mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-01-21 01:37:13 +07:00
a48911b983
Conflicts: core/assets/bundles/bundle_ko.properties core/assets/bundles/bundle_zh_CN.properties core/assets/bundles/bundle_zh_TW.properties
1753 lines
93 KiB
INI
1753 lines
93 KiB
INI
credits.text = Gemaakt door [royal]Anuken[] - [sky]anukendev@gmail.com[]
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credits = Credits
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contributors = Vertalers en Bijdragers
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discord = Word lid van de Mindustry Discord!
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link.discord.description = De officiële Mindustry discord chatroom
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link.reddit.description = De Mindustry subreddit
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link.github.description = Game broncode
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link.changelog.description = Lijst van updates
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link.dev-builds.description = Onstabiele versies
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link.trello.description = Officiële trello-bord voor geplande functies
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link.itch.io.description = itch.io pagina met pc-downloads
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link.google-play.description = Google Play store vermelding
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link.f-droid.description = F-Droid catalogus vermelding
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link.wiki.description = Officiële Mindustry wiki
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link.suggestions.description = Stel iets voor
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link.bug.description = Found one? Report it here
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linkfail = Kan link niet openen!\nDe URL is gekopieerd naar je klembord
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screenshot = Schermafbeeling opgeslagen in {0}
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screenshot.invalid = Map is te groot, Mogelijk niet genoeg geheugen beschikbaar voor een schermafbeelding.
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gameover = Spel afgelopen
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gameover.disconnect = Disconnect
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gameover.pvp = het[accent] {0}[] team heeft gewonnen!
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gameover.waiting = [accent]Waiting for next map...
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highscore = [accent]Nieuw topscore!
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copied = Gekopieerd.
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indev.notready = This part of the game isn't ready yet
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indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates.
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load.sound = Geluid
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load.map = Kaarten
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load.image = Afbeeldingen
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load.content = inhoud
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load.system = Systeem
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load.mod = Mods
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load.scripts = Scripts
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be.update = Er is een nieuwe Bleeding Edge versie beschikbaar:
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be.update.confirm = Download en herstart?
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be.updating = Updaten...
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be.ignore = Negeer
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be.noupdates = Geen updates gevonden.
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be.check = Check voor updates
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mods.browser = Mod Browser
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mods.browser.selected = Selected mod
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mods.browser.add = Install
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mods.browser.reinstall = Reinstall
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mods.github.open = Repo
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mods.browser.sortdate = Sort by recent
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mods.browser.sortstars = Sort by stars
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schematic = Ontwerp
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schematic.add = Bewaar ontwerp...
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schematics = Ontwerpen
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schematic.replace = Er bestaat al een ontwerp met die naam. Overschrijven?
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schematic.exists = A schematic by that name already exists.
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schematic.import = Importeer ontwerp...
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schematic.exportfile = Exporteer bestand
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schematic.importfile = Importeer bestand
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schematic.browseworkshop = Blader werkplaats
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schematic.copy = Kopiëren naar Klembord
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schematic.copy.import = Importeren van Klembord
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schematic.shareworkshop = Delen op de Werkplaats
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schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Spiegel ontwerp
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schematic.saved = Ontwerp bewaard.
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schematic.delete.confirm = Dit ontwerp zal in een zwart gat verdwijnen.
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schematic.rename = Hernoem ontwerp
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schematic.info = {0}x{1}, {2} blokken
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schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
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schematic.tags = Tags:
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schematic.edittags = Edit Tags
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schematic.addtag = Add Tag
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schematic.texttag = Text Tag
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schematic.icontag = Icon Tag
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schematic.renametag = Rename Tag
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schematic.tagdelconfirm = Delete this tag completely?
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schematic.tagexists = That tag already exists.
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stats = Stats
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stat.wave = Waves Verslagen:[accent] {0}
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stat.unitsCreated = Units Created:[accent] {0}
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stat.enemiesDestroyed = Vijanden Vernietigd:[accent] {0}
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stat.built = Gebouwen Gebouwd:[accent] {0}
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stat.destroyed = Gebouwen Vernietigd:[accent] {0}
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stat.deconstructed = Gebouwen Gesloopt:[accent] {0}
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stat.playtime = Time Played:[accent] {0}
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globalitems = [accent]Global Items
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map.delete = Weet je zeker dat je de map wilt verwijderen? "[accent]{0}[]"?
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level.highscore = Topscore: [accent]{0}
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level.select = Selecteer Level
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level.mode = Spelmodus:
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coreattack = < Core wordt aangevallen! >
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nearpoint = [[ [scarlet]VERLAAT DE LANDINGSZONE ONMIDDELIJK[] ]\nlevensgevaarlijk
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database = Core Database
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database.button = Database
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savegame = Opslaan
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loadgame = Laden
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joingame = Treed toe
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customgame = Aangepast spel
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newgame = Nieuw spel
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none = <geen>
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none.found = [lightgray]<none found>
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none.inmap = [lightgray]<none in map>
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minimap = Landkaart
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position = Positie
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close = Aflsuiten
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website = Website
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quit = Stoppen
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save.quit = Bewaar & Stop
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maps = Kaarten
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maps.browse = Blader door kaarten
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continue = Ga door
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maps.none = [lightgray]Geen Kaart gevonden!
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invalid = Ongeldig
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pickcolor = Kies kleur
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preparingconfig = Configuratie voorbereiden
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preparingcontent = Inhoud voorbereiden
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uploadingcontent = Inhoud aan het uploaden
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uploadingpreviewfile = Thumbnail aan het uploaden
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committingchanges = Wijzigingen aan het bewaren
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done = Klaar
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feature.unsupported = Je apparaat ondersteunt deze functionaliteit niet.
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mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
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mods = Mods
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mods.none = [lightgray]Geen mods gevonden!
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mods.guide = Modding Handboek
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mods.report = Rapporteer Bug
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mods.openfolder = Open Mod Map
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mods.viewcontent = View Content
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mods.reload = Reload
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mods.reloadexit = The game will now exit, to reload mods.
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mod.installed = [[Installed]
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mod.display = [gray]Mod:[orange] {0}
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mod.enabled = [lightgray]Aan
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mod.disabled = [scarlet]Uit
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mod.multiplayer.compatible = [gray]Multiplayer Compatible
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mod.disable = Deactiveer
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mod.content = Content:
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mod.delete.error = Mod verwijderen mislukt. Bestand mogelijk in gebruik.
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mod.requiresversion = [scarlet]Vereist minimaal mindustry versie: [accent]{0}
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mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
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mod.missingdependencies = [scarlet]Missende benodigdheden: {0}
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mod.erroredcontent = [scarlet]Inhoud Fouten
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mod.errors = Er hebben zich fouten voordaan tijdens het laden van de inhoud.
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mod.noerrorplay = [scarlet]Je mods bevatten fouten.[] Zet de mods uit of los de problemen op voordat je verder gaat.
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mod.nowdisabled = [scarlet]Mod '{0}' mist een aantal benodigdheden:[accent] {1}\n[lightgray]Deze moet je eerst zelf downloaden.\nDeze mod is nu voor je uitgezet.
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mod.enable = Activeer
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mod.requiresrestart = Deze game zal nu herstarten om de veranderingen aan de mods door te voeren.
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mod.reloadrequired = [scarlet]Herladen Vereist
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mod.import = Importeer Mod
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mod.import.file = Import File
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mod.import.github = Importeer GitHub Mod
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mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
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mod.item.remove = Dit item is onderdeel van de[accent] '{0}'[] mod. Verwijder deze eerst.
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mod.remove.confirm = Deze mod zal worden verwijderd.
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mod.author = [lightgray]Auteur:[] {0}
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mod.missing = Deze Save bevat mods die zijn geupdatet of die je niet meer hebt geinstaleerd. Je save kan mogelijk kapot gaat. Weet je zeker dat je het wilt proberen?\n[lightgray]Mods:\n{0}
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mod.preview.missing = Voordat je je mod publiceert in de workshop moet je een thumbnail toevoegen.\nPlaats een afbeelding genaamd[accent] preview.png[] in de map van die mod en probeer opnieuw.
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mod.folder.missing = Enkel mods in map formaat kunnen worden gepubliceerd in de workshop.\nOm een mod om te zetten in een map, unzip de mod en verwijder de zip, hetstart dan het spel of herlaad de mods.
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mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
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about.button = Over
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name = Naam:
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noname = Maak eerst een[accent] Speler naam[].
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planetmap = Planet Map
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launchcore = Launch Core
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filename = Bestandsnaam:
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unlocked = Nieuwe inhoud ontgrendeld!
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available = New research available!
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unlock.incampaign = < Unlock in campaign for details >
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completed = [accent]Voltooid
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techtree = Tech boom
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research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
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research.load = Load
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research.discard = Discard
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research.list = [lightgray]Onderzoek:
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research = Onderzoek
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researched = [lightgray]{0} Onderzocht.
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research.progress = {0}% complete
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players = {0} Spelers online
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players.single = {0} Speler online
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players.search = search
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players.notfound = [gray]no players found
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server.closing = [accent]Server aan het sluiten...
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server.kicked.kick = Je bent verwijderd van deze sessie.
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server.kicked.whitelist = Je staat niet op de whitelist.
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server.kicked.serverClose = Server afgesloten...
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server.kicked.vote = Je bent ge vote-kicked. Tot ziens.
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server.kicked.clientOutdated = Verouderde versie! Update jouw spel!
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server.kicked.serverOutdated = Verouderde server! Vraag de host om te upgraden!
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server.kicked.banned = Je bent gedegradeerd van deze server.
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server.kicked.typeMismatch = Deze server is niet compatibel met jouw bouwtype.
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server.kicked.playerLimit = Deze server is vol. Wacht voor een vrije plek.
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server.kicked.recentKick = Je bent reeds verwijderd.\nWacht voordat je opnieuw verbindt.
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server.kicked.nameInUse = Er is al iemand met die naam\nop deze server.
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server.kicked.nameEmpty = Je gekozen naam is niet geldig.
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server.kicked.idInUse = Je bent al verbonden met deze server! Verbinden met 2 accounts is verboden.
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server.kicked.customClient = Deze server ondersteunt geen aangepaste spellen . Download de officiele versie.
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server.kicked.gameover = Spel afgelopen
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server.kicked.serverRestarting = De server is aan het herstarten.
