mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-01-10 23:28:52 +07:00
948 lines
50 KiB
INI
948 lines
50 KiB
INI
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
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credits = Yapımcılar
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contributors = Translators and Contributors
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discord = Mindustry Discord'una katılın!
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link.discord.description = Resmi Mindustry Discord iletişim kanalı
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link.github.description = Oyunun kaynak kodu
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link.dev-builds.description = Geliştirme altında olan sürüm
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link.trello.description = Planlanan özellikler için resmi Trello Bülteni
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link.itch.io.description = PC yüklemeleri ve web sürümü ile itch.io sayfası
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link.google-play.description = Google Play mağaza sayfası
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link.wiki.description = Resmi Mindustry Wikipedi'si
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linkfail = Bağlantı açılamadı! URL, yazı tahtanıza kopyalandı.
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screenshot = Screenshot saved to {0}
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screenshot.invalid = Map too large, potentially not enough memory for screenshot.
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gameover = Çekirdek yok edildi.
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gameover.pvp = [accent] {0}[] takimi kazandi !
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highscore = [SARI] Yeni yüksek puan!
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stat.wave = Waves Defeated:[accent] {0}
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stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
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stat.built = Buildings Built:[accent] {0}
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stat.destroyed = Buildings Destroyed:[accent] {0}
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stat.deconstructed = Buildings Deconstructed:[accent] {0}
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stat.delivered = Resources Launched:
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stat.rank = Final Rank: [accent]{0}
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placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
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removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
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launcheditems = [accent]Launched Items
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map.delete = Su haritayi silmek istedigine emin misin? "[orange]{0}[]"?
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level.highscore = Yüksek Puan: [accent] {0}
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level.select = Seviye Seç
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level.mode = Oyun Modu
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showagain = Bunu gene gosterme
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coreattack = < Cekirdek saldiri altinda! >
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nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
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outofbounds = [[ OUT OF BOUNDS ]\n[]self-destruct in {0}
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database = Core Database
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savegame = Oyunu Kaydet
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loadgame = Oyunu yükle
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joingame = Oyuna katıl
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addplayers = Oyuncu ekle/cikar
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customgame = Ozel oyun
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newgame = New Game
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none = <none>
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minimap = Minimap
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close = Kapat
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quit = Çık
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maps = Haritalar
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continue = Devam et
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maps.none = [LIGHT_GRAY]Harita bulunamadi!
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about.button = Hakkında
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name = Adı:
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noname = Pick a[accent] player name[] first.
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filename = File Name:
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unlocked = New Block Unlocked!
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completed = [accent]Completed
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techtree = Tech Tree
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research.list = [LIGHT_GRAY]Research:
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research = Research
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researched = [LIGHT_GRAY]{0} researched.
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players = 1090 oyuncu çevrimiçi
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players.single = {0} Oyuncu Çevrimiçi
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server.closing = [accent] Sunucu kapatılıyor ...
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server.kicked.kick = Sunucudan kovuldun!
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server.kicked.serverClose = Server closed.
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server.kicked.clientOutdated = Oyun sürümünüz geçerli değil. Oyununu güncelleyin!
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server.kicked.serverOutdated = Eski sunucu! Ev sahibinden güncellemesini isteyin!
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server.kicked.banned = Bu sunucudan yasaklandınız.
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server.kicked.recentKick = Son zamanlarda tekmelendin. Tekrar bağlanmadan önce bekleyin.
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server.kicked.nameInUse = There is someone with that name\nalready on this server.
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server.kicked.nameEmpty = Your name must contain at least one character or number.
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server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
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server.kicked.customClient = This server does not support custom builds. Download an official version.
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server.kicked.gameover = Game over!
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host.info = [Vurgu] ana bilgisayarı [] düğmesi, [657] [65] [65] ve [65] [6568] bağlantı noktalarında bir sunucuyu barındırır. [] Aynı [LIGHT_GRAY] wifi veya yerel ağ [] üzerindeki herkes sunucunuzu sunucularında görebilir. liste. Kişilerin IP tarafından herhangi bir yerden bağlanabilmesini istiyorsanız [vurgu] bağlantı noktası iletme [] gereklidir. [LIGHT_GRAY] Not: Birisi LAN oyununuza bağlanırken sorun yaşıyorsa, güvenlik duvarı ayarlarınızda Mindustry'e yerel ağınıza erişebildiğinizden emin olun.
