Mindustry/core/assets/bundles/bundle_sv.properties
2022-08-13 17:54:18 +00:00

2090 lines
109 KiB
INI

credits.text = Skapad av [royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = Medverkande
contributors = Översättare och medarbetare
discord = Gå med i Mindustrys Discord server!
link.discord.description = Officiella Discord chattrummet för Mindustry
link.reddit.description = Mindustry subredditen
link.github.description = Spelets källkod
link.changelog.description = Lista av uppdateringar
link.dev-builds.description = Ostabila utvecklings builds
link.trello.description = Officiell Trello tavla för uppkommande funktioner
link.itch.io.description = itch.io med nedladdningar för PC
link.google-play.description = Mindustry på Google Play
link.f-droid.description = F-Droid katalog listning
link.wiki.description = Officiell wiki-sida för Mindustry
link.suggestions.description = Föreslå nya funktioner
link.bug.description = Hittat en? Rapportera den här
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Kunde inte öppna länken!\nLänken har kopierats till ditt urklipp.
screenshot = Skärmdump har sparats till {0}
screenshot.invalid = Karta för stor, potentiellt inte tillräckligt minne för skärmdump.
gameover = Spel Slut
gameover.disconnect = Frånkoppla
gameover.pvp = Laget [accent] {0}[] vann!
gameover.waiting = [accent]Väntar på nästa karta...
highscore = [accent]Nytt rekord!
copied = Kopierad.
indev.notready = Denna del av spelet är inte färdig ännu
load.sound = Ljud
load.map = Kartor
load.image = Bilder
load.content = Innehåll
load.system = System
load.mod = Moddar
load.scripts = Scripts
be.update = En ny beta version är tillgänglig:
be.update.confirm = Ladda ner och starta om?
be.updating = Uppdaterar...
be.ignore = Ignorera
be.noupdates = Inga uppdateringar hittades.
be.check = Leta efter uppdateringar
mods.browser = Mod Sökare
mods.browser.selected = Valt mod
mods.browser.add = Installera
mods.browser.reinstall = Ominstallera
mods.browser.view-releases = View Releases
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
mods.browser.latest = [lightgray][Latest]
mods.browser.releases = Releases
mods.github.open = Repo
mods.github.open-release = Release Page
mods.browser.sortdate = Sortera efter senaste
mods.browser.sortstars = Sortera efter stjärnor
schematic = Schematic
schematic.add = Spara Schematic...
schematics = Schematics
schematic.replace = En schematic med det namnet finns redan. Byt ut den?
schematic.exists = En schematic med det namnet finns redan.
schematic.import = Importera Schematic...
schematic.exportfile = Exportera Fil
schematic.importfile = Importera Fil
schematic.browseworkshop = Öppna Workshoppen
schematic.copy = Kopiera till urklipp
schematic.copy.import = Importera från urklipp
schematic.shareworkshop = Dela på Workshoppen
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Vänd Schematic
schematic.saved = Schematic sparad.
schematic.delete.confirm = Den här schematicen kommer bli ytterst borttagen.
schematic.rename = Döp om Schematic
schematic.info = {0}x{1}, {2} block
schematic.disabled = [scarlet]Schematics inaktiverade[]\nDu får inte använda schematics på denna [accent]kartan[] eller [accent]servern.
schematic.tags = Taggar:
schematic.edittags = Redigera Taggar
schematic.addtag = Lägg till Taggar
schematic.texttag = Text Tagg
schematic.icontag = Ikon Tagg
schematic.renametag = Döp om Tagg
schematic.tagdelconfirm = Radera denna tagg fullständigt?
schematic.tagexists = Den taggen finns redan.
stats = Statistik
stats.wave = Besegrade Vågor
stats.unitsCreated = Enheter Skapade
stats.enemiesDestroyed = Besegrade Fiender
stats.built = Byggda Byggnader
stats.destroyed = Förstörda Byggnader
stats.deconstructed = Dekonstruerade Byggnader
stats.playtime = Tid Spelad
globalitems = [accent]Globala Objekt
map.delete = Är du säker på att du vill ta bort kartan "[accent]{0}[]"?
level.highscore = Högsta Poäng: [accent]{0}
level.select = Nivåval
level.mode = Spelläge:
coreattack = < Kärnan är under attack! >
nearpoint = [[ [scarlet]LÄMNA DROPPZONEN OMEDELBART[] ]\nförintelse oundviklig
database = Kärndatabas
database.button = Databas
savegame = Spara Spel
loadgame = Importera Spel
joingame = Gå med i Spel
customgame = Anpassat Spel
newgame = Nytt Spel
none = <inget>
none.found = [lightgray]<ingen hittad>
none.inmap = [lightgray]<ingen i karta>
minimap = Minikarta
position = Position
close = Stäng
website = Hemsida
quit = Avsluta
save.quit = Spara & lämna
maps = Kartor
maps.browse = Bläddra bland kartor
continue = Fortsätt
maps.none = [lightgray]Inga kartor hittade!
invalid = Ogiltig
pickcolor = Välj Färg
preparingconfig = Förbereder konfiguration
preparingcontent = Förbereder innehåll
uploadingcontent = Laddar upp innehåll
uploadingpreviewfile = Laddar upp förhandsgranskningsfil
committingchanges = Genomför Ändringar
done = Klar
feature.unsupported = Din enhet stödjer inte denna funktion.
mods.initfailed = [red]⚠[] Den tidigare Mindustry instansen kunde inte initieras. Detta var troligtvis orsakat av misskötta moddar.\n\nFör att förhindra en kraschslinga, [red]har alla mods inaktiverats.[]
mods = Moddar
mods.none = [lightgray]Hittar inga Moddar!
mods.guide = Modding Guide
mods.report = Rapportera Bug
mods.openfolder = Öppna Mod Mapp
mods.viewcontent = Visa Innehåll
mods.reload = Ladda Om
mods.reloadexit = Spelat kommer nu att starta om, för att ladda om moddarna.
mod.installed = [[Installed]
mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Aktiverad
mod.disabled = [scarlet]Inaktiverad
mod.multiplayer.compatible = [gray]Flerspelar Kompatibel
mod.disable = Inaktivera
mod.content = Innehåll:
mod.delete.error = Kunde inte ta bort modden. Filen kanske används.
mod.requiresversion = [scarlet]Kräver som minst version: [accent]{0}
mod.outdatedv7 = [scarlet]Inte kompatibel med V7 (no minGameVersion: 136)
mod.missingdependencies = [scarlet]Saknar beroenden: {0}
mod.erroredcontent = [scarlet]Innehålls Fel
mod.errors = Fel har inträffat under laddning av innehåll.
mod.noerrorplay = [scarlet]Du har moddar med fel.[] Stäng antingen av de drabbade moddarna eller fixa felen innan du spelar.
mod.nowdisabled = [scarlet]Mod '{0}' saknar beroenden:[accent] {1}\n[lightgray]Dessa mods måste laddas ned först.\nDetta mod kommer att inaktiveras automatiskt.
mod.enable = Aktivera
mod.requiresrestart = Spelet kommer nu att stängas av för att tillämpa mod ändringarna.
mod.reloadrequired = [scarlet]Omstart krävs
mod.import = Importera Mod
mod.import.file = Importera Fil
mod.import.github = Importera GitHub Mod
mod.jarwarn = [scarlet]JAR moddar är i sig osäkra.[]\nSe till att du importerar detta mod från en trovärdig källa!
mod.item.remove = Denna artikel är en del av[accent] '{0}'[] modden. För att ta bort den, avinstallera det moddet.
mod.remove.confirm = Detta mod kommer att raderas.
mod.author = [lightgray]Skapare:[] {0}
mod.missing = Denna sparfil innehåller moddar som du nyligen har uppdaterat eller inte längre har installerade. Spar korruption kan förekomma. Är du säker på att du vill ladda den?\n[lightgray]Moddar:\n{0}
mod.preview.missing = Innan du publicerar detta mod i workshoppen, måste du lägga till en förhandsgransknings bild.\nPlacera en bild döpt[accent] preview.png[] i moddens mapp och försök igen.
mod.folder.missing = Endast moddar i mapp form kan bli publicerade på workshoppen.\nFör att konvertera ett mod till en mapp, packa helt enkelt upp filen i en mapp och ta bort den gamla zip-filen, starta sedan om ditt spel eller ladda om dina moddar.
mod.scripts.disable = Din enhet stödjer inte moddar med skripter. Du måste inaktivera dessa moddar för att kunna spela spelet.
about.button = Om
name = Namn:
noname = Välj ett[accent] namn[] först.
