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![]() * Hittable check in checkTarget * Remove hittable() and checkTarget() overlap * Make PointBulletType abide collision types There should probably be a thing for jsonable `buildingFilter`s, in the case that you want something that doesn't target blocks. * PointBulletTypes should not be reflectable * oop * Use targettable instead of hittable * targetable check for Damage#linecast * targetable check for defenderAI * I shot, and then I hit something, but it was some invisible thing in the way, so I guess I missed |
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