mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-01-26 23:50:18 +07:00
1108 lines
63 KiB
INI
1108 lines
63 KiB
INI
credits.text = [ROYAL]Anuken[] tarafından yapıldı - [SKY]anukendev@gmail.com[]
|
||
credits = Jenerik
|
||
contributors = Çevirmenler ve Katkıda Bulunanlar
|
||
discord = Mindustry'nin Discord sunucusuna Katıl!
|
||
link.discord.description = Resmi Mindustry Discord sunucusu
|
||
link.github.description = Oyun kaynak kodu
|
||
link.changelog.description = Güncelleme değişikliklerini
|
||
link.dev-builds.description = Dengesiz oyun sürümleri
|
||
link.trello.description = Planlanan özellikler için resmi Trello Sayfası
|
||
link.itch.io.description = Bilgisayar sürümleri için itch.io sayfası
|
||
link.google-play.description = Google Play mağaza sayfası
|
||
link.wiki.description = Resmi Mindustry wikisi
|
||
linkfail = Link açılamadı!\nURL kopyalandı.
|
||
screenshot = Ekran görüntüsü {0} 'na kaydedildi
|
||
screenshot.invalid = Harita çok büyük, ekran görüntüsü için potansiyel olarak yeterli bellek yok.
|
||
gameover = Kaybettin
|
||
gameover.pvp = [accent] {0}[] Takımı kazandı!
|
||
highscore = [accent]Yeni rekor!
|
||
|
||
load.sound = Sesler
|
||
load.map = Haritalar
|
||
load.image = Resimler
|
||
load.content = İçerik
|
||
load.system = Sistem
|
||
|
||
stat.wave = Yenilen Dalgalar:[accent] {0}
|
||
stat.enemiesDestroyed = Yok Edilen Düşmanlar:[accent] {0}
|
||
stat.built = İnşa Edilen Yapılar:[accent] {0}
|
||
stat.destroyed = Yok Edilen Yapılar:[accent] {0}
|
||
stat.deconstructed = Yıkılan Yapılar:[accent] {0}
|
||
stat.delivered = Gönderilen Kaynaklar:
|
||
stat.rank = Rütbe: [accent]{0}
|
||
|
||
launcheditems = [accent]Gönderilen Kaynaklar
|
||
map.delete = "[accent]{0}[]"Haritasını silmek istediğine emin misin?
|
||
level.highscore = Rekor: [accent]{0}
|
||
level.select = Seviye Seçimi
|
||
level.mode = Oyun Modu:
|
||
showagain = Bir daha gösterme
|
||
coreattack = < Çekirdek saldırı altında! >
|
||
nearpoint = [[ [scarlet]İNİŞ PİSTİNDEN AYRIL[] ]\nimha tehlikesi
|
||
database = Çekirdek Veritabanı
|
||
savegame = Oyunu Kaydet
|
||
loadgame = Oyunu Yükle
|
||
joingame = Oyuna Katıl
|
||
addplayers = Oyuncu Ekle/Kaldır
|
||
customgame = Özel Oyun
|
||
newgame = Yeni Oyun
|
||
none = <yok>
|
||
minimap = Harita
|
||
close = Kapat
|
||
website = Website
|
||
quit = Çık
|
||
save.quit = Kaydet & Çık
|
||
maps = Haritalar
|
||
maps.browse = Haritaları gör
|
||
continue = Devam et
|
||
maps.none = [lightgray]Harita Bulunamadı!
|
||
invalid = Geçersiz
|
||
preparingconfig = Yapılandırma Hazırlanıyor
|
||
preparingcontent = İçerik Hazırlanıyor
|
||
uploadingcontent = İçerik Yükleniyor
|
||
uploadingpreviewfile = Önizleme Dosyası Yükleniyor
|
||
committingchanges = Değişiklikler Uygulanıyor
|
||
done = Bitti
|
||
|
||
about.button = Hakkında
|
||
name = İsim:
|
||
noname = Bir[accent] kullanıcı adı[] seçmelisin.
|
||
filename = Dosya Adı:
|
||
unlocked = Yeni içerik açıldı!
|
||
completed = [accent]Tamamlandı
|
||
techtree = Yetenek Ağacı
|
||
research.list = [lightgray]Araştırmalar:
|
||
research = Araştır
|
||
researched = [lightgray]{0} Araştırıldı.
|
||
players = {0} çevrimiçi oyuncu
|
||
players.single = {0} çevrimiçi oyuncu
|
||
server.closing = [accent]Sunucu kapatılıyor...
|
||
server.kicked.whitelist = Beyaz listede değilsin.
|
||
server.kicked.kick = Sunucudan atıldın!
|
||
server.kicked.serverClose = Sunucu kapandı.
|
||
server.kicked.vote = Oylama ile atıldın. Görüşürüz.
|
||
server.kicked.clientOutdated = Eski sürüm! Oyununu güncelle!
|
||
server.kicked.serverOutdated = Geçersiz sunucu!\nKurucudan oyununu güncellemesini iste!
|
||
server.kicked.banned = Bu sunucudan yasaklandın.
|
||
server.kicked.typeMismatch = Bu sunucu senin inşa türünle uyumlu değil.
|
||
server.kicked.playerLimit = Sunucu dolu. Yer açılmasını bekle.
|
||
server.kicked.recentKick = Yakın bir zamanda bir sunucudan atıldın.\nBağlanmadan önce bir süre bekle.
|
||
server.kicked.nameInUse = Sunucuda zaten o isimde biri var.
|
||
server.kicked.nameEmpty = Seçtiğin isim geçersiz.
|
||
server.kicked.idInUse = Zaten bu sunucudasın! İki hesapla bir sunucuya bağlanamazsın.
|
||
server.kicked.customClient = Bu sunucu özel sürümleri kabul etmiyor. Resmi bir sürüm indir.
|
||
server.kicked.gameover = Oyun bitti!
|
||
server.versions = Kullandığın surum:[accent] {0}[]\nSunucunun sürümü:[accent] {1}[]
|
||
host.info = [accent]host[], [scarlet]6567[] portunda bir sunucuya ev sahipliği yapıyor. \nAynı [lightgray]wifi veya yerel ağdaki[] herkes sunucu listelerinde senin sunucunu görebiliyor olmalı.\n\nEğer diğerlerinin herhangi bir yerden IP ile bağlanabilmesini istiyorsan [accent]port yönlendirmesi[] gerekli.\n\n[lightgray]Not: Eğer birisi senin yerel ağ oyununa katılmakta sorun yaşıyorsa güvenlik duvarı ayarlarında Mindustry'ye yerel ağ bağlantısı izni verdiğinden emin olun. Halka açık ağların zaman zaman sunucu aramaya engel olduğunu unutmayın.
|
||
join.info = Burada, bağlanmak istediğin sunucunun [accent]IP[] adresini girebilir veya [accent]yerel ağ[] sunucularını görebilirsin..\nHem yerel ağ hem de geniş alan ağı çoklu oyuncu için destekleniyor.\n\n[lightgray]Not: Otomatik bir global sunucu listesi yok; eğer birisine IP adresi kullanarak bağlanmak istiyorsan IP adresini istemelisin.
|
||
hostserver = Çok Oyunculu Oyun Aç
|
||
invitefriends = Arkadaşlarını Davet Et
|
||
hostserver.mobile = Oyun\nKur
|
||
host = Kur
|
||
hosting = [accent]Sunucu açılıyor...