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server.versions = Jouw versie:[accent] {0}[]\nServer versie:[accent] {1}[]
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host.info = De [accent]host[] knop hosts `een server op port [scarlet]6567[]. \nIedereen op hetzelfde [lightgray]wifi or locaal netwerk[] zou jouw server in hun serverlijst moeten zien.\n\nAls je wilt dan vrienden vanaf overal kunnen meedoen via IP, [accent]port forwarding[] is nodig.\n\n[lightgray]Note: IAls iemand moeilijkheden heeft met het meedoen aan jouw spel, kijk of je Mindustry in je firewall instellingen toegang hebt gegeven tot jouw locaal netwerk.
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join.info = Hier kan je een [accent]server IP[] invoeren om te verbinden, of om[accent]locale netwerken[] te vinden.\nBeide LAN en WAN multiplayer is ondersteund.\n\n[lightgray]Note: Er is geen automatische globale serverlijst; Als je met iemands IP wil verbinden, Zou je moeten vragen om hun IP.
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hostserver = Host Game
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invitefriends = Nodig vrienden uit
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hostserver.mobile = Host\nGame
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host = Host
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hosting = [accent]Server openen...
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hosts.refresh = Herlaad
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hosts.discovering = LAN games aan het zoeken
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hosts.discovering.any = games aan het zoeken
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server.refreshing = Herlaad server
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hosts.none = [lightgray]Geen lokale games gevonden!
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host.invalid = [scarlet]Kan niet verbinden met server.
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servers.local = Local Servers
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servers.local.steam = Open Games & Local Servers
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servers.remote = Remote Servers
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servers.global = Community Servers
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servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
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servers.showhidden = Show Hidden Servers
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server.shown = Shown
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server.hidden = Hidden
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trace = Traceer Speler
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trace.playername = Speler naam: [accent]{0}
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trace.ip = IP: [accent]{0}
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trace.id = Unieke ID: [accent]{0}
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trace.mobile = Mobiel apparaat: [accent]{0}
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trace.modclient = Unofficieël: [accent]{0}
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trace.times.joined = Times Joined: [accent]{0}
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trace.times.kicked = Times Kicked: [accent]{0}
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invalidid = Ongeldige speler ID! Raporteer deze bug.
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server.bans = Bans
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server.bans.none = Geen gedegradeerde spelers gevonden!
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server.admins = Admins
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server.admins.none = Geen admins gevonden!
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server.add = Voeg server to
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server.delete = Weet je zeker dat je deze server wilt weggooien?
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server.edit = Bewerk server
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server.outdated = [crimson]Server draait op een oudere versie![]
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server.outdated.client = [crimson]Server draait en nieuwere versie![]
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server.version = [lightgray]Versie: {0} {1}
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server.custombuild = [accent]Custom Build
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confirmban = Weet je zeker dat je deze speler wilt verbannen?
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confirmkick = Weet je zeker dat je deze speler wilt verwijderen?
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confirmvotekick = Weet je zeker dat je deze speler weg wilt stemmen?
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confirmunban = Weet je zeker dat je deze speler weer wil toelaten?
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confirmadmin = Weet je zeker dat je deze speler admin wil geven?
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confirmunadmin = Weet je zeker dat je de admin status van deze speler wilt intrekken?
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joingame.title = Treed toe
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joingame.ip = Adres:
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disconnect = Gesloten.
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disconnect.error = Verbindingsfout.
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disconnect.closed = Verbinding gestopt.
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disconnect.timeout = Verbinding afgekapt.
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disconnect.data = Kon de wereld niet laden!
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cantconnect = Geen verbinding mogelijk ([accent]{0}[]).
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connecting = [accent]Aan het verbinden...
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reconnecting = [accent]Reconnecting...
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connecting.data = [accent]Wereld aan het laden...
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server.port = Poort:
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server.addressinuse = Adres is al in gebruik!
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server.invalidport = Poort is geen geldig getal!
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server.error = [crimson]Fout met hosten: [accent]{0}
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save.new = Nieuwe Save
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save.overwrite = Weet je zeker dat je deze\nsave wilt overschrijven?
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overwrite = Overschrijf
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save.none = Geen saves gevonden!
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savefail = Bewaren is mislukt!
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save.delete.confirm = Weet je zeker dat je deze save wilt verwijderen?
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save.delete = Verwijder
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save.export = Exporteer Save
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save.import.invalid = [accent]Deze save is ongeldig!
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save.import.fail = [crimson]Importeren van save mislukt: [accent]{0}
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save.export.fail = [crimson]Exporteren van save mislukt: [accent]{0}
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save.import = Importeer Save
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save.newslot = Save naam:
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save.rename = Hernoem
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save.rename.text = Nieuwe naam:
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selectslot = Selecteer een save.
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slot = [accent]Gleuf {0}
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editmessage = Bewerk bericht
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save.corrupted = [accent]Save bestand misvormd of ongeldig!\nAls je net je game hebt geupdatet, is dit waarschijnlijk een verandering in hoe saves werken, dit is[scarlet]geen[] bug.
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empty = <leeg>
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on = Aan
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off = Uit
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save.search = Search saved games...
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save.autosave = Autosave: {0}
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save.map = Kaart: {0}
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save.wave = Ronde {0}
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save.mode = Spelmodus: {0}
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save.date = Laatst bewaard: {0}
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save.playtime = Speeltijd: {0}
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warning = Waarschuwing.
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confirm = Bevestig
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delete = Verwijder
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view.workshop = Bekijk in Werkplaats
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workshop.listing = Bewerk Workshop vermelding
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ok = Oke
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open = Open
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customize = Aanpassen
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cancel = Annuleer
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openlink = Open Link
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copylink = Kopieer Link
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back = Terug
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max = Max
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crash.export = Export Crash Logs
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crash.none = No crash logs found.
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crash.exported = Crash logs exported.
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data.export = Exporteer Data
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data.import = Importeer Data
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data.openfolder = Open Data Folder
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data.exported = Data Geëxporteerd.
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data.invalid = Dit is geen geldige game data.
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data.import.confirm = Importeren van data verwijderd[scarlet] alle[] huidige data.\n[accent]Dit kan niet ongedaan worden gemaakt![]\n\nWanneer de data is geimport herstart de game automatisch.
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quit.confirm = Weet je zeker dat je wilt stoppen?
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loading = [accent]Laden...
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downloading = [accent]Downloading...
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saving = [accent]Opslaan...
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respawn = [accent][[{0}][] to respawn in core
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cancelbuilding = [accent][[{0}][] om blauwdruk te verwijderen
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selectschematic = [accent][[{0}][] om te selecteren + kopiëren
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pausebuilding = [accent][[{0}][] om bouwen te pauzeren
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resumebuilding = [scarlet][[{0}][] om bouwen te hervatten
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enablebuilding = [scarlet][[{0}][] to enable building
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showui = UI hidden.\nPress [accent][[{0}][] to show UI.
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wave = [accent]Ronde {0}
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wave.cap = [accent]Wave {0}/{1}
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wave.waiting = [lightgray]Volgende ronde over {0}
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wave.waveInProgress = [lightgray]Ronde bezig
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waiting = [lightgray]Wachten...
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waiting.players = Wachten op spelers...
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wave.enemies = [lightgray]{0} Vijanden resterend
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wave.enemycores = [accent]{0}[lightgray] Enemy Cores
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wave.enemycore = [accent]{0}[lightgray] Enemy Core
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wave.enemy = [lightgray]{0} Vijand resterend
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wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
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wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
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loadimage = Laad afbeelding
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saveimage = Bewaar afbeelding
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unknown = Onbekend
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custom = Aangepast
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builtin = Ingebouwd
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map.delete.confirm = Weet je zeker dat je deze map wilt verwijderen? Deze actie kan niet ongedaan worden gemaakt!
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map.random = [accent]Willekeurige map
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map.nospawn = Deze map heeft geen cores voor de spelers om in te spawnen! Voeg een[royal] blauwe[] core toe aan de map via de editor.
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map.nospawn.pvp = Deze map heeft geen cores voor je vijanden om in te spawnen! Voeg een[scarlet] rode[] core to aan de map via de editor.
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map.nospawn.attack = Deze map bevat geen vijandige cores om aan te vallen! Voeg een[scarlet] rode[] core toe aan de map via de editor.
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map.invalid = Fout tijdens laden van map: Ongeldig map bestand.
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workshop.update = Bijwerken
|
|
workshop.error = Fout bij laden workshop info: {0}
|
|
map.publish.confirm = Weet je zeker dat je deze map wilt publiceren?\n\n[lightgray]Zorg ervoor dat je de EULA van de workshop leest, anders zal je map niet zichtbaar zijn!
|
|
workshop.menu = Selecteer wat je hiermee wilt doen.
|
|
workshop.info = Informatie
|
|
changelog = Update logboek (optioneel):
|
|
eula = Steam EULA
|
|
missing = Dit object is verwijderd of verplaatst.\n[lightgray]De workshop vermelding is nu niet meer gelinkt.
|
|
publishing = [accent]Publiceren...
|
|
publish.confirm = Weet je zeker dat je dit wilt publiceren?\n\n[lightgray]Zorg ervoor dat je de EULA van de workshop leest, anders zal je map niet zichtbaar zijn!
|
|
publish.error = Fout met het publiceren: {0}
|
|
steam.error = Fout met het opstarten van steam diensten.\nError: {0}
|
|
editor.cliffs = Walls To Cliffs
|
|
|
|
editor.brush = Kwast
|
|
editor.openin = Bewerk in editor
|
|
editor.oregen = Ertsgeneratie
|
|
editor.oregen.info = Ertsgeneratie:
|
|
editor.mapinfo = Kaart Informatie
|
|
editor.author = Auteur:
|
|
editor.description = Beschrijving:
|
|
editor.nodescription = De kaart moet een beschrijving van minimaal 4 tekens hebben voordat je deze kan publiceren.
|
|
editor.waves = Rondes:
|
|
editor.rules = Regels:
|
|
editor.generation = Generatie:
|
|
editor.ingame = Bewerk In-Game
|
|
editor.publish.workshop = Publiceer in Werkplaats
|
|
editor.newmap = Nieuwe Kaart
|
|
editor.center = Center
|
|
editor.search = Search maps...
|
|
editor.filters = Filter Maps
|
|
editor.filters.mode = Gamemodes:
|
|
editor.filters.type = Map Type:
|
|
editor.filters.search = Search In:
|
|
editor.filters.author = Author
|
|
editor.filters.description = Description
|
|
workshop = Werkplaats
|
|
waves.title = Rondes
|
|
waves.remove = Verwijder
|
|
waves.every = elke
|
|
waves.waves = ronde(s)
|
|
waves.perspawn = per keer
|
|
waves.shields = shields/wave
|
|
waves.to = tot
|
|
waves.max = max units
|
|
waves.guardian = Guardian
|
|
waves.preview = Voorvertoning
|
|
waves.edit = Bewerk...
|
|
waves.copy = Kopiër naar klembord
|
|
waves.load = Laad van klembord
|
|
waves.invalid = Ongeldige rondes in klenbord.
|
|
waves.copied = Rondes Gekopiëerd.
|
|
waves.none = Geen vijanden ingesteld.\nLege rondes worden automatisch gevuld met de standaard waardes.
|
|
waves.sort = Sort By
|
|
waves.sort.reverse = Reverse Sort
|
|
waves.sort.begin = Begin
|
|
waves.sort.health = Health
|
|
waves.sort.type = Type
|
|
waves.units.hide = Hide All
|
|
waves.units.show = Show All
|
|
|
|
wavemode.counts = counts
|
|
wavemode.totals = totals
|
|
wavemode.health = health
|
|
|
|
editor.default = [lightgray]<Standaard>
|
|
details = Details...
|
|
edit = Bewerk...
|
|
variables = Vars
|
|
editor.name = Naam:
|
|
editor.spawn = Voeg Unit toe
|
|
editor.removeunit = Verwijder Unit
|
|
editor.teams = Teams
|
|
editor.errorload = Fout bij laden van bestand:\n[accent]{0}
|
|
editor.errorsave = Fout van bewaren van bestand:\n[accent]{0}
|
|
editor.errorimage = Dat is een afbeelding, geen kaart. Laat de extenties met rust.\n\nAls je een oude kaart wilt importeren gebruik je de knop die hiervoor bedoeld is in de editor.
|
|
editor.errorlegacy = Deze kaart is te oud, bestandsformaat word niet meer ondersteund.
|
|
editor.errornot = Dat is geen kaart bestand.
|
|
editor.errorheader = Dit map bestand is niet geldig of heeft en fout.
|
|
editor.errorname = Kaart heeft geen naam.
|
|
editor.update = Bijwerken
|
|
editor.randomize = Willekeurig
|
|
editor.apply = Gebruiken
|
|
editor.generate = Genereer
|
|
editor.resize = Verander formaat
|
|
editor.loadmap = Laad Kaart
|
|
editor.savemap = Bewaar Kaart
|
|
editor.saved = Bewaard!
|
|
editor.save.noname = je kaart heeft geen naam! Stel er een in via de kaart instellingen.
|
|
editor.save.overwrite = De naam van deze kaart is al in gebruik door een van het spel zelf, kies een andere.
|
|
editor.import.exists = [scarlet]Importeren mislukt:[] een ingebouwde kaart met de naam '{0}' bestaat al!
|
|
editor.import = Importeer...
|
|
editor.importmap = Importeer kaart
|
|
editor.importmap.description = Importeer een al bestande kaart
|
|
editor.importfile = Importeer Bestand
|
|
editor.importfile.description = Importer een extern kaart bestand
|
|
editor.importimage = Importeer Klassieke Afbeelding
|
|
editor.importimage.description = Importeer een oude afbeelding
|
|
editor.export = Exporteer...
|
|
editor.exportfile = Exporteer Bestand
|
|
editor.exportfile.description = Exporteer een kaart bestand
|
|
editor.exportimage = Exporteer Thumbnail
|
|
editor.exportimage.description = Exporteer kaart thumbnail
|
|
editor.loadimage = Importeer Terein
|
|
editor.saveimage = Exporteer Terein
|
|
editor.unsaved = [scarlet]Je hebt onopgeslagen wijzigingen![]\nWeet je zeker dat je eruit wilt?
|
|
editor.resizemap = Verander kaart Formaat
|
|
editor.mapname = Kaart Naam:
|
|
editor.overwrite = [accent]Waarschuwing!\nDit overschrijft een bestaande kaart.
|
|
editor.overwrite.confirm = [scarlet]Waarschuwing![] Een kaart met deze naam bestaat al. Weet je zeker dat je deze wilt overschrijven?
|
|
editor.exists = Een kaart met deze naam bestaat al.
|
|
editor.selectmap = Selecteer een kaart om te laden:
|
|
|
|
toolmode.replace = Vervang
|
|
toolmode.replace.description = Werkt enkel op vaste blokken.
|
|
toolmode.replaceall = Vervang alles
|
|
toolmode.replaceall.description = Vervangt alle blokken in de kaart.
|
|
toolmode.orthogonal = Orthogonaal
|
|
toolmode.orthogonal.description = Teken enkel orthogonale lijnen.
|
|
toolmode.square = Vierkant
|
|
toolmode.square.description = Vierkante kwast.
|
|
toolmode.eraseores = Verwijder grondstoffen
|
|
toolmode.eraseores.description = Verwijderd enkel grondstoffen.
|
|
toolmode.fillteams = Vervang Teams
|
|
toolmode.fillteams.description = Vervangt teams in plaats van blokken.
|
|
toolmode.drawteams = Teken Teams
|
|
toolmode.drawteams.description = Tekent teams in plaats van blokken.
|
|
|
|
filters.empty = [lightgray]Geen filters! Voeg een toe met onderstaande knop.
|
|
filter.distort = Verdraai
|
|
filter.noise = Geluid
|
|
filter.enemyspawn = Enemy Spawn Select
|
|
filter.spawnpath = Path To Spawn
|
|
filter.corespawn = Core Select
|
|
filter.median = Mediaan
|
|
filter.oremedian = Ertsmediaan
|
|
filter.blend = Meng
|
|
filter.defaultores = Standaard Grondstoffen
|
|
filter.ore = Grondstof
|
|
filter.rivernoise = Rivier Geluid
|
|
filter.mirror = Spiegel
|
|
filter.clear = Verwijder
|
|
filter.option.ignore = Negeer
|
|
filter.scatter = Verstrooi
|
|
filter.terrain = Terein
|
|
filter.option.scale = Schaal
|
|
filter.option.chance = Verander
|
|
filter.option.mag = Omvang
|
|
filter.option.threshold = Drempel
|
|
filter.option.circle-scale = Formaat Rondje
|
|
filter.option.octaves = Octaven
|
|
filter.option.falloff = Afval
|
|
filter.option.angle = Hoek
|
|
filter.option.rotate = Rotate
|
|
filter.option.amount = Amount
|
|
filter.option.block = Blok
|
|
filter.option.floor = Vloer
|
|
filter.option.flooronto = Doel Vloer
|
|
filter.option.target = Target
|
|
filter.option.replacement = Replacement
|
|
filter.option.wall = Muur
|
|
filter.option.ore = Grondstof
|
|
filter.option.floor2 = Secundaire vloer
|
|
filter.option.threshold2 = Secundaire Drempel
|
|
filter.option.radius = Straal
|
|
filter.option.percentile = Percentage
|
|
|
|
width = Breedte:
|
|
height = Hoogte:
|
|
menu = Menu
|
|
play = Speel
|
|
campaign = Veldtocht
|
|
load = Laad
|
|
save = Bewaar
|
|
fps = FPS: {0}
|
|
ping = Ping: {0}ms
|
|
tps = TPS: {0}
|
|
memory = Mem: {0}mb
|
|
memory2 = Mem:\n {0}mb +\n {1}mb
|
|
language.restart = Herstart het spel om de gewijzigde taal te laden.
|
|
settings = Instellingen
|
|
tutorial = Tutorial
|
|
tutorial.retake = Herstart Tutorial
|
|
editor = Editor
|
|
mapeditor = Kaart Editor
|
|
|
|
abandon = Verlaat
|
|
abandon.text = Je verliest deze kaart met alles erop en eraan aan de vijand.
|
|
locked = Op slot
|
|
complete = [lightgray]Voltooid:
|
|
requirement.wave = Bereik ronde {0} in {1}
|
|
requirement.core = Vernietig vijandige core in {0}
|
|
requirement.research = Research {0}
|
|
requirement.produce = Produce {0}
|
|
requirement.capture = Capture {0}
|
|
launch.text = Launch
|
|
research.multiplayer = Only the host can research items.
|
|
map.multiplayer = Only the host can view sectors.
|
|
uncover = Ontdek
|
|
configure = Configureer startinventaris
|
|
loadout = Loadout
|
|
resources = Resources
|
|
bannedblocks = Verboden Blokken
|
|
bannedunits = Banned Units
|
|
addall = Voeg Alles Toe
|
|
launch.from = Launching From: [accent]{0}
|
|
launch.destination = Destination: {0}
|
|
configure.invalid = Hoeveelheid moet een getal zijn tussen 0 en {0}.
|
|
add = Voeg toe...
|
|
guardian = Guardian
|
|
|
|
connectfail = [crimson]Kon niet verbinden met server:\n\n[accent]{0}
|
|
error.unreachable = Server onbereikbaar.\nHeb je het adres goed gespeld?
|
|
error.invalidaddress = Ongeldig adres.
|
|
error.timedout = Verbindingspoging duurde te lang!\nDubbelcheck dat je host is geportforward, en dat je het ip wel goed hebt ingetikt!
|
|
error.mismatch = Pakket fout:\nmogelijk is er een versie verschil tussen jou en de server.\nZorg ervoor dat beiden op de meest recente versie van Mindustry zitten!
|
|
error.alreadyconnected = Al verbonden.
|
|
error.mapnotfound = Kaart bestand niet gevonden!
|
|
error.io = Netwerk I/O fout.
|
|
error.any = Onbekende netwerk fout.
|
|
error.bloom = Bloom aanzetten mislukt.\nJe apparaat ondersteunt het waarschijnlijk niet.