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join.info = Burada, bağlanmak için yerel ağ [] sunucularına bağlanmak ya da [aksan] sunucularını bulmak için bir [vurgu] sunucunun IP [] girebilirsiniz. Hem LAN hem de WAN çok oyunculu desteklenir. [LIGHT_GRAY] Not: Otomatik bir global sunucu listesi yoktur; Birisine IP ile bağlanmak isterseniz, ana bilgisayardan kendi IP adreslerini sormanız gerekir.
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hostserver = Oyunu Sun
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hostserver.mobile = Host\nGame
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host = evsahibi
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hosting = [accent] Sunucu açılıyor ...
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hosts.refresh = Yenile
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hosts.discovering = LAN oyunlarını keşfetme
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server.refreshing = Canlandırıcı sunucu
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hosts.none = [lightgray] Hayır LAN oyunları bulundu!
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host.invalid = [scarlet] Ana bilgisayara bağlanılamıyor.
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trace = Oyuncuyu Takip Et
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trace.playername = Oyuncu adı: [accent] {0}
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trace.ip = IP: [vurgu] {0}
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trace.id = Benzersiz kimlik: [accent] {0}
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trace.mobile = Mobile Client: [accent]{0}
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trace.modclient = Özel Alıcı: [accent] {0}
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invalidid = Geçersiz alıcı kimliği! Bir hata raporu gönderin.
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server.bans = yasaklar
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server.bans.none = Yasaklanmış oyuncu bulunamadı!
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server.admins = Yöneticiler
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server.admins.none = Yönetici bulunamadı!
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server.add = Sunucu ekle
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server.delete = Bu sunucuyu silmek istediğinizden emin misiniz?
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server.hostname = Sun
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server.edit = Sunucuyu Düzenle
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server.outdated = [crimson] Eski Sunucu!
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server.outdated.client = [crimson] Eski Alıcı!
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server.version = [lightgray] Sürüm: {0}
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server.custombuild = [sarı] Özel Yapım
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confirmban = Bu oyuncuyu yasaklamak istediğinizden emin misiniz?
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confirmkick = Are you sure you want to kick this player?
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confirmunban = Bu oyuncunun yasağını kaldırmak istediğinden emin misin?
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confirmadmin = Bu oyuncunun yönetici yapmak istediğinden emin misin?
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confirmunadmin = Bu oyuncudan yönetici durumunu kaldırmak istediğinizden emin misiniz?
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joingame.title = Oyuna katılmak
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joingame.ip = IP:
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disconnect = Bağlantı Kesildi
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disconnect.data = Dünya verileri yüklenemedi!
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connecting = [Vurgu] bağlanıyor ...
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connecting.data = [accent] Dünya verileri yükleniyor ...
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server.port = Liman
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server.addressinuse = Adres çoktan kullanımda!
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server.invalidport = Bağlantı noktası numarası geçersiz.
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server.error = [crimson] Sunucu barındırma hatası: [accent] {0}
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save.old = This save is for an older version of the game, and can no longer be used.\n\n[LIGHT_GRAY]Save backwards compatibility will be implemented in the full 4.0 release.
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save.new = 6349,Yeni Kayıt
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save.overwrite = Bu kayıt yuvasının üzerine yazmak istediğinizden emin misiniz?
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overwrite = Üzerine Yaz
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save.none = Hiçbir kayıt bulunamadı!
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saveload = [Vurgu] Kaydediliyor ...
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savefail = Oyun kaydedilemedi!
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save.delete.confirm = Bu kaydı silmek istediğinizden emin misiniz?
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save.delete = Sil
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save.export = Dışa Aktar
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save.import.invalid = [turuncu] Bu kayıt geçersiz!
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save.import.fail = [crimson] Kayıt oyuna aktarılamadı : [accent] {0}
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save.export.fail = [crimson] Kayıt dışa aktarılamadı: [accent] {0}
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save.import = İçe Aktar
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save.newslot = İsmi kaydet:
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save.rename = Yeniden Adlandır
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save.rename.text = Yeni İsim:
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selectslot = Bir kayıt seçin.
