upravljana od strane igrača.
|
|
|
|
lenum.ore = Nalazište rude.
|
|
lenum.damaged = Oštečena saveznička građevina.
|
|
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
|
lenum.building = Building in a specific group.
|
|
|
|
lenum.core = Bilo koje jezgro.
|
|
lenum.storage = Skladišnje građevine, npr. Trezor.
|
|
lenum.generator = Građevine koje proizvode energiju.
|
|
lenum.factory = Buildings that transform resources.
|
|
lenum.repair = Mesta za popravku.
|
|
lenum.battery = Bilo koja baterija.
|
|
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
|
lenum.reactor = Impact/Thorium reactor.
|
|
lenum.turret = Any turret.
|
|
|
|
sensor.in = The building/unit to sense.
|
|
|
|
radar.from = Building to sense from.\nSensor range is limited by building range.
|
|
radar.target = Filter for units to sense.
|
|
radar.and = Dodatni filteri.
|
|
radar.order = Sorting order. 0 to reverse.
|
|
radar.sort = Metric to sort results by.
|
|
radar.output = Variable to write output unit to.
|
|
|
|
unitradar.target = Filter for units to sense.
|
|
unitradar.and = Dodatni filteri.
|
|
unitradar.order = Sorting order. 0 to reverse.
|
|
unitradar.sort = Metric to sort results by.
|
|
unitradar.output = Variable to write output unit to.
|
|
|
|
control.of = Građevina za upravljanje.
|
|
control.unit = Jedinica/građevina koja se nišani.
|
|
control.shoot = Da li da puca.
|
|
|
|
unitlocate.enemy = Da li da locira neprijateljske građevine.
|
|
unitlocate.found = Da li je objekat pronađen.
|
|
unitlocate.building = Output variable for located building.
|
|
unitlocate.outx = Output X coordinate.
|
|
unitlocate.outy = Output Y coordinate.
|
|
unitlocate.group = Grupa građevina koja se traži.
|
|
|
|
lenum.idle = Zaustavi kretanje, ali nastavi gradnju/iskopavanje.\nThe default state.
|
|
lenum.stop = Zaustavi kretanje/gradnju/iskopavanje.
|
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
|
lenum.move = Idi do tačnog mesta.
|
|
lenum.approach = Approach a position with a radius.
|
|
lenum.pathfind = Pathfind to the enemy spawn.
|
|
lenum.target = Pucaj na mesto.
|
|
lenum.targetp = Shoot a target with velocity prediction.
|
|
lenum.itemdrop = Drop an item.
|
|
lenum.itemtake = Take an item from a building.
|
|
lenum.paydrop = Drop current payload.
|
|
lenum.paytake = Pick up payload at current location.
|
|
lenum.payenter = Enter/land on the payload block the unit is on.
|
|
lenum.flag = Numeric unit flag.
|
|
lenum.mine = Mine at a position.
|
|
lenum.build = Build a structure.
|
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
|
lenum.within = Check if unit is near a position.
|
|
lenum.boost = Start/stop boosting.
|
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|