mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-01-21 01:37:13 +07:00
a48911b983
Conflicts: core/assets/bundles/bundle_ko.properties core/assets/bundles/bundle_zh_CN.properties core/assets/bundles/bundle_zh_TW.properties
1753 lines
93 KiB
INI
1753 lines
93 KiB
INI
credits.text = Skapad av [royal]Anuken[] - [sky]anukendev@gmail.com[]
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credits = Medverkande
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contributors = Översättare och medarbetare
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discord = Gå med Mindustrys Discord server!
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link.discord.description = Officiella Discord chattrummet för Mindustry
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link.reddit.description = Mindustry subredditet
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link.github.description = Spelets källkod
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link.changelog.description = Lista av uppdateringar
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link.dev-builds.description = Ostabila development builds
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link.trello.description = Officiell Trello tavla för uppkommande funktioner
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link.itch.io.description = itch.io med nedladdningar
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link.google-play.description = Mindustry på Google Play
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link.f-droid.description = F-Droid katalog listning
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link.wiki.description = Officiell wiki-sida för Mindustry
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link.suggestions.description = Föreslå nya funktioner
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link.bug.description = Found one? Report it here
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linkfail = Kunde inte öppna länken!\nLänken har kopierats till ditt urklipp.
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screenshot = Skärmdump har sparats till {0}
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screenshot.invalid = Karta för stor, potentiellt inte tillräckligt minne för skärmdump.
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gameover = Spelet Slut
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gameover.disconnect = Disconnect
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gameover.pvp = Laget [accent] {0}[] vann!
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gameover.waiting = [accent]Waiting for next map...
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highscore = [accent]Nytt rekord!
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copied = Kopierad.
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indev.notready = Denna del av spelet är iunte färdig ännu
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indev.campaign = [accent]Congratulations! You've reached the end of the campaign![]\n\nThis is as far as the content goes right now. Interplanetary travel will be added in future updates.
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load.sound = Ljud
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load.map = Kartor
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load.image = Bilder
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load.content = Innehåll
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load.system = System
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load.mod = Moddar
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load.scripts = Scripts
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be.update = En ny beta version är tillgänglig:
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be.update.confirm = Ladda ner och starta om?
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be.updating = Uppdaterar...
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be.ignore = Ignorera
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be.noupdates = Inga uppdateringar hittades.
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be.check = Leta efter uppdateringar
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mods.browser = Mod Browser
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mods.browser.selected = Selected mod
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mods.browser.add = Install
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mods.browser.reinstall = Reinstall
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mods.github.open = Repo
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mods.browser.sortdate = Sort by recent
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mods.browser.sortstars = Sort by stars
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schematic = Schematic
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schematic.add = Spara Schematic...
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schematics = Schematics
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schematic.replace = En schematic med det namnet finns redan. Byt ut den?
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schematic.exists = En schematic med det namnet finns redan.
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schematic.import = Importera Schematic...
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schematic.exportfile = Exportera Fil
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schematic.importfile = Importera Fil
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schematic.browseworkshop = Öppna Workshoppen
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schematic.copy = Kopiera till urklipp
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schematic.copy.import = Importera från urklipp
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schematic.shareworkshop = Dela på Workshoppen
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schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Vänd Schematic
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schematic.saved = Schematic sparad.
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schematic.delete.confirm = Den här schematicen kommer bli ytterst borttagen.
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schematic.rename = Döp om Schematic
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schematic.info = {0}x{1}, {2} block
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schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
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schematic.tags = Tags:
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schematic.edittags = Edit Tags
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schematic.addtag = Add Tag
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schematic.texttag = Text Tag
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schematic.icontag = Icon Tag
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schematic.renametag = Rename Tag
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schematic.tagdelconfirm = Delete this tag completely?
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schematic.tagexists = That tag already exists.
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stats = Stats
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stat.wave = Besegrade vågor:[accent] {0}
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stat.unitsCreated = Units Created:[accent] {0}
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stat.enemiesDestroyed = Besegrade fiender:[accent] {0}
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stat.built = Buildings Built:[accent] {0}
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stat.destroyed = Buildings Destroyed:[accent] {0}
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stat.deconstructed = Buildings Deconstructed:[accent] {0}
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stat.playtime = Tid Spelat:[accent] {0}
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globalitems = [accent]Global Items
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map.delete = Är du säker på att du vill ta bort mappen "[accent]{0}[]"?
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level.highscore = High Score: [accent]{0}
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level.select = Nivåval
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level.mode = Spelläge:
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coreattack = < Kärnan är under attack! >
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nearpoint = [[ [scarlet]LÄMNA DROPPZONEN OMEDELBART[] ]\ndu dör snart
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database = Kärndatabas
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database.button = Database
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savegame = Spara Spel
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loadgame = Importera Spel
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joingame = Gå med Spel
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customgame = Anpassat Spel
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newgame = Nytt Spel
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none = <ingen>
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none.found = [lightgray]<none found>
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none.inmap = [lightgray]<none in map>
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minimap = Minikarta
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position = Position
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close = Stäng
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website = Hemsida
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quit = Avsluta
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save.quit = Spara & lämna
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maps = Kartor
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maps.browse = Bläddra bland kartor
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continue = Fortsätt
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maps.none = [lightgray]Inga kartor hittade!
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invalid = Ogiltig
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pickcolor = Pick Color
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preparingconfig = Förbereder konfiguration
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preparingcontent = Förbereder innehåll
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uploadingcontent = Laddar upp innehåll
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uploadingpreviewfile = Laddar upp förhandsgranskningsfil
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committingchanges = Comitting Changes
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done = Klar
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feature.unsupported = Din enhet stödjer inte denna funktion.
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mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
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mods = Moddar
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mods.none = [lightgray]Hittar inga Moddar!
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mods.guide = Modding Guide
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mods.report = Report Bug
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mods.openfolder = Open Mod Folder
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mods.viewcontent = View Content
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mods.reload = Reload
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mods.reloadexit = Spelat kommer nu att starta om, för att ladda om moddarna.
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mod.installed = [[Installed]
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mod.display = [gray]Mod:[orange] {0}
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mod.enabled = [lightgray]Aktiverad
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mod.disabled = [scarlet]Inaktiverad
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mod.multiplayer.compatible = [gray]Multiplayer Compatible
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mod.disable = Inaktivera
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mod.content = Content:
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mod.delete.error = Kunde inte ta bort modden. Filen kanske används.
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mod.requiresversion = [scarlet]Kräver som minst version: [accent]{0}
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mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
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mod.missingdependencies = [scarlet]Missing dependencies: {0}
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mod.erroredcontent = [scarlet]Content Errors
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mod.errors = Errors have occurred loading content.
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mod.noerrorplay = [scarlet]You have mods with errors.[] Either disable the affected mods or fix the errors before playing.
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mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
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mod.enable = Enable
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mod.requiresrestart = The game will now close to apply the mod changes.
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mod.reloadrequired = [scarlet]Omstart krävs
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mod.import = Importera Mod
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mod.import.file = Importera Fil
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mod.import.github = Importera GitHub Mod
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mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
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mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
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mod.remove.confirm = This mod will be deleted.
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mod.author = [lightgray]Author:[] {0}
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mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
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mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
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mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
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mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
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about.button = Om
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name = Namn:
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noname = Välj ett[accent] namn[] först.
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planetmap = Planet Karta
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launchcore = Launch Core
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filename = Filnamn:
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unlocked = Nytt innehåll upplåst!
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available = New research available!
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unlock.incampaign = < Unlock in campaign for details >
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completed = [accent]Avklarad
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techtree = Teknologiträd
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research.legacy = [accent]5.0[] research data found.\nDo you want to [accent]load this data[], or [accent]discard it[] and restart research in the new campaign (recommended)?
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research.load = Load
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research.discard = Discard
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research.list = [lightgray]Forskning:
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research = Forskning
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researched = [lightgray]{0} framforskat.
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research.progress = {0}% complete
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players = {0} spelare online
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players.single = {0} spelare online
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players.search = search
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players.notfound = [gray]no players found
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server.closing = [accent]Stänger server...
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server.kicked.kick = Du har blivit kickad från servern!
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server.kicked.whitelist = Du är inte vitlistad här.
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server.kicked.serverClose = Server stängd.
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server.kicked.vote = Du har blivit utröstad. Hejdå.
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server.kicked.clientOutdated = Utdaterad klient! Uppdatera ditt spel!
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server.kicked.serverOutdated = Utdaterad server! Be värden att uppdatera!
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server.kicked.banned = Du är bannad från servern.
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server.kicked.typeMismatch = This server is not compatible with your build type.
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server.kicked.playerLimit = Den här servern är full. Var god vänta på en öppning.
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server.kicked.recentKick = Du har blivit kickad nyligen.\nVänta innan du kopplar igen.
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server.kicked.nameInUse = Någon med det namnet finns redan\npå servern.
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server.kicked.nameEmpty = Ditt namn är ogiltigt.
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server.kicked.idInUse = Du är redan på den här servern! Det är inte tillåtet att koppla med två konton.
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server.kicked.customClient = This server does not support custom builds. Ladda ned en officiell verision.
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server.kicked.gameover = Game over!
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server.kicked.serverRestarting = Servern startar om.
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server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
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host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
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join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
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hostserver = Hosta Multiplayer Spel
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invitefriends = Invite Friends
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hostserver.mobile = Hosta\nSpel
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host = Hosta
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hosting = [accent]Öppnar server...