search = Search:
planetmap = Planet Karta
launchcore = Avfyra Kärna
filename = Filnamn:
unlocked = Nytt innehåll upplåst!
available = Ny forskning tillgänglig!
unlock.incampaign = < Lås upp i kampanjen för detaljer >
completed = [accent]Avklarad
techtree = Teknologiträd
techtree.select = Teknologiträd Väljare
techtree.serpulo = Serpulo
techtree.erekir = Erekir
research.load = Ladda
research.discard = Kassera
research.list = [lightgray]Forskning:
research = Forskning
researched = [lightgray]{0} framforskat.
research.progress = {0}% klart
players = {0} spelare online
players.single = {0} spelare online
players.search = sök
players.notfound = [gray]inga spelare hittade
server.closing = [accent]Stänger server...
server.kicked.kick = Du har blivit kickad från servern!
server.kicked.whitelist = Du är inte vitlistad här.
server.kicked.serverClose = Server stängd.
server.kicked.vote = Du har blivit utröstad. Hejdå.
server.kicked.clientOutdated = Utdaterad klient! Uppdatera ditt spel!
server.kicked.serverOutdated = Utdaterad server! Be värden att uppdatera!
server.kicked.banned = Du är bannad från servern.
server.kicked.typeMismatch = Den här servern är inte kompatibel med din build typ.
server.kicked.playerLimit = Den här servern är full. Var god vänta på en öppning.
server.kicked.recentKick = Du har blivit kickad nyligen.\nVänta innan du ansluter igen.
server.kicked.nameInUse = Någon med det namnet finns redan\npå servern.
server.kicked.nameEmpty = Ditt namn är ogiltigt.
server.kicked.idInUse = Du är redan på den här servern! Det är inte tillåtet att ansluta med två konton.
server.kicked.customClient = Denna server tillåter inte anpassade builds. Ladda ned en officiell version.
server.kicked.gameover = Spel slut!
server.kicked.serverRestarting = Servern startar om.
server.versions = Din version:[accent] {0}[]\nServer version:[accent] {1}[]
host.info = [accent]Värd[] knappen skapar en server på port [scarlet]6567[]. \nVem som helst på samma [lightgray]wifi eller lokala nätverk[] borde kunna se din server på deras server lista.\n\nOm du vill att personer ska kunna ansluta från var som helst med hjälp av IP, så är [accent]portvidarebefordran[] nödvändigt.\n\n[lightgray]Obs: Om någon har problem med att ansluta till ditt LAN spel, se till att du har gett Mindustry åtkomst till ditt lokala nätverk i dina brandväggsinställningar. Observera att offentliga nätverk ibland inte tillåter serverupptäckt.
join.info = Här, kan du skriva en [accent]server IP[] för att ansluta till, eller upptäcka [accent]lokala nätverks[] servrar att ansluta till.\nBåde LAN och WAN multiplayer stöds.\n\n[lightgray]Obs: Det finns ingen automatisk global serverlista; om du vill ansluta till någon via IP, måste du be värden om deras IP.
hostserver = Bli Värd För Multiplayer Spel
invitefriends = Bjud In Vänner
hostserver.mobile = Bli Värd\nför Spel
host = Bli värd
hosting = [accent]Öppnar server...
hosts.refresh = Uppdatera
hosts.discovering = Upptäcker LAN spel
hosts.discovering.any = Upptäcker spel
server.refreshing = Uppdaterar server
hosts.none = [lightgray]Inga lokala spel hittades!
host.invalid = [scarlet]Kan inte ansluta till värd.
servers.local = Lokala Servrar
servers.local.steam = Öppna Spel & Lokala Servrar
servers.remote = Fjärr Servrar
servers.global = Gemenskaps Servrar
servers.disclaimer = Gemenskaps servrar är [accent]inte[] ägda eller kontrollerade av utvecklaren.\n\nServrar kan innehålla användargenererat innehåll som inte är lämpligt för alla åldrar.
servers.showhidden = Visa Dolda Servrar
server.shown = Visade
server.hidden = Dolda
viewplayer = Viewing Player: [accent]{0}
trace = Trace Player
trace.playername = Spelarnamn: [accent]{0}
trace.ip = IP: [accent]{0}
trace.id = Unique ID: [accent]{0}
trace.mobile = Mobile Client: [accent]{0}
trace.modclient = Custom Client: [accent]{0}
trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0}
invalidid = Invalid client ID! Submit a bug report.
server.bans = Bans
server.bans.none = Inga bannade spelare hittades!
server.admins = Administratörer
server.admins.none = Inga administratörer hittades!
server.add = Lägg Till Server
server.delete = Är du säker på att du vill ta bort servern?
server.edit = Redigera Server
server.outdated = [crimson]Outdated Server![]
server.outdated.client = [crimson]Outdated Client![]
server.version = [gray]v{0} {1}
server.custombuild = [accent]Custom Build
confirmban = Are you sure you want to ban this player?
confirmkick = Are you sure you want to kick this player?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Are you sure you want to unban this player?
confirmadmin = Are you sure you want to make this player an admin?
confirmunadmin = Are you sure you want to remove admin status from this player?
joingame.title = Join Game
joingame.ip = Adress:
disconnect = Frånkopplad.
disconnect.error = Kopplingsfel.
disconnect.closed = Koppling stängd.
disconnect.timeout = Timed out.
disconnect.data = Failed to load world data!
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Ansluter...
reconnecting = [accent]Reconnecting...
connecting.data = [accent]Loading world data...
server.port = Port:
server.addressinuse = Address already in use!
server.invalidport = Ogiltigt portnummer!
server.error = [crimson]Error hosting server: [accent]{0}
save.new = Ny sparfil
save.overwrite = Are you sure you want to overwrite\nthis save slot?
overwrite = Skriv över
save.none = Inga sparfiler hittade!
savefail = Kunde inte spara spelet!
save.delete.confirm = Är du säker att du vill radera den här sparfilen?
save.delete = Radera
save.export = Exportera
save.import.invalid = [accent]This save is invalid!
save.import.fail = [crimson]Failed to import save: [accent]{0}
save.export.fail = [crimson]Failed to export save: [accent]{0}
save.import = Importera
save.newslot = Namn:
save.rename = Byt namn
save.rename.text = Nytt namn:
selectslot = Välj sparfil.
slot = [accent]Slot {0}
editmessage = Redigera meddelande
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
empty = <tom>
on =
off = Av
save.search = Search saved games...
save.autosave = Autospara: {0}
save.map = Map: {0}
save.wave = Våg {0}
save.mode = Gamemode: {0}
save.date = Last Saved: {0}
save.playtime = Speltid: {0}
warning = Varning.
confirm = Bekräfta
delete = Radera
view.workshop = View In Workshop
workshop.listing = Edit Workshop Listing
ok = OK
open = Öppna
customize = Customize Rules
cancel = Avbryt
command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Öppna Länk
copylink = Kopiera Länk
back = Tillbaka
max = Max
objective = Map Objective
crash.export = Export Crash Logs
crash.none = No crash logs found.
crash.exported = Crash logs exported.
data.export = Exportera data
data.import = Importera data
data.openfolder = Open Data Folder
data.exported = Data exporterad.
data.invalid = This isn't valid game data.
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
quit.confirm = Är du säker på att du vill avsluta?
loading = [accent]Läser in...
downloading = [accent]Downloading...
saving = [accent]Sparar...
respawn = [accent][[{0}][] to respawn in core
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
enablebuilding = [scarlet][[{0}][] to enable building
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
wave = [accent]Våg {0}
wave.cap = [accent]Wave {0}/{1}
wave.waiting = [lightgray]Våg om {0}
wave.waveInProgress = [lightgray]Wave in progress
waiting = [lightgray]Väntar...
waiting.players = Väntar på spelare...
wave.enemies = [lightgray]{0} Fiender kvarvarande
wave.enemycores = [accent]{0}[lightgray] Enemy Cores
wave.enemycore = [accent]{0}[lightgray] Enemy Core
wave.enemy = [lightgray]{0} Fiende kvar
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
loadimage = Ladda bild
saveimage = Spara bild
unknown = Okänd
custom = Anpassad
builtin = Inbyggd
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
map.random = [accent]Random Map
map.nospawn = This map does not have any cores for the player to spawn in! Add a[accent] orange[] core to this map in the editor.
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[scarlet] red[] cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file.
