Mindustry/core/assets/shaders/default.vert
2020-06-14 18:41:42 -04:00

17 lines
302 B
GLSL

uniform mat4 u_projTrans;
attribute vec4 a_position;
attribute vec2 a_texCoord0;
attribute vec4 a_color;
varying vec4 v_color;
varying vec2 v_texCoords;
uniform vec2 u_viewportInverse;
void main(){
gl_Position = u_projTrans * a_position;
v_texCoords = a_texCoord0;
v_color = a_color;
}