Files
Mindustry/core/src/mindustry/ai/BaseAI.java
2020-10-07 16:37:48 -04:00

195 lines
6.3 KiB
Java

package mindustry.ai;
import arc.math.*;
import arc.math.geom.*;
import arc.struct.*;
import arc.util.*;
import mindustry.*;
import mindustry.ai.BaseRegistry.*;
import mindustry.content.*;
import mindustry.game.*;
import mindustry.game.Schematic.*;
import mindustry.game.Teams.*;
import mindustry.gen.*;
import mindustry.type.*;
import mindustry.world.*;
import mindustry.world.blocks.defense.*;
import mindustry.world.blocks.production.*;
import mindustry.world.blocks.storage.*;
import static mindustry.Vars.*;
public class BaseAI{
private static final Vec2 axis = new Vec2(), rotator = new Vec2();
private static final float correctPercent = 0.5f;
private static final float step = 5;
private static final int attempts = 5;
private static final float emptyChance = 0.01f;
private static final int timerStep = 0, timerSpawn = 1;
private static int correct = 0, incorrect = 0;
private int lastX, lastY, lastW, lastH;
private boolean triedWalls;
TeamData data;
Interval timer = new Interval(4);
public BaseAI(TeamData data){
this.data = data;
}
public void update(){
if(timer.get(timerSpawn, 60) && data.hasCore()){
CoreBlock block = (CoreBlock)data.core().block;
//create AI core unit
if(!state.isEditor() && !Groups.unit.contains(u -> u.team() == data.team && u.type() == block.unitType)){
Unit unit = block.unitType.create(data.team);
unit.set(data.core());
unit.add();
Fx.spawn.at(unit);
}
}
//only schedule when there's something to build.
if(data.blocks.isEmpty() && timer.get(timerStep, step)){
if(!triedWalls){
tryWalls();
triedWalls = true;
}
for(int i = 0; i < attempts; i++){
int range = 150;
Position pos = randomPosition();
//when there are no random positions, do nothing.
if(pos == null) return;
Tmp.v1.rnd(Mathf.random(range));
int wx = (int)(world.toTile(pos.getX()) + Tmp.v1.x), wy = (int)(world.toTile(pos.getY()) + Tmp.v1.y);
Tile tile = world.tiles.getc(wx, wy);
Seq<BasePart> parts = null;
//pick a completely random base part, and place it a random location
//((yes, very intelligent))
if(tile.drop() != null && Vars.bases.forResource(tile.drop()).any()){
parts = Vars.bases.forResource(tile.drop());
}else if(Mathf.chance(emptyChance)){
parts = Vars.bases.parts;
}
if(parts != null){
BasePart part = parts.random();
if(tryPlace(part, tile.x, tile.y)){
break;
}
}
}
}
}
/** @return a random position from which to seed building. */
private Position randomPosition(){
if(data.hasCore()){
return data.cores.random();
}else if(data.team == state.rules.waveTeam){
return spawner.getSpawns().random();
}
return null;
}
private boolean tryPlace(BasePart part, int x, int y){
int rotation = Mathf.range(2);
axis.set((int)(part.schematic.width / 2f), (int)(part.schematic.height / 2f));
Schematic result = Schematics.rotate(part.schematic, rotation);
int rotdeg = rotation*90;
rotator.set(part.centerX, part.centerY).rotateAround(axis, rotdeg);
//bottom left schematic corner
int cx = x - (int)rotator.x;
int cy = y - (int)rotator.y;
//chekc valid placeability
for(Stile tile : result.tiles){
int realX = tile.x + cx, realY = tile.y + cy;
if(!Build.validPlace(tile.block, data.team, realX, realY, tile.rotation)){
return false;
}
}
//make sure at least X% of resource requirements are met
correct = incorrect = 0;
if(part.required instanceof Item){
for(Stile tile : result.tiles){
if(tile.block instanceof Drill){
tile.block.iterateTaken(tile.x + cx, tile.y + cy, (ex, ey) -> {
Tile res = world.rawTile(ex, ey);
if(res.drop() == part.required){
correct ++;
}else{
incorrect ++;
}
});
}
}
}
//fail if not enough fit requirements
if((float)correct / incorrect < correctPercent){
return false;
}
//queue it
for(Stile tile : result.tiles){
data.blocks.add(new BlockPlan(cx + tile.x, cy + tile.y, tile.rotation, tile.block.id, tile.config));
}
lastX = cx - 1;
lastY = cy - 1;
lastW = result.width + 2;
lastH = result.height + 2;
triedWalls = false;
return true;
}
private void tryWalls(){
Block wall = Blocks.copperWall;
Building spawnt = state.rules.defaultTeam.core() != null ? state.rules.defaultTeam.core() : data.team.core();
Tile spawn = spawnt == null ? null : spawnt.tile;
if(spawn == null) return;
for(int wx = lastX; wx <= lastX + lastW; wx++){
for(int wy = lastY; wy <= lastY + lastH; wy++){
Tile tile = world.tile(wx, wy);
if(tile == null || !tile.block().alwaysReplace) continue;
boolean any = false;
for(Point2 p : Geometry.d8){
if(Angles.angleDist(Angles.angle(p.x, p.y), spawn.angleTo(tile)) > 70){
continue;
}
Tile o = world.tile(tile.x + p.x, tile.y + p.y);
if(o != null && o.team() == data.team && !(o.block() instanceof Wall)){
any = true;
break;
}
}
if(any && Build.validPlace(wall, data.team, tile.x, tile.y, 0)){
data.blocks.add(new BlockPlan(tile.x, tile.y, (short)0, wall.id, null));
}
}
}
}
}