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
updatedesc = Overwrite Title & Description
eula = Steam EULA
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0}
editor.planet = Planet:
editor.sector = Sector:
editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Pensel
editor.openin = Open In Editor
editor.oregen = Ore Generation
editor.oregen.info = Ore Generation:
editor.mapinfo = Map Info
editor.author = Skapare:
editor.description = Beskrivning:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Vågor:
editor.rules = Regler:
editor.generation = Generering:
editor.objectives = Objectives
editor.ingame = Edit In-Game
editor.playtest = Playtest
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map
editor.center = Center
editor.search = Search maps...
editor.filters = Filter Maps
editor.filters.mode = Gamemodes:
editor.filters.type = Map Type:
editor.filters.search = Search In:
editor.filters.author = Author
editor.filters.description = Description
editor.shiftx = Shift X
editor.shifty = Shift Y
workshop = Workshop
waves.title = Vågor
waves.remove = Ta bort
waves.every = var
waves.waves = våg(or)
waves.health = health: {0}%
waves.perspawn = per spawn
waves.shields = shields/wave
waves.to = till
waves.spawn = spawn:
waves.spawn.all = <all>
waves.spawn.select = Spawn Select
waves.spawn.none = [scarlet]no spawns found in map
waves.max = max units
waves.guardian = Guardian
waves.preview = Förhandsvisning
waves.edit = Ändra...
waves.copy = Kopiera till Urklipp
waves.load = Läs från Urklipp
waves.invalid = Invalid waves in clipboard.
waves.copied = Vågor kopierade.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
waves.sort = Sort By
waves.sort.reverse = Reverse Sort
waves.sort.begin = Begin
waves.sort.health = Health
waves.sort.type = Type
waves.units.hide = Hide All
waves.units.show = Show All
wavemode.counts = counts
wavemode.totals = totals
wavemode.health = health
editor.default = [lightgray]<Default>
details = Details...
edit = Redigera...
variables = Vars
editor.name = Namn:
editor.spawn = Spawn Unit
editor.removeunit = Remove Unit
editor.teams = Lag
editor.errorload = Error loading file:\n[accent]{0}
editor.errorsave = Error saving file:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errornot = This is not a map file.
editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined. Are you trying to load a save file?
editor.update = Uppdatera
editor.randomize = Slumpa
editor.moveup = Move Up
editor.movedown = Move Down
editor.copy = Copy
editor.apply = Verkställ
editor.generate = Generera
editor.sectorgenerate = Sector Generate
editor.resize = Resize
editor.loadmap = Load Map
editor.savemap = Save Map
editor.saved = Sparad!
editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
editor.import = Importera...
editor.importmap = Importera Karta
editor.importmap.description = Import an already existing map
editor.importfile = Import File
editor.importfile.description = Import an external map file
editor.importimage = Import Legacy Image
editor.importimage.description = Import an external map image file
editor.export = Exportera...
editor.exportfile = Exportera Fil
editor.exportfile.description = Export a map file
editor.exportimage = Export Terrain Image
editor.exportimage.description = Export a map image file
editor.loadimage = Import Terrain
editor.saveimage = Export Terrain
editor.unsaved = [scarlet]You have unsaved changes![]\nAre you sure you want to exit?
editor.resizemap = Resize Map
editor.mapname = Kartnamn:
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
editor.exists = A map with this name already exists.
editor.selectmap = Select a map to load:
toolmode.replace = Byt ut
toolmode.replace.description = Draws only on solid blocks.
toolmode.replaceall = Byt ut alla
toolmode.replaceall.description = Replace all blocks in map.
toolmode.orthogonal = Orthogonal
toolmode.orthogonal.description = Draws only orthogonal lines.
toolmode.square = Square
toolmode.square.description = Square brush.
toolmode.eraseores = Erase Ores
toolmode.eraseores.description = Erase only ores.
toolmode.fillteams = Fyll Lag
toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.drawteams = Rita Lag
toolmode.drawteams.description = Draw teams instead of blocks.
toolmode.underliquid = Under Liquids
toolmode.underliquid.description = Draw floors under liquid tiles.
filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Brus
filter.enemyspawn = Enemy Spawn Select
filter.spawnpath = Path To Spawn
filter.corespawn = Core Select
filter.median = Median
filter.oremedian = Malmmedian
filter.blend = Blend
filter.defaultores = Default Ores
filter.ore = Malm
filter.rivernoise = Flodbrus
filter.mirror = Spegla
filter.clear = Rensa
filter.option.ignore = Ignorera
filter.scatter = Sprid
filter.terrain = Terräng
filter.option.scale = Skala
filter.option.chance = Chans
filter.option.mag = Magnitud
filter.option.threshold = Tröskelvärde
filter.option.circle-scale = Cirkelskala
filter.option.octaves = Oktaver
filter.option.falloff = Falloff
filter.option.angle = Vinkel
filter.option.tilt = Tilt
filter.option.rotate = Rotate
filter.option.amount = Amount
filter.option.block = Block
filter.option.floor = Golv
filter.option.flooronto = Target Floor
filter.option.target = Target
filter.option.replacement = Replacement
filter.option.wall = Vägg
filter.option.ore = Malm
filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radie
filter.option.percentile = Percentile
width = Bredd:
height = Höjd:
menu = Meny
play = Spela
campaign = Campaign
load = Load
save = Spara
fps = FPS: {0}
ping = Ping: {0}ms
tps = TPS: {0}
memory = Mem: {0}mb
memory2 = Mem:\n {0}mb +\n {1}mb
language.restart = Starta om spelet för att språkinställningarna ska ta effekt.
settings = Inställningar
tutorial = Tutorial
tutorial.retake = Ta Om Tutorial
editor = Editor
mapeditor = Map Editor
abandon = Ge upp
abandon.text = Zonen och alla dess resurser förloras till fienden.
locked = Låst
complete = [lightgray]Nå:
requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.research = Research {0}
requirement.produce = Produce {0}
requirement.capture = Capture {0}
requirement.onplanet = Control Sector On {0}
requirement.onsector = Land On Sector: {0}
launch.text = Launch
research.multiplayer = Only the host can research items.
map.multiplayer = Only the host can view sectors.
uncover = Uncover
configure = Configure Loadout
objective.research.name = Research
objective.produce.name = Obtain
objective.item.name = Obtain Item
objective.coreitem.name = Core Item
objective.buildcount.name = Build Count
objective.unitcount.name = Unit Count
objective.destroyunits.name = Destroy Units
objective.timer.name = Timer
objective.destroyblock.name = Destroy Block
objective.destroyblocks.name = Destroy Blocks
objective.destroycore.name = Destroy Core
objective.commandmode.name = Command Mode
objective.flag.name = Flag
marker.shapetext.name = Shape Text
marker.minimap.name = Minimap
marker.shape.name = Shape
marker.text.name = Text
marker.background = Background
marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
loadout = Loadout
resources = Resources
resources.max = Max
bannedblocks = Banned Blocks
objectives = Objectives
bannedunits = Banned Units
addall = Add All
launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0}
configure.invalid = Amount must be a number between 0 and {0}.
add = Lägg till...
guardian = Guardian
connectfail = [crimson]Connection error:\n\n[accent]{0}
error.unreachable = Server unreachable.\nIs the address spelled correctly?
error.invalidaddress = Ogiltig adress.
error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
error.alreadyconnected = Redan ansluten.
error.mapnotfound = Map file not found!
error.io = Network I/O error.
error.any = Okänt nätverksfel.
error.bloom = Failed to initialize bloom.\nYour device may not support it.
weather.rain.name = Rain
weather.snow.name = Snow
weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm
weather.fog.name = Fog
sectorlist = Sectors
sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Oupptäckt
sectors.resources = Resurser:
sectors.production = Produktion:
sectors.export = Export:
sectors.import = Import:
sectors.time = Time:
sectors.threat = Threat:
sectors.wave = Wave:
sectors.stored = Lagrade:
sectors.resume = Återuppta
sectors.launch = Skjuta upp
sectors.select = Select
sectors.nonelaunch = [lightgray]none (sun)
sectors.rename = Byt namn på sektor
sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
sectors.underattack.nodamage = [scarlet]Uncaptured
sectors.survives = [accent]Survives {0} waves
sectors.go = Go
sector.abandon = Abandon
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
sector.curcapture = Sector Captured
sector.curlost = Sector Lost
sector.missingresources = [scarlet]Insufficient Core Resources
sector.attacked = Sector [accent]{0}[white] under attack!
sector.lost = Sector [accent]{0}[white] lost!
sector.captured = Sector [accent]{0}[white]captured!