|
|
|
|
weather.rain.name = Rain
|
|
weather.snow.name = Snow
|
|
weather.sandstorm.name = Sandstorm
|
|
weather.sporestorm.name = Sporestorm
|
|
weather.fog.name = Fog
|
|
sectorlist = Sectors
|
|
sectorlist.attacked = {0} under attack
|
|
|
|
sectors.unexplored = [lightgray]Unexplored
|
|
sectors.resources = Resources:
|
|
sectors.production = Production:
|
|
sectors.export = Export:
|
|
sectors.import = Import:
|
|
sectors.time = Time:
|
|
sectors.threat = Threat:
|
|
sectors.wave = Wave:
|
|
sectors.stored = Stored:
|
|
sectors.resume = Resume
|
|
sectors.launch = Launch
|
|
sectors.select = Select
|
|
sectors.nonelaunch = [lightgray]none (sun)
|
|
sectors.rename = Rename Sector
|
|
sectors.enemybase = [scarlet]Enemy Base
|
|
sectors.vulnerable = [scarlet]Vulnerable
|
|
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
|
sectors.survives = [accent]Survives {0} waves
|
|
sectors.go = Go
|
|
sector.curcapture = Sector Captured
|
|
sector.curlost = Sector Lost
|
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
|
sector.attacked = Sector [accent]{0}[white] under attack!
|
|
sector.lost = Sector [accent]{0}[white] lost!
|
|
sector.captured = Sector [accent]{0}[white]captured!
|
|
sector.changeicon = Change Icon
|
|
threat.low = Low
|
|
threat.medium = Medium
|
|
threat.high = High
|
|
threat.extreme = Extreme
|
|
threat.eradication = Eradication
|
|
planets = Planets
|
|
|
|
planet.serpulo.name = Serpulo
|
|
planet.sun.name = Sun
|
|
sector.impact0078.name = Impact 0078
|
|
|
|
sector.groundZero.name = Ground Zero
|
|
sector.craters.name = The Craters
|
|
sector.frozenForest.name = Frozen Forest
|
|
sector.ruinousShores.name = Ruinous Shores
|
|
sector.stainedMountains.name = Stained Mountains
|
|
sector.desolateRift.name = Desolate Rift
|
|
sector.nuclearComplex.name = Nuclear Production Complex
|
|
sector.overgrowth.name = Overgrowth
|
|
sector.tarFields.name = Tar Fields
|
|
sector.saltFlats.name = Salt Flats
|
|
sector.fungalPass.name = Fungal Pass
|
|
sector.biomassFacility.name = Biomass Synthesis Facility
|
|
sector.windsweptIslands.name = Windswept Islands
|
|
sector.extractionOutpost.name = Extraction Outpost
|
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
|
sector.coastline.name = Coastline
|
|
sector.navalFortress.name = Naval Fortress
|
|
|
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
|
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
|
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
|
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
|
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
|
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
|
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
|
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
|
sector.biomassFacility.description = The origin of spores. This is the facility in which they were researched and initially produced.\nResearch the technology contained within. Cultivate spores for the production of fuel and plastics.\n\n[lightgray]Upon this facility's demise, the spores were released. Nothing in the local ecosystem could compete with such an invasive organism.
|
|
sector.windsweptIslands.description = Further past the shoreline is this remote chain of islands. Records show they once had [accent]Plastanium[]-producing structures.\n\nFend off the enemy's naval units. Establish a base on the islands. Research these factories.
|
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
|
status.burning.name = Burning
|
|
status.freezing.name = Freezing
|
|
status.wet.name = Wet
|
|
status.muddy.name = Muddy
|
|
status.melting.name = Melting
|
|
status.sapped.name = Sapped
|
|
status.electrified.name = Electrified
|
|
status.spore-slowed.name = Spore Slowed
|
|
status.tarred.name = Tarred
|
|
status.overdrive.name = Overdrive
|
|
status.overclock.name = Overclock
|
|
status.shocked.name = Shocked
|
|
status.blasted.name = Blasted
|
|
status.unmoving.name = Unmoving
|
|
status.boss.name = Guardian
|
|
|
|
settings.language = Taal
|
|
settings.data = Game Data
|
|
settings.reset = Terug naar standaardinstellingen
|
|
settings.rebind = Verander
|
|
settings.resetKey = Reset
|
|
settings.controls = Bediening
|
|
settings.game = Spel
|
|
settings.sound = Geluid
|
|
settings.graphics = Grafisch
|
|
settings.cleardata = Wis Game Data...
|
|
settings.clear.confirm = Weet je zeker dat je deze data wilt verwijderen?\nDit is niet terug te draaien!
|
|
settings.clearall.confirm = [scarlet]WAARSCHUWING![]\nDit verwijderd alle data, inclusief saves, kaarten, technologie en bedienings-instellingen.\nAls je op doorgaat wist het spel al je data en stopt automatisch.
|
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
|
settings.clearsaves = Clear Saves
|
|
settings.clearresearch = Clear Research
|
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
|
settings.clearcampaignsaves = Clear Campaign Saves
|
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
|
paused = [accent]< Gepauzeerd >
|
|
clear = Wis
|
|
banned = [scarlet]Verbannen
|
|
unsupported.environment = [scarlet]Unsupported Environment
|
|
yes = Ja
|
|
no = Nee
|
|
info.title = Informatie
|
|
error.title = [crimson]Een fout is opgetreden
|
|
error.crashtitle = Een fout is opgetreden
|
|
unit.nobuild = [scarlet]Unit can't build
|
|
lastaccessed = [lightgray]Last Accessed: {0}
|
|
block.unknown = [lightgray]???
|
|
stat.showinmap = <load map to show>
|
|
stat.description = Purpose
|
|
|
|
stat.input = Input
|
|
stat.output = Output
|
|
stat.booster = Booster
|
|
stat.tiles = Required Tiles
|
|
stat.affinities = Affinities
|
|
stat.opposites = Opposites
|
|
stat.powercapacity = Stroomcapaciteit
|
|
stat.powershot = Stroom/Schot
|
|
stat.damage = Schade
|
|
stat.targetsair = Luchtdoelwitten
|
|
stat.targetsground = Gronddoelwitten
|
|
stat.itemsmoved = Beweegingssnelheid
|
|
stat.launchtime = Tijd tussen lanceringen
|
|
stat.shootrange = Bereik
|
|
stat.size = Formaat
|
|
stat.displaysize = Display Size
|
|
stat.liquidcapacity = Vloeistofcapaciteit
|
|
stat.powerrange = Stroombereik
|
|
stat.linkrange = Link Range
|
|
stat.instructions = Instructions
|
|
stat.powerconnections = Maximale Hoeveelheid Connecties
|
|
stat.poweruse = Stroomverbruik
|
|
stat.powerdamage = Stroom/Schade
|
|
stat.itemcapacity = Materiaalcapaciteit
|
|
stat.memorycapacity = Memory Capacity
|
|
stat.basepowergeneration = Standaard Stroom Generatie
|
|
stat.productiontime = Productie Tijd
|
|
stat.repairtime = Volledige Blok Repareertijd
|
|
stat.repairspeed = Repair Speed
|
|
stat.weapons = Weapons
|
|
stat.bullet = Bullet
|
|
stat.speedincrease = Snelheidsverhoging
|
|
stat.range = Bereik
|
|
stat.drilltier = Valt te delven
|
|
stat.drillspeed = Standaard mine snelheid
|
|
stat.boosteffect = Boost Effect
|
|
stat.maxunits = Maximaal Actieve Units
|
|
stat.health = Levenspunten
|
|
stat.armor = Armor
|
|
stat.buildtime = Bouwtijd
|
|
stat.maxconsecutive = Max Consecutive
|
|
stat.buildcost = Bouwkosten
|
|
stat.inaccuracy = Onnauwkeurigheid
|
|
stat.shots = Shoten
|
|
stat.reload = Schoten/Seconde
|
|
stat.ammo = Ammunitie
|
|
stat.shieldhealth = Shield Health
|
|
stat.cooldowntime = Cooldown Time
|
|
stat.explosiveness = Explosiveness
|
|
stat.basedeflectchance = Base Deflect Chance
|
|
stat.lightningchance = Lightning Chance
|
|
stat.lightningdamage = Lightning Damage
|
|
stat.flammability = Flammability
|
|
stat.radioactivity = Radioactivity
|
|
stat.charge = Charge
|
|
stat.heatcapacity = HeatCapacity
|
|
stat.viscosity = Viscosity
|
|
stat.temperature = Temperature
|
|
stat.speed = Speed
|
|
stat.buildspeed = Build Speed
|
|
stat.minespeed = Mine Speed
|
|
stat.minetier = Mine Tier
|
|
stat.payloadcapacity = Payload Capacity
|
|
stat.commandlimit = Command Limit
|
|
stat.abilities = Abilities
|
|
stat.canboost = Can Boost
|
|
stat.flying = Flying
|
|
stat.ammouse = Ammo Use
|
|
stat.damagemultiplier = Damage Multiplier
|
|
stat.healthmultiplier = Health Multiplier
|
|
stat.speedmultiplier = Speed Multiplier
|
|
stat.reloadmultiplier = Reload Multiplier
|
|
stat.buildspeedmultiplier = Build Speed Multiplier
|
|
stat.reactive = Reacts
|
|
stat.healing = Healing
|
|
|
|
ability.forcefield = Force Field
|
|
ability.repairfield = Repair Field
|
|
ability.statusfield = Status Field
|
|
ability.unitspawn = {0} Factory
|
|
ability.shieldregenfield = Shield Regen Field
|
|
ability.movelightning = Movement Lightning
|
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
|
|
|
bar.drilltierreq = Betere miner nodig
|
|
bar.noresources = Missing Resources
|
|
bar.corereq = Core Base Required
|
|
bar.drillspeed = Mining Snelheid: {0}/s
|
|
bar.pumpspeed = Pompsnelheid: {0}/s
|
|
bar.efficiency = Rendement: {0}%
|
|
bar.boost = Boost: +{0}%
|
|
bar.powerbalance = Stroom: {0}
|
|
bar.powerstored = Opgeslagen: {0}/{1}
|
|
bar.poweramount = Stroom: {0}
|
|
bar.poweroutput = Stroom Output: {0}
|
|
bar.powerlines = Connections: {0}/{1}
|
|
bar.items = Items: {0}
|
|
bar.capacity = Capaciteit: {0}
|
|
bar.unitcap = {0} {1}/{2}
|
|
bar.liquid = Vloeistof
|
|
bar.heat = Warmte
|
|
bar.power = Stroom
|
|
bar.progress = Bouw Voortgang
|
|
bar.input = Input
|
|
bar.output = Output
|
|
bar.strength = [stat]{0}[lightgray]x strength
|
|
|
|
units.processorcontrol = [lightgray]Processor Controlled
|
|
|
|
bullet.damage = [stat]{0}[lightgray] dmg
|
|
bullet.splashdamage = [stat]{0}[lightgray] gebied dmg ~[stat] {1}[lightgray] tiles
|
|
bullet.incendiary = [stat]brandstichtend
|
|
bullet.homing = [stat]doelzoekend
|
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
|
bullet.knockback = [stat]{0}[lightgray] terugslag
|
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
|
bullet.infinitepierce = [stat]pierce
|
|
bullet.healpercent = [stat]{0}[lightgray]% healing
|
|
bullet.multiplier = [stat]{0}[lightgray]x ammunitieverdubbelaar
|
|
bullet.reload = [stat]{0}[lightgray]x herlaad
|
|
|
|
unit.blocks = blokken
|
|
unit.blockssquared = blocks²
|
|
unit.powersecond = stroomeenheid/seconde
|
|
unit.tilessecond = tiles/second
|
|
unit.liquidsecond = vloeistofeenheid/seconde
|
|
unit.itemssecond = items/seconde
|
|
unit.liquidunits = vloeistofeenheid
|
|
unit.powerunits = stroomeenheid
|
|
unit.degrees = graden
|
|
unit.seconds = secondes
|
|
unit.minutes = mins
|
|
unit.persecond = /sec
|
|
unit.perminute = /min
|
|
unit.timesspeed = x snelheid
|
|
unit.percent = %
|
|
unit.shieldhealth = shield health
|
|
unit.items = items
|
|
unit.thousands = k
|
|
unit.millions = mil
|
|
unit.billions = b
|
|
unit.pershot = /shot
|
|
category.purpose = Purpose
|
|
category.general = Algemeen
|
|
category.power = Stroom
|
|
category.liquids = Vloeisof
|
|
category.items = Items
|
|
category.crafting = Productie
|
|
category.function = Function
|
|
category.optional = Optionele Verbeteringen
|
|
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
|
|
setting.landscape.name = Vergrendel Landschap
|
|
setting.shadows.name = Schaduwen
|
|
setting.blockreplace.name = Automatische Blok Suggesties
|
|
setting.linear.name = Linear Filtering
|
|
setting.hints.name = Hints
|
|
setting.logichints.name = Logic Hints
|
|
setting.backgroundpause.name = Pause In Background
|
|
setting.buildautopause.name = Pauzeer Bouw Automatisch
|
|
setting.doubletapmine.name = Double-Tap to Mine
|
|
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
|
setting.animatedwater.name = Animeer Water
|
|
setting.animatedshields.name = Animeer Schilden
|
|
setting.playerindicators.name = Player Indicators
|
|
setting.indicators.name = Toon Bondgenoten
|
|
setting.autotarget.name = Auto-Target
|
|
setting.keyboard.name = Muis+Toetsenbord Controls
|
|
setting.touchscreen.name = Touchscreen Controls
|
|
setting.fpscap.name = Max FPS
|
|
setting.fpscap.none = Geen
|
|
setting.fpscap.text = {0} FPS
|
|
setting.uiscale.name = UI Schaal[lightgray] (herstart vereist)[]
|
|
setting.uiscale.description = Restart required to apply changes.
