Files
Mindustry/core/src/mindustry/async/AsyncLogic.java
2020-05-01 14:36:33 -04:00

76 lines
1.8 KiB
Java

package mindustry.async;
import arc.*;
import arc.struct.*;
import mindustry.game.EventType.*;
import java.util.concurrent.*;
public class AsyncLogic{
//all processes to be executed each frame
private Array<AsyncProcess> processes = Array.with(new PhysicsProcess(), new CollisionProcess());
//futures to be awaited
private Array<Future<?>> futures = new Array<>();
private ExecutorService executor = Executors.newFixedThreadPool(processes.size, r -> {
Thread thread = new Thread(r, "AsyncLogic-Thread");
thread.setDaemon(true);
thread.setUncaughtExceptionHandler((t, e) -> Core.app.post(() -> { throw new RuntimeException(e); }));
return thread;
});
public AsyncLogic(){
Events.on(WorldLoadEvent.class, e -> {
complete();
for(AsyncProcess p : processes){
p.init();
}
});
Events.on(ResetEvent.class, e -> {
complete();
for(AsyncProcess p : processes){
p.reset();
}
});
}
public void begin(){
//sync begin
for(AsyncProcess p : processes){
p.begin();
}
futures.clear();
//submit all tasks
for(AsyncProcess p : processes){
futures.add(executor.submit(p::process));
}
}
public void end(){
complete();
//sync end (flush data)
for(AsyncProcess p : processes){
p.end();
}
}
private void complete(){
//wait for all threads to stop processing
for(Future future : futures){
try{
future.get();
}catch(Throwable t){
throw new RuntimeException(t);
}
}
//clear processed futures
futures.clear();
}
}