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hosts.refresh = Refresh
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hosts.discovering = Discovering LAN games
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hosts.discovering.any = Discovering games
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server.refreshing = Refreshing server
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hosts.none = [lightgray]No local games found!
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host.invalid = [scarlet]Can't connect to host.
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servers.local = Local Servers
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servers.local.steam = Open Games & Local Servers
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servers.remote = Remote Servers
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servers.global = Community Servers
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servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
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servers.showhidden = Show Hidden Servers
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server.shown = Shown
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server.hidden = Hidden
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trace = Trace Player
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trace.playername = Spelarnamn: [accent]{0}
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trace.ip = IP: [accent]{0}
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trace.id = Unique ID: [accent]{0}
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trace.mobile = Mobile Client: [accent]{0}
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trace.modclient = Custom Client: [accent]{0}
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trace.times.joined = Times Joined: [accent]{0}
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trace.times.kicked = Times Kicked: [accent]{0}
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invalidid = Invalid client ID! Submit a bug report.
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server.bans = Bans
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server.bans.none = Inga bannade spelare hittades!
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server.admins = Administratörer
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server.admins.none = Inga administratörer hittades!
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server.add = Lägg Till Server
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server.delete = Är du säker på att du vill ta bort servern?
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server.edit = Redigera Server
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server.outdated = [crimson]Outdated Server![]
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server.outdated.client = [crimson]Outdated Client![]
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server.version = [gray]v{0} {1}
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server.custombuild = [accent]Custom Build
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confirmban = Are you sure you want to ban this player?
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confirmkick = Are you sure you want to kick this player?
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confirmvotekick = Are you sure you want to vote-kick this player?
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confirmunban = Are you sure you want to unban this player?
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confirmadmin = Are you sure you want to make this player an admin?
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confirmunadmin = Are you sure you want to remove admin status from this player?
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joingame.title = Join Game
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joingame.ip = Adress:
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disconnect = Frånkopplad.
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disconnect.error = Kopplingsfel.
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disconnect.closed = Koppling stängd.
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disconnect.timeout = Timed out.
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disconnect.data = Failed to load world data!
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cantconnect = Unable to join game ([accent]{0}[]).
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connecting = [accent]Ansluter...
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reconnecting = [accent]Reconnecting...
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connecting.data = [accent]Loading world data...
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server.port = Port:
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server.addressinuse = Address already in use!
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server.invalidport = Ogiltigt portnummer!
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server.error = [crimson]Error hosting server: [accent]{0}
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save.new = Ny sparfil
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save.overwrite = Are you sure you want to overwrite\nthis save slot?
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overwrite = Skriv över
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save.none = Inga sparfiler hittade!
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savefail = Kunde inte spara spelet!
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save.delete.confirm = Är du säker att du vill radera den här sparfilen?
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save.delete = Radera
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save.export = Exportera
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save.import.invalid = [accent]This save is invalid!
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save.import.fail = [crimson]Failed to import save: [accent]{0}
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save.export.fail = [crimson]Failed to export save: [accent]{0}
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save.import = Importera
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save.newslot = Namn:
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save.rename = Byt namn
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save.rename.text = Nytt namn:
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selectslot = Välj sparfil.
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slot = [accent]Slot {0}
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editmessage = Redigera meddelande
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save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
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empty = <tom>
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on = På
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off = Av
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save.search = Search saved games...
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save.autosave = Autospara: {0}
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save.map = Map: {0}
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save.wave = Våg {0}
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save.mode = Gamemode: {0}
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save.date = Last Saved: {0}
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save.playtime = Speltid: {0}
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warning = Varning.
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confirm = Bekräfta
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delete = Radera
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view.workshop = View In Workshop
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workshop.listing = Edit Workshop Listing
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ok = OK
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open = Öppna
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customize = Customize Rules
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cancel = Avbryt
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openlink = Öppna Länk
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copylink = Kopiera Länk
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back = Tillbaka
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max = Max
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crash.export = Export Crash Logs
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crash.none = No crash logs found.
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crash.exported = Crash logs exported.
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data.export = Exportera data
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data.import = Importera data
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data.openfolder = Open Data Folder
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data.exported = Data exporterad.
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data.invalid = This isn't valid game data.
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data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
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quit.confirm = Är du säker på att du vill avsluta?
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loading = [accent]Läser in...
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downloading = [accent]Downloading...
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saving = [accent]Sparar...
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respawn = [accent][[{0}][] to respawn in core
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cancelbuilding = [accent][[{0}][] to clear plan
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selectschematic = [accent][[{0}][] to select+copy
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pausebuilding = [accent][[{0}][] to pause building
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resumebuilding = [scarlet][[{0}][] to resume building
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enablebuilding = [scarlet][[{0}][] to enable building
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showui = UI hidden.\nPress [accent][[{0}][] to show UI.
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wave = [accent]Våg {0}
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wave.cap = [accent]Wave {0}/{1}
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wave.waiting = [lightgray]Våg om {0}
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wave.waveInProgress = [lightgray]Wave in progress
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waiting = [lightgray]Väntar...
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waiting.players = Väntar på spelare...
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wave.enemies = [lightgray]{0} Fiender kvarvarande
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wave.enemycores = [accent]{0}[lightgray] Enemy Cores
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wave.enemycore = [accent]{0}[lightgray] Enemy Core
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wave.enemy = [lightgray]{0} Fiende kvar
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wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
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wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
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loadimage = Ladda bild
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saveimage = Spara bild
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unknown = Okänd
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custom = Anpassad
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builtin = Inbyggd
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map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
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map.random = [accent]Random Map
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map.nospawn = This map does not have any cores for the player to spawn in! Add a[accent] orange[] core to this map in the editor.
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map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor.
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map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[scarlet] red[] cores to this map in the editor.
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map.invalid = Error loading map: corrupted or invalid map file.
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workshop.update = Update Item
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workshop.error = Error fetching workshop details: {0}
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map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
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workshop.menu = Select what you would like to do with this item.
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workshop.info = Item Info
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changelog = Changelog (optional):
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eula = Steam EULA
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missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
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publishing = [accent]Publishing...
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publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
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publish.error = Error publishing item: {0}
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steam.error = Failed to initialize Steam services.\nError: {0}
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editor.cliffs = Walls To Cliffs
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editor.brush = Pensel
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editor.openin = Open In Editor
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editor.oregen = Ore Generation
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editor.oregen.info = Ore Generation:
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editor.mapinfo = Map Info
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editor.author = Skapare:
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editor.description = Beskrivning:
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editor.nodescription = A map must have a description of at least 4 characters before being published.
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editor.waves = Vågor:
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editor.rules = Regler:
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editor.generation = Generering:
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editor.ingame = Edit In-Game
|
|
editor.publish.workshop = Publish On Workshop
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|
editor.newmap = New Map
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|
editor.center = Center
|
|
editor.search = Search maps...
|
|
editor.filters = Filter Maps
|
|
editor.filters.mode = Gamemodes:
|
|
editor.filters.type = Map Type:
|
|
editor.filters.search = Search In:
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|
editor.filters.author = Author
|
|
editor.filters.description = Description
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|
workshop = Workshop
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|
waves.title = Vågor
|
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waves.remove = Ta bort
|
|
waves.every = var
|
|
waves.waves = våg(or)
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|
waves.perspawn = per spawn
|
|
waves.shields = shields/wave
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|
waves.to = till
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waves.max = max units
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waves.guardian = Guardian
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waves.preview = Förhandsvisning
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waves.edit = Ändra...
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waves.copy = Kopiera till Urklipp
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waves.load = Läs från Urklipp
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waves.invalid = Invalid waves in clipboard.
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waves.copied = Vågor kopierade.
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waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
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waves.sort = Sort By
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waves.sort.reverse = Reverse Sort
|
|
waves.sort.begin = Begin
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|
waves.sort.health = Health
|
|
waves.sort.type = Type
|
|
waves.units.hide = Hide All
|
|
waves.units.show = Show All
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|
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wavemode.counts = counts
|
|
wavemode.totals = totals
|
|
wavemode.health = health
|
|
|
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editor.default = [lightgray]<Default>
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details = Details...
|
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edit = Redigera...
|
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variables = Vars
|
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editor.name = Namn:
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editor.spawn = Spawn Unit
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editor.removeunit = Remove Unit
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editor.teams = Lag
|
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editor.errorload = Error loading file:\n[accent]{0}
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editor.errorsave = Error saving file:\n[accent]{0}
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editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
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editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
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editor.errornot = This is not a map file.
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editor.errorheader = This map file is either not valid or corrupt.
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editor.errorname = Map has no name defined. Are you trying to load a save file?
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editor.update = Uppdatera
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editor.randomize = Slumpa
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editor.apply = Verkställ
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editor.generate = Generera
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editor.resize = Resize
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editor.loadmap = Load Map
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editor.savemap = Save Map
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editor.saved = Sparad!
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editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
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editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
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editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
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editor.import = Importera...
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editor.importmap = Importera Karta
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editor.importmap.description = Import an already existing map
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editor.importfile = Import File
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|
editor.importfile.description = Import an external map file
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editor.importimage = Import Legacy Image
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|
editor.importimage.description = Import an external map image file
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editor.export = Exportera...
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editor.exportfile = Exportera Fil
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|
editor.exportfile.description = Export a map file
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editor.exportimage = Export Terrain Image
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|
editor.exportimage.description = Export a map image file
|
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editor.loadimage = Import Terrain
|
|
editor.saveimage = Export Terrain
|
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editor.unsaved = [scarlet]You have unsaved changes![]\nAre you sure you want to exit?
|
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editor.resizemap = Resize Map
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editor.mapname = Kartnamn:
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editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
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editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
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editor.exists = A map with this name already exists.