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slot = [accent] Yuva {0}
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save.corrupted = [accent] Kayıt dosyası bozuk veya geçersiz!
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empty = <Boş>
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on = Açık
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off = Kapalı
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save.autosave = Otomatik kaydetme: {0}
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save.map = harita
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save.wave = Dalga
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save.difficulty = zorluk
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save.date = Son Kaydedilen: {0}
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save.playtime = Playtime: {0}
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warning = Warning.
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confirm = Onayla
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delete = Sil
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ok = Tamam
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open = Açık
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customize = Customize
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cancel = İptal
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openlink = Linki aç
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copylink = Bağlantıyı kopyala
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back = Geri
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quit.confirm = Çıkmak istediğinden emin misin?
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changelog.title = Değişiklik listesi
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changelog.loading = Değişiklik listesi yükleniyor
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changelog.error.android = [turuncu] Android'da olan hata nedeniyle değişiklik listesi görüntülenemiyor.
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changelog.error.ios = [accent]The changelog is currently not supported in iOS.
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changelog.error = [scarlet] Değişiklik listesi alma hatası! İnternet bağlantınızı kontrol edin.
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changelog.current = [sarı] [[Güncel versiyon]
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changelog.latest = [turuncu] [[Son sürüm]
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loading = [Vurgu] Yükleniyor ...
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saving = [accent]Saving...
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wave = [turuncu] Dalga {0}
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wave.waiting = {0} içinde dalga
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wave.waveInProgress = [LIGHT_GRAY]Wave in progress
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waiting = Bekleniyor
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waiting.players = Waiting for players...
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wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
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wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining
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loadimage = Resmi yükle
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saveimage = Resmi Kaydet
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unknown = Unknown
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custom = Custom
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builtin = Built-In
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map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
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map.random = [accent]Random Map
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map.nospawn = This map does not have any cores for the player to spawn in! Add a [ROYAL]blue[] core to this map in the editor.
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map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
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map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
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map.invalid = Error loading map: corrupted or invalid map file.
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editor.brush = Brush
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editor.openin = Open In Editor
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editor.oregen = Ore Generation
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editor.oregen.info = Ore Generation:
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editor.mapinfo = Map Info
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editor.author = Author:
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editor.description = Description:
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editor.waves = Waves:
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editor.rules = Rules:
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editor.ingame = Edit In-Game
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waves.title = Waves
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waves.remove = Remove
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waves.never = <never>
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waves.every = every
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waves.waves = wave(s)
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waves.perspawn = per spawn
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waves.to = to
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waves.boss = Boss
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waves.preview = Preview
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waves.edit = Edit...
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waves.copy = Copy to Clipboard
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waves.load = Load from Clipboard
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waves.invalid = Invalid waves in clipboard.
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waves.copied = Waves copied.
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editor.default = [LIGHT_GRAY]<Default>
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edit = Edit...
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editor.name = Name:
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editor.spawn = Spawn Unit
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editor.removeunit = Remove Unit
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editor.teams = Teams
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editor.elevation = Elevation
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editor.errorload = Error loading file:\n[accent]{0}
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editor.errorsave = Error saving file:\n[accent]{0}
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editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
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editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
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editor.errorheader = This map file is either not valid or corrupt.
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editor.errorname = Map has no name defined.
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editor.update = Update
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editor.randomize = Randomize
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editor.apply = Apply
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editor.generate = Üretmek
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editor.resize = Yeniden Boyutlandırma
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editor.loadmap = Harita Yükle
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editor.savemap = Harita Kaydet
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editor.saved = Saved!
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editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
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editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
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editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
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editor.import = Import...
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editor.importmap = Import Map
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editor.importmap.description = Import an already existing map
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editor.importfile = Import File
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editor.importfile.description = Import an external map file
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editor.importimage = Import Terrain Image
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editor.importimage.description = Import an external map image file
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editor.export = Export...
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editor.exportfile = Export File
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editor.exportfile.description = Export a map file
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editor.exportimage = Export Terrain Image
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editor.exportimage.description = Export a map image file
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editor.loadimage = Resmi yükle
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editor.saveimage = Resmi Kaydet
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editor.unsaved = [scarlet] Kaydedilmemiş değişiklikleriniz var! [] Çıkmak istediğinizden emin misiniz?