|
|
setting.swapdiagonal.name = Altijd Diagonaal Plaatsen
|
|
setting.difficulty.training = oefening
|
|
setting.difficulty.easy = makkelijk
|
|
setting.difficulty.normal = normaal
|
|
setting.difficulty.hard = moeilijk
|
|
setting.difficulty.insane = krankzinnig
|
|
setting.difficulty.name = Moeilijkheidsgraad:
|
|
setting.screenshake.name = Schuddend Scherm
|
|
setting.effects.name = Toon Effecten
|
|
setting.destroyedblocks.name = Toon Vernietigde Blokken
|
|
setting.blockstatus.name = Display Block Status
|
|
setting.conveyorpathfinding.name = Lopendeband Plaats Hulp
|
|
setting.sensitivity.name = Gevoeligheid Controller
|
|
setting.saveinterval.name = Autosave Interval
|
|
setting.seconds = {0} Seconden
|
|
setting.milliseconds = {0} millisecondes
|
|
setting.fullscreen.name = Volledig scherm
|
|
setting.borderlesswindow.name = Borderless Venster[lightgray] (wellicht herstart vereist)
|
|
setting.borderlesswindow.name.windows = Borderless Fullscreen
|
|
setting.borderlesswindow.description = Restart may be required to apply changes.
|
|
setting.fps.name = Show FPS
|
|
setting.smoothcamera.name = Smooth Camera
|
|
setting.vsync.name = VSync
|
|
setting.pixelate.name = Pixelate [lightgray](mogelijk verminderde performance)
|
|
setting.minimap.name = Toon Minimap
|
|
setting.coreitems.name = Display Core Items (WIP)
|
|
setting.position.name = Toon Speler Posities
|
|
setting.musicvol.name = Muziek Volume
|
|
setting.atmosphere.name = Show Planet Atmosphere
|
|
setting.ambientvol.name = Achtergronds Volume
|
|
setting.mutemusic.name = Demp Muziek
|
|
setting.sfxvol.name = SFX Volume
|
|
setting.mutesound.name = Demp Geluid
|
|
setting.crashreport.name = Stuur Anonieme Crashmeldingen
|
|
setting.savecreate.name = Bewaar Saves Automatisch
|
|
setting.publichost.name = Publieke Server Zichtbaarheid
|
|
setting.playerlimit.name = Player Limit
|
|
setting.chatopacity.name = Chat Transparantie
|
|
setting.lasersopacity.name = Stroom Draad Transparantie
|
|
setting.bridgeopacity.name = Bridge Opacity
|
|
setting.playerchat.name = Toon chat
|
|
setting.showweather.name = Show Weather Graphics
|
|
public.confirm = Wil je je game publiek maken?\n[accent]Iedereen kan dan je games joinen.\n[lightgray]Dit kan je later veranderen in Instellingen->Spel->Publieke Server Zichtbaarheid.
|
|
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
|
public.beta = Onthoud dat beta versies van het spel niet publiek kunnen lobbyen.
|
|
uiscale.reset = UI formaat is geweizigd.\nKlik op "OK" om het te bevestigen.\n[scarlet]Anders word het in[accent] {0}[] ongedaan gemaakt...
|
|
uiscale.cancel = Anuleer & Sluit
|
|
setting.bloom.name = Bloom
|
|
keybind.title = Verander Keys
|
|
keybinds.mobile = [scarlet]De meeste keybinds werken niet voor mobiel. Enkel standaard bewegingen zijn gesupport.
|
|
category.general.name = Algemeen
|
|
category.view.name = Toon
|
|
category.multiplayer.name = Multiplayer
|
|
category.blocks.name = Block Select
|
|
command.attack = Val aan
|
|
command.rally = Groepeer
|
|
command.retreat = Terugtrekken
|
|
command.idle = Idle
|
|
placement.blockselectkeys = \n[lightgray]Toets: [{0},
|
|
keybind.respawn.name = Respawn
|
|
keybind.control.name = Control Unit
|
|
keybind.clear_building.name = Stop met bouwen
|
|
keybind.press = Druk op een toets...
|
|
keybind.press.axis = Druk of swipe een toets...
|
|
keybind.screenshot.name = Map Schermafbeelding
|
|
keybind.toggle_power_lines.name = Wel/Geen Stroom Draden
|
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
|
keybind.move_x.name = Beweeg x
|
|
keybind.move_y.name = Beweeg y
|
|
keybind.mouse_move.name = Volg Muis
|
|
keybind.pan.name = Pan View
|
|
keybind.boost.name = Boost
|
|
keybind.schematic_select.name = Selecteer gebied
|
|
keybind.schematic_menu.name = Ontwerp Menu
|
|
keybind.schematic_flip_x.name = Spiegel ontwerp X
|
|
keybind.schematic_flip_y.name = Spiegel ontwerp Y
|
|
keybind.category_prev.name = Vorige Categorie
|
|
keybind.category_next.name = Volgende Categorie
|
|
keybind.block_select_left.name = Selecteer Blok Links
|
|
keybind.block_select_right.name = Selecteer Blok Rechts
|
|
keybind.block_select_up.name = Selecteer Blok Omhoog
|
|
keybind.block_select_down.name = Selecteer Blok Omlaag
|
|
keybind.block_select_01.name = Selecteer Categorie/Blok 1
|
|
keybind.block_select_02.name = Selecteer Categorie/Blok 2
|
|
keybind.block_select_03.name = Selecteer Categorie/Blok 3
|
|
keybind.block_select_04.name = Selecteer Categorie/Blok 4
|
|
keybind.block_select_05.name = Selecteer Categorie/Blok 5
|
|
keybind.block_select_06.name = Selecteer Categorie/Blok 6
|
|
keybind.block_select_07.name = Selecteer Categorie/Blok 7
|
|
keybind.block_select_08.name = Selecteer Categorie/Blok 8
|
|
keybind.block_select_09.name = Selecteer Categorie/Blok 9
|
|
keybind.block_select_10.name = Selecteer Categorie/Blok 10
|
|
keybind.fullscreen.name = Schakel Fullscreen
|
|
keybind.select.name = Selecteer/Schiet
|
|
keybind.diagonal_placement.name = Plaats Diagonaal
|
|
keybind.pick.name = Kies Blok
|
|
keybind.break_block.name = Breek Blok
|
|
keybind.deselect.name = Deselecteer
|
|
keybind.pickupCargo.name = Pickup Cargo
|
|
keybind.dropCargo.name = Drop Cargo
|
|
keybind.command.name = Command
|
|
keybind.shoot.name = Schiet
|
|
keybind.zoom.name = Zoom
|
|
keybind.menu.name = Menu
|
|
keybind.pause.name = Pauze
|
|
keybind.pause_building.name = Pauzeer/Hervat Bouwen
|
|
keybind.minimap.name = Minimap
|
|
keybind.planet_map.name = Planet Map
|
|
keybind.research.name = Research
|
|
keybind.block_info.name = Block Info
|
|
keybind.chat.name = Chat
|
|
keybind.player_list.name = Speler list
|
|
keybind.console.name = Console
|
|
keybind.rotate.name = Roteer
|
|
keybind.rotateplaced.name = Roteer bestaand (Houd vast)
|
|
keybind.toggle_menus.name = Schakel menus
|
|
keybind.chat_history_prev.name = Chat geschiedenis ouder
|
|
keybind.chat_history_next.name = Chat geschiedenis nieuwer
|
|
keybind.chat_scroll.name = Chat scroll
|
|
keybind.chat_mode.name = Change Chat Mode
|
|
keybind.drop_unit.name = Drop Unit
|
|
keybind.zoom_minimap.name = Zoom minimap
|
|
mode.help.title = Beschrijving van modes
|
|
mode.survival.name = Overleving
|
|
mode.survival.description = De normale mode. Standaard grondstoffen en rondes met vijanden.