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editor.selectmap = Select a map to load:
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toolmode.replace = Byt ut
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toolmode.replace.description = Draws only on solid blocks.
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toolmode.replaceall = Byt ut alla
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toolmode.replaceall.description = Replace all blocks in map.
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toolmode.orthogonal = Orthogonal
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|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
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toolmode.square = Square
|
|
toolmode.square.description = Square brush.
|
|
toolmode.eraseores = Erase Ores
|
|
toolmode.eraseores.description = Erase only ores.
|
|
toolmode.fillteams = Fyll Lag
|
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
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toolmode.drawteams = Rita Lag
|
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toolmode.drawteams.description = Draw teams instead of blocks.
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|
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filters.empty = [lightgray]No filters! Add one with the button below.
|
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filter.distort = Distort
|
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filter.noise = Brus
|
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filter.enemyspawn = Enemy Spawn Select
|
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filter.spawnpath = Path To Spawn
|
|
filter.corespawn = Core Select
|
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filter.median = Median
|
|
filter.oremedian = Malmmedian
|
|
filter.blend = Blend
|
|
filter.defaultores = Default Ores
|
|
filter.ore = Malm
|
|
filter.rivernoise = Flodbrus
|
|
filter.mirror = Spegla
|
|
filter.clear = Rensa
|
|
filter.option.ignore = Ignorera
|
|
filter.scatter = Sprid
|
|
filter.terrain = Terräng
|
|
filter.option.scale = Skala
|
|
filter.option.chance = Chans
|
|
filter.option.mag = Magnitud
|
|
filter.option.threshold = Tröskelvärde
|
|
filter.option.circle-scale = Cirkelskala
|
|
filter.option.octaves = Oktaver
|
|
filter.option.falloff = Falloff
|
|
filter.option.angle = Vinkel
|
|
filter.option.rotate = Rotate
|
|
filter.option.amount = Amount
|
|
filter.option.block = Block
|
|
filter.option.floor = Golv
|
|
filter.option.flooronto = Target Floor
|
|
filter.option.target = Target
|
|
filter.option.replacement = Replacement
|
|
filter.option.wall = Vägg
|
|
filter.option.ore = Malm
|
|
filter.option.floor2 = Secondary Floor
|
|
filter.option.threshold2 = Secondary Threshold
|
|
filter.option.radius = Radie
|
|
filter.option.percentile = Percentile
|
|
|
|
width = Bredd:
|
|
height = Höjd:
|
|
menu = Meny
|
|
play = Spela
|
|
campaign = Campaign
|
|
load = Load
|
|
save = Spara
|
|
fps = FPS: {0}
|
|
ping = Ping: {0}ms
|
|
tps = TPS: {0}
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memory = Mem: {0}mb
|
|
memory2 = Mem:\n {0}mb +\n {1}mb
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language.restart = Starta om spelet för att språkinställningarna ska ta effekt.
|
|
settings = Inställningar
|
|
tutorial = Tutorial
|
|
tutorial.retake = Ta Om Tutorial
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editor = Editor
|
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mapeditor = Map Editor
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|
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abandon = Ge upp
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abandon.text = Zonen och alla dess resurser förloras till fienden.
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locked = Låst
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complete = [lightgray]Nå:
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requirement.wave = Reach Wave {0} in {1}
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requirement.core = Destroy Enemy Core in {0}
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|
requirement.research = Research {0}
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|
requirement.produce = Produce {0}
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requirement.capture = Capture {0}
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launch.text = Launch
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|
research.multiplayer = Only the host can research items.
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map.multiplayer = Only the host can view sectors.
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uncover = Uncover
|
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configure = Configure Loadout
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loadout = Loadout
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resources = Resources
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bannedblocks = Banned Blocks
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|
bannedunits = Banned Units
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|
addall = Add All
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launch.from = Launching From: [accent]{0}
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launch.destination = Destination: {0}
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configure.invalid = Amount must be a number between 0 and {0}.
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add = Lägg till...
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guardian = Guardian
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|
|
connectfail = [crimson]Connection error:\n\n[accent]{0}
|
|
error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
|
error.invalidaddress = Ogiltig adress.
|
|
error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
|
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
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|
error.alreadyconnected = Redan ansluten.
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|
error.mapnotfound = Map file not found!
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|
error.io = Network I/O error.
|
|
error.any = Okänt nätverksfel.
|
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
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|
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weather.rain.name = Rain
|
|
weather.snow.name = Snow
|
|
weather.sandstorm.name = Sandstorm
|
|
weather.sporestorm.name = Sporestorm
|
|
weather.fog.name = Fog
|
|
sectorlist = Sectors
|
|
sectorlist.attacked = {0} under attack
|
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|
|
sectors.unexplored = [lightgray]Oupptäckt
|
|
sectors.resources = Resurser:
|
|
sectors.production = Produktion:
|
|
sectors.export = Export:
|
|
sectors.import = Import:
|
|
sectors.time = Time:
|
|
sectors.threat = Threat:
|
|
sectors.wave = Wave:
|
|
sectors.stored = Lagrade:
|
|
sectors.resume = Återuppta
|
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sectors.launch = Skjuta upp
|
|
sectors.select = Select
|
|
sectors.nonelaunch = [lightgray]none (sun)
|
|
sectors.rename = Byt namn på sektor
|
|
sectors.enemybase = [scarlet]Enemy Base
|
|
sectors.vulnerable = [scarlet]Vulnerable
|
|
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
|
sectors.survives = [accent]Survives {0} waves
|
|
sectors.go = Go
|
|
sector.curcapture = Sector Captured
|
|
sector.curlost = Sector Lost
|
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
|
sector.attacked = Sector [accent]{0}[white] under attack!
|
|
sector.lost = Sector [accent]{0}[white] lost!
|
|
sector.captured = Sector [accent]{0}[white]captured!
|
|
sector.changeicon = Change Icon
|
|
threat.low = Low
|
|
threat.medium = Medium
|
|
threat.high = High
|
|
threat.extreme = Extreme
|
|
threat.eradication = Eradication
|
|
planets = Planets
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|
|
|
planet.serpulo.name = Serpulo
|
|
planet.sun.name = Sun
|
|
sector.impact0078.name = Impact 0078
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|
|
|
sector.groundZero.name = Ground Zero
|
|
sector.craters.name = Kratrarna
|
|
sector.frozenForest.name = Fryst skog
|
|
sector.ruinousShores.name = Ruinous Shores
|
|
sector.stainedMountains.name = Färgade berg
|
|
sector.desolateRift.name = Ödslig rift
|
|
sector.nuclearComplex.name = Kärnkraftsproduktionskomplex
|
|
sector.overgrowth.name = Överväxt
|
|
sector.tarFields.name = Tjärfält
|
|
sector.saltFlats.name = Saltöken
|
|
sector.fungalPass.name = Svamppass
|
|
sector.biomassFacility.name = Biomass Synthesis Facility
|
|
sector.windsweptIslands.name = Windswept Islands
|
|
sector.extractionOutpost.name = Extraction Outpost
|
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
|
sector.coastline.name = Coastline
|
|
sector.navalFortress.name = Naval Fortress
|
|
|
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
|
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
|
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
|
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
|
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
|
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
|
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
|
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
|
sector.biomassFacility.description = The origin of spores. This is the facility in which they were researched and initially produced.\nResearch the technology contained within. Cultivate spores for the production of fuel and plastics.\n\n[lightgray]Upon this facility's demise, the spores were released. Nothing in the local ecosystem could compete with such an invasive organism.
|
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sector.windsweptIslands.description = Further past the shoreline is this remote chain of islands. Records show they once had [accent]Plastanium[]-producing structures.\n\nFend off the enemy's naval units. Establish a base on the islands. Research these factories.
|
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
|
status.burning.name = Burning
|
|
status.freezing.name = Freezing
|
|
status.wet.name = Wet
|
|
status.muddy.name = Muddy
|
|
status.melting.name = Melting
|
|
status.sapped.name = Sapped
|
|
status.electrified.name = Electrified
|
|
status.spore-slowed.name = Spore Slowed
|
|
status.tarred.name = Tarred
|
|
status.overdrive.name = Overdrive
|
|
status.overclock.name = Overclock
|
|
status.shocked.name = Shocked
|
|
status.blasted.name = Blasted
|
|
status.unmoving.name = Unmoving
|
|
status.boss.name = Guardian
|
|
|
|
settings.language = Språk
|
|
settings.data = Spel Data
|
|
settings.reset = Återställ till Standardvärden
|
|
settings.rebind = Byt
|
|
settings.resetKey = Reset
|
|
settings.controls = Kontroller
|
|
settings.game = Spel
|
|
settings.sound = Ljud
|
|
settings.graphics = Grafik
|
|
settings.cleardata = Rensa Data...
|
|
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
|
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
|
settings.clearsaves = Clear Saves
|
|
settings.clearresearch = Clear Research
|
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
|
settings.clearcampaignsaves = Clear Campaign Saves
|
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
|
paused = [accent]< Pausat >
|
|
clear = Clear
|
|
banned = [scarlet]Banned
|
|
unsupported.environment = [scarlet]Unsupported Environment
|
|
yes = Ja
|
|
no = Nej
|
|
info.title = Info
|
|
error.title = [crimson]An error has occured
|
|
error.crashtitle = An error has occured
|
|
unit.nobuild = [scarlet]Unit can't build
|
|
lastaccessed = [lightgray]Last Accessed: {0}
|
|
block.unknown = [lightgray]???
