The automation tower defense RTS
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2018-12-05 18:57:52 +01:00
android Layout fixes 2018-11-28 22:05:34 -05:00
annotations
core Consumers only draw power when all other required inputs are valid 2018-12-05 18:56:07 +01:00
desktop Bugfixes 2018-11-23 09:23:42 -05:00
gradle/wrapper
ios Additional tests, inventory fixes 2018-11-23 12:40:36 -05:00
kryonet Fixed ghost connections 2018-11-29 09:32:36 -05:00
server Fixed fillitems command 2018-11-21 21:17:45 -05:00
tests Removed file which was not supposed to be commited 2018-12-05 18:57:52 +01:00
tools Implemented null-items for sorters and item sources 2018-11-30 10:28:27 -05:00
.gitignore Ignored robovm.properties 2018-11-21 11:01:16 -05:00
.travis.yml Build tag fix 2018-11-23 10:21:47 -05:00
build.gradle Merged current master into branch (with manual changes) 2018-11-30 21:33:09 +01:00
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A pixelated sandbox tower defense game made using LibGDX. Winner of the GDL Metal Monstrosity Jam.

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Building

Bleeding-edge live builds are generated automatically for every commit. You can see them here.

If you'd rather compile on your own, follow these instructions. First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, and run the following commands:

Windows

Running: gradlew desktop:run
Building: gradlew desktop:dist

Linux

Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist

For Server Builds...

Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server' i.e. gradlew server:dist.


Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in /desktop/build/libs/desktop-release.jar for desktop builds, and in /server/build/libs/server-release.jar for server builds.

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