Mindustry/core/assets/shaders/fog.frag
Anuken 732769524c 🔥🔥🔥
2020-06-11 12:03:27 -04:00

11 lines
197 B
GLSL

uniform sampler2D u_texture;
varying vec4 v_color;
varying vec2 v_texCoord;
void main(){
vec4 color = texture2D(u_texture, v_texCoord.xy);
gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0 - color.r);
}