|
|
stat.showinmap = <load map to show>
|
|
stat.description = Purpose
|
|
|
|
stat.input = Inmatning
|
|
stat.output = Utmatning
|
|
stat.booster = Booster
|
|
stat.tiles = Nödvändiga Tiles
|
|
stat.affinities = Affinities
|
|
stat.opposites = Opposites
|
|
stat.powercapacity = Power Capacity
|
|
stat.powershot = Power/Shot
|
|
stat.damage = Skada
|
|
stat.targetsair = Targets Air
|
|
stat.targetsground = Targets Ground
|
|
stat.itemsmoved = Move Speed
|
|
stat.launchtime = Time Between Launches
|
|
stat.shootrange = Range
|
|
stat.size = Storlek
|
|
stat.displaysize = Display Size
|
|
stat.liquidcapacity = Liquid Capacity
|
|
stat.powerrange = Power Range
|
|
stat.linkrange = Link Range
|
|
stat.instructions = Instructions
|
|
stat.powerconnections = Max Connections
|
|
stat.poweruse = Power Use
|
|
stat.powerdamage = Power/Damage
|
|
stat.itemcapacity = Item Capacity
|
|
stat.memorycapacity = Memory Capacity
|
|
stat.basepowergeneration = Base Power Generation
|
|
stat.productiontime = Production Time
|
|
stat.repairtime = Block Full Repair Time
|
|
stat.repairspeed = Repair Speed
|
|
stat.weapons = Weapons
|
|
stat.bullet = Bullet
|
|
stat.speedincrease = Speed Increase
|
|
stat.range = Range
|
|
stat.drilltier = Drillables
|
|
stat.drillspeed = Base Drill Speed
|
|
stat.boosteffect = Boost Effect
|
|
stat.maxunits = Max Active Units
|
|
stat.health = Health
|
|
stat.armor = Armor
|
|
stat.buildtime = Build Time
|
|
stat.maxconsecutive = Max Consecutive
|
|
stat.buildcost = Build Cost
|
|
stat.inaccuracy = Inaccuracy
|
|
stat.shots = Skott
|
|
stat.reload = Shots/Second
|
|
stat.ammo = Ammunition
|
|
stat.shieldhealth = Shield Health
|
|
stat.cooldowntime = Cooldown Time
|
|
stat.explosiveness = Explosiveness
|
|
stat.basedeflectchance = Base Deflect Chance
|
|
stat.lightningchance = Lightning Chance
|
|
stat.lightningdamage = Lightning Damage
|
|
stat.flammability = Flammability
|
|
stat.radioactivity = Radioactivity
|
|
stat.charge = Charge
|
|
stat.heatcapacity = HeatCapacity
|
|
stat.viscosity = Viscosity
|
|
stat.temperature = Temperature
|
|
stat.speed = Speed
|
|
stat.buildspeed = Build Speed
|
|
stat.minespeed = Mine Speed
|
|
stat.minetier = Mine Tier
|
|
stat.payloadcapacity = Payload Capacity
|
|
stat.commandlimit = Command Limit
|
|
stat.abilities = Abilities
|
|
stat.canboost = Can Boost
|
|
stat.flying = Flying
|
|
stat.ammouse = Ammo Use
|
|
stat.damagemultiplier = Damage Multiplier
|
|
stat.healthmultiplier = Health Multiplier
|
|
stat.speedmultiplier = Speed Multiplier
|
|
stat.reloadmultiplier = Reload Multiplier
|
|
stat.buildspeedmultiplier = Build Speed Multiplier
|
|
stat.reactive = Reacts
|
|
stat.healing = Healing
|
|
|
|
ability.forcefield = Force Field
|
|
ability.repairfield = Repair Field
|
|
ability.statusfield = Status Field
|
|
ability.unitspawn = {0} Factory
|
|
ability.shieldregenfield = Shield Regen Field
|
|
ability.movelightning = Movement Lightning
|
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
|
|
|
bar.drilltierreq = Bättre Borr Krävs
|
|
bar.noresources = Missing Resources
|
|
bar.corereq = Core Base Required
|
|
bar.drillspeed = Drill Speed: {0}/s
|
|
bar.pumpspeed = Pump Speed: {0}/s
|
|
bar.efficiency = Effektivitet: {0}%
|
|
bar.boost = Boost: +{0}%
|
|
bar.powerbalance = Power: {0}/s
|
|
bar.powerstored = Stored: {0}/{1}
|
|
bar.poweramount = Power: {0}
|
|
bar.poweroutput = Power Output: {0}
|
|
bar.powerlines = Connections: {0}/{1}
|
|
bar.items = Föremål: {0}
|
|
bar.capacity = Capacity: {0}
|
|
bar.unitcap = {0} {1}/{2}
|
|
bar.liquid = Vätska
|
|
bar.heat = Hetta
|
|
bar.power = Power
|
|
bar.progress = Build Progress
|
|
bar.input = Input
|
|
bar.output = Output
|
|
bar.strength = [stat]{0}[lightgray]x strength
|
|
|
|
units.processorcontrol = [lightgray]Processor Controlled
|
|
|
|
bullet.damage = [stat]{0}[lightgray] skada
|
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
|
bullet.incendiary = [stat]incendiary
|
|
bullet.homing = [stat]homing
|
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
|
bullet.infinitepierce = [stat]pierce
|
|
bullet.healpercent = [stat]{0}[lightgray]% healing
|
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
|
bullet.reload = [stat]{0}[lightgray]x fire rate
|
|
|
|
unit.blocks = block
|
|
unit.blockssquared = blocks²
|
|
unit.powersecond = power units/second
|
|
unit.tilessecond = tiles/second
|
|
unit.liquidsecond = liquid units/second
|
|
unit.itemssecond = items/second
|
|
unit.liquidunits = liquid units
|
|
unit.powerunits = power units
|
|
unit.degrees = grader
|
|
unit.seconds = sekunder
|
|
unit.minutes = mins
|
|
unit.persecond = /sek
|
|
unit.perminute = /min
|
|
unit.timesspeed = x hastighet
|
|
unit.percent = %
|
|
unit.shieldhealth = shield health
|
|
unit.items = föremål
|
|
unit.thousands = k
|
|
unit.millions = mil
|
|
unit.billions = b
|
|
unit.pershot = /shot
|
|
category.purpose = Purpose
|
|
category.general = Allmänt
|
|
category.power = Energi
|
|
category.liquids = Vätskor
|
|
category.items = Föremål
|
|
category.crafting = Inmatning/Utmatning
|
|
category.function = Function
|
|
category.optional = Optional Enhancements
|
|
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
|
|
setting.landscape.name = Lock Landscape
|
|
setting.shadows.name = Skuggor
|
|
setting.blockreplace.name = Automatic Block Suggestions
|
|
setting.linear.name = Linear Filtering
|
|
setting.hints.name = Hints
|
|
setting.logichints.name = Logic Hints
|
|
setting.backgroundpause.name = Pause In Background
|
|
setting.buildautopause.name = Auto-Pause Building
|
|
setting.doubletapmine.name = Double-Tap to Mine
|
|
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
|
setting.animatedwater.name = Animerat Vatten
|
|
setting.animatedshields.name = Animerade Sköldar
|
|
setting.playerindicators.name = Player Indicators
|
|
setting.indicators.name = Enemy/Ally Indicators
|
|
setting.autotarget.name = Auto-Target
|
|
setting.keyboard.name = Mouse+Keyboard Controls
|
|
setting.touchscreen.name = Touchscreen Controls
|
|
setting.fpscap.name = Begränsade FPS
|
|
setting.fpscap.none = Inga
|
|
setting.fpscap.text = {0} FPS
|
|
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
|
setting.uiscale.description = Restart required to apply changes.
|
|
setting.swapdiagonal.name = Always Diagonal Placement
|
|
setting.difficulty.training = Träning
|
|
setting.difficulty.easy = Lätt
|
|
setting.difficulty.normal = Normalt
|
|
setting.difficulty.hard = Svårt
|
|
setting.difficulty.insane = Galet
|
|
setting.difficulty.name = Svårighetsgrad:
|
|
setting.screenshake.name = Skärmskak
|
|
setting.effects.name = Visa Effekter
|
|
setting.destroyedblocks.name = Display Destroyed Blocks
|
|
setting.blockstatus.name = Display Block Status
|
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
|
setting.sensitivity.name = Controller Sensitivity
|
|
setting.saveinterval.name = Save Interval
|
|
setting.seconds = {0} Sekunder
|
|
setting.milliseconds = {0} milliseconds
|
|
setting.fullscreen.name = Fullskärm
|
|
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
|
setting.borderlesswindow.name.windows = Borderless Fullscreen
|
|
setting.borderlesswindow.description = Restart may be required to apply changes.