|
||
hosts.refresh = Yenile
|
||
hosts.discovering = Yerel ağ oyunu aranıyor
|
||
hosts.discovering.any = Oyun aranıyor
|
||
server.refreshing = Sunucu yenileniyor
|
||
hosts.none = [lightgray]Yerel oyun bulunamadı!
|
||
host.invalid = [scarlet]Kurucuya bağlanılamıyor.
|
||
trace = Oyuncuyu Takip Et
|
||
trace.playername = Oyuncu İsmi: [accent]{0}
|
||
trace.ip = IP: [accent]{0}
|
||
trace.id = Özel ID: [accent]{0}
|
||
trace.mobile = Mobil Sürüm: [accent]{0}
|
||
trace.modclient = Özel Sürüm: [accent]{0}
|
||
invalidid = Geçersiz Sürüm ID'si! Bir hata raporu gönder.
|
||
server.bans = Yasaklılar
|
||
server.bans.none = Yasaklanmış oyuncu bulunamadı!
|
||
server.admins = Yönetici
|
||
server.admins.none = Yönetici bulunamadı!
|
||
server.add = Sunucu Ekle
|
||
server.delete = Bu sunucuyu silmek istediğine emin misin?
|
||
server.edit = Sunucuyu Düzenle
|
||
server.outdated = [crimson]Güncel Olmayan Sunucu![]
|
||
server.outdated.client = [crimson]Güncel Olmayan Sürüm![]
|
||
server.version = [gray]v{0} {1}
|
||
server.custombuild = [yellow]Özel Sürüm
|
||
confirmban = Bu kullanıcıyı yasaklamak istediğine emin misin?
|
||
confirmkick = Bu kullanıcıyı atmak istediğine emin misin?
|
||
confirmvotekick = Bu kullanıcıyı oylayıp atmak istediğinize emin misiniz?
|
||
confirmunban = Bu kullanıcının yasağını kaldırmak istediğine emin misin?
|
||
confirmadmin = Bu kullanıcıyı bir yönetici yapmak istediğine emin misin?
|
||
confirmunadmin = Bu kullanıcının yönetici yetkilerini almak istediğine istediğine emin misin?
|
||
joingame.title = Oyuna Katıl
|
||
joingame.ip = Adres:
|
||
disconnect = Bağlantı kesildi.
|
||
disconnect.error = Bağlantı hatası.
|
||
disconnect.closed = Bağlantı kapatıldı.
|
||
disconnect.timeout = Zaman aşımı.
|
||
disconnect.data = Dünya verisi yüklenemedi!
|
||
cantconnect = Oyuna girilemiyor ([accent]{0}[]).
|
||
connecting = [accent]Bağlanılıyor...
|
||
connecting.data = [accent]Dünya verisi yükleniyor...
|
||
server.port = Port:
|
||
server.addressinuse = Adres zaten kullanılıyor!
|
||
server.invalidport = Geçersiz port sayısı!
|
||
server.error = [crimson]Sunucu kurulamadı: [accent]{0}
|
||
save.old = Bu kayıt oyunun eski bir sürümü için ve artık kullanılamaz.\n\n[lightgray]Tam 4.0 sürümü yayınlandığında geri kayıt özelliği eklenecek.
|
||
save.new = Yeni kayıt
|
||
save.overwrite = Bu kayıdın üstüne yazmak istediğine\nemin misin?
|
||
overwrite = Üstüne yaz
|
||
save.none = Kayıt bulunamadı!
|
||
saveload = Kaydediliyor...
|
||
savefail = Oyun kaydedilemedi!
|
||
save.delete.confirm = Bu kaydı silmek istediğine emin misin?
|
||
save.delete = Sil
|
||
save.export = Kayıdı Dışa Aktar
|
||
save.import.invalid = [accent]Bu kayıt geçersiz!
|
||
save.import.fail = [crimson]Kayıt içe aktarılamadı: [accent]{0}
|
||
save.export.fail = [crimson]Kayıt dışa aktarılamadı: [accent]{0}
|
||
save.import = Kayıdı İçe Aktar
|
||
save.newslot = İsmi kaydet:
|
||
save.rename = Yeniden isimlendir
|
||
save.rename.text = Yeni isim:
|
||
selectslot = Bir kayıt seçin.
|
||
slot = [accent]Slot {0}
|
||
editmessage = Mesajı Düzenle
|
||
save.corrupted = [accent]Kayıt dosyası bozuk veya geçersiz!\nEğer oyununuzu kısa süre öce güncellediyseniz bu, kayıt formatındaki bir değişiklik. Bir hata [scarlet]değil[].
|
||
empty = <boş>
|
||
on = Aç
|
||
off = Kapa
|
||
save.autosave = Otomatk kayıt: {0}
|
||
save.map = Harita: {0}
|
||
save.wave = Dalga {0}
|
||
save.mode = Oyun modu: {0}
|
||
save.date = Son Kayıt: {0}
|
||
save.playtime = Oynama süresi: {0}
|
||
warning = Uyarı.
|
||
confirm = Doğrula
|
||
delete = Sil
|
||
view.workshop = Workshop'da görüntüle
|
||
ok = Tamam
|
||
open = Aç
|
||
customize = Kuralları Özelleştir
|
||
cancel = İptal
|
||
openlink = Bağlantıyı Aç
|
||
copylink = Bağlantıyı Kopyala
|
||
back = Geri
|
||
data.export = Veriyi Dışa Aktar
|
||
data.import = Veriyi İçe Aktar
|
||
data.exported = Veri dışa aktarıldı.
|
||
data.invalid = Bu oyun verisi geçerli değil.
|
||
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||
classic.export = Klasik Verileri Dışa Aktar
|
||
classic.export.text = [accent]Mindustry'e[] büyük bir update olmuştur.\nKlasik (v3.5 build 40) kayıt ya da harita bulunmuştur. Bu kayıtları Mindustry Classic uygulamasında kullanmak için telefonunuzun dosyalarına çıkartmak ister misiniz?
|
||
quit.confirm = Çıkmak istediğinize emin misiniz?
|
||
quit.confirm.tutorial = Ne yaptığınıza emin misiniz?\nDersi [accent] Ayarlar->Oyun->Dersi Yeniden Al'dan[] tekrar yapabilirsiniz.
|
||
loading = [accent]Yükleniyor...
|
||
saving = [accent]Kayıt ediliyor...
|
||
wave = [accent]Dalga {0}
|
||
wave.waiting = [lightgray]{0} saniye içinde dalga
|
||
wave.waveInProgress = [lightgray]Dalga gerçekleşiyor
|
||
waiting = [lightgray]Bekleniliyor...
|
||
waiting.players = Oyuncular için bekleniliyor...
|
||
wave.enemies = [lightgray]{0} Tane Düşman Kaldı
|
||
wave.enemy = [lightgray]{0} Tane Düşman Kaldı
|
||
loadimage = Resim Aç
|
||
saveimage = Resim Kaydet
|
||
unknown = Bilinmeyen
|
||
custom = Özel
|
||
builtin = Yerleşik
|
||
map.delete.confirm = Bu haritayı silmek istediğinizden emin misiniz? Bunu geri alamazsınız!
|
||
map.random = [accent]Rastgele Harita
|
||
map.nospawn = This map does not have any cores for the player to spawn in! Add a[accent] orange[] core to this map in the editor.