|
|
mode.sandbox.name = Zandbak
|
|
mode.sandbox.description = Oneindige resources en geen automatische vijandelijke rondes.
|
|
mode.editor.name = Editor
|
|
mode.pvp.name = PvP
|
|
mode.pvp.description = Vecht tegen andere spelers.
|
|
mode.attack.name = Aanvallen
|
|
mode.attack.description = Geen rondes, maar met als doel de vijandlijke core(s) te vernietigen.
|
|
mode.custom = Aangepaste regels
|
|
|
|
rules.infiniteresources = Oneindige Resources
|
|
rules.reactorexplosions = Ontploffende Reactors
|
|
rules.coreincinerates = Core Incinerates Overflow
|
|
rules.schematic = Schematics Allowed
|
|
rules.wavetimer = Ronde timer
|
|
rules.waves = Rondes
|
|
rules.attack = Aanval modus
|
|
rules.buildai = AI Building
|
|
rules.aitier = AI Tier
|
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
|
rules.corecapture = Capture Core On Destruction
|
|
rules.polygoncoreprotection = Polygonal Core Protection
|
|
rules.enemyCheat = Oneindige AI grondstoffen
|
|
rules.blockhealthmultiplier = Blok Health Vermenigvulder
|
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
|
rules.unitbuildspeedmultiplier = Unit Spawn Snelheid Vermenigvulder
|
|
rules.unithealthmultiplier = Unit Health Vermenigvulder
|
|
rules.unitdamagemultiplier = Unit Damage Vermenigvulder
|
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
|
rules.unitcap = Base Unit Cap
|
|
rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[lightgray] (tegels)
|
|
rules.wavespacing = Tijd Tussen Rondes:[lightgray] (sec)
|
|
rules.buildcostmultiplier = Bouw kosten Vermenigvulder
|
|
rules.buildspeedmultiplier = Bouw snelheid Vermenigvulder
|
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
|
rules.waitForWaveToEnd = Rondes wachten tot alles is verslagen
|
|
rules.dropzoneradius = Vijandelijke Spawn Diameter:[lightgray] (tegels)
|
|
rules.unitammo = Units Require Ammo
|
|
rules.enemyteam = Enemy Team
|
|
rules.playerteam = Player Team
|
|
rules.title.waves = Rondes
|
|
rules.title.resourcesbuilding = Grondstoffen & Bouwen
|
|
rules.title.enemy = Tegenstanders
|
|
rules.title.unit = Units
|
|
rules.title.experimental = Experimenteel
|
|
rules.title.environment = Environment
|
|
rules.title.teams = Teams
|
|
rules.lighting = Belichting
|
|
rules.enemyLights = Enemy Lights
|
|
rules.fire = Fire
|
|
rules.explosions = Block/Unit Explosion Damage
|
|
rules.ambientlight = Mist
|
|
rules.weather = Weather
|
|
rules.weather.frequency = Frequency:
|
|
rules.weather.always = Always
|
|
rules.weather.duration = Duration:
|
|
|
|
content.item.name = Items
|
|
content.liquid.name = Vloeisof
|
|
content.unit.name = Eenheiden
|
|
content.block.name = Blokken
|
|
content.status.name = Status Effects
|
|
content.sector.name = Sectors
|
|
|
|
item.copper.name = Coper
|
|
item.lead.name = Lood
|
|
item.coal.name = Steenkool
|
|
item.graphite.name = Grafiet
|
|
item.titanium.name = Titanium
|
|
item.thorium.name = Thorium
|
|
item.silicon.name = Silicium
|
|
item.plastanium.name = Plastanium
|
|
item.phase-fabric.name = Phase Fabric
|
|
item.surge-alloy.name = Surge Alloy
|
|
item.spore-pod.name = Spore Pod
|
|
item.sand.name = Zand
|
|
item.blast-compound.name = Blast Compound
|
|
item.pyratite.name = Pyratite
|
|
item.metaglass.name = Metaglas
|
|
item.scrap.name = Scrap
|
|
liquid.water.name = Water
|
|
liquid.slag.name = Slag
|
|
liquid.oil.name = Olie
|
|
liquid.cryofluid.name = Koelvloeistof
|
|
|
|
unit.dagger.name = Dolk
|
|
unit.mace.name = Mace
|
|
unit.fortress.name = Fortress
|
|
unit.nova.name = Nova
|
|
unit.pulsar.name = Pulsar
|
|
unit.quasar.name = Quasar
|
|
unit.crawler.name = Kruiper
|
|
unit.atrax.name = Atrax
|
|
unit.spiroct.name = Spiroct
|
|
unit.arkyid.name = Arkyid
|
|
unit.toxopid.name = Toxopid
|
|
unit.flare.name = Flare
|
|
unit.horizon.name = Horizon
|
|
unit.zenith.name = Zenith
|
|
unit.antumbra.name = Antumbra
|
|
unit.eclipse.name = Eclipse
|
|
unit.mono.name = Mono
|
|
unit.poly.name = Poly
|
|
unit.mega.name = Mega
|
|
unit.quad.name = Quad
|
|
unit.oct.name = Oct
|
|
unit.risso.name = Risso
|
|
unit.minke.name = Minke
|
|
unit.bryde.name = Bryde
|
|
unit.sei.name = Sei
|
|
unit.omura.name = Omura
|
|
unit.retusa.name = Retusa
|
|
unit.oxynoe.name = Oxynoe
|
|
unit.cyerce.name = Cyerce
|
|
unit.aegires.name = Aegires
|
|
unit.navanax.name = Navanax
|
|
unit.alpha.name = Alpha
|
|
unit.beta.name = Beta
|
|
unit.gamma.name = Gamma
|
|
unit.scepter.name = Scepter
|
|
unit.reign.name = Reign
|
|
unit.vela.name = Vela
|
|
unit.corvus.name = Corvus
|
|
block.parallax.name = Parallax
|
|
block.cliff.name = Cliff
|
|
block.sand-boulder.name = Zandkei
|
|
block.basalt-boulder.name = Basalt Boulder
|
|
block.grass.name = Gras
|
|
block.molten-slag.name = Slag
|
|
block.pooled-cryofluid.name = Cryofluid
|
|
block.space.name = Space
|
|
block.salt.name = Zout
|
|
block.salt-wall.name = Salt Wall
|
|
block.pebbles.name = Steentjes
|
|
block.tendrils.name = Tendrils
|
|
block.sand-wall.name = Sand Wall
|
|
block.spore-pine.name = Sporenden
|
|
block.spore-wall.name = Spore Wall
|
|
block.boulder.name = Boulder
|
|
block.snow-boulder.name = Snow Boulder
|
|
block.snow-pine.name = Sneeuwden
|
|
block.shale.name = Schalie
|
|
block.shale-boulder.name = Schalie Kei
|
|
block.moss.name = Mos
|
|
block.shrubs.name = Bosje
|
|
block.spore-moss.name = Spore Moss
|
|
block.shale-wall.name = Shale Wall
|
|
block.scrap-wall.name = Oud ijzeren m
|
|
block.scrap-wall-large.name = Large Scrap Muur
|
|
block.scrap-wall-huge.name = Huge Scrap Muur
|
|
block.scrap-wall-gigantic.name = Gigantic Scrap Muur
|
|
block.thruster.name = Thruster
|
|
block.kiln.name = Glasoven
|
|
block.graphite-press.name = Grafiet Pers
|
|
block.multi-press.name = Super-Pers
|
|
block.constructing = {0} [lightgray](Bouwen)
|
|
block.spawn.name = Vijandelijke Spawn
|
|
block.core-shard.name = Core: Shard
|
|
block.core-foundation.name = Core: Foundation
|
|
block.core-nucleus.name = Core: Nucleus
|
|
block.deep-water.name = Diep Water
|
|
block.shallow-water.name = Water
|
|
block.tainted-water.name = Vervuild Water
|
|
block.deep-tainted-water.name = Deep Tainted Water
|
|
block.darksand-tainted-water.name = Donker Zand Vervuild Water
|
|
block.tar.name = Olie
|
|
block.stone.name = Steen
|
|
block.sand.name = Donker Zand
|
|
block.darksand.name = Donker Zand
|
|
block.ice.name = Ijs
|
|
block.snow.name = Sneeuw
|
|
block.crater-stone.name = Krarters
|
|
block.sand-water.name = Zand water
|
|
block.darksand-water.name = Donker Zand Water
|
|
block.char.name = Char
|
|
block.dacite.name = Dacite
|
|
block.rhyolite.name = Rhyolite
|
|
block.dacite-wall.name = Dacite Wall
|
|
block.dacite-boulder.name = Dacite Boulder
|
|
block.ice-snow.name = Ice Snow
|
|
block.stone-wall.name = Stone Wall
|
|
block.ice-wall.name = Ice Wall
|
|
block.snow-wall.name = Snow Wall
|
|
block.dune-wall.name = Dune Wall
|
|
block.pine.name = Den
|
|
block.dirt.name = Dirt
|
|
block.dirt-wall.name = Dirt Wall
|
|
block.mud.name = Mud
|
|
block.white-tree-dead.name = Witte Boom Dood
|
|
block.white-tree.name = Witte Boom
|
|
block.spore-cluster.name = Spore Cluster
|
|
block.metal-floor.name = Metalen Vloer
|
|
block.metal-floor-2.name = Metalen Vloer 2
|
|
block.metal-floor-3.name = Metalen Vloer 3
|
|
block.metal-floor-4.name = Metal Floor 4
|
|
block.metal-floor-5.name = Metalen Vloer 5
|
|
block.metal-floor-damaged.name = Metalen Vloer Beschadigd
|
|
block.dark-panel-1.name = Donker Paneel 1
|
|
block.dark-panel-2.name = Donker Paneel 2
|
|
block.dark-panel-3.name = Donker Paneel 3
|
|
block.dark-panel-4.name = Donker Paneel 4
|
|
block.dark-panel-5.name = Donker Paneel 5
|
|
block.dark-panel-6.name = Donker Paneel 6
|
|
block.dark-metal.name = Donker Metaal
|
|
block.basalt.name = Basalt
|
|
block.hotrock.name = Lava Steen
|
|
block.magmarock.name = Magma Steen
|
|
block.copper-wall.name = Koperen Muur
|
|
block.copper-wall-large.name = Grote Koperen Muur
|
|
block.titanium-wall.name = Titanium Muur
|
|
block.titanium-wall-large.name = Grote Titanium Muur
|
|
block.plastanium-wall.name = Plastanium Muur
|
|
block.plastanium-wall-large.name = Grote Plastanium Muur
|
|
block.phase-wall.name = Phase Muur
|
|
block.phase-wall-large.name = Grote Phase Muur
|
|
block.thorium-wall.name = Thorium Muur
|
|
block.thorium-wall-large.name = Grote Thorium Muur
|
|
block.door.name = Deur
|
|
block.door-large.name = Grote Deur
|
|
block.duo.name = Duo
|
|
block.scorch.name = Vlammenwerper
|
|
block.scatter.name = Strooier
|
|
block.hail.name = Hagel
|
|
block.lancer.name = Lansier
|
|
block.conveyor.name = Lopende Band
|
|
block.titanium-conveyor.name = Titanium Lopende Band
|
|
block.plastanium-conveyor.name = Plastanium Conveyor
|
|
block.armored-conveyor.name = Gepantserde Lopende Band
|
|
block.junction.name = Kruising
|
|
block.router.name = Router
|
|
block.distributor.name = Distributor
|
|
block.sorter.name = Sorteerder
|
|
block.inverted-sorter.name = Omgekeerder Sorteerder
|
|
block.message.name = Bericht
|
|
block.illuminator.name = Lamp
|
|
block.overflow-gate.name = Overflow Gate
|
|
block.underflow-gate.name = Underflow Gate
|
|
block.silicon-smelter.name = Siliciumsmelter
|
|
block.phase-weaver.name = Phase Weaver
|
|
block.pulverizer.name = Vermorzelaar
|
|
block.cryofluid-mixer.name = Cryofluid Mixer
|
|
block.melter.name = Smelter
|
|
block.incinerator.name = Verbrandingsoven
|
|
block.spore-press.name = Schimmelpers
|
|
block.separator.name = Afscheider
|
|
block.coal-centrifuge.name = Koolcentrifuge
|
|
block.power-node.name = Stroompaal
|
|
block.power-node-large.name = Grote Stroompaal
|
|
block.surge-tower.name = Hoogspanningsmast
|
|
block.diode.name = Batterij Diode
|
|
block.battery.name = Batterij
|
|
block.battery-large.name = Grote Batterij
|
|
block.combustion-generator.name = Fossiele Generator
|
|
block.steam-generator.name = Turbine Generator
|
|
block.differential-generator.name = Verschiltemperatuurgenerator
|
|
block.impact-reactor.name = Impact Reactor
|
|
block.mechanical-drill.name = Mechanische Boor
|
|
block.pneumatic-drill.name = Pneumatische Boor
|
|
block.laser-drill.name = Lazerboor
|
|
block.water-extractor.name = Waterput
|
|
block.cultivator.name = Cultivator
|
|
block.conduit.name = Pijp
|
|
block.mechanical-pump.name = Mechanische Pomp
|
|
block.item-source.name = Item Source
|
|
block.item-void.name = Item Void
|
|
block.liquid-source.name = Liquid Source
|
|
block.liquid-void.name = Liquid Void
|
|
block.power-void.name = Power Void
|
|
block.power-source.name = Power Source
|
|
block.unloader.name = Unloader
|
|
block.vault.name = Kluis
|
|
block.wave.name = Golf
|
|
block.tsunami.name = Tsunami
|
|
block.swarmer.name = Swarmer
|
|
block.salvo.name = Salvo
|
|
block.ripple.name = Ripple
|
|
block.phase-conveyor.name = Phase Conveyor
|
|
block.bridge-conveyor.name = Bridge Conveyor
|
|
block.plastanium-compressor.name = Plastanium Compressor
|
|
block.pyratite-mixer.name = Pyratite Mixer
|
|
block.blast-mixer.name = Blast Mixer
|
|
block.solar-panel.name = Zonnepaneel
|
|
block.solar-panel-large.name = Groot zonnepaneel
|
|
block.oil-extractor.name = Olieput
|
|
block.repair-point.name = Repair Point
|
|
block.repair-turret.name = Repair Turret
|
|
block.pulse-conduit.name = Pulse Conduit
|
|
block.plated-conduit.name = Gepantserde Pijp
|
|
block.phase-conduit.name = Phase Conduit
|
|
block.liquid-router.name = Liquid Router
|
|
block.liquid-tank.name = Vloeistoftank
|
|
block.liquid-container.name = Liquid Container
|
|
block.liquid-junction.name = Vloeistofkruising
|
|
block.bridge-conduit.name = Bridge Conduit
|
|
block.rotary-pump.name = Rotary Pump
|
|
block.thorium-reactor.name = Thoriumreactor
|
|
block.mass-driver.name = Mass Driver
|
|
block.blast-drill.name = Airblast Drill
|
|
block.impulse-pump.name = Thermische Pomp
|
|
block.thermal-generator.name = Thermische Generator
|
|
block.surge-smelter.name = Legering Smelterij
|
|
block.mender.name = Mender
|
|
block.mend-projector.name = Mend Projector
|
|
block.surge-wall.name = Surge Muur
|
|
block.surge-wall-large.name = Grote Surge Muur
|
|
block.cyclone.name = Cycloon
|
|
block.fuse.name = Zekering
|
|
block.shock-mine.name = Elektrische Landmijn
|
|
block.overdrive-projector.name = Overdrive Projector
|
|
block.force-projector.name = Krachtveld
|
|
block.arc.name = Arc
|
|
block.rtg-generator.name = RTG Generator
|
|
block.spectre.name = Spectre
|
|
block.meltdown.name = Meltdown
|
|
block.foreshadow.name = Foreshadow
|
|
block.container.name = Doos
|
|
block.launch-pad.name = Lanceerplatform
|
|
block.segment.name = Segment
|
|
block.command-center.name = Command Center
|
|
block.ground-factory.name = Ground Factory
|
|
block.air-factory.name = Air Factory
|
|
block.naval-factory.name = Naval Factory
|
|
block.additive-reconstructor.name = Additive Reconstructor
|
|
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
|
block.exponential-reconstructor.name = Exponential Reconstructor
|
|
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
|
block.payload-conveyor.name = Mass Conveyor
|
|
block.payload-router.name = Payload Router
|
|
block.duct.name = Duct
|
|
block.duct-router.name = Duct Router
|
|
block.duct-bridge.name = Duct Bridge
|
|
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
|
block.payload-void.name = Payload Void
|
|
block.payload-source.name = Payload Source
|
|
block.disassembler.name = Disassembler
|
|
block.silicon-crucible.name = Silicon Crucible
|
|
block.overdrive-dome.name = Overdrive Dome
|
|
block.interplanetary-accelerator.name = Interplanetary Accelerator
|
|
block.constructor.name = Constructor
|
|
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
|
|
block.large-constructor.name = Large Constructor
|
|
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
|
|
block.deconstructor.name = Deconstructor
|
|
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
|
|
block.payload-loader.name = Payload Loader
|
|
block.payload-loader.description = Load liquids and items into blocks.
|
|
block.payload-unloader.name = Payload Unloader
|
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
|
|
|
block.switch.name = Switch
|
|
block.micro-processor.name = Micro Processor
|
|
block.logic-processor.name = Logic Processor
|
|
block.hyper-processor.name = Hyper Processor
|
|
block.logic-display.name = Logic Display
|
|
block.large-logic-display.name = Large Logic Display
|
|
block.memory-cell.name = Memory Cell
|
|
block.memory-bank.name = Memory Bank
|
|
|
|
team.blue.name = blauw
|
|
team.crux.name = rood
|
|
team.sharded.name = oranje
|
|
team.derelict.name = wees
|
|
team.green.name = groen
|
|
team.purple.name = paars
|
|
hint.skip = Skip
|
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
|
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
|
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
|
hint.depositItems = To transfer items, drag from your ship to the core.
|
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
|
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
|
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
|
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
|
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
|
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
|
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
|
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
|
|
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
|
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
|
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
|
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
|
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
|
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
|
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
|
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
|
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
|
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
|
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
|
|
|
item.copper.description = Een nuttig materiaal voor gebouwen. Wordt erg vaak in blokken gebruikt.
|
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
|
item.lead.description = Een basismateriaal. Wordt veel gebruikt in elektronica en vloeistoftransport.
|
|
item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms. Not that there are many left here.
|
|
item.metaglass.description = Een supersterke glas-samenstelling. Veel gebruikt voor vloeistof transport en opslag.
|
|
item.graphite.description = Gemineraliseerde koolstof, gebruikt voor ammunitie en elektrische isolatie.
|
|
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
|
|
item.coal.description = A common and readily available fuel.
|
|
item.coal.details = Appears to be fossilized plant matter, formed long before the seeding event.
|
|
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
|
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
|
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
|
item.scrap.details = Leftover remnants of old structures and units.
|
|
item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
|
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
|
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
|
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
|
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
|
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
|
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
|
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
|
liquid.water.description = Commonly used for cooling machines and waste processing.
|
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
|
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
|
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
|
block.derelict = \uf77e [lightgray]Derelict
|
|
block.armored-conveyor.description = Verplaatst items met dezelfde snelheid als een van titanium, maar heeft meer levenspunten. Accepteert alleen items van de zijkanten als het ook lopende banden zijn.
|
|
block.illuminator.description = Een kleine aanpasbare lamp, heeft stroom nodig.
|
|
|
|
block.message.description = Stores a message. Used for communication between allies.
|
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
|
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
|
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
|
block.surge-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
|
block.cryofluid-mixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
|
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
|
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
|
block.melter.description = Melts down scrap into slag for further processing or usage in turrets.
|
|
block.separator.description = Extracts useful minerals from slag.
|
|
block.spore-press.description = Compresses spore pods into oil.
|
|
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
|
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
|
block.incinerator.description = Gets rid of any excess item or liquid.
|
|
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
|
block.power-source.description = Infinitely outputs power. Sandbox only.
|
|
block.item-source.description = Infinitely outputs items. Sandbox only.
|
|
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
|
|
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
|
block.liquid-void.description = Removes any liquids. Sandbox only.
|
|
block.payload-source.description = Infinitely outputs payloads. Sandbox only.
|
|
block.payload-void.description = Destroys any payloads. Sandbox only.