|
|
setting.fps.name = Show FPS
|
|
setting.smoothcamera.name = Smooth Camera
|
|
setting.vsync.name = VSync
|
|
setting.pixelate.name = Pixellera[lightgray] (disables animations)
|
|
setting.minimap.name = Visa Minikarta
|
|
setting.coreitems.name = Display Core Items (WIP)
|
|
setting.position.name = Show Player Position
|
|
setting.musicvol.name = Musikvolym
|
|
setting.atmosphere.name = Show Planet Atmosphere
|
|
setting.ambientvol.name = Ambient Volume
|
|
setting.mutemusic.name = Stäng Av Musik
|
|
setting.sfxvol.name = Ljudeffektvolym
|
|
setting.mutesound.name = Stäng Av Ljudeffekter
|
|
setting.crashreport.name = Skicka Anonyma Krashrapporter
|
|
setting.savecreate.name = Auto-Create Saves
|
|
setting.publichost.name = Public Game Visibility
|
|
setting.playerlimit.name = Player Limit
|
|
setting.chatopacity.name = Chattgenomskinlighet
|
|
setting.lasersopacity.name = Power Laser Opacity
|
|
setting.bridgeopacity.name = Bridge Opacity
|
|
setting.playerchat.name = Visa
|
|
setting.showweather.name = Show Weather Graphics
|
|
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
|
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
|
uiscale.reset = UI-skalan har ändrats.\nTryck "OK" för att använda den här skalan.\n[scarlet]Avslutar och återställer om[accent] {0}[] sekunder...
|
|
uiscale.cancel = Avbryt och Avsluta
|
|
setting.bloom.name = Bloom
|
|
keybind.title = Rebind Keys
|
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
|
category.general.name = General
|
|
category.view.name = View
|
|
category.multiplayer.name = Multiplayer
|
|
category.blocks.name = Block Select
|
|
command.attack = Attack
|
|
command.rally = Rally
|
|
command.retreat = Retreat
|
|
command.idle = Idle
|
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
|
keybind.respawn.name = Respawn
|
|
keybind.control.name = Control Unit
|
|
keybind.clear_building.name = Clear Building
|
|
keybind.press = Press a key...
|
|
keybind.press.axis = Press an axis or key...
|
|
keybind.screenshot.name = Map Screenshot
|
|
keybind.toggle_power_lines.name = Toggle Power Lasers
|
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
|
keybind.move_x.name = Move x
|
|
keybind.move_y.name = Move y
|
|
keybind.mouse_move.name = Follow Mouse
|
|
keybind.pan.name = Pan View
|
|
keybind.boost.name = Boost
|
|
keybind.schematic_select.name = Select Region
|
|
keybind.schematic_menu.name = Schematic Menu
|
|
keybind.schematic_flip_x.name = Flip Schematic X
|
|
keybind.schematic_flip_y.name = Flip Schematic Y
|
|
keybind.category_prev.name = Previous Category
|
|
keybind.category_next.name = Next Category
|
|
keybind.block_select_left.name = Block Select Left
|
|
keybind.block_select_right.name = Block Select Right
|
|
keybind.block_select_up.name = Block Select Up
|
|
keybind.block_select_down.name = Block Select Down
|
|
keybind.block_select_01.name = Category/Block Select 1
|
|
keybind.block_select_02.name = Category/Block Select 2
|
|
keybind.block_select_03.name = Category/Block Select 3
|
|
keybind.block_select_04.name = Category/Block Select 4
|
|
keybind.block_select_05.name = Category/Block Select 5
|
|
keybind.block_select_06.name = Category/Block Select 6
|
|
keybind.block_select_07.name = Category/Block Select 7
|
|
keybind.block_select_08.name = Category/Block Select 8
|
|
keybind.block_select_09.name = Category/Block Select 9
|
|
keybind.block_select_10.name = Category/Block Select 10
|
|
keybind.fullscreen.name = Toggle Fullscreen
|
|
keybind.select.name = Select/Shoot
|
|
keybind.diagonal_placement.name = Diagonal Placement
|
|
keybind.pick.name = Pick Block
|
|
keybind.break_block.name = Break Block
|
|
keybind.deselect.name = Deselect
|
|
keybind.pickupCargo.name = Pickup Cargo
|
|
keybind.dropCargo.name = Drop Cargo
|
|
keybind.command.name = Command
|
|
keybind.shoot.name = Shoot
|
|
keybind.zoom.name = Zoom
|
|
keybind.menu.name = Menu
|
|
keybind.pause.name = Pause
|
|
keybind.pause_building.name = Pause/Resume Building
|
|
keybind.minimap.name = Minimap
|
|
keybind.planet_map.name = Planet Map
|
|
keybind.research.name = Research
|
|
keybind.block_info.name = Block Info
|
|
keybind.chat.name = Chat
|
|
keybind.player_list.name = Player list
|
|
keybind.console.name = Console
|
|
keybind.rotate.name = Rotate
|
|
keybind.rotateplaced.name = Rotate Existing (Hold)
|
|
keybind.toggle_menus.name = Toggle menus
|
|
keybind.chat_history_prev.name = Chat history prev
|
|
keybind.chat_history_next.name = Chat history next
|
|
keybind.chat_scroll.name = Chat scroll
|
|
keybind.chat_mode.name = Change Chat Mode
|
|
keybind.drop_unit.name = Drop Unit
|
|
keybind.zoom_minimap.name = Zoom minimap
|
|
mode.help.title = Description of modes
|
|
mode.survival.name = Överlevnad
|
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
|
|
mode.sandbox.name = Sandlåda
|
|
mode.sandbox.description = Infinite resources and no timer for waves.
|
|
mode.editor.name = Redigerare
|
|
mode.pvp.name = Spelare mot spelare
|
|
mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
|
|
mode.attack.name = Attack
|
|
mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a red core in the map to play.
|
|
mode.custom = Custom Rules
|
|
|
|
rules.infiniteresources = Infinite Resources
|
|
rules.reactorexplosions = Reactor Explosions
|
|
rules.coreincinerates = Core Incinerates Overflow
|
|
rules.schematic = Schematics Allowed
|
|
rules.wavetimer = Vågtimer
|
|
rules.waves = Vågor
|
|
rules.attack = Attack Mode
|
|
rules.buildai = AI Building
|
|
rules.aitier = AI Tier
|
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
|
rules.corecapture = Capture Core On Destruction
|
|
rules.polygoncoreprotection = Polygonal Core Protection
|
|
rules.enemyCheat = Infinite AI (Red Team) Resources
|
|
rules.blockhealthmultiplier = Block Health Multiplier
|
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
|
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
|
rules.unithealthmultiplier = Unit Health Multiplier
|
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
|
rules.unitcap = Base Unit Cap
|
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
|
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
|
rules.buildcostmultiplier = Build Cost Multiplier
|
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
|
rules.waitForWaveToEnd = Waves wait for enemies
|
|
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
|
rules.unitammo = Units Require Ammo
|
|
rules.enemyteam = Enemy Team
|
|
rules.playerteam = Player Team
|
|
rules.title.waves = Vågor
|
|
rules.title.resourcesbuilding = Resources & Building
|
|
rules.title.enemy = Fiender
|
|
rules.title.unit = Units
|
|
rules.title.experimental = Experimental
|
|
rules.title.environment = Environment
|
|
rules.title.teams = Teams
|
|
rules.lighting = Lighting
|
|
rules.enemyLights = Enemy Lights
|
|
rules.fire = Fire
|
|
rules.explosions = Block/Unit Explosion Damage
|
|
rules.ambientlight = Ambient Light
|
|
rules.weather = Weather
|
|
rules.weather.frequency = Frequency:
|
|
rules.weather.always = Always
|
|
rules.weather.duration = Duration:
|
|
|
|
content.item.name = Föremål
|
|
content.liquid.name = Vätskor
|
|
content.unit.name = Enheter
|
|
content.block.name = Block
|
|
content.status.name = Status Effects
|
|
content.sector.name = Sectors
|
|
|
|
item.copper.name = Koppar
|
|
item.lead.name = Bly
|
|
item.coal.name = Kol
|
|
item.graphite.name = Grafit
|
|
item.titanium.name = Titan
|
|
item.thorium.name = Torium
|
|
item.silicon.name = Kisel
|
|
item.plastanium.name = Plast
|
|
item.phase-fabric.name = Phase Fabric
|
|
item.surge-alloy.name = Surge Alloy
|
|
item.spore-pod.name = Spore Pod
|
|
item.sand.name = Sand
|
|
item.blast-compound.name = Sprängmedel
|
|
item.pyratite.name = Pyratit
|
|
item.metaglass.name = Metaglas
|
|
item.scrap.name = Scrap
|
|
liquid.water.name = Vatten
|
|
liquid.slag.name = Slag
|
|
liquid.oil.name = Olja
|
|
liquid.cryofluid.name = Cryofluid
|
|
|
|
unit.dagger.name = Dagger
|
|
unit.mace.name = Mace
|
|
unit.fortress.name = Fortress
|
|
unit.nova.name = Nova
|
|
unit.pulsar.name = Pulsar
|
|
unit.quasar.name = Quasar
|
|
unit.crawler.name = Crawler
|
|
unit.atrax.name = Atrax
|
|
unit.spiroct.name = Spiroct
|
|
unit.arkyid.name = Arkyid
|
|
unit.toxopid.name = Toxopid
|
|
unit.flare.name = Flare
|
|
unit.horizon.name = Horizon
|
|
unit.zenith.name = Zenith
|
|
unit.antumbra.name = Antumbra
|
|
unit.eclipse.name = Eclipse
|
|
unit.mono.name = Mono
|
|
unit.poly.name = Poly
|
|
unit.mega.name = Mega
|
|
unit.quad.name = Quad
|
|
unit.oct.name = Oct
|
|
unit.risso.name = Risso
|
|
unit.minke.name = Minke
|
|
unit.bryde.name = Bryde
|
|
unit.sei.name = Sei
|
|
unit.omura.name = Omura
|
|
unit.retusa.name = Retusa
|
|
unit.oxynoe.name = Oxynoe
|
|
unit.cyerce.name = Cyerce
|
|
unit.aegires.name = Aegires
|
|
unit.navanax.name = Navanax
|
|
unit.alpha.name = Alpha
|
|
unit.beta.name = Beta
|
|
unit.gamma.name = Gamma
|
|
unit.scepter.name = Scepter
|
|
unit.reign.name = Reign
|
|
unit.vela.name = Vela
|
|
unit.corvus.name = Corvus
|
|
block.parallax.name = Parallax
|
|
block.cliff.name = Cliff
|
|
block.sand-boulder.name = Sandbumling
|
|
block.basalt-boulder.name = Basalt Boulder
