Mindustry/core/assets/maps
GlennFolker 695c19d0b0
Tree-like objective node structure (#7152)
* overall structure

* overall layout

* field interpreter

* less bloated UI

* scroll pan't

* strip off the 'Marker' suffix

* e

* all (hopefully all...) interpreters finished.

* onset

* two, four

* i don't understand how icon mappings work.

* separate remover and indexer

* some cleanups

* untested mobile support

* contrib

* ok anuke

* fix conflicts 2

* hidden
2022-07-15 10:41:18 -04:00
..
archipelago.msav
atlas.msav tweaked atlas 2022-07-11 21:36:15 -04:00
biomassFacility.msav
caldera.msav
canyon.msav
coastline.msav
craters.msav
debrisField.msav
desolateRift.msav Slight difficulty increase of Desolate Rift 2021-09-22 19:21:58 -04:00
erekirwavemap.msav Better erekir wave map 2022-05-06 00:43:49 -04:00
extractionOutpost.msav
fork.msav
fortress.msav
four.msav Tree-like objective node structure (#7152) 2022-07-15 10:41:18 -04:00
frozenForest.msav
fungalPass.msav
glacier.msav
groundZero.msav
impact0078.msav
islands.msav
labyrinth.msav
lake.msav Tree-like objective node structure (#7152) 2022-07-15 10:41:18 -04:00
maze.msav
moltenLake.msav
mudFlats.msav
navalFortress.msav
nuclearComplex.msav
onset.msav Tree-like objective node structure (#7152) 2022-07-15 10:41:18 -04:00
overgrowth.msav
passage.msav
planetaryTerminal.msav
ruinousShores.msav
saltFlats.msav
serpuloTest.msav Started working on serpulo testing map 2022-04-14 21:13:27 -04:00
shattered.msav
split.msav Tree-like objective node structure (#7152) 2022-07-15 10:41:18 -04:00
stainedMountains.msav
tarFields.msav
tendrils.msav
three.msav Tweaked three 2022-07-08 18:35:56 -04:00
triad.msav
two.msav Tree-like objective node structure (#7152) 2022-07-15 10:41:18 -04:00
veins.msav
wasteland.msav
windsweptIslands.msav