sector.changeicon = Change Icon
sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
sector.view = View Sector
threat.low = Low
threat.medium = Medium
threat.high = High
threat.extreme = Extreme
threat.eradication = Eradication
planets = Planets
planet.serpulo.name = Serpulo
planet.erekir.name = Erekir
planet.sun.name = Sun
sector.impact0078.name = Impact 0078
sector.groundZero.name = Ground Zero
sector.craters.name = Kratrarna
sector.frozenForest.name = Fryst skog
sector.ruinousShores.name = Ruinous Shores
sector.stainedMountains.name = Färgade berg
sector.desolateRift.name = Ödslig rift
sector.nuclearComplex.name = Kärnkraftsproduktionskomplex
sector.overgrowth.name = Överväxt
sector.tarFields.name = Tjärfält
sector.saltFlats.name = Saltöken
sector.fungalPass.name = Svamppass
sector.biomassFacility.name = Biomass Synthesis Facility
sector.windsweptIslands.name = Windswept Islands
sector.extractionOutpost.name = Extraction Outpost
sector.planetaryTerminal.name = Planetary Launch Terminal
sector.coastline.name = Coastline
sector.navalFortress.name = Naval Fortress
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
sector.biomassFacility.description = The origin of spores. This is the facility in which they were researched and initially produced.\nResearch the technology contained within. Cultivate spores for the production of fuel and plastics.\n\n[lightgray]Upon this facility's demise, the spores were released. Nothing in the local ecosystem could compete with such an invasive organism.
sector.windsweptIslands.description = Further past the shoreline is this remote chain of islands. Records show they once had [accent]Plastanium[]-producing structures.\n\nFend off the enemy's naval units. Establish a base on the islands. Research these factories.
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.onset.name = The Onset
sector.aegis.name = Aegis
sector.lake.name = Name
sector.intersect.name = Intersect
sector.atlas.name = Atlas
sector.split.name = Split
sector.basin.name = Basin
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
status.burning.name = Burning
status.freezing.name = Freezing
status.wet.name = Wet
status.muddy.name = Muddy
status.melting.name = Melting
status.sapped.name = Sapped
status.electrified.name = Electrified
status.spore-slowed.name = Spore Slowed
status.tarred.name = Tarred
status.overdrive.name = Overdrive
status.overclock.name = Overclock
status.shocked.name = Shocked
status.blasted.name = Blasted
status.unmoving.name = Unmoving
status.boss.name = Guardian
settings.language = Språk
settings.data = Spel Data
settings.reset = Återställ till Standardvärden
settings.rebind = Byt
settings.resetKey = Reset
settings.controls = Kontroller
settings.game = Spel
settings.sound = Ljud
settings.graphics = Grafik
settings.cleardata = Rensa Data...
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
settings.clearsaves = Clear Saves
settings.clearresearch = Clear Research
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
settings.clearcampaignsaves = Clear Campaign Saves
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
paused = [accent]< Pausat >
clear = Clear
banned = [scarlet]Banned
unsupported.environment = [scarlet]Unsupported Environment
yes = Ja
no = Nej
info.title = Info
error.title = [crimson]An error has occured
error.crashtitle = An error has occured
unit.nobuild = [scarlet]Unit can't build
lastaccessed = [lightgray]Last Accessed: {0}
lastcommanded = [lightgray]Last Commanded: {0}
block.unknown = [lightgray]???
stat.showinmap = <load map to show>
stat.description = Purpose
stat.input = Inmatning
stat.output = Utmatning
stat.maxefficiency = Max Efficiency
stat.booster = Booster
stat.tiles = Nödvändiga Tiles
stat.affinities = Affinities
stat.opposites = Opposites
stat.powercapacity = Power Capacity
stat.powershot = Power/Shot
stat.damage = Skada
stat.targetsair = Targets Air
stat.targetsground = Targets Ground
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Range
stat.size = Storlek
stat.displaysize = Display Size
stat.liquidcapacity = Liquid Capacity
stat.powerrange = Power Range
stat.linkrange = Link Range
stat.instructions = Instructions
stat.powerconnections = Max Connections
stat.poweruse = Power Use
stat.powerdamage = Power/Damage
stat.itemcapacity = Item Capacity
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.repairtime = Block Full Repair Time
stat.repairspeed = Repair Speed
stat.weapons = Weapons
stat.bullet = Bullet
stat.moduletier = Module Tier
stat.speedincrease = Speed Increase
stat.range = Range
stat.drilltier = Drillables
stat.drillspeed = Base Drill Speed
stat.boosteffect = Boost Effect
stat.maxunits = Max Active Units
stat.health = Health
stat.armor = Armor
stat.buildtime = Build Time
stat.maxconsecutive = Max Consecutive
stat.buildcost = Build Cost
stat.inaccuracy = Inaccuracy
stat.shots = Skott
stat.reload = Shots/Second
stat.ammo = Ammunition
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
stat.lightningdamage = Lightning Damage
stat.flammability = Flammability
stat.radioactivity = Radioactivity
stat.charge = Charge
stat.heatcapacity = HeatCapacity
stat.viscosity = Viscosity
stat.temperature = Temperature
stat.speed = Speed
stat.buildspeed = Build Speed
stat.minespeed = Mine Speed
stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.abilities = Abilities
stat.canboost = Can Boost
stat.flying = Flying
stat.ammouse = Ammo Use
stat.damagemultiplier = Damage Multiplier
stat.healthmultiplier = Health Multiplier
stat.speedmultiplier = Speed Multiplier
stat.reloadmultiplier = Reload Multiplier
stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts
stat.immunities = Immunities
stat.healing = Healing
ability.forcefield = Force Field
ability.repairfield = Repair Field
ability.statusfield = Status Field
ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Bättre Borr Krävs
bar.noresources = Missing Resources
bar.corereq = Core Base Required
bar.corefloor = Core Zone Tile Required
bar.cargounitcap = Cargo Unit Cap Reached
bar.drillspeed = Drill Speed: {0}/s
bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Effektivitet: {0}%
bar.boost = Boost: +{0}%
bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0}
bar.powerlines = Connections: {0}/{1}
bar.items = Föremål: {0}
bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2}
bar.liquid = Vätska
bar.heat = Hetta
bar.instability = Instability
bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%)
bar.power = Power
bar.progress = Build Progress
bar.loadprogress = Progress
bar.launchcooldown = Launch Cooldown
bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
units.processorcontrol = [lightgray]Processor Controlled
bullet.damage = [stat]{0}[lightgray] skada
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing
bullet.armorpierce = [stat]armor piercing
bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce
bullet.healpercent = [stat]{0}[lightgray]% healing
bullet.healamount = [stat]{0}[lightgray] direct repair
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x fire rate
bullet.range = [stat]{0}[lightgray] tiles range
unit.blocks = block
unit.blockssquared = blocks²
unit.powersecond = power units/second
unit.tilessecond = tiles/second
unit.liquidsecond = liquid units/second
unit.itemssecond = items/second
unit.liquidunits = liquid units
unit.powerunits = power units
unit.heatunits = heat units
unit.degrees = grader
unit.seconds = sekunder
unit.minutes = mins
unit.persecond = /sek
unit.perminute = /min
unit.timesspeed = x hastighet
unit.percent = %
unit.shieldhealth = shield health
unit.items = föremål
unit.thousands = k
unit.millions = mil
unit.billions = b
unit.pershot = /shot
category.purpose = Purpose
category.general = Allmänt
category.power = Energi
category.liquids = Vätskor
category.items = Föremål
category.crafting = Inmatning/Utmatning
category.function = Function
category.optional = Optional Enhancements
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
setting.landscape.name = Lock Landscape
setting.shadows.name = Skuggor
setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.logichints.name = Logic Hints
setting.backgroundpause.name = Pause In Background
setting.buildautopause.name = Auto-Pause Building
setting.doubletapmine.name = Double-Tap to Mine
setting.commandmodehold.name = Hold For Command Mode
setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.animatedwater.name = Animerat Vatten
setting.animatedshields.name = Animerade Sköldar
setting.playerindicators.name = Player Indicators
setting.indicators.name = Enemy/Ally Indicators
setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Begränsade FPS
setting.fpscap.none = Inga
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
setting.uiscale.description = Restart required to apply changes.
setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = Träning
setting.difficulty.easy = Lätt
setting.difficulty.normal = Normalt
setting.difficulty.hard = Svårt
setting.difficulty.insane = Galet
setting.difficulty.name = Svårighetsgrad:
setting.screenshake.name = Skärmskak
setting.bloomintensity.name = Bloom Intensity
setting.bloomblur.name = Bloom Blur
setting.effects.name = Visa Effekter
setting.destroyedblocks.name = Display Destroyed Blocks
setting.blockstatus.name = Display Block Status
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.sensitivity.name = Controller Sensitivity
setting.saveinterval.name = Save Interval
setting.seconds = {0} Sekunder
setting.milliseconds = {0} milliseconds
setting.fullscreen.name = Fullskärm
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
setting.borderlesswindow.name.windows = Borderless Fullscreen
setting.borderlesswindow.description = Restart may be required to apply changes.