|
|
block.grass.name = Gräs
|
|
block.molten-slag.name = Slag
|
|
block.pooled-cryofluid.name = Cryofluid
|
|
block.space.name = Space
|
|
block.salt.name = Salt
|
|
block.salt-wall.name = Salt Wall
|
|
block.pebbles.name = Pebbles
|
|
block.tendrils.name = Tendrils
|
|
block.sand-wall.name = Sand Wall
|
|
block.spore-pine.name = Spore Pine
|
|
block.spore-wall.name = Spore Wall
|
|
block.boulder.name = Boulder
|
|
block.snow-boulder.name = Snow Boulder
|
|
block.snow-pine.name = Snow Pine
|
|
block.shale.name = Shale
|
|
block.shale-boulder.name = Shale Boulder
|
|
block.moss.name = Mossa
|
|
block.shrubs.name = Shrubs
|
|
block.spore-moss.name = Spore Moss
|
|
block.shale-wall.name = Shale Wall
|
|
block.scrap-wall.name = Scrap Wall
|
|
block.scrap-wall-large.name = Large Scrap Wall
|
|
block.scrap-wall-huge.name = Huge Scrap Wall
|
|
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
|
block.thruster.name = Thruster
|
|
block.kiln.name = Ugn
|
|
block.graphite-press.name = Grapfitpress
|
|
block.multi-press.name = Multi-Press
|
|
block.constructing = {0} [lightgray](Constructing)
|
|
block.spawn.name = Enemy Spawn
|
|
block.core-shard.name = Core: Shard
|
|
block.core-foundation.name = Core: Foundation
|
|
block.core-nucleus.name = Core: Nucleus
|
|
block.deep-water.name = Djupt Vatten
|
|
block.shallow-water.name = Vatten
|
|
block.tainted-water.name = Tainted Water
|
|
block.deep-tainted-water.name = Deep Tainted Water
|
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
|
block.tar.name = Tjära
|
|
block.stone.name = Sten
|
|
block.sand.name = Sand
|
|
block.darksand.name = Mörk Sand
|
|
block.ice.name = Is
|
|
block.snow.name = Snö
|
|
block.crater-stone.name = Kratrar
|
|
block.sand-water.name = Sandvatten
|
|
block.darksand-water.name = Mörksandvatten
|
|
block.char.name = Char
|
|
block.dacite.name = Dacite
|
|
block.rhyolite.name = Rhyolite
|
|
block.dacite-wall.name = Dacite Wall
|
|
block.dacite-boulder.name = Dacite Boulder
|
|
block.ice-snow.name = Issnö
|
|
block.stone-wall.name = Stone Wall
|
|
block.ice-wall.name = Ice Wall
|
|
block.snow-wall.name = Snow Wall
|
|
block.dune-wall.name = Dune Wall
|
|
block.pine.name = Tall
|
|
block.dirt.name = Dirt
|
|
block.dirt-wall.name = Dirt Wall
|
|
block.mud.name = Mud
|
|
block.white-tree-dead.name = Vitt Dött Träd
|
|
block.white-tree.name = Vitt Träd
|
|
block.spore-cluster.name = Spore Cluster
|
|
block.metal-floor.name = Metal Floor 1
|
|
block.metal-floor-2.name = Metallgolv 2
|
|
block.metal-floor-3.name = Metallgolv 3
|
|
block.metal-floor-4.name = Metal Floor 4
|
|
block.metal-floor-5.name = Metallgolv 4
|
|
block.metal-floor-damaged.name = Skadat Metallgolv
|
|
block.dark-panel-1.name = Mörk Panel 1
|
|
block.dark-panel-2.name = Mörk Panel 2
|
|
block.dark-panel-3.name = Mörk Panel 3
|
|
block.dark-panel-4.name = Mörk Panel 4
|
|
block.dark-panel-5.name = Mörk Panel 5
|
|
block.dark-panel-6.name = Mörk Panel 6
|
|
block.dark-metal.name = Mörk Metall
|
|
block.basalt.name = Basalt
|
|
block.hotrock.name = Het Sten
|
|
block.magmarock.name = Magmasten
|
|
block.copper-wall.name = Kopparvägg
|
|
block.copper-wall-large.name = Stor Kopparvägg
|
|
block.titanium-wall.name = Titanvägg
|
|
block.titanium-wall-large.name = Stor Titanvägg
|
|
block.plastanium-wall.name = Plastanium Wall
|
|
block.plastanium-wall-large.name = Large Plastanium Wall
|
|
block.phase-wall.name = Phasevägg
|
|
block.phase-wall-large.name = Stor Phasevägg
|
|
block.thorium-wall.name = Toriumvägg
|
|
block.thorium-wall-large.name = Stor Toriumvägg
|
|
block.door.name = Dörr
|
|
block.door-large.name = Stor Dörr
|
|
block.duo.name = Duo
|
|
block.scorch.name = Scorch
|
|
block.scatter.name = Scatter
|
|
block.hail.name = Hagel
|
|
block.lancer.name = Lancer
|
|
block.conveyor.name = Conveyor
|
|
block.titanium-conveyor.name = Titanium Conveyor
|
|
block.plastanium-conveyor.name = Plastanium Conveyor
|
|
block.armored-conveyor.name = Armored Conveyor
|
|
block.junction.name = Korsning
|
|
block.router.name = Router
|
|
block.distributor.name = Distributor
|
|
block.sorter.name = Sorterare
|
|
block.inverted-sorter.name = Inverted Sorter
|
|
block.message.name = Meddelande
|
|
block.illuminator.name = Illuminator
|
|
block.overflow-gate.name = Överflödesgrind
|
|
block.underflow-gate.name = Underflow Gate
|
|
block.silicon-smelter.name = Kiselsmältare
|
|
block.phase-weaver.name = Phase Weaver
|
|
block.pulverizer.name = Pulveriserare
|
|
block.cryofluid-mixer.name = Cryofluid Mixer
|
|
block.melter.name = Smältare
|
|
block.incinerator.name = Förbrännare
|
|
block.spore-press.name = Spore Press
|
|
block.separator.name = Separerare
|
|
block.coal-centrifuge.name = Kolcentrifug
|
|
block.power-node.name = Energinod
|
|
block.power-node-large.name = Stor Energinod
|
|
block.surge-tower.name = Surge Tower
|
|
block.diode.name = Battery Diode
|
|
block.battery.name = Batteri
|
|
block.battery-large.name = Stort Batteri
|
|
block.combustion-generator.name = Combustion Generator
|
|
block.steam-generator.name = Ånggenerator
|
|
block.differential-generator.name = Differential Generator
|
|
block.impact-reactor.name = Impact Reactor
|
|
block.mechanical-drill.name = Mekanisk Borr
|
|
block.pneumatic-drill.name = Pneumatisk Borr
|
|
block.laser-drill.name = Laserborr
|
|
block.water-extractor.name = Vattenextraktor
|
|
block.cultivator.name = Kultiverare
|
|
block.conduit.name = Ledare
|
|
block.mechanical-pump.name = Mechanical Pump
|
|
block.item-source.name = Föremålskälla
|
|
block.item-void.name = Föremålsförstörare
|
|
block.liquid-source.name = Vätskekälla
|
|
block.liquid-void.name = Liquid Void
|
|
block.power-void.name = Energiätare
|
|
block.power-source.name = Energikälla
|
|
block.unloader.name = Urladdare
|
|
block.vault.name = Valv
|
|
block.wave.name = Våg
|
|
block.tsunami.name = Tsunami
|
|
block.swarmer.name = Svärmare
|
|
block.salvo.name = Salvo
|
|
block.ripple.name = Ripple
|
|
block.phase-conveyor.name = Phase Conveyor
|
|
block.bridge-conveyor.name = Bro
|
|
block.plastanium-compressor.name = Plastanium Compressor
|
|
block.pyratite-mixer.name = Pyratite Mixer
|
|
block.blast-mixer.name = Blast Mixer
|
|
block.solar-panel.name = Solpanel
|
|
block.solar-panel-large.name = Stor Solpanel
|
|
block.oil-extractor.name = Oljeextraktor
|
|
block.repair-point.name = Repairationspunkt
|
|
block.repair-turret.name = Repair Turret
|
|
block.pulse-conduit.name = Pulse Conduit
|
|
block.plated-conduit.name = Plated Conduit
|
|
block.phase-conduit.name = Phase Conduit
|
|
block.liquid-router.name = Liquid Router
|
|
block.liquid-tank.name = Vätsketank
|
|
block.liquid-container.name = Liquid Container
|
|
block.liquid-junction.name = Vätskekorsning
|
|
block.bridge-conduit.name = Bridge Conduit
|
|
block.rotary-pump.name = Rotary Pump
|
|
block.thorium-reactor.name = Thorium Reactor
|
|
block.mass-driver.name = Mass Driver
|
|
block.blast-drill.name = Airblast Drill
|
|
block.impulse-pump.name = Thermal Pump
|
|
block.thermal-generator.name = Thermal Generator
|
|
block.surge-smelter.name = Surge Smelter
|
|
block.mender.name = Mender
|
|
block.mend-projector.name = Mend Projector
|
|
block.surge-wall.name = Surge Wall
|
|
block.surge-wall-large.name = Large Surge Wall
|
|
block.cyclone.name = Cyklon
|
|
block.fuse.name = Fuse
|
|
block.shock-mine.name = Schockmina
|
|
block.overdrive-projector.name = Overdrive Projector
|
|
block.force-projector.name = Force Projector
|
|
block.arc.name = Båge
|
|
block.rtg-generator.name = RTG Generator
|
|
block.spectre.name = Spectre
|
|
block.meltdown.name = Meltdown
|
|
block.foreshadow.name = Foreshadow
|
|
block.container.name = Container
|
|
block.launch-pad.name = Launch Pad
|
|
block.segment.name = Segment
|
|
block.command-center.name = Command Center
|
|
block.ground-factory.name = Ground Factory
|
|
block.air-factory.name = Air Factory
|
|
block.naval-factory.name = Naval Factory
|
|
block.additive-reconstructor.name = Additive Reconstructor
|
|
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
|
block.exponential-reconstructor.name = Exponential Reconstructor
|
|
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
|
block.payload-conveyor.name = Mass Conveyor
|
|
block.payload-router.name = Payload Router
|
|
block.duct.name = Duct
|
|
block.duct-router.name = Duct Router
|
|
block.duct-bridge.name = Duct Bridge
|
|
block.payload-propulsion-tower.name = Payload Propulsion Tower
|
|
block.payload-void.name = Payload Void
|
|
block.payload-source.name = Payload Source
|
|
block.disassembler.name = Disassembler
|
|
block.silicon-crucible.name = Silicon Crucible
|
|
block.overdrive-dome.name = Overdrive Dome
|
|
block.interplanetary-accelerator.name = Interplanetary Accelerator
|
|
block.constructor.name = Constructor
|
|
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
|
|
block.large-constructor.name = Large Constructor
|
|
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
|
|
block.deconstructor.name = Deconstructor
|
|
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
|
|
block.payload-loader.name = Payload Loader
|
|
block.payload-loader.description = Load liquids and items into blocks.