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editor.resizemap = Haritayı Yeniden Boyutlandır
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editor.mapname = Harita Adı
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editor.overwrite = [Vurgu] Uyarı! Bu mevcut bir haritanın üzerine yazar.
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editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
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editor.selectmap = Yüklenecek bir harita seçin:
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filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
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filter.distort = Distort
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filter.noise = Noise
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filter.ore = Ore
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filter.rivernoise = River Noise
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filter.scatter = Scatter
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filter.terrain = Terrain
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filter.option.scale = Scale
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filter.option.chance = Chance
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filter.option.mag = Magnitude
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filter.option.threshold = Threshold
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filter.option.circle-scale = Circle Scale
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filter.option.octaves = Octaves
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filter.option.falloff = Falloff
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filter.option.block = Block
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filter.option.floor = Floor
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filter.option.wall = Wall
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filter.option.ore = Ore
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filter.option.floor2 = Secondary Floor
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||
filter.option.threshold2 = Secondary Threshold
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||
filter.option.radius = Radius
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||
filter.option.percentile = Percentile
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||
width = Genişliği:
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height = Boy:
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menu = Menü
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play = Oyna
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load = Yükle
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save = Kaydet
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fps = FPS: {0}
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||
tps = TPS: {0}
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||
ping = Ping: {0}ms
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language.restart = Lütfen dil ayarlarının etkili olması için oyununuzu yeniden başlatın.
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settings = Ayarlar
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tutorial = Eğitim
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editor = Editör
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mapeditor = Harita Editörü
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donate = Bağışlamak
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abandon = Abandon
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abandon.text = This zone and all its resources will be lost to the enemy.
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||
locked = Locked
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||
complete = [LIGHT_GRAY]Complete:
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zone.requirement = Wave {0} in zone {1}
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resume = Resume Zone:\n[LIGHT_GRAY]{0}
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||
bestwave = [LIGHT_GRAY]Best: {0}
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||
launch = Launch
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||
launch.title = Launch Successful
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||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
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launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
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||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
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||
uncover = Uncover
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||
configure = Configure Loadout
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||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
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zone.unlocked = [LIGHT_GRAY]{0} unlocked.
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||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
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||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
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||
zone.resources = Resources Detected:
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||
add = Add...
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||
boss.health = Boss Health
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||
connectfail = [crimson] Sunucuya bağlanılamadı: [accent] {0}
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||
error.unreachable = Server unreachable.
|
||
error.invalidaddress = Invalid address.
|
||
error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
||
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||
error.alreadyconnected = Already connected.
|
||
error.mapnotfound = Map file not found!
|
||
error.io = Network I/O error.
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||
error.any = Unkown network error.
|
||
zone.groundZero.name = Ground Zero
|
||
zone.desertWastes.name = Desert Wastes
|
||
zone.craters.name = The Craters
|
||
zone.frozenForest.name = Frozen Forest
|
||
zone.ruinousShores.name = Ruinous Shores
|
||
zone.stainedMountains.name = Stained Mountains
|
||
zone.desolateRift.name = Desolate Rift
|
||
zone.nuclearComplex.name = Nuclear Production Complex
|
||
zone.overgrowth.name = Overgrowth
|
||
zone.tarFields.name = Tar Fields
|
||
settings.language = Dil
|
||
settings.reset = Varsayılanlara Dön
|
||
settings.rebind = Rebind
|
||
settings.controls = kontroller
|
||
settings.game = Oyun
|
||
settings.sound = Ses
|
||
settings.graphics = Grafik
|
||
settings.cleardata = Clear Game Data...
|
||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||
settings.clearunlocks = Clear Unlocks
|
||
settings.clearall = Clear All
|
||
paused = Duraklatıldı
|
||
yes = Yes
|
||
no = No
|
||
info.title = [Vurgu] Bilgi
|
||
error.title = [crimson] Bir hata oluştu
|
||
error.crashtitle = Bir hata oluştu
|
||
blocks.input = Input
|
||
blocks.output = Output
|
||
blocks.booster = Booster
|
||
block.unknown = [LIGHT_GRAY]???