setting.fps.name = Show FPS
setting.console.name = Enable Console
setting.smoothcamera.name = Smooth Camera
setting.vsync.name = VSync
setting.pixelate.name = Pixellera[lightgray] (disables animations)
setting.minimap.name = Visa Minikarta
setting.coreitems.name = Display Core Items (WIP)
setting.position.name = Show Player Position
setting.mouseposition.name = Show Mouse Position
setting.musicvol.name = Musikvolym
setting.atmosphere.name = Show Planet Atmosphere
setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Stäng Av Musik
setting.sfxvol.name = Ljudeffektvolym
setting.mutesound.name = Stäng Av Ljudeffekter
setting.crashreport.name = Skicka Anonyma Krashrapporter
setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.playerlimit.name = Player Limit
setting.chatopacity.name = Chattgenomskinlighet
setting.lasersopacity.name = Power Laser Opacity
setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Visa
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI-skalan har ändrats.\nTryck "OK" för att använda den här skalan.\n[scarlet]Avslutar och återställer om[accent] {0}[] sekunder...
uiscale.cancel = Avbryt och Avsluta
setting.bloom.name = Bloom
keybind.title = Rebind Keys
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
category.general.name = General
category.view.name = View
category.multiplayer.name = Multiplayer
category.blocks.name = Block Select
placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.respawn.name = Respawn
keybind.control.name = Control Unit
keybind.clear_building.name = Clear Building
keybind.press = Press a key...
keybind.press.axis = Press an axis or key...
keybind.screenshot.name = Map Screenshot
keybind.toggle_power_lines.name = Toggle Power Lasers
keybind.toggle_block_status.name = Toggle Block Statuses
keybind.move_x.name = Move x
keybind.move_y.name = Move y
keybind.mouse_move.name = Follow Mouse
keybind.pan.name = Pan View
keybind.boost.name = Boost
keybind.command_mode.name = Command Mode
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.category_prev.name = Previous Category
keybind.category_next.name = Next Category
keybind.block_select_left.name = Block Select Left
keybind.block_select_right.name = Block Select Right
keybind.block_select_up.name = Block Select Up
keybind.block_select_down.name = Block Select Down
keybind.block_select_01.name = Category/Block Select 1
keybind.block_select_02.name = Category/Block Select 2
keybind.block_select_03.name = Category/Block Select 3
keybind.block_select_04.name = Category/Block Select 4
keybind.block_select_05.name = Category/Block Select 5
keybind.block_select_06.name = Category/Block Select 6
keybind.block_select_07.name = Category/Block Select 7
keybind.block_select_08.name = Category/Block Select 8
keybind.block_select_09.name = Category/Block Select 9
keybind.block_select_10.name = Category/Block Select 10
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block
keybind.break_block.name = Break Block
keybind.deselect.name = Deselect
keybind.pickupCargo.name = Pickup Cargo
keybind.dropCargo.name = Drop Cargo
keybind.shoot.name = Shoot
keybind.zoom.name = Zoom
keybind.menu.name = Menu
keybind.pause.name = Pause
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimap
keybind.planet_map.name = Planet Map
keybind.research.name = Research
keybind.block_info.name = Block Info
keybind.chat.name = Chat
keybind.player_list.name = Player list
keybind.console.name = Console
keybind.rotate.name = Rotate
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Toggle menus
keybind.chat_history_prev.name = Chat history prev
keybind.chat_history_next.name = Chat history next
keybind.chat_scroll.name = Chat scroll
keybind.chat_mode.name = Change Chat Mode
keybind.drop_unit.name = Drop Unit
keybind.zoom_minimap.name = Zoom minimap
mode.help.title = Description of modes
mode.survival.name = Överlevnad
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
mode.sandbox.name = Sandlåda
mode.sandbox.description = Infinite resources and no timer for waves.
mode.editor.name = Redigerare
mode.pvp.name = Spelare mot spelare
mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
mode.attack.name = Attack
mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a red core in the map to play.
mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources
rules.onlydepositcore = Only Allow Core Depositing
rules.reactorexplosions = Reactor Explosions
rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed
rules.wavetimer = Vågtimer
rules.waves = Vågor
rules.attack = Attack Mode
rules.rtsai = RTS AI
rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min Attack Weight
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check
rules.enemyCheat = Infinite AI (Red Team) Resources
rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Wave Spacing:[lightgray] (sec)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Waves wait for enemies
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
rules.unitammo = Units Require Ammo
rules.enemyteam = Enemy Team
rules.playerteam = Player Team
rules.title.waves = Vågor
rules.title.resourcesbuilding = Resources & Building
rules.title.enemy = Fiender
rules.title.unit = Units
rules.title.experimental = Experimental
rules.title.environment = Environment
rules.title.teams = Teams
rules.title.planet = Planet
rules.lighting = Lighting
rules.fog = Fog of War
rules.fire = Fire
rules.anyenv = <Any>
rules.explosions = Block/Unit Explosion Damage
rules.ambientlight = Ambient Light
rules.weather = Weather
rules.weather.frequency = Frequency:
rules.weather.always = Always
rules.weather.duration = Duration:
content.item.name = Föremål
content.liquid.name = Vätskor
content.unit.name = Enheter
content.block.name = Block
content.status.name = Status Effects
content.sector.name = Sectors
content.team.name = Factions
wallore = (Wall)
item.copper.name = Koppar
item.lead.name = Bly
item.coal.name = Kol
item.graphite.name = Grafit
item.titanium.name = Titan
item.thorium.name = Torium
item.silicon.name = Kisel
item.plastanium.name = Plast
item.phase-fabric.name = Phase Fabric
item.surge-alloy.name = Surge Alloy
item.spore-pod.name = Spore Pod
item.sand.name = Sand
item.blast-compound.name = Sprängmedel
item.pyratite.name = Pyratit
item.metaglass.name = Metaglas
item.scrap.name = Scrap
item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium
item.tungsten.name = Tungsten
item.oxide.name = Oxide
item.carbide.name = Carbide
item.dormant-cyst.name = Dormant Cyst
liquid.water.name = Vatten
liquid.slag.name = Slag
liquid.oil.name = Olja
liquid.cryofluid.name = Cryofluid
liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite
liquid.gallium.name = Gallium
liquid.ozone.name = Ozone
liquid.hydrogen.name = Hydrogen
liquid.nitrogen.name = Nitrogen
liquid.cyanogen.name = Cyanogen
unit.dagger.name = Dagger
unit.mace.name = Mace
unit.fortress.name = Fortress
unit.nova.name = Nova
unit.pulsar.name = Pulsar
unit.quasar.name = Quasar
unit.crawler.name = Crawler
unit.atrax.name = Atrax
unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid
unit.toxopid.name = Toxopid
unit.flare.name = Flare
unit.horizon.name = Horizon
unit.zenith.name = Zenith
unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse
unit.mono.name = Mono
unit.poly.name = Poly
unit.mega.name = Mega
unit.quad.name = Quad
unit.oct.name = Oct
unit.risso.name = Risso
unit.minke.name = Minke
unit.bryde.name = Bryde
unit.sei.name = Sei
unit.omura.name = Omura
unit.retusa.name = Retusa
unit.oxynoe.name = Oxynoe
unit.cyerce.name = Cyerce
unit.aegires.name = Aegires
unit.navanax.name = Navanax
unit.alpha.name = Alpha
unit.beta.name = Beta
unit.gamma.name = Gamma
unit.scepter.name = Scepter
unit.reign.name = Reign
unit.vela.name = Vela
unit.corvus.name = Corvus
unit.stell.name = Stell
unit.locus.name = Locus
unit.vanquish.name = Vanquish
unit.conquer.name = Conquer
unit.cleroi.name = Cleroi
unit.tecta.name = Tecta
unit.collaris.name = Collaris
unit.avert.name = Avert
unit.quell.name = Quell
unit.disrupt.name = Disrupt
unit.evoke.name = Evoke
unit.incite.name = Incite
unit.emanate.name = Emanate
unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone
unit.precept.name = Precept
unit.merui.name = Merui
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Parallax
block.cliff.name = Cliff
block.sand-boulder.name = Sandbumling
block.basalt-boulder.name = Basalt Boulder
block.grass.name = Gräs
block.molten-slag.name = Slag
block.pooled-cryofluid.name = Cryofluid
block.space.name = Space
block.salt.name = Salt
block.salt-wall.name = Salt Wall
block.pebbles.name = Pebbles
block.tendrils.name = Tendrils
block.sand-wall.name = Sand Wall
block.spore-pine.name = Spore Pine
block.spore-wall.name = Spore Wall
block.boulder.name = Boulder
block.snow-boulder.name = Snow Boulder
block.snow-pine.name = Snow Pine
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Mossa
block.shrubs.name = Shrubs
block.spore-moss.name = Spore Moss
block.shale-wall.name = Shale Wall
block.scrap-wall.name = Scrap Wall
block.scrap-wall-large.name = Large Scrap Wall
block.scrap-wall-huge.name = Huge Scrap Wall
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
block.thruster.name = Thruster
block.kiln.name = Ugn
block.graphite-press.name = Grapfitpress
block.multi-press.name = Multi-Press
block.constructing = {0} [lightgray](Constructing)
block.spawn.name = Enemy Spawn
block.core-shard.name = Core: Shard
block.core-foundation.name = Core: Foundation
block.core-nucleus.name = Core: Nucleus
block.deep-water.name = Djupt Vatten
block.shallow-water.name = Vatten