|
||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
|
||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||
map.invalid = Haritayı açarken hata oldu: bozulmuş ya da geçersiz harita dosyası.-
|
||
map.publish.error = Error publishing map: {0}
|
||
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||
eula = Steam EULA
|
||
map.publish = Harita yayınlandı.
|
||
map.publishing = [accent]Harita yayınlanıyor...
|
||
editor.brush = Fırça
|
||
editor.openin = Düzenleyici'de Aç
|
||
editor.oregen = Maden Oluşumu
|
||
editor.oregen.info = Maden Oluşumu:
|
||
editor.mapinfo = Harita Bilgileri
|
||
editor.author = Yapımcı:
|
||
editor.description = Açıklama:
|
||
editor.nodescription = Haritanın en az 4 harflik bir açıklaması olması gerekiyor.
|
||
editor.waves = Dalgalar:
|
||
editor.rules = Kularlar:
|
||
editor.generation = Oluşum:
|
||
editor.ingame = Oyun içinde düzenle
|
||
editor.publish.workshop = Workshop'da Yayınla
|
||
editor.newmap = Yeni Harita
|
||
workshop = Workshop-
|
||
waves.title = Dalgalar
|
||
waves.remove = Kaldır
|
||
waves.never = <asla>
|
||
waves.every = her
|
||
waves.waves = dalga(lar)
|
||
waves.perspawn = per spawn
|
||
waves.to = doğru
|
||
waves.boss = Boss
|
||
waves.preview = Öngörünüm
|
||
waves.edit = Düzenle...
|
||
waves.copy = Clipboard'dan kopyala
|
||
waves.load = Clipboard'dan yükle
|
||
waves.invalid = Clipboard'da geçersiz dalga sayısı var.
|
||
waves.copied = Dalgalar kopyalandı.
|
||
waves.none = Düşman bulunamadı.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||
editor.default = [lightgray]<Varsayılan>
|
||
details = Detaylar...
|
||
edit = Düzenle...
|
||
editor.name = İsim:
|
||
editor.spawn = Eleman Oluştur
|
||
editor.removeunit = Eleman Kaldır
|
||
editor.teams = Takımlar
|
||
editor.errorload = Dosya yüklerken hata oluştu:\n[accent]{0}
|
||
editor.errorsave = Dosya kaydederken hata oluştu:\n[accent]{0}
|
||
editor.errorimage = That's an image, not a map.\n\nIf you want to import a 3.5/build 40 map, use the 'Import Legacy Map' button in the editor.
|
||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||
editor.errornot = Bu bir harita dosyası değil.
|
||
editor.errorheader = Bu harita dosyası geçerli değil ya da bozuk.
|
||
editor.errorname = Haritanın ismi yok. Bir kayıt dosyası mı yüklemeye çalışıyorsun?
|
||
editor.update = Güncelle
|
||
editor.randomize = Rastgele Yap
|
||
editor.apply = Uygula
|
||
editor.generate = Oluştur
|
||
editor.resize = Yeniden Boyutlandır
|
||
editor.loadmap = Harita Yükle
|
||
editor.savemap = Harita Kaydet
|
||
editor.saved = Kaydedildi!
|
||
editor.save.noname = Haritanın bir ismi yok! 'Harita bilgileri' menüsünden bir isim seç.
|
||
editor.save.overwrite = Haritan bir yerleşik haritayla örtüşüyor! 'Harita bilgileri' menüsünden farklı bir isim seç.
|
||
editor.import.exists = [scarlet]İçeri aktarılamadı:[] '{0}' isminde zaten bir yerleşik harita var!
|
||
editor.import = İçeri Aktar...
|
||
editor.importmap = Haritayı İçeri Aktar
|
||
editor.importmap.description = Var olan bir haritayı içeri aktar
|
||
editor.importfile = Dosyayı İçeri Aktar
|
||
editor.importfile.description = Dışarıdaki bir harita dosyasını içeriye aktar
|
||
editor.importimage = Eski Haritayı İçeri Aktar
|
||
editor.importimage.description = Dışarıdaki bir resim-harita dosyasını içeriye aktar
|
||
editor.export = Dışarı Aktar...
|
||
editor.exportfile = Dosyayı Dışarı Aktar
|
||
editor.exportfile.description = Harita dosyasını dışarıya aktar
|
||
editor.exportimage = Export Terrain Image
|
||
editor.exportimage.description = Export a map image file
|
||
editor.loadimage = Import Terrain
|
||
editor.saveimage = Export Terrain
|
||
editor.unsaved = [scarlet]You have unsaved changes![]\nAre you sure you want to exit?
|
||
editor.resizemap = Resize Map
|
||
editor.mapname = Map Name:
|
||
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||
editor.exists = A map with this name already exists.
|
||
editor.selectmap = Select a map to load:
|
||
|
||
toolmode.replace = Değiştir
|
||
toolmode.replace.description = Draws only on solid blocks.
|
||
toolmode.replaceall = Hepsini Değiştir
|
||
toolmode.replaceall.description = Replace all blocks in map.
|
||
toolmode.orthogonal = Dikey
|
||
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||
toolmode.square = Kare
|
||
toolmode.square.description = Square brush.
|
||
toolmode.eraseores = Erase Ores
|
||
toolmode.eraseores.description = Erase only ores.
|
||
toolmode.fillteams = Fill Teams
|
||
toolmode.fillteams.description = Fill teams instead of blocks.
|
||
toolmode.drawteams = Draw Teams
|
||
toolmode.drawteams.description = Draw teams instead of blocks.
|
||
|
||
filters.empty = [lightgray]No filters! Add one with the button below.
|
||
filter.distort = Distort
|
||
filter.noise = Noise
|
||
filter.median = Median
|
||
filter.oremedian = Ore Median
|
||
filter.blend = Blend
|
||
filter.defaultores = Varsayılan Madenler
|
||
filter.ore = Maden
|
||
filter.rivernoise = River Noise
|
||
filter.mirror = Mirror
|
||
filter.clear = Clear
|
||
filter.option.ignore = Ignore
|
||
filter.scatter = Scatter
|
||
filter.terrain = Terrain
|
||
filter.option.scale = Scale
|
||
filter.option.chance = Chance
|
||
filter.option.mag = Magnitude
|
||
filter.option.threshold = Threshold
|
||
filter.option.circle-scale = Circle Scale
|
||
filter.option.octaves = Octaves
|
||
filter.option.falloff = Falloff
|
||
filter.option.angle = Angle
|
||
filter.option.block = Blok
|
||
filter.option.floor = Zemin
|
||
filter.option.flooronto = Target Floor
|
||
filter.option.wall = Wall
|
||
filter.option.ore = Maden
|
||
filter.option.floor2 = Secondary Floor
|
||
filter.option.threshold2 = Secondary Threshold
|
||
filter.option.radius = Radius
|
||
filter.option.percentile = Percentile
|
||
|
||
width = Eni:
|
||
height = Boyu:
|
||
menu = Menü
|
||
play = Oyna
|
||
campaign = Campaign
|
||
load = Load
|
||
save = Kaydet
|
||
fps = FPS: {0}
|
||
tps = TPS: {0}
|
||
ping = Ping: {0}ms
|
||
language.restart = Dil ayarlarının çalışması için lütfen oyunu yeniden başlatın.
|
||
settings = Ayarlar
|
||
tutorial = Ders
|
||
tutorial.retake = Dersi Yeniden Al
|
||
editor = Düzenleyici
|
||
mapeditor = Harita Düzenleyicisi
|
||
donate = Bağış Yap
|
||
|
||
abandon = Terk Et
|
||
abandon.text = This zone and all its resources will be lost to the enemy.
|
||
locked = Kilitli
|
||
complete = [lightgray]Reach:
|
||
zone.requirement = Wave {0} in zone {1}
|
||
resume = Resume Zone:\n[lightgray]{0}
|
||
bestwave = [lightgray]Best Wave: {0}
|
||
launch = < LAUNCH >
|
||
launch.title = Launch Successful
|
||
launch.next = [lightgray]next opportunity at wave {0}
|
||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||
uncover = Uncover
|
||
configure = Configure Loadout
|
||
configure.locked = [lightgray]Unlock configuring loadout: Wave {0}.
|
||
configure.invalid = Amount must be a number between 0 and {0}.
|
||
zone.unlocked = [lightgray]{0} unlocked.
|
||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||
zone.resources = [lightgray]Resources Detected:
|
||
zone.objective = [lightgray]Objective: [accent]{0}
|
||
zone.objective.survival = Hayatta Kal
|
||
zone.objective.attack = Düşman Çekirdeğini Yok Et
|
||
add = Ekle...
|
||
boss.health = Boss Canı
|
||
|
||
connectfail = [crimson]Connection error:\n\n[accent]{0}
|
||
error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
||
error.invalidaddress = Geçersiz adres.
|
||
error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
||
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||
error.alreadyconnected = Already connected.
|
||
error.mapnotfound = Map file not found!
|
||
error.io = Network I/O error.
|
||
error.any = Unknown network error.
|
||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||
|
||
zone.groundZero.name = Ground Zero
|
||
zone.desertWastes.name = Desert Wastes
|
||
zone.craters.name = The Craters
|
||
zone.frozenForest.name = Frozen Forest
|
||
zone.ruinousShores.name = Ruinous Shores
|
||
zone.stainedMountains.name = Stained Mountains
|
||
zone.desolateRift.name = Desolate Rift
|
||
zone.nuclearComplex.name = Nuclear Production Complex
|
||
zone.overgrowth.name = Overgrowth
|
||
zone.tarFields.name = Tar Fields
|
||
zone.saltFlats.name = Salt Flats
|
||
zone.impact0078.name = Impact 0078
|
||
zone.crags.name = Crags
|
||
zone.fungalPass.name = Fungal Pass
|
||
|
||
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||
zone.impact0078.description = <insert description here>
|
||
zone.crags.description = <insert description here>
|
||
|
||
settings.language = Dil
|
||
settings.data = Oyun Verisi
|
||
settings.reset = Reset to Defaults
|
||
settings.rebind = Rebind
|
||
settings.controls = Kontroller
|
||
settings.game = Oyun
|
||
settings.sound = Ses
|
||
settings.graphics = Grafikler
|
||
settings.cleardata = Oyun Verisini Sil...
|
||
settings.clear.confirm = Verileri silmek istediğinizden emin misiniz?\nBunu geri alamazsınız!
|
||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||
settings.clearunlocks = Clear Unlocks
|
||
settings.clearall = Hepsini Sil
|
||
paused = [accent]< Paused >
|
||
yes = Evet
|
||
no = Hayır
|
||
info.title = Bilgi
|
||
error.title = [crimson]Bir hata oldu
|
||
error.crashtitle = Bir hata oldu
|
||
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||
blocks.input = Input
|
||
blocks.output = Output
|
||
blocks.booster = Booster
|
||
block.unknown = [lightgray]???
|
||
blocks.powercapacity = Power Capacity
|
||
blocks.powershot = Power/Shot
|
||
blocks.damage = Hasar
|
||
blocks.targetsair = Targets Air
|
||
blocks.targetsground = Targets Ground
|
||
blocks.itemsmoved = Hareket Hızı
|
||
blocks.launchtime = Time Between Launches
|
||
blocks.shootrange = Menzil
|
||
blocks.size = Boyut
|
||
blocks.liquidcapacity = Sıvı Kapasitesi
|
||
blocks.powerrange = Enerji Menzili
|
||
blocks.poweruse = Enerji Kullanımı
|
||
blocks.powerdamage = Enerji/Hasar
|
||
blocks.itemcapacity = Eşya Kapasitesi
|
||
blocks.basepowergeneration = Zemin Enerji Üretimi
|
||
blocks.productiontime = Üretim Süresi
|
||
blocks.repairtime = Full Tamir Süresi
|
||
blocks.speedincrease = Hız Artışı
|
||
blocks.range = Menzil
|
||
blocks.drilltier = Matkaplanabilenler
|
||
blocks.drillspeed = Zemin Matkap Hızı
|
||
blocks.boosteffect = Hızlandırma Efekti
|
||
blocks.maxunits = Maksimum Aktif Unitler
|
||
blocks.health = Can
|
||
blocks.buildtime = İnşaat Süresi
|
||
blocks.buildcost = İnşaat Fiyatı
|
||
blocks.inaccuracy = Inaccuracy
|
||
blocks.shots = Shots
|
||
blocks.reload = Shots/Second
|
||
blocks.ammo = Mermi
|
||
|
||
bar.drilltierreq = Better Drill Required
|
||
bar.drillspeed = Drill Speed: {0}/s
|
||
bar.efficiency = Efficiency: {0}%
|
||
bar.powerbalance = Enerji: {0}/sn
|
||
bar.powerstored = Enerji Deposu: {0}/{1}
|
||
bar.poweramount = Enerji: {0}
|
||
bar.poweroutput = Enerji Üretimi: {0}
|
||
bar.items = Eşyalar: {0}
|
||
bar.capacity = Kapasite: {0}
|
||
bar.liquid = Sıvı
|
||
bar.heat = Isı
|
||
bar.power = Enerji
|
||
bar.progress = Build Progress
|
||
bar.spawned = Unitler: {0}/{1}
|
||
|
||
bullet.damage = [stat]{0}[lightgray] damage
|
||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||
bullet.incendiary = [stat]incendiary
|
||
bullet.homing = [stat]homing
|
||
bullet.shock = [stat]shock
|
||
bullet.frag = [stat]frag
|
||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||
bullet.freezing = [stat]freezing
|
||
bullet.tarred = [stat]tarred
|
||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||
|
||
unit.blocks = bloklar
|
||
unit.powersecond = enerji birimi/saniye
|
||
unit.liquidsecond = sıvı birimi/saniye
|
||
unit.itemssecond = eşyalar/saniye
|
||
unit.liquidunits = sıvı birimi
|
||
unit.powerunits = enerji birimi
|
||
unit.degrees = derece
|
||
unit.seconds = saniye
|
||
unit.persecond = /sn
|
||
unit.timesspeed = x hız
|
||
unit.percent = %
|
||
unit.items = eşyalar
|
||
category.general = Genel
|
||
category.power = Enerji
|
||
category.liquids = Sıvılar
|
||
category.items = Eşyalar
|
||
category.crafting = Input/Output
|
||
category.shooting = Shooting
|
||
category.optional = Optional Enhancements
|
||
setting.landscape.name = Lock Landscape
|
||
setting.shadows.name = Gölgeler
|
||
setting.linear.name = Linear Filtering
|
||
setting.animatedwater.name = Animasyonlu Su
|
||
setting.animatedshields.name = Animasyonlu Kalkanlar
|
||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||
setting.indicators.name = Enemy/Ally Indicators
|
||
setting.autotarget.name = Auto-Target
|
||
setting.keyboard.name = Mouse+Keyboard Controls
|
||
setting.touchscreen.name = Touchscreen Controls
|
||
setting.fpscap.name = Maksimum FPS
|
||
setting.fpscap.none = Limitsiz
|
||
setting.fpscap.text = {0} FPS
|
||
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||
setting.swapdiagonal.name = Always Diagonal Placement
|
||
setting.difficulty.training = Eğitim
|
||
setting.difficulty.easy = Kolay
|
||
setting.difficulty.normal = Normal
|
||
setting.difficulty.hard = Zor
|
||
setting.difficulty.insane = Çılgın
|
||
setting.difficulty.name = Zorluk:
|
||
setting.screenshake.name = Screen Shake
|
||
setting.effects.name = Display Effects
|
||
setting.sensitivity.name = Controller Sensitivity
|
||
setting.saveinterval.name = Save Interval
|
||
setting.seconds = {0} Saniye
|
||
setting.fullscreen.name = Tam Ekran
|
||
setting.borderlesswindow.name = Kenarsız Pencere[lightgray] (yeniden açmak gerekebilir)
|
||
setting.fps.name = FPS Göster
|
||
setting.vsync.name = VSync
|
||
setting.lasers.name = Enerji Işınlarını Göster
|
||
setting.pixelate.name = Pixelle[lightgray] (animasyonları kapatır)
|
||
setting.minimap.name = Show Minimap
|
||
setting.musicvol.name = Music Volume
|
||
setting.ambientvol.name = Ambient Volume
|
||
setting.mutemusic.name = Mute Music
|
||
setting.sfxvol.name = SFX Volume
|
||
setting.mutesound.name = Mute Sound
|
||
setting.crashreport.name = Send Anonymous Crash Reports
|
||
setting.savecreate.name = Auto-Create Saves
|
||
setting.publichost.name = Public Game Visibility
|
||
setting.chatopacity.name = Chat Opacity
|
||
setting.playerchat.name = Display Player Bubble Chat
|
||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
||
uiscale.cancel = Cancel & Exit
|
||
setting.bloom.name = Bloom
|
||
keybind.title = Rebind Keys
|
||
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||
category.general.name = Genel
|
||
category.view.name = View
|
||
category.multiplayer.name = Çok Oyunculu
|
||
command.attack = Saldır
|
||
command.rally = Toplan
|
||
command.retreat = Geri Çekil
|
||
keybind.gridMode.name = Block Select
|
||
keybind.gridModeShift.name = Category Select
|
||
keybind.press = Press a key...
|
||
keybind.press.axis = Press an axis or key...
|
||
keybind.screenshot.name = Map Screenshot
|
||
keybind.move_x.name = Move x
|
||
keybind.move_y.name = Move y
|
||
keybind.fullscreen.name = Toggle Fullscreen
|
||
keybind.select.name = Select/Shoot
|
||
keybind.diagonal_placement.name = Diagonal Placement
|
||
keybind.pick.name = Blok Seç
|
||
keybind.break_block.name = Blok Kır
|
||
keybind.deselect.name = Seçimleri Kaldır
|
||
keybind.shoot.name = Ateş Et
|
||
keybind.zoom_hold.name = Zoom Hold
|
||
keybind.zoom.name = Zoom
|
||
keybind.menu.name = Menü
|
||
keybind.pause.name = Durdur
|
||
keybind.minimap.name = Minimap
|
||
keybind.dash.name = Dash
|
||
keybind.chat.name = Konuş
|
||
keybind.player_list.name = Player list
|
||
keybind.console.name = Console
|
||
keybind.rotate.name = Rotate
|
||
keybind.toggle_menus.name = Toggle menus
|
||
keybind.chat_history_prev.name = Chat history prev
|
||
keybind.chat_history_next.name = Chat history next
|
||
keybind.chat_scroll.name = Chat scroll
|
||
keybind.drop_unit.name = Drop Unit
|
||
keybind.zoom_minimap.name = Zoom minimap
|
||
mode.help.title = Description of modes
|
||
mode.survival.name = Hayatta Kalma
|
||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
|
||
mode.sandbox.name = Yaratıcı
|
||
mode.sandbox.description = Infinite resources and no timer for waves.
|
||
mode.pvp.name = PvP
|
||
mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
|
||
mode.attack.name = Saldırı
|
||
mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a red core in the map to play.
|
||
mode.custom = Custom Rules
|
||
|
||
rules.infiniteresources = Sınırsız Kaynaklar
|
||
rules.wavetimer = Dalga Zamanlayıcısı
|
||
rules.waves = Dalgalar
|
||
rules.attack = Saldırı Modu
|
||
rules.enemyCheat = Infinite AI (Red Team) Resources
|
||
rules.unitdrops = Unit Drops
|
||
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
||
rules.unithealthmultiplier = Unit Health Multiplier
|
||
rules.playerhealthmultiplier = Player Health Multiplier
|
||
rules.playerdamagemultiplier = Player Damage Multiplier
|
||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||
rules.respawntime = Respawn Time:[lightgray] (sec)
|
||
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
||
rules.buildcostmultiplier = Build Cost Multiplier
|
||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||
rules.waitForWaveToEnd = Waves wait for enemies
|
||
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
||
rules.respawns = Dalga Başına Maksimum Tekrar Canlanmalar
|
||
rules.limitedRespawns = Tekrar Canlanma Limiti
|
||
rules.title.waves = Dalgalar
|
||
rules.title.respawns = Tekrar Canlanmalar
|
||
rules.title.resourcesbuilding = Kaynaklar & İnşa
|
||
rules.title.player = Oyuncular
|
||
rules.title.enemy = Düşmanlar
|
||
rules.title.unit = Unitler
|
||
|
||
content.item.name = Eşyalar
|
||
content.liquid.name = Sıvılar
|
||
content.unit.name = Unitler
|
||
content.block.name = Bloklar
|
||
content.mech.name = Mekanikler
|
||
item.copper.name = Bakır
|
||
item.lead.name = Kurşun
|
||
item.coal.name = Kömür
|
||
item.graphite.name = Grafit
|
||
item.titanium.name = Titanyum
|
||
item.thorium.name = Toryum
|
||
item.silicon.name = Silikon
|
||
item.plastanium.name = Plastanyum
|
||
item.phase-fabric.name = Phase Fabric
|
||
item.surge-alloy.name = Surge Alaşımı
|
||
item.spore-pod.name = Spore Pod
|
||
item.sand.name = Kum
|
||
item.blast-compound.name = Blast Compound
|
||
item.pyratite.name = Pyratite
|
||
item.metaglass.name = Metaglass
|
||
item.scrap.name = Hurda
|
||
liquid.water.name = Su
|
||
liquid.slag.name = Slag
|
||
liquid.oil.name = Petrol
|
||
liquid.cryofluid.name = Cryofluid
|
||
mech.alpha-mech.name = Alpha
|
||
mech.alpha-mech.weapon = Heavy Repeater
|
||
mech.alpha-mech.ability = Regeneration
|
||
mech.delta-mech.name = Delta
|
||
mech.delta-mech.weapon = Arc Generator
|
||
mech.delta-mech.ability = Discharge
|
||
mech.tau-mech.name = Tau
|
||
mech.tau-mech.weapon = Restruct Laser
|
||
mech.tau-mech.ability = Repair Burst
|
||
mech.omega-mech.name = Omega
|
||
mech.omega-mech.weapon = Swarm Missiles
|
||
mech.omega-mech.ability = Armored Configuration
|
||
mech.dart-ship.name = Dart
|
||
mech.dart-ship.weapon = Repeater
|
||
mech.javelin-ship.name = Javelin
|
||
mech.javelin-ship.weapon = Burst Missiles
|
||
mech.javelin-ship.ability = Discharge Booster
|
||
mech.trident-ship.name = Trident
|
||
mech.trident-ship.weapon = Bomb Bay
|
||
mech.glaive-ship.name = Glaive
|
||
mech.glaive-ship.weapon = Flame Repeater
|
||
item.explosiveness = [lightgray]Explosiveness: {0}%
|
||
item.flammability = [lightgray]Flammability: {0}%
|
||
item.radioactivity = [lightgray]Radioactivity: {0}%
|
||
unit.health = [lightgray]Health: {0}
|
||
unit.speed = [lightgray]Speed: {0}
|
||
mech.weapon = [lightgray]Weapon: {0}
|
||
mech.health = [lightgray]Health: {0}
|
||
mech.itemcapacity = [lightgray]Item Capacity: {0}
|
||
mech.minespeed = [lightgray]Mining Speed: {0}%
|
||
mech.minepower = [lightgray]Mining Power: {0}
|
||
mech.ability = [lightgray]Ability: {0}
|
||
mech.buildspeed = [lightgray]Building Speed: {0}%
|
||
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
||
liquid.viscosity = [lightgray]Viscosity: {0}
|
||
liquid.temperature = [lightgray]Temperature: {0}
|
||
|
||
block.sand-boulder.name = Sand Boulder
|
||
block.grass.name = Çimen
|
||
block.salt.name = Tuz
|
||
block.saltrocks.name = Tuz Taşları
|
||
block.pebbles.name = Pebbles
|
||
block.tendrils.name = Tendrils
|
||
block.sandrocks.name = Sand Rocks
|
||
block.spore-pine.name = Spore Pine
|
||
block.sporerocks.name = Spore Rocks
|
||
block.rock.name = Kaya
|
||
block.snowrock.name = Karlı Kaya
|
||
block.snow-pine.name = Snow Pine
|
||
block.shale.name = Shale
|
||
block.shale-boulder.name = Shale Boulder
|
||
block.moss.name = Moss
|
||
block.shrubs.name = Shrubs
|
||
block.spore-moss.name = Spore Moss
|
||
block.shalerocks.name = Shale Rocks
|
||
block.scrap-wall.name = Hurda Duvar
|
||
block.scrap-wall-large.name = Büyük Hurda Duvar
|
||
block.scrap-wall-huge.name = Dev Hurda Duvar
|
||
block.scrap-wall-gigantic.name = Devasa Hurda Duvar
|
||
block.thruster.name = Thruster
|
||
block.kiln.name = Kiln
|
||
block.graphite-press.name = Graphite Press
|
||
block.multi-press.name = Multi-Press
|
||
block.constructing = {0} [lightgray](Constructing)
|
||
block.spawn.name = Enemy Spawn
|
||
block.core-shard.name = Çekirdek: Shard
|
||
block.core-foundation.name = Çekirdek: Foundation
|
||
block.core-nucleus.name = Çekirdek: Nucleus
|
||
block.deepwater.name = Derin Su
|
||
block.water.name = Su
|
||
block.tainted-water.name = Lekeli Su
|
||
block.darksand-tainted-water.name = Kara Kum Lekeli Su
|
||
block.tar.name = Katran
|
||
block.stone.name = Taş
|
||
block.sand.name = Kum
|
||
block.darksand.name = Kara Kum
|
||
block.ice.name = Buz
|
||
block.snow.name = Kar
|
||
block.craters.name = Craters
|
||
block.sand-water.name = Sand water
|
||
block.darksand-water.name = Dark Sand Water
|
||
block.char.name = Char
|
||
block.holostone.name = Holo stone
|
||
block.ice-snow.name = Ice Snow
|
||
block.rocks.name = Rocks
|
||
block.icerocks.name = Ice rocks
|
||
block.snowrocks.name = Snow Rocks
|
||
block.dunerocks.name = Dune Rocks
|
||
block.pine.name = Pine
|
||
block.white-tree-dead.name = White Tree Dead
|
||
block.white-tree.name = White Tree
|
||
block.spore-cluster.name = Spore Cluster
|
||
block.metal-floor.name = Metal Zemin 1
|
||
block.metal-floor-2.name = Metal Zemin 2
|
||
block.metal-floor-3.name = Metal Zemin 3
|
||
block.metal-floor-5.name = Metal Zemin 4
|
||
block.metal-floor-damaged.name = Hasarlı Metal Zemin
|
||
block.dark-panel-1.name = Dark Panel 1
|
||
block.dark-panel-2.name = Dark Panel 2
|
||
block.dark-panel-3.name = Dark Panel 3
|
||
block.dark-panel-4.name = Dark Panel 4
|
||
block.dark-panel-5.name = Dark Panel 5
|
||
block.dark-panel-6.name = Dark Panel 6
|
||
block.dark-metal.name = Kara Metal
|
||
block.ignarock.name = Igna Rock
|
||
block.hotrock.name = Sıcak Kaya
|
||
block.magmarock.name = Magma Kayası
|
||
block.cliffs.name = Cliffs
|
||
block.copper-wall.name = Bakır Duvar
|
||
block.copper-wall-large.name = Büyük Bakır Duvar
|
||
block.titanium-wall.name = Titanyum Duvar
|
||
block.titanium-wall-large.name = Büyük Titanyum Duvar
|
||
block.phase-wall.name = Phase Wall
|
||
block.phase-wall-large.name = Large Phase Wall
|
||
block.thorium-wall.name = Thoryum Duvar
|
||
block.thorium-wall-large.name = Büyük Thoryum Duvar
|
||
block.door.name = Kapı
|
||
block.door-large.name = Büyük Kapı
|
||
block.duo.name = Duo
|
||
block.scorch.name = Scorch
|
||
block.scatter.name = Scatter
|
||
block.hail.name = Hail
|
||
block.lancer.name = Lancer
|
||
block.conveyor.name = Konveyör
|
||
block.titanium-conveyor.name = Titanyum Konveyör
|
||
block.armored-conveyor.name = Zırhlı Konveyör
|
||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||
block.junction.name = Kavşak
|
||
block.router.name = Yönlendirici
|
||
block.distributor.name = Dağıtıcı
|
||
block.sorter.name = Ayıklayıcı
|
||
block.message.name = Mesaj
|
||
block.overflow-gate.name = Taşma Geçiti
|
||
block.silicon-smelter.name = Silikon Isıtıcısı
|
||
block.phase-weaver.name = Phase Weaver
|
||
block.pulverizer.name = Pulverizer
|
||
block.cryofluidmixer.name = Cryofluid Mixer
|
||
block.melter.name = Melter
|
||
block.incinerator.name = Incinerator
|
||
block.spore-press.name = Spore Press
|
||
block.separator.name = Ayırıcı
|
||
block.coal-centrifuge.name = Coal Centrifuge
|
||
block.power-node.name = Enerji Noktası
|
||
block.power-node-large.name = Büyük Enerji Noktası
|
||
block.surge-tower.name = Surge Tower
|
||
block.battery.name = Batarya
|
||
block.battery-large.name = Büyük Batarya
|
||
block.combustion-generator.name = Yanma Jeneratörü
|
||
block.turbine-generator.name = Buhar Jeneratörü
|
||
block.differential-generator.name = Diferansiyel Jeneratör
|
||
block.impact-reactor.name = Impact Reactor
|
||
block.mechanical-drill.name = Mekanik Matkap
|
||
block.pneumatic-drill.name = Hava Basınçlı Matkap
|
||
block.laser-drill.name = Lazer Matkap
|
||
block.water-extractor.name = Water Extractor
|
||
block.cultivator.name = Cultivator
|
||
block.dart-mech-pad.name = Alpha Mech Pad
|
||
block.delta-mech-pad.name = Delta Mech Pad
|
||
block.javelin-ship-pad.name = Javelin Ship Pad
|
||
block.trident-ship-pad.name = Trident Ship Pad
|
||
block.glaive-ship-pad.name = Glaive Ship Pad
|
||
block.omega-mech-pad.name = Omega Mech Pad
|
||
block.tau-mech-pad.name = Tau Mech Pad
|
||
block.conduit.name = Boru
|
||
block.mechanical-pump.name = Mekanik Pompa
|
||
block.item-source.name = Sonsuz Eşya Kaynağı
|
||
block.item-void.name = Eşya Yokedici
|
||
block.liquid-source.name = Sonsuz Sıvı Kaynağı
|
||
block.power-void.name = Enerji Yokedici
|
||
block.power-source.name = Sonsuz Enerji Kaynağı
|
||
block.unloader.name = Unloader
|
||
block.vault.name = Depo
|
||
block.wave.name = Wave
|
||
block.swarmer.name = Swarmer
|
||
block.salvo.name = Salvo
|
||
block.ripple.name = Ripple
|
||
block.phase-conveyor.name = Phase Conveyor
|
||
block.bridge-conveyor.name = Bridge Conveyor
|
||
block.plastanium-compressor.name = Plastanium Compressor
|
||
block.pyratite-mixer.name = Pyratite Mixer
|
||
block.blast-mixer.name = Blast Mixer
|
||
block.solar-panel.name = Güneş Paneli
|
||
block.solar-panel-large.name = Büyük Güneş Paneli
|
||
block.oil-extractor.name = Oil Extractor
|
||
block.command-center.name = Command Center
|
||
block.draug-factory.name = Draug Miner Drone Factory
|
||
block.spirit-factory.name = Spirit Repair Drone Factory
|
||
block.phantom-factory.name = Phantom Builder Drone Factory
|
||
block.wraith-factory.name = Wraith Fighter Factory
|
||
block.ghoul-factory.name = Ghoul Bomber Factory
|
||
block.dagger-factory.name = Dagger Mech Factory
|
||
block.crawler-factory.name = Crawler Mech Factory
|
||
block.titan-factory.name = Titan Mech Factory
|
||
block.fortress-factory.name = Fortress Mech Factory
|
||
block.revenant-factory.name = Revenant Fighter Factory
|
||
block.repair-point.name = Repair Point
|
||
block.pulse-conduit.name = Pulse Conduit
|
||
block.phase-conduit.name = Phase Conduit
|
||
block.liquid-router.name = Liquid Router
|
||
block.liquid-tank.name = Sıvı Tankı
|
||
block.liquid-junction.name = Liquid Junction
|
||
block.bridge-conduit.name = Bridge Conduit
|
||
block.rotary-pump.name = Rotary Pump
|
||
block.thorium-reactor.name = Thorium Reactor
|
||
block.mass-driver.name = Mass Driver
|
||
block.blast-drill.name = Airblast Drill
|
||
block.thermal-pump.name = Thermal Pump
|
||
block.thermal-generator.name = Thermal Generator
|
||
block.alloy-smelter.name = Alloy Smelter
|
||
block.mender.name = Mender
|
||
block.mend-projector.name = Mend Projector
|
||
block.surge-wall.name = Surge Wall
|
||
block.surge-wall-large.name = Large Surge Wall
|
||
block.cyclone.name = Cyclone
|
||
block.fuse.name = Fuse
|
||
block.shock-mine.name = Shock Mine
|
||
block.overdrive-projector.name = Overdrive Projector
|
||
block.force-projector.name = Force Projector
|
||
block.arc.name = Arc
|
||
block.rtg-generator.name = RTG Jeneratör
|
||
block.spectre.name = Spectre
|
||
block.meltdown.name = Meltdown
|
||
block.container.name = Container
|
||
block.launch-pad.name = Launch Pad
|
||
block.launch-pad-large.name = Large Launch Pad
|
||
team.blue.name = mavi
|
||
team.crux.name = kırmızı
|
||
team.sharded.name = turuncu
|
||
team.orange.name = turuncu
|
||
team.derelict.name = derelict
|
||
team.green.name = yeşil
|
||
team.purple.name = mor
|
||
unit.spirit.name = Spirit Repair Drone
|
||
unit.draug.name = Draug Miner Drone
|
||
unit.phantom.name = Phantom Builder Drone
|
||
unit.dagger.name = Dagger
|
||
unit.crawler.name = Crawler
|
||
unit.titan.name = Titan
|
||
unit.ghoul.name = Ghoul Bomber
|
||
unit.wraith.name = Wraith Fighter
|
||
unit.fortress.name = Fortress
|
||
unit.revenant.name = Revenant
|
||
unit.eruptor.name = Eruptor
|
||
unit.chaos-array.name = Chaos Array
|
||
unit.eradicator.name = Eradicator
|
||
unit.lich.name = Lich
|
||
unit.reaper.name = Reaper
|
||
tutorial.next = [lightgray]<Tap to continue>
|
||
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\n[accent]Right-click[] to stop building, and[accent] Hold Ctrl while scrolling[] to zoom in and out.
|
||
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
||
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
||
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\n\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
|
||
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
|
||
tutorial.turret = Once an item enters your core, it can be used for building.\nKeep in mind that not all items can be used for building.\nItems that are not used for building, such as[accent] coal[] or[accent] scrap[], cannot be put into the core.\nDefensive structures must be built to repel the[lightgray] enemy[].\nBuild a[accent] duo turret[] near your base.
|
||
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill near the turret.\nLead conveyors into the turret to supply it with copper.\n\n[accent]Ammo delivered: 0/1
|
||
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
|
||
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
|
||
tutorial.unpause = Now press space again to unpause.
|
||
tutorial.unpause.mobile = Now press it again to unpause.
|
||
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
|
||
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
|
||
tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper.
|
||
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||
|
||
item.copper.description = En basit materyal. Her türlü blokda kullanılır.
|
||
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
|
||
item.coal.description = Fossilized plant matter, formed long before the seeding event. Used extensively for fuel and resource production.
|
||
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
|
||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||
item.silicon.description = An extremely useful semiconductor. Applications in solar panels, complex electronics and homing turret ammunition.
|
||
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
||
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
||
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
||
item.spore-pod.description = A pod of synthetic spores, synthesized from atmospheric concentrations for industrial purposes. Used for conversion into oil, explosives and fuel.
|
||
item.blast-compound.description = An unstable compound used in bombs and explosives. Synthesized from spore pods and other volatile substances. Use as fuel is not advised.
|
||
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
||
liquid.water.description = The most useful liquid. Commonly used for cooling machines and waste processing.
|
||
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
|
||
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
|
||
mech.alpha-mech.description = The standard control mech. Based on a Dagger unit, with upgraded armor and building capabilities. Has more damage output than a Dart ship.
