Mindustry/core
MEEPofFaith 6ca54d4f6a
Fix units that can't be hit being hit by some things. (#7391)
* Hittable check in checkTarget

* Remove hittable() and checkTarget() overlap

* Make PointBulletType abide collision types

There should probably be a thing for jsonable `buildingFilter`s, in the case that you want something that doesn't target blocks.

* PointBulletTypes should not be reflectable

* oop

* Use targettable instead of hittable

* targetable check for Damage#linecast

* targetable check for defenderAI

* I shot, and then I hit something, but it was some invisible thing in the way, so I guess I missed
2022-08-19 22:05:11 -04:00
..
assets Fixed reactor light (#7385) 2022-08-17 21:05:01 -04:00
assets-raw
src/mindustry Fix units that can't be hit being hit by some things. (#7391) 2022-08-19 22:05:11 -04:00
build.gradle