block.tainted-water.name = Tainted Water
block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Tjära
block.stone.name = Sten
block.sand.name = Sand
block.darksand.name = Mörk Sand
block.ice.name = Is
block.snow.name = Snö
block.crater-stone.name = Kratrar
block.sand-water.name = Sandvatten
block.darksand-water.name = Mörksandvatten
block.char.name = Char
block.dacite.name = Dacite
block.rhyolite.name = Rhyolite
block.dacite-wall.name = Dacite Wall
block.dacite-boulder.name = Dacite Boulder
block.ice-snow.name = Issnö
block.stone-wall.name = Stone Wall
block.ice-wall.name = Ice Wall
block.snow-wall.name = Snow Wall
block.dune-wall.name = Dune Wall
block.pine.name = Tall
block.dirt.name = Dirt
block.dirt-wall.name = Dirt Wall
block.mud.name = Mud
block.white-tree-dead.name = Vitt Dött Träd
block.white-tree.name = Vitt Träd
block.spore-cluster.name = Spore Cluster
block.metal-floor.name = Metal Floor 1
block.metal-floor-2.name = Metallgolv 2
block.metal-floor-3.name = Metallgolv 3
block.metal-floor-4.name = Metal Floor 4
block.metal-floor-5.name = Metallgolv 4
block.metal-floor-damaged.name = Skadat Metallgolv
block.dark-panel-1.name = Mörk Panel 1
block.dark-panel-2.name = Mörk Panel 2
block.dark-panel-3.name = Mörk Panel 3
block.dark-panel-4.name = Mörk Panel 4
block.dark-panel-5.name = Mörk Panel 5
block.dark-panel-6.name = Mörk Panel 6
block.dark-metal.name = Mörk Metall
block.basalt.name = Basalt
block.hotrock.name = Het Sten
block.magmarock.name = Magmasten
block.copper-wall.name = Kopparvägg
block.copper-wall-large.name = Stor Kopparvägg
block.titanium-wall.name = Titanvägg
block.titanium-wall-large.name = Stor Titanvägg
block.plastanium-wall.name = Plastanium Wall
block.plastanium-wall-large.name = Large Plastanium Wall
block.phase-wall.name = Phasevägg
block.phase-wall-large.name = Stor Phasevägg
block.thorium-wall.name = Toriumvägg
block.thorium-wall-large.name = Stor Toriumvägg
block.door.name = Dörr
block.door-large.name = Stor Dörr
block.duo.name = Duo
block.scorch.name = Scorch
block.scatter.name = Scatter
block.hail.name = Hagel
block.lancer.name = Lancer
block.conveyor.name = Conveyor
block.titanium-conveyor.name = Titanium Conveyor
block.plastanium-conveyor.name = Plastanium Conveyor
block.armored-conveyor.name = Armored Conveyor
block.junction.name = Korsning
block.router.name = Router
block.distributor.name = Distributor
block.sorter.name = Sorterare
block.inverted-sorter.name = Inverted Sorter
block.message.name = Meddelande
block.illuminator.name = Illuminator
block.overflow-gate.name = Överflödesgrind
block.underflow-gate.name = Underflow Gate
block.silicon-smelter.name = Kiselsmältare
block.phase-weaver.name = Phase Weaver
block.pulverizer.name = Pulveriserare
block.cryofluid-mixer.name = Cryofluid Mixer
block.melter.name = Smältare
block.incinerator.name = Förbrännare
block.spore-press.name = Spore Press
block.separator.name = Separerare
block.coal-centrifuge.name = Kolcentrifug
block.power-node.name = Energinod
block.power-node-large.name = Stor Energinod
block.surge-tower.name = Surge Tower
block.diode.name = Battery Diode
block.battery.name = Batteri
block.battery-large.name = Stort Batteri
block.combustion-generator.name = Combustion Generator
block.steam-generator.name = Ånggenerator
block.differential-generator.name = Differential Generator
block.impact-reactor.name = Impact Reactor
block.mechanical-drill.name = Mekanisk Borr
block.pneumatic-drill.name = Pneumatisk Borr
block.laser-drill.name = Laserborr
block.water-extractor.name = Vattenextraktor
block.cultivator.name = Kultiverare
block.conduit.name = Ledare
block.mechanical-pump.name = Mechanical Pump
block.item-source.name = Föremålskälla
block.item-void.name = Föremålsförstörare
block.liquid-source.name = Vätskekälla
block.liquid-void.name = Liquid Void
block.power-void.name = Energiätare
block.power-source.name = Energikälla
block.unloader.name = Urladdare
block.vault.name = Valv
block.wave.name = Våg
block.tsunami.name = Tsunami
block.swarmer.name = Svärmare
block.salvo.name = Salvo
block.ripple.name = Ripple
block.phase-conveyor.name = Phase Conveyor
block.bridge-conveyor.name = Bro
block.plastanium-compressor.name = Plastanium Compressor
block.pyratite-mixer.name = Pyratite Mixer
block.blast-mixer.name = Blast Mixer
block.solar-panel.name = Solpanel
block.solar-panel-large.name = Stor Solpanel
block.oil-extractor.name = Oljeextraktor
block.repair-point.name = Repairationspunkt
block.repair-turret.name = Repair Turret
block.pulse-conduit.name = Pulse Conduit
block.plated-conduit.name = Plated Conduit
block.phase-conduit.name = Phase Conduit
block.liquid-router.name = Liquid Router
block.liquid-tank.name = Vätsketank
block.liquid-container.name = Liquid Container
block.liquid-junction.name = Vätskekorsning
block.bridge-conduit.name = Bridge Conduit
block.rotary-pump.name = Rotary Pump
block.thorium-reactor.name = Thorium Reactor
block.mass-driver.name = Mass Driver
block.blast-drill.name = Airblast Drill
block.impulse-pump.name = Thermal Pump
block.thermal-generator.name = Thermal Generator
block.surge-smelter.name = Surge Smelter
block.mender.name = Mender
block.mend-projector.name = Mend Projector
block.surge-wall.name = Surge Wall
block.surge-wall-large.name = Large Surge Wall
block.cyclone.name = Cyklon
block.fuse.name = Fuse
block.shock-mine.name = Schockmina
block.overdrive-projector.name = Overdrive Projector
block.force-projector.name = Force Projector
block.arc.name = Båge
block.rtg-generator.name = RTG Generator
block.spectre.name = Spectre
block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow
block.container.name = Container
block.launch-pad.name = Launch Pad
block.segment.name = Segment
block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory
block.naval-factory.name = Naval Factory
block.additive-reconstructor.name = Additive Reconstructor
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
block.exponential-reconstructor.name = Exponential Reconstructor
block.tetrative-reconstructor.name = Tetrative Reconstructor
block.payload-conveyor.name = Mass Conveyor
block.payload-router.name = Payload Router
block.duct.name = Duct
block.duct-router.name = Duct Router
block.duct-bridge.name = Duct Bridge
block.payload-propulsion-tower.name = Payload Propulsion Tower
block.payload-void.name = Payload Void
block.payload-source.name = Payload Source
block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible
block.overdrive-dome.name = Overdrive Dome
block.interplanetary-accelerator.name = Interplanetary Accelerator
block.constructor.name = Constructor
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
block.large-constructor.name = Large Constructor
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
block.deconstructor.name = Deconstructor
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone
block.carbon-stone.name = Carbon Stone
block.ferric-stone.name = Ferric Stone
block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone
block.crystalline-stone.name = Crystalline Stone
block.crystal-floor.name = Crystal Floor
block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor
block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent
block.yellow-stone-vent.name = Yellow Stone Vent
block.red-stone-vent.name = Red Stone Vent
block.redmat.name = Redmat
block.bluemat.name = Bluemat
block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall
block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall
block.ferric-stone-wall.name = Ferric Stone Wall
block.beryllic-stone-wall.name = Beryllic Stone Wall
block.arkyic-wall.name = Arkyic Wall
block.crystalline-stone-wall.name = Crystalline Stone Wall
block.red-ice-wall.name = Red Ice Wall
block.red-stone-wall.name = Red Stone Wall
block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed
block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder
block.ferric-boulder.name = Ferric Boulder
block.beryllic-boulder.name = Beryllic Boulder
block.yellow-stone-boulder.name = Yellow Stone Boulder
block.arkyic-boulder.name = Arkyic Boulder
block.crystal-cluster.name = Crystal Cluster
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
block.crystal-blocks.name = Crystal Blocks
block.crystal-orbs.name = Crystal Orbs
block.crystalline-boulder.name = Crystalline Boulder
block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder
block.graphitic-wall.name = Graphitic Wall
block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber
block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector
block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge
block.surge-crucible.name = Surge Crucible
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
block.phase-synthesizer.name = Phase Synthesizer
block.heat-reactor.name = Heat Reactor
block.beryllium-wall.name = Beryllium Wall
block.beryllium-wall-large.name = Large Beryllium Wall
block.tungsten-wall.name = Tungsten Wall
block.tungsten-wall-large.name = Large Tungsten Wall
block.blast-door.name = Blast Door
block.carbide-wall.name = Carbide Wall
block.carbide-wall-large.name = Large Carbide Wall
block.reinforced-surge-wall.name = Reinforced Surge Wall
block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall
block.shielded-wall.name = Shielded Wall
block.radar.name = Radar
block.build-tower.name = Build Tower
block.regen-projector.name = Regen Projector
block.shockwave-tower.name = Shockwave Tower
block.shield-projector.name = Shield Projector
block.large-shield-projector.name = Large Shield Projector