|
|
block.payload-unloader.name = Payload Unloader
|
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
|
|
|
block.switch.name = Switch
|
|
block.micro-processor.name = Micro Processor
|
|
block.logic-processor.name = Logic Processor
|
|
block.hyper-processor.name = Hyper Processor
|
|
block.logic-display.name = Logic Display
|
|
block.large-logic-display.name = Large Logic Display
|
|
block.memory-cell.name = Memory Cell
|
|
block.memory-bank.name = Memory Bank
|
|
|
|
team.blue.name = blåa
|
|
team.crux.name = röda
|
|
team.sharded.name = orangea
|
|
team.derelict.name = derelicta
|
|
team.green.name = gröna
|
|
team.purple.name = lila
|
|
hint.skip = Skip
|
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
|
hint.mine = Move near the \uf8c4 copper ore and [accent]tap[] it to mine manually.
|
|
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
|
hint.depositItems = To transfer items, drag from your ship to the core.
|
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
|
hint.placeDrill = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and click on a copper patch to place it.
|
|
hint.placeDrill.mobile = Select the \ue85e [accent]Drill[] tab in the menu at the bottom right, then select a \uf870 [accent]Drill[] and tap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
|
hint.placeConveyor = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
|
hint.placeConveyor.mobile = Conveyors move items from drills into other blocks. Select a \uf896 [accent]Conveyor[] from the \ue814 [accent]Distribution[] tab.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
|
hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemies.\n\nTurrets require ammo - in this case, \uf838copper.\nUse conveyors and drills to supply them.
|
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
|
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
|
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
|
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
|
|
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
|
hint.command = Press [accent][[G][] to command nearby units of [accent]similar type[] into formation.\n\nTo command ground units, you must first control another ground unit.
|
|
hint.command.mobile = [accent][[Double-tap][] your unit to command nearby units into formation.
|
|
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
|
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
|
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
|
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
|
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
|
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
|
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
|
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
|
|
|
|
item.copper.description = The most basic structural material. Used extensively in all types of blocks.
|
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
|
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
|
item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms. Not that there are many left here.
|
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
|
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
|
|
item.coal.description = Fossilized plant matter, formed long before the seeding event. Used extensively for fuel and resource production.
|
|
item.coal.details = Appears to be fossilized plant matter, formed long before the seeding event.
|
|
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
|
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
|
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
|
item.scrap.details = Leftover remnants of old structures and units.
|
|
item.silicon.description = An extremely useful semiconductor. Applications in solar panels, complex electronics and homing turret ammunition.
|
|
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
|
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
|
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
|
item.spore-pod.description = A pod of synthetic spores, synthesized from atmospheric concentrations for industrial purposes. Used for conversion into oil, explosives and fuel.
|
|
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
|
item.blast-compound.description = An unstable compound used in bombs and explosives. Synthesized from spore pods and other volatile substances. Use as fuel is not advised.
|
|
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
|
liquid.water.description = The most useful liquid. Commonly used for cooling machines and waste processing.
|
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
|
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
|
|
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
|
|
block.derelict = \uf77e [lightgray]Derelict
|
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
|
|
|
block.message.description = Stores a message. Used for communication between allies.
|
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
|
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
|
|
block.kiln.description = Smelts sand and lead into the compound known as metaglass. Requires small amounts of power to run.
|
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
|
block.phase-weaver.description = Synthesizes phase fabric from radioactive thorium and sand. Requires massive amounts of power to function.
|
|
block.surge-smelter.description = Combines titanium, lead, silicon and copper to produce surge alloy.
|
|
block.cryofluid-mixer.description = Mixes water and fine titanium powder into cryofluid. Essential for thorium reactor usage.
|
|
block.blast-mixer.description = Crushes and mixes clusters of spores with pyratite to produce blast compound.
|
|
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
|
block.melter.description = Melts down scrap into slag for further processing or usage in wave turrets.
|
|
block.separator.description = Separates slag into its mineral components. Outputs the cooled result.
|
|
block.spore-press.description = Compresses spore pods under extreme pressure to synthesize oil.
|
|
block.pulverizer.description = Crushes scrap into fine sand.
|
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
|
block.incinerator.description = Vaporizes any excess item or liquid it receives.
|
|
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
|
block.power-source.description = Infinitely outputs power. Sandbox only.
|
|
block.item-source.description = Infinitely outputs items. Sandbox only.
|
|
block.item-void.description = Destroys any items. Sandbox only.
|
|
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
|
block.liquid-void.description = Removes any liquids. Sandbox only.
|
|
block.payload-source.description = Infinitely outputs payloads. Sandbox only.
|
|
block.payload-void.description = Destroys any payloads. Sandbox only.
|
|
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
|
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
|
block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
|
|
block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
|
|
block.thorium-wall.description = A strong defensive block.\nDecent protection from enemies.
|
|
block.thorium-wall-large.description = A strong defensive block.\nDecent protection from enemies.\nSpans multiple tiles.
|
|
block.phase-wall.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.
|
|
block.phase-wall-large.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.\nSpans multiple tiles.
|
|
block.surge-wall.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.
|
|
block.surge-wall-large.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.\nSpans multiple tiles.
|
|
block.door.description = A small door. Can be opened or closed by tapping.
|
|
block.door-large.description = A large door. Can be opened and closed by tapping.\nSpans multiple tiles.
|
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
|
block.mend-projector.description = An upgraded version of the Mender. Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
|
|
block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency.
|
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric can be used to increase shield size.
|
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
|
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable.
|
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
|
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
|
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
|
block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
|
block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
|
|
block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output.
|
|
block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
|
|
block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked.
|
|
block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
|
|
block.mass-driver.description = The ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. Requires power to operate.
|
|
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
|
block.rotary-pump.description = An advanced pump. Pumps more liquid, but requires power.
|
|
block.impulse-pump.description = The ultimate pump.
|
|
block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits.
|
|
block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
|
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
|
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
|
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
|
|
block.liquid-tank.description = Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks.
|
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
|
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
|
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
|
block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
|
|
block.power-node-large.description = An advanced power node with greater range and more connections.
|
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
|
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
|
|
block.battery.description = Stores power as a buffer in times of surplus energy. Outputs power in times of deficit.
|
|
block.battery-large.description = Stores much more power than a regular battery.
|
|
block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
|
|
block.thermal-generator.description = Generates power when placed in hot locations.
|
|
block.steam-generator.description = An advanced combustion generator. More efficient, but requires additional water for generating steam.
|
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
|
block.rtg-generator.description = A simple, reliable generator. Uses the heat of decaying radioactive compounds to produce energy at a slow rate.
|
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
|
block.solar-panel-large.description = A significantly more efficient version of the standard solar panel.
|
|
block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
|
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
|
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely. Only capable of mining basic resources.
|
|
block.pneumatic-drill.description = An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill.
|
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Capable of mining thorium.
|
|
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
|
block.water-extractor.description = Extracts groundwater. Used in locations with no surface water available.
|
|
block.cultivator.description = Cultivates tiny concentrations of spores in the atmosphere into industry-ready pods.
|
|
block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo.
|
|
block.oil-extractor.description = Uses large amounts of power, sand and water to drill for oil.
|
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
|
block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel.
|
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
|
block.core-foundation.details = The second iteration.
|
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
|
block.core-nucleus.details = The third and final iteration.
|
|
block.vault.description = Stores a large amount of items of each type. An unloader block can be used to retrieve items from the vault.