|
|
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
|
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
|
block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
|
|
block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
|
|
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
|
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
|
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
|
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
|
|
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
|
|
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
|
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
|
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
|
block.mend-projector.description = Periodically heals blocks in its vicinity.
|
|
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
|
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable.
|
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
|
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
|
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
|
block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
|
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
|
block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output.
|
|
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
|
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
|
block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
|
|
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
|
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
|
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
|
block.impulse-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
|
|
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
|
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
|
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
|
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
|
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
|
|
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
|
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
|
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
|
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
|
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
|
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
|
|
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
|
block.battery-large.description = Stores much more power than a regular battery.
|
|
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
|
block.thermal-generator.description = Generates power when placed in hot locations.
|
|
block.steam-generator.description = More efficient than a combustion generator, but requires additional water.
|
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
|
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
|
block.solar-panel.description = Genereert een klein beetje zonne-energie.
|
|
block.solar-panel-large.description = Genereert veel meer zonne-energie dan een normale zonnepaneel, maar is ook veel duurder om te bouwen.
|
|
block.thorium-reactor.description = Genereert super veel elektriciteit van radioactief thorium. Moet constant gekoeld worden. Als het oververhit raakt explodeert het met een grote knal. Genereert meer energie naarmate het voller zit, met normale productie op halve capaciteit.
|
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
|
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
|
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
|
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
|
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
|
block.cultivator.description = Cultivates spores with water in order to obtain biomatter.
|
|
block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo.
|
|
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
|
block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel.
|
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
|
block.core-foundation.details = The second iteration.
|
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
|
block.core-nucleus.details = The third and final iteration.
|
|
block.vault.description = Stores a large amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[lightgray] unloader[] can be used to retrieve items from the vault.
|
|
block.container.description = Stores a small amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[lightgray] unloader[] can be used to retrieve items from the container.
|
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
|
block.duo.description = A small, cheap turret.
|
|
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
|
block.hail.description = A small artillery turret.
|
|
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
|
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
|
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
|
|
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
|
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
|
block.fuse.description = A large turret which shoots powerful short-range beams.
|
|
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
|
block.cyclone.description = A large rapid fire turret.
|
|
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
|
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
|
block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health.
|
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
|
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
|
|
block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
|
|
block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
|
|
block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
|
|
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
|
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
|
block.payload-router.description = Splits input payloads into 3 output directions.
|
|
block.command-center.description = Controls unit behavior with several different commands.
|
|
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
|
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
|
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
|
block.additive-reconstructor.description = Upgrades inputted units to the second tier.
|
|
block.multiplicative-reconstructor.description = Upgrades inputted units to the third tier.
|
|
block.exponential-reconstructor.description = Upgrades inputted units to the fourth tier.
|
|
block.tetrative-reconstructor.description = Upgrades inputted units to the fifth and final tier.
|
|
block.switch.description = A toggleable switch. State can be read and controlled with logic processors.
|
|
block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings.
|
|
block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor.
|
|
block.hyper-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor.
|
|
block.memory-cell.description = Stores information for a logic processor.
|
|
block.memory-bank.description = Stores information for a logic processor. High capacity.
|
|
block.logic-display.description = Displays arbitrary graphics from a logic processor.
|
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
|
unit.scepter.description = Fires a barrage of charged bullets at all nearby enemies.
|
|
unit.reign.description = Fires a barrage of massive piercing bullets at all nearby enemies.
|
|
unit.nova.description = Fires laser bolts that damage enemies and repair allied structures. Capable of flight.
|
|
unit.pulsar.description = Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight.
|
|
unit.quasar.description = Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded.
|
|
unit.vela.description = Fires a massive continuous laser beam that damages enemies, causes fires and repairs allied structures. Capable of flight.
|
|
unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain.
|
|
unit.crawler.description = Runs toward enemies and self-destructs, causing a large explosion.
|
|
unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain.
|
|
unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
|
|
unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
|
|
unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain.
|
|
unit.flare.description = Fires standard bullets at nearby ground targets.
|
|
unit.horizon.description = Drops clusters of bombs on ground targets.
|
|
unit.zenith.description = Fires salvos of missiles at all nearby enemies.
|
|
unit.antumbra.description = Fires a barrage of bullets at all nearby enemies.
|
|
unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies.
|
|
unit.mono.description = Automatically mines copper and lead, depositing it into the core.
|
|
unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction.
|
|
unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
|
|
unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
|
|
unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
|
|
unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies.
|
|
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
|
|
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
|
|
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
|
|
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
|
|
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
|
|
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
|
|
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
|
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
|
|
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
|
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
|
lst.read = Read a number from a linked memory cell.
|
|
lst.write = Write a number to a linked memory cell.
|
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
|
lst.getlink = Get a processor link by index. Starts at 0.
|
|
lst.control = Control a building.
|
|
lst.radar = Locate units around a building with range.
|
|
lst.sensor = Get data from a building or unit.
|
|
lst.set = Set a variable.
|
|
lst.operation = Perform an operation on 1-2 variables.
|
|
lst.end = Jump to the top of the instruction stack.
|
|
lst.wait = Wait a certain number of seconds.
|
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
|
lst.jump = Conditionally jump to another statement.
|
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
|
lst.unitcontrol = Control the currently bound unit.
|
|
lst.unitradar = Locate units around the currently bound unit.
|
|
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
|
lenum.shoot = Shoot at a position.
|
|
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
|
lenum.config = Building configuration, e.g. sorter item.
|
|
lenum.enabled = Whether the block is enabled.
|
|
laccess.color = Illuminator color.
|
|
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
|
laccess.dead = Whether a unit/building is dead or no longer valid.
|
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
|
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
|
graphicstype.clear = Fill the display with a color.
|
|
graphicstype.color = Set color for next drawing operations.
|
|
graphicstype.stroke = Set line width.
|
|
graphicstype.line = Draw line segment.
|
|
graphicstype.rect = Fill a rectangle.
|
|
graphicstype.linerect = Draw a rectangle outline.
|
|
graphicstype.poly = Fill a regular polygon.
|
|
graphicstype.linepoly = Draw a regular polygon outline.
|
|
graphicstype.triangle = Fill a triangle.
|
|
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
|
lenum.always = Always true.
|
|
lenum.idiv = Integer division.
|
|
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
|
lenum.mod = Modulo.
|
|
lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0.
|
|
lenum.notequal = Not equal. Coerces types.
|
|
lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[].
|
|
lenum.shl = Bit-shift left.
|
|
lenum.shr = Bit-shift right.
|
|
lenum.or = Bitwise OR.
|
|
lenum.land = Logical AND.
|
|
lenum.and = Bitwise AND.
|
|
lenum.not = Bitwise flip.
|
|
lenum.xor = Bitwise XOR.
|
|
lenum.min = Minimum of two numbers.
|
|
lenum.max = Maximum of two numbers.
|
|
lenum.angle = Angle of vector in degrees.
|
|
lenum.len = Length of vector.
|
|
lenum.sin = Sine, in degrees.
|
|
lenum.cos = Cosine, in degrees.
|
|
lenum.tan = Tangent, in degrees.
|
|
lenum.asin = Arc sine, in degrees.
|
|
lenum.acos = Arc cosine, in degrees.
|
|
lenum.atan = Arc tangent, in degrees.
|
|
lenum.rand = Random decimal in range [0, value).
|
|
lenum.log = Natural logarithm (ln).
|
|
lenum.log10 = Base 10 logarithm.
|
|
lenum.noise = 2D simplex noise.
|
|
lenum.abs = Absolute value.
|
|
lenum.sqrt = Square root.
|
|
lenum.any = Any unit.
|
|
lenum.ally = Ally unit.
|
|
lenum.attacker = Unit with a weapon.
|
|
lenum.enemy = Enemy unit.
|
|
lenum.boss = Guardian unit.
|
|
lenum.flying = Flying unit.
|
|
lenum.ground = Ground unit.
|
|
lenum.player = Unit controlled by a player.
|
|
lenum.ore = Ore deposit.
|
|
lenum.damaged = Damaged ally building.
|
|
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
|
lenum.building = Building in a specific group.
|
|
lenum.core = Any core.
|
|
lenum.storage = Storage building, e.g. Vault.
|
|
lenum.generator = Buildings that generate power.
|
|
lenum.factory = Buildings that transform resources.
|
|
lenum.repair = Repair points.
|
|
lenum.rally = Command center.
|
|
lenum.battery = Any battery.
|
|
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
|
lenum.reactor = Impact/Thorium reactor.
|
|
lenum.turret = Any turret.
|
|
sensor.in = The building/unit to sense.
|
|
radar.from = Building to sense from.\nSensor range is limited by building range.
|
|
radar.target = Filter for units to sense.
|
|
radar.and = Additional filters.
|
|
radar.order = Sorting order. 0 to reverse.
|
|
radar.sort = Metric to sort results by.
|
|
radar.output = Variable to write output unit to.
|
|
unitradar.target = Filter for units to sense.
|
|
unitradar.and = Additional filters.
|
|
unitradar.order = Sorting order. 0 to reverse.
|
|
unitradar.sort = Metric to sort results by.
|
|
unitradar.output = Variable to write output unit to.
|
|
control.of = Building to control.
|
|
control.unit = Unit/building to aim at.
|
|
control.shoot = Whether to shoot.
|
|
unitlocate.enemy = Whether to locate enemy buildings.
|
|
unitlocate.found = Whether the object was found.
|
|
unitlocate.building = Output variable for located building.
|
|
unitlocate.outx = Output X coordinate.
|
|
unitlocate.outy = Output Y coordinate.
|
|
unitlocate.group = Building group to look for.
|
|
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
|
lenum.stop = Stop moving/mining/building.
|
|
lenum.move = Move to exact position.
|
|
lenum.approach = Approach a position with a radius.
|
|
lenum.pathfind = Pathfind to the enemy spawn.
|
|
lenum.target = Shoot a position.
|
|
lenum.targetp = Shoot a target with velocity prediction.
|
|
lenum.itemdrop = Drop an item.
|
|
lenum.itemtake = Take an item from a building.
|
|
lenum.paydrop = Drop current payload.
|
|
lenum.paytake = Pick up payload at current location.
|
|
lenum.payenter = Enter/land on the payload block the unit is on.
|
|
lenum.flag = Numeric unit flag.
|
|
lenum.mine = Mine at a position.
|
|
lenum.build = Build a structure.
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lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
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lenum.within = Check if unit is near a position.
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lenum.boost = Start/stop boosting.
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