block.armored-duct.name = Armored Duct
block.overflow-duct.name = Overflow Duct
block.underflow-duct.name = Underflow Duct
block.duct-unloader.name = Duct Unloader
block.surge-conveyor.name = Surge Conveyor
block.surge-router.name = Surge Router
block.unit-cargo-loader.name = Unit Cargo Loader
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
block.reinforced-pump.name = Reinforced Pump
block.reinforced-conduit.name = Reinforced Conduit
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
block.reinforced-liquid-router.name = Reinforced Liquid Router
block.reinforced-liquid-container.name = Reinforced Liquid Container
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
block.beam-node.name = Beam Node
block.beam-tower.name = Beam Tower
block.beam-link.name = Beam Link
block.turbine-condenser.name = Turbine Condenser
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
block.pyrolysis-generator.name = Pyrolysis Generator
block.vent-condenser.name = Vent Condenser
block.cliff-crusher.name = Cliff Crusher
block.plasma-bore.name = Plasma Bore
block.large-plasma-bore.name = Large Plasma Bore
block.impact-drill.name = Impact Drill
block.eruption-drill.name = Eruption Drill
block.core-bastion.name = Core Bastion
block.core-citadel.name = Core Citadel
block.core-acropolis.name = Core Acropolis
block.reinforced-container.name = Reinforced Container
block.reinforced-vault.name = Reinforced Vault
block.breach.name = Breach
block.sublimate.name = Sublimate
block.titan.name = Titan
block.disperse.name = Disperse
block.afflict.name = Afflict
block.lustre.name = Lustre
block.scathe.name = Scathe
block.fabricator.name = Fabricator
block.tank-refabricator.name = Tank Refabricator
block.mech-refabricator.name = Mech Refabricator
block.ship-refabricator.name = Ship Refabricator
block.tank-assembler.name = Tank Assembler
block.ship-assembler.name = Ship Assembler
block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas
block.world-processor.name = World Processor
block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator
block.prime-refabricator.name = Prime Refabricator
block.unit-repair-tower.name = Unit Repair Tower
block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite
block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Switch
block.micro-processor.name = Micro Processor
block.logic-processor.name = Logic Processor
block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank
team.malis.name = Malis
team.crux.name = röda
team.sharded.name = orangea
team.derelict.name = derelicta
team.green.name = gröna
team.blue.name = blåa
hint.skip = Skip
hint.desktopMove = Use [accent][[WASD][] to move.
hint.zoom = [accent]Scroll[] to zoom in or out.
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
hint.desktopShoot = [accent][[Left-click][] to shoot.
hint.depositItems = To transfer items, drag from your ship to the core.
hint.respawn = To respawn as a ship, press [accent][[V][].
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
hint.payloadDrop = Press [accent]][] to drop a payload.
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = The most basic structural material. Used extensively in all types of blocks.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms. Not that there are many left here.
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
item.coal.description = Fossilized plant matter, formed long before the seeding event. Used extensively for fuel and resource production.
item.coal.details = Appears to be fossilized plant matter, formed long before the seeding event.
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
item.scrap.details = Leftover remnants of old structures and units.
item.silicon.description = An extremely useful semiconductor. Applications in solar panels, complex electronics and homing turret ammunition.
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
item.surge-alloy.description = An advanced alloy with unique electrical properties.
item.spore-pod.description = A pod of synthetic spores, synthesized from atmospheric concentrations for industrial purposes. Used for conversion into oil, explosives and fuel.
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
item.blast-compound.description = An unstable compound used in bombs and explosives. Synthesized from spore pods and other volatile substances. Use as fuel is not advised.
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
liquid.water.description = The most useful liquid. Commonly used for cooling machines and waste processing.
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
block.kiln.description = Smelts sand and lead into the compound known as metaglass. Requires small amounts of power to run.
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
block.phase-weaver.description = Synthesizes phase fabric from radioactive thorium and sand. Requires massive amounts of power to function.
block.surge-smelter.description = Combines titanium, lead, silicon and copper to produce surge alloy.
block.cryofluid-mixer.description = Mixes water and fine titanium powder into cryofluid. Essential for thorium reactor usage.
block.blast-mixer.description = Crushes and mixes clusters of spores with pyratite to produce blast compound.
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
block.melter.description = Melts down scrap into slag for further processing or usage in wave turrets.
block.separator.description = Separates slag into its mineral components. Outputs the cooled result.
block.spore-press.description = Compresses spore pods under extreme pressure to synthesize oil.
block.pulverizer.description = Crushes scrap into fine sand.
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
block.incinerator.description = Vaporizes any excess item or liquid it receives.
block.power-void.description = Voids all power inputted into it. Sandbox only.
block.power-source.description = Infinitely outputs power. Sandbox only.
block.item-source.description = Infinitely outputs items. Sandbox only.
block.item-void.description = Destroys any items. Sandbox only.
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
block.liquid-void.description = Removes any liquids. Sandbox only.
block.payload-source.description = Infinitely outputs payloads. Sandbox only.
block.payload-void.description = Destroys any payloads. Sandbox only.
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
block.thorium-wall.description = A strong defensive block.\nDecent protection from enemies.
block.thorium-wall-large.description = A strong defensive block.\nDecent protection from enemies.\nSpans multiple tiles.
block.phase-wall.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.
block.phase-wall-large.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.\nSpans multiple tiles.
block.surge-wall.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.
block.surge-wall-large.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.\nSpans multiple tiles.
block.door.description = A small door. Can be opened or closed by tapping.
block.door-large.description = A large door. Can be opened and closed by tapping.\nSpans multiple tiles.
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
block.mend-projector.description = An upgraded version of the Mender. Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency.
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric can be used to increase shield size.
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable.
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output.
block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked.
block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
block.mass-driver.description = The ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. Requires power to operate.
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
block.rotary-pump.description = An advanced pump. Pumps more liquid, but requires power.
block.impulse-pump.description = The ultimate pump.
block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits.
block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
block.liquid-tank.description = Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks.
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
block.power-node-large.description = An advanced power node with greater range and more connections.
block.surge-tower.description = An extremely long-range power node with fewer available connections.
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
block.battery.description = Stores power as a buffer in times of surplus energy. Outputs power in times of deficit.
block.battery-large.description = Stores much more power than a regular battery.
block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
block.thermal-generator.description = Generates power when placed in hot locations.
block.steam-generator.description = An advanced combustion generator. More efficient, but requires additional water for generating steam.
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
block.rtg-generator.description = A simple, reliable generator. Uses the heat of decaying radioactive compounds to produce energy at a slow rate.
block.solar-panel.description = Provides a small amount of power from the sun.
block.solar-panel-large.description = A significantly more efficient version of the standard solar panel.
block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely. Only capable of mining basic resources.
block.pneumatic-drill.description = An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill.