|
|
block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
|
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping.
|
|
block.launch-pad.description = Launches batches of items without any need for a core launch.
|
|
block.duo.description = A small, cheap turret. Useful against ground units.
|
|
block.scatter.description = An essential anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
|
block.hail.description = A small, long-range artillery turret.
|
|
block.wave.description = A medium-sized turret. Shoots streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
|
|
block.lancer.description = A medium-sized anti-ground laser turret. Charges and fires powerful beams of energy.
|
|
block.arc.description = A small close-range electric turret. Fires arcs of electricity at enemies.
|
|
block.swarmer.description = A medium-sized missile turret. Attacks both air and ground enemies. Fires homing missiles.
|
|
block.salvo.description = A larger, more advanced version of the Duo turret. Fires quick salvos of bullets at the enemy.
|
|
block.fuse.description = A large, close-range energy turret. Fires three piercing beams at nearby enemies.
|
|
block.ripple.description = An extremely poweful artillery turret. Shoots clusters of shells at enemies over long distances.
|
|
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
|
|
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
|
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
|
block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health.
|
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
|
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
|
|
block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
|
|
block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
|
|
block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
|
|
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
|
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
|
block.payload-router.description = Splits input payloads into 3 output directions.
|
|
block.command-center.description = Controls unit behavior with several different commands.
|
|
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
|
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
|
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
|
block.additive-reconstructor.description = Upgrades inputted units to the second tier.
|
|
block.multiplicative-reconstructor.description = Upgrades inputted units to the third tier.
|
|
block.exponential-reconstructor.description = Upgrades inputted units to the fourth tier.
|
|
block.tetrative-reconstructor.description = Upgrades inputted units to the fifth and final tier.
|
|
block.switch.description = A toggleable switch. State can be read and controlled with logic processors.
|
|
block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings.
|
|
block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor.
|
|
block.hyper-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor.
|
|
block.memory-cell.description = Stores information for a logic processor.
|
|
block.memory-bank.description = Stores information for a logic processor. High capacity.
|
|
block.logic-display.description = Displays arbitrary graphics from a logic processor.
|
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
|
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
|
|
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
|
|
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
|
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
|
unit.scepter.description = Fires a barrage of charged bullets at all nearby enemies.
|
|
unit.reign.description = Fires a barrage of massive piercing bullets at all nearby enemies.
|
|
unit.nova.description = Fires laser bolts that damage enemies and repair allied structures. Capable of flight.
|
|
unit.pulsar.description = Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight.
|
|
unit.quasar.description = Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded.
|
|
unit.vela.description = Fires a massive continuous laser beam that damages enemies, causes fires and repairs allied structures. Capable of flight.
|
|
unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain.
|
|
unit.crawler.description = Runs toward enemies and self-destructs, causing a large explosion.
|
|
unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain.
|
|
unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
|
|
unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
|
|
unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain.
|
|
unit.flare.description = Fires standard bullets at nearby ground targets.
|
|
unit.horizon.description = Drops clusters of bombs on ground targets.
|
|
unit.zenith.description = Fires salvos of missiles at all nearby enemies.
|
|
unit.antumbra.description = Fires a barrage of bullets at all nearby enemies.
|
|
unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies.
|
|
unit.mono.description = Automatically mines copper and lead, depositing it into the core.
|
|
unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction.
|
|
unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
|
|
unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
|
|
unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
|
|
unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies.
|
|
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
|
|
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
|
|
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
|
|
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
|
|
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
|
|
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
|
|
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
|
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
|
|
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
|
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
|
|
lst.read = Read a number from a linked memory cell.
|
|
lst.write = Write a number to a linked memory cell.
|
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
|
lst.getlink = Get a processor link by index. Starts at 0.
|
|
lst.control = Control a building.
|
|
lst.radar = Locate units around a building with range.
|
|
lst.sensor = Get data from a building or unit.
|
|
lst.set = Set a variable.
|
|
lst.operation = Perform an operation on 1-2 variables.
|
|
lst.end = Jump to the top of the instruction stack.
|
|
lst.wait = Wait a certain number of seconds.
|
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
|
lst.jump = Conditionally jump to another statement.
|
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
|
lst.unitcontrol = Control the currently bound unit.
|
|
lst.unitradar = Locate units around the currently bound unit.
|
|
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
|
lenum.shoot = Shoot at a position.
|
|
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
|
lenum.config = Building configuration, e.g. sorter item.
|
|
lenum.enabled = Whether the block is enabled.
|
|
laccess.color = Illuminator color.
|
|
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
|
laccess.dead = Whether a unit/building is dead or no longer valid.
|
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
|
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead.
|
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
|
graphicstype.clear = Fill the display with a color.
|
|
graphicstype.color = Set color for next drawing operations.
|
|
graphicstype.stroke = Set line width.
|
|
graphicstype.line = Draw line segment.
|
|
graphicstype.rect = Fill a rectangle.
|
|
graphicstype.linerect = Draw a rectangle outline.
|
|
graphicstype.poly = Fill a regular polygon.
|
|
graphicstype.linepoly = Draw a regular polygon outline.
|
|
graphicstype.triangle = Fill a triangle.
|
|
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
|
lenum.always = Always true.
|
|
lenum.idiv = Integer division.
|
|
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
|
lenum.mod = Modulo.
|
|
lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0.
|
|
lenum.notequal = Not equal. Coerces types.
|
|
lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[].
|
|
lenum.shl = Bit-shift left.
|
|
lenum.shr = Bit-shift right.
|
|
lenum.or = Bitwise OR.
|
|
lenum.land = Logical AND.
|
|
lenum.and = Bitwise AND.
|
|
lenum.not = Bitwise flip.
|
|
lenum.xor = Bitwise XOR.
|
|
lenum.min = Minimum of two numbers.
|
|
lenum.max = Maximum of two numbers.
|
|
lenum.angle = Angle of vector in degrees.
|
|
lenum.len = Length of vector.
|
|
lenum.sin = Sine, in degrees.
|
|
lenum.cos = Cosine, in degrees.
|
|
lenum.tan = Tangent, in degrees.
|
|
lenum.asin = Arc sine, in degrees.
|
|
lenum.acos = Arc cosine, in degrees.
|
|
lenum.atan = Arc tangent, in degrees.
|
|
lenum.rand = Random decimal in range [0, value).
|
|
lenum.log = Natural logarithm (ln).
|
|
lenum.log10 = Base 10 logarithm.
|
|
lenum.noise = 2D simplex noise.
|
|
lenum.abs = Absolute value.
|
|
lenum.sqrt = Square root.
|
|
lenum.any = Any unit.
|
|
lenum.ally = Ally unit.
|
|
lenum.attacker = Unit with a weapon.
|
|
lenum.enemy = Enemy unit.
|
|
lenum.boss = Guardian unit.
|
|
lenum.flying = Flying unit.
|
|
lenum.ground = Ground unit.
|
|
lenum.player = Unit controlled by a player.
|
|
lenum.ore = Ore deposit.
|
|
lenum.damaged = Damaged ally building.
|
|
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
|
lenum.building = Building in a specific group.
|
|
lenum.core = Any core.
|
|
lenum.storage = Storage building, e.g. Vault.
|
|
lenum.generator = Buildings that generate power.
|
|
lenum.factory = Buildings that transform resources.
|
|
lenum.repair = Repair points.
|
|
lenum.rally = Command center.
|
|
lenum.battery = Any battery.
|
|
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
|
lenum.reactor = Impact/Thorium reactor.
|
|
lenum.turret = Any turret.
|
|
sensor.in = The building/unit to sense.
|
|
radar.from = Building to sense from.\nSensor range is limited by building range.
|
|
radar.target = Filter for units to sense.
|
|
radar.and = Additional filters.
|
|
radar.order = Sorting order. 0 to reverse.
|
|
radar.sort = Metric to sort results by.
|
|
radar.output = Variable to write output unit to.
|
|
unitradar.target = Filter for units to sense.
|
|
unitradar.and = Additional filters.
|
|
unitradar.order = Sorting order. 0 to reverse.
|
|
unitradar.sort = Metric to sort results by.
|
|
unitradar.output = Variable to write output unit to.
|
|
control.of = Building to control.
|
|
control.unit = Unit/building to aim at.
|
|
control.shoot = Whether to shoot.
|
|
unitlocate.enemy = Whether to locate enemy buildings.
|
|
unitlocate.found = Whether the object was found.
|
|
unitlocate.building = Output variable for located building.
|
|
unitlocate.outx = Output X coordinate.
|
|
unitlocate.outy = Output Y coordinate.
|
|
unitlocate.group = Building group to look for.
|
|
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
|
lenum.stop = Stop moving/mining/building.
|
|
lenum.move = Move to exact position.
|
|
lenum.approach = Approach a position with a radius.
|
|
lenum.pathfind = Pathfind to the enemy spawn.
|
|
lenum.target = Shoot a position.
|
|
lenum.targetp = Shoot a target with velocity prediction.
|
|
lenum.itemdrop = Drop an item.
|
|
lenum.itemtake = Take an item from a building.
|
|
lenum.paydrop = Drop current payload.
|
|
lenum.paytake = Pick up payload at current location.
|
|
lenum.payenter = Enter/land on the payload block the unit is on.
|
|
lenum.flag = Numeric unit flag.
|
|
lenum.mine = Mine at a position.
|
|
lenum.build = Build a structure.
|
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
|
lenum.within = Check if unit is near a position.
|
|
lenum.boost = Start/stop boosting.
|