|
||
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
|
||
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
|
||
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor can block up to 90% of incoming damage.
|
||
mech.dart-ship.description = The standard control ship. Reasonably fast and light, but has little offensive capability and low mining speed.
|
||
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning and missiles.
|
||
mech.trident-ship.description = A heavy bomber, built for construction and destroying enemy fortifications. Reasonably well armored.
|
||
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Highly maneuverable.
|
||
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||
unit.spirit.description = A modified draug drone, designed for repair instead of mining. Automatically fixes any damaged blocks in the area.
|
||
unit.phantom.description = An advanced drone unit. Follows users. Assists in block construction.
|
||
unit.dagger.description = The most basic ground mech. Cheap to produce. Overwhelming when used in swarms.
|
||
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets. Equipped with two miniature Scorch-class flamethrowers.
|
||
unit.fortress.description = A heavy artillery mech. Equipped with two modified Hail-type cannons for long-range assault on enemy structures and units.
|
||
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||
unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators.
|
||
unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critical infrastructure.
|
||
unit.revenant.description = A heavy, hovering missile array.
|
||
block.message.description = Stores a message. Used for communication between allies.
|
||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
|
||
block.kiln.description = Smelts sand and lead into the compound known as metaglass. Requires small amounts of power to run.
|
||
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||
block.phase-weaver.description = Synthesizes phase fabric from radioactive thorium and sand. Requires massive amounts of power to function.
|
||
block.alloy-smelter.description = Combines titanium, lead, silicon and copper to produce surge alloy.
|
||
block.cryofluidmixer.description = Mixes water and fine titanium powder into cryofluid. Essential for thorium reactor usage.
|
||
block.blast-mixer.description = Crushes and mixes clusters of spores with pyratite to produce blast compound.
|
||
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||
block.melter.description = Melts down scrap into slag for further processing or usage in wave turrets.
|
||
block.separator.description = Separates slag into its mineral components. Outputs the cooled result.
|
||
block.spore-press.description = Compresses spore pods under extreme pressure to synthesize oil.
|
||
block.pulverizer.description = Crushes scrap into fine sand.
|
||
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||
block.incinerator.description = Vaporizes any excess item or liquid it receives.
|
||
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
||
block.power-source.description = Infinitely outputs power. Sandbox only.
|
||
block.item-source.description = Infinitely outputs items. Sandbox only.
|
||
block.item-void.description = Destroys any items. Sandbox only.
|
||
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
||
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
||
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||
block.thorium-wall.description = A strong defensive block.\nDecent protection from enemies.
|
||
block.thorium-wall-large.description = A strong defensive block.\nDecent protection from enemies.\nSpans multiple tiles.
|
||
block.phase-wall.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.
|
||
block.phase-wall-large.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.\nSpans multiple tiles.
|
||
block.surge-wall.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.
|
||
block.surge-wall-large.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.\nSpans multiple tiles.
|
||
block.door.description = A small door. Can be opened or closed by tapping.
|
||
block.door-large.description = A large door. Can be opened and closed by tapping.\nSpans multiple tiles.
|
||
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||
block.mend-projector.description = An upgraded version of the Mender. Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
|
||
block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency.
|
||
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric can be used to increase shield size.
|
||
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable.
|
||
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||
block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
|
||
block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
|
||
block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked.
|
||
block.mass-driver.description = The ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. Requires power to operate.
|
||
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
||
block.rotary-pump.description = An advanced pump. Pumps more liquid, but requires power.
|
||
block.thermal-pump.description = The ultimate pump.
|
||
block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits.
|
||
block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||
block.liquid-tank.description = Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
||
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
||
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
||
block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
|
||
block.power-node-large.description = An advanced power node with greater range and more connections.
|
||
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||
block.battery.description = Stores power as a buffer in times of surplus energy. Outputs power in times of deficit.
|
||
block.battery-large.description = Stores much more power than a regular battery.
|
||
block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
|
||
block.thermal-generator.description = Generates power when placed in hot locations.
|
||
block.turbine-generator.description = An advanced combustion generator. More efficient, but requires additional water for generating steam.
|
||
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||
block.rtg-generator.description = A simple, reliable generator. Uses the heat of decaying radioactive compounds to produce energy at a slow rate.
|
||
block.solar-panel.description = Provides a small amount of power from the sun.
|
||
block.solar-panel-large.description = A significantly more efficient version of the standard solar panel.
|
||
block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
|
||
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely. Only capable of mining basic resources.
|
||
block.pneumatic-drill.description = An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill.
|
||
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Capable of mining thorium.
|
||
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
||
block.water-extractor.description = Extracts groundwater. Used in locations with no surface water available.
|
||
block.cultivator.description = Cultivates tiny concentrations of spores in the atmosphere into industry-ready pods.
|
||
block.oil-extractor.description = Uses large amounts of power, sand and water to drill for oil.
|
||
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||
block.vault.description = Stores a large amount of items of each type. An unloader block can be used to retrieve items from the vault.
|
||
block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
|
||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping.
|
||
block.launch-pad.description = Launches batches of items without any need for a core launch.
|
||
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||
block.duo.description = A small, cheap turret. Useful against ground units.
|
||
block.scatter.description = An essential anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||
block.hail.description = A small, long-range artillery turret.
|
||
block.wave.description = A medium-sized turret. Shoots streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
|
||
block.lancer.description = A medium-sized anti-ground laser turret. Charges and fires powerful beams of energy.
|
||
block.arc.description = A small close-range electric turret. Fires arcs of electricity at enemies.
|
||
block.swarmer.description = A medium-sized missile turret. Attacks both air and ground enemies. Fires homing missiles.
|
||
block.salvo.description = A larger, more advanced version of the Duo turret. Fires quick salvos of bullets at the enemy.
|
||
block.fuse.description = A large, close-range energy turret. Fires three piercing beams at nearby enemies.
|
||
block.ripple.description = An extremely powerful artillery turret. Shoots clusters of shells at enemies over long distances.
|
||
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
|
||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
|
||
block.draug-factory.description = Produces Draug mining drones.
|
||
block.spirit-factory.description = Produces Spirit structural repair drones.
|
||
block.phantom-factory.description = Produces advanced construction drones.
|
||
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
||
block.ghoul-factory.description = Produces heavy carpet bombers.
|
||
block.revenant-factory.description = Produces heavy missile-based units.
|
||
block.dagger-factory.description = Produces basic ground units.
|
||
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||
block.titan-factory.description = Produces advanced, armored ground units.
|
||
block.fortress-factory.description = Produces heavy artillery ground units.
|
||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
||
block.delta-mech-pad.description = Provides transformation into a lightly armored hit-and-run attack mech.\nUse by tapping while standing on it.
|
||
block.tau-mech-pad.description = Provides transformation into an advanced support mech.\nUse by tapping while standing on it.
|
||
block.omega-mech-pad.description = Provides transformation into a heavily-armored missile mech.\nUse by tapping while standing on it.
|
||
block.javelin-ship-pad.description = Provides transformation into a quick, lightly-armored interceptor.\nUse by tapping while standing on it.
|
||
block.trident-ship-pad.description = Provides transformation into a heavy support bomber.\nUse by tapping while standing on it.
|
||
block.glaive-ship-pad.description = Provides transformation into a large, well-armored gunship.\nUse by tapping while standing on it.
|