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Capable of mining thorium.
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
block.water-extractor.description = Extracts groundwater. Used in locations with no surface water available.
block.cultivator.description = Cultivates tiny concentrations of spores in the atmosphere into industry-ready pods.
block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo.
block.oil-extractor.description = Uses large amounts of power, sand and water to drill for oil.
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel.
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
block.core-foundation.details = The second iteration.
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
block.core-nucleus.details = The third and final iteration.
block.vault.description = Stores a large amount of items of each type. An unloader block can be used to retrieve items from the vault.
block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping.
block.launch-pad.description = Launches batches of items without any need for a core launch.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
block.duo.description = A small, cheap turret. Useful against ground units.
block.scatter.description = An essential anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
block.hail.description = A small, long-range artillery turret.
block.wave.description = A medium-sized turret. Shoots streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
block.lancer.description = A medium-sized anti-ground laser turret. Charges and fires powerful beams of energy.
block.arc.description = A small close-range electric turret. Fires arcs of electricity at enemies.
block.swarmer.description = A medium-sized missile turret. Attacks both air and ground enemies. Fires homing missiles.
block.salvo.description = A larger, more advanced version of the Duo turret. Fires quick salvos of bullets at the enemy.
block.fuse.description = A large, close-range energy turret. Fires three piercing beams at nearby enemies.
block.ripple.description = An extremely poweful artillery turret. Shoots clusters of shells at enemies over long distances.
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
block.payload-conveyor.description = Moves large payloads, such as units from factories.
block.payload-router.description = Splits input payloads into 3 output directions.
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
block.additive-reconstructor.description = Upgrades inputted units to the second tier.
block.multiplicative-reconstructor.description = Upgrades inputted units to the third tier.
block.exponential-reconstructor.description = Upgrades inputted units to the fourth tier.
block.tetrative-reconstructor.description = Upgrades inputted units to the fifth and final tier.
block.switch.description = A toggleable switch. State can be read and controlled with logic processors.
block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings.
block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor.
block.hyper-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor.
block.memory-cell.description = Stores information for a logic processor.
block.memory-bank.description = Stores information for a logic processor. High capacity.
block.logic-display.description = Displays arbitrary graphics from a logic processor.
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets.
unit.scepter.description = Fires a barrage of charged bullets at all nearby enemies.
unit.reign.description = Fires a barrage of massive piercing bullets at all nearby enemies.
unit.nova.description = Fires laser bolts that damage enemies and repair allied structures. Capable of flight.
unit.pulsar.description = Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight.
unit.quasar.description = Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded.
unit.vela.description = Fires a massive continuous laser beam that damages enemies, causes fires and repairs allied structures. Capable of flight.
unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain.
unit.crawler.description = Runs toward enemies and self-destructs, causing a large explosion.
unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain.
unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain.
unit.flare.description = Fires standard bullets at nearby ground targets.
unit.horizon.description = Drops clusters of bombs on ground targets.
unit.zenith.description = Fires salvos of missiles at all nearby enemies.
unit.antumbra.description = Fires a barrage of bullets at all nearby enemies.
unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies.
unit.mono.description = Automatically mines copper and lead, depositing it into the core.
unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction.
unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies.
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
lst.printflush = Flush queued [accent]Print[] operations to a message block.
lst.getlink = Get a processor link by index. Starts at 0.
lst.control = Control a building.
lst.radar = Locate units around a building with range.
lst.sensor = Get data from a building or unit.
lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol = Control the currently bound unit.
lst.unitradar = Locate units around the currently bound unit.
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location.
lst.applystatus = Apply or clear a status effect from a uniut.
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
lst.explosion = Create an explosion at a location.
lst.setrate = Set processor execution speed in instructions/tick.
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
lst.setrule = Set a game rule.
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
lst.cutscene = Manipulate the player camera.
lst.setflag = Set a global flag that can be read by all processors.
lst.getflag = Check if a global flag is set.
logic.nounitbuild = [red]Unit building logic is not allowed here.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
lenum.shoot = Shoot at a position.
lenum.shootp = Shoot at a unit/building with velocity prediction.
lenum.config = Building configuration, e.g. sorter item.
lenum.enabled = Whether the block is enabled.
laccess.color = Illuminator color.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
laccess.dead = Whether a unit/building is dead or no longer valid.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
laccess.speed = Top speed of a unit, in tiles/sec.
lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output
lcategory.io.description = Modify contents of memory blocks and processor buffers.
lcategory.block = Block Control
lcategory.block.description = Interact with blocks.
lcategory.operation = Operations
lcategory.operation.description = Logical operations.
lcategory.control = Flow Control
lcategory.control.description = Manage execution order.
lcategory.unit = Unit Control
lcategory.unit.description = Give units commands.
lcategory.world = World
lcategory.world.description = Control how the world behaves.
graphicstype.clear = Fill the display with a color.
graphicstype.color = Set color for next drawing operations.
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
graphicstype.stroke = Set line width.
graphicstype.line = Draw line segment.
graphicstype.rect = Fill a rectangle.
graphicstype.linerect = Draw a rectangle outline.
graphicstype.poly = Fill a regular polygon.
graphicstype.linepoly = Draw a regular polygon outline.
graphicstype.triangle = Fill a triangle.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
lenum.always = Always true.
lenum.idiv = Integer division.
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
lenum.mod = Modulo.
lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0.
lenum.notequal = Not equal. Coerces types.
lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[].
lenum.shl = Bit-shift left.
lenum.shr = Bit-shift right.
lenum.or = Bitwise OR.
lenum.land = Logical AND.
lenum.and = Bitwise AND.
lenum.not = Bitwise flip.
lenum.xor = Bitwise XOR.
lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.len = Length of vector.
lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees.
lenum.tan = Tangent, in degrees.
lenum.asin = Arc sine, in degrees.
lenum.acos = Arc cosine, in degrees.
lenum.atan = Arc tangent, in degrees.
lenum.rand = Random decimal in range [0, value).
lenum.log = Natural logarithm (ln).
lenum.log10 = Base 10 logarithm.
lenum.noise = 2D simplex noise.
lenum.abs = Absolute value.
lenum.sqrt = Square root.
lenum.any = Any unit.
lenum.ally = Ally unit.
lenum.attacker = Unit with a weapon.
lenum.enemy = Enemy unit.
lenum.boss = Guardian unit.
lenum.flying = Flying unit.
lenum.ground = Ground unit.
lenum.player = Unit controlled by a player.
lenum.ore = Ore deposit.
lenum.damaged = Damaged ally building.
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
lenum.building = Building in a specific group.
lenum.core = Any core.
lenum.storage = Storage building, e.g. Vault.
lenum.generator = Buildings that generate power.
lenum.factory = Buildings that transform resources.
lenum.repair = Repair points.
lenum.battery = Any battery.
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
lenum.reactor = Impact/Thorium reactor.
lenum.turret = Any turret.
sensor.in = The building/unit to sense.
radar.from = Building to sense from.\nSensor range is limited by building range.
radar.target = Filter for units to sense.
radar.and = Additional filters.
radar.order = Sorting order. 0 to reverse.
radar.sort = Metric to sort results by.
radar.output = Variable to write output unit to.
unitradar.target = Filter for units to sense.
unitradar.and = Additional filters.
unitradar.order = Sorting order. 0 to reverse.
unitradar.sort = Metric to sort results by.
unitradar.output = Variable to write output unit to.
control.of = Building to control.
control.unit = Unit/building to aim at.
control.shoot = Whether to shoot.
unitlocate.enemy = Whether to locate enemy buildings.
unitlocate.found = Whether the object was found.
unitlocate.building = Output variable for located building.
unitlocate.outx = Output X coordinate.
unitlocate.outy = Output Y coordinate.
unitlocate.group = Building group to look for.
lenum.idle = Don't move, but keep building/mining.\nThe default state.
lenum.stop = Stop moving/mining/building.
lenum.unbind = Completely disable logic control.\nResume standard AI.
lenum.move = Move to exact position.
lenum.approach = Approach a position with a radius.
lenum.pathfind = Pathfind to the enemy spawn.
lenum.target = Shoot a position.
lenum.targetp = Shoot a target with velocity prediction.
lenum.itemdrop = Drop an item.
lenum.itemtake = Take an item from a building.
lenum.paydrop = Drop current payload.
lenum.paytake = Pick up payload at current location.
lenum.payenter = Enter/land on the payload block the unit is on.
lenum.flag = Numeric unit flag.
lenum.mine = Mine at a position.
lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.