|
||
blocks.powercapacity = Güç kapasitesi
|
||
blocks.powershot = Güç / atış
|
||
blocks.targetsair = Targets Air
|
||
blocks.targetsground = Targets Ground
|
||
blocks.itemsmoved = Move Speed
|
||
blocks.launchtime = Time Between Launches
|
||
blocks.shootrange = Range
|
||
blocks.size = Boyut
|
||
blocks.liquidcapacity = Sıvı kapasitesi
|
||
blocks.powerrange = Güç aralığı
|
||
blocks.poweruse = Power Use
|
||
blocks.powerdamage = Power/Damage
|
||
blocks.itemcapacity = Ürün kapasitesi
|
||
blocks.basepowergeneration = Base Power Generation
|
||
blocks.productiontime = Production Time
|
||
blocks.repairtime = Block Full Repair Time
|
||
blocks.speedincrease = Speed Increase
|
||
blocks.range = Range
|
||
blocks.drilltier = Drillables
|
||
blocks.drillspeed = Base Drill Speed
|
||
blocks.boosteffect = Boost Effect
|
||
blocks.maxunits = Max Active Units
|
||
blocks.health = Can
|
||
blocks.buildtime = Build Time
|
||
blocks.inaccuracy = yanlışlık
|
||
blocks.shots = atışlar
|
||
blocks.reload = Reload
|
||
blocks.ammo = Ammo
|
||
bar.drillspeed = Drill Speed: {0}/s
|
||
bar.efficiency = Efficiency: {0}%
|
||
bar.powerbalance = Power: {0}
|
||
bar.poweramount = Power: {0}
|
||
bar.poweroutput = Power Output: {0}
|
||
bar.items = Items: {0}
|
||
bar.liquid = Liquid
|
||
bar.heat = Heat
|
||
bar.power = Power
|
||
bar.progress = Build Progress
|
||
bar.spawned = Units: {0}/{1}
|
||
bullet.damage = [stat]{0}[lightgray] dmg
|
||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||
bullet.incendiary = [stat]incendiary
|
||
bullet.homing = [stat]homing
|
||
bullet.shock = [stat]shock
|
||
bullet.frag = [stat]frag
|
||
bullet.knockback = [stat]{0}[lightgray] knockback
|
||
bullet.freezing = [stat]freezing
|
||
bullet.tarred = [stat]tarred
|
||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||
bullet.reload = [stat]{0}[lightgray]x reload
|
||
unit.blocks = blocks
|
||
unit.powersecond = power units/second
|
||
unit.liquidsecond = liquid units/second
|
||
unit.itemssecond = items/second
|
||
unit.liquidunits = liquid units
|
||
unit.powerunits = power units
|
||
unit.degrees = degrees
|
||
unit.seconds = seconds
|
||
unit.persecond = /sec
|
||
unit.timesspeed = x speed
|
||
unit.percent = %
|
||
unit.items = items
|
||
category.general = General
|
||
category.power = Power
|
||
category.liquids = Liquids
|
||
category.items = Items
|
||
category.crafting = Crafting
|
||
category.shooting = Shooting
|
||
category.optional = Optional Enhancements
|
||
setting.landscape.name = Lock Landscape
|
||
setting.shadows.name = Shadows
|
||
setting.linear.name = Linear Filtering
|
||
setting.animatedwater.name = Animated Water
|
||
setting.animatedshields.name = Animated Shields
|
||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||
setting.indicators.name = Ally Indicators
|
||
setting.autotarget.name = Auto-Target
|
||
setting.fpscap.name = Max FPS
|
||
setting.fpscap.none = None
|
||
setting.fpscap.text = {0} FPS
|
||
setting.swapdiagonal.name = Always Diagonal Placement
|
||
setting.difficulty.training = training
|
||
setting.difficulty.easy = kolay
|
||
setting.difficulty.normal = orta
|
||
setting.difficulty.hard = zor
|
||
setting.difficulty.insane = deli
|
||
setting.difficulty.name = Zorluk:
|
||
setting.screenshake.name = Ekran Sallamak
|
||
setting.effects.name = Görüntü Efektleri
|
||
setting.sensitivity.name = Denetleyici hassasiyeti
|
||
setting.saveinterval.name = Otomatik Kaydetme Aralığı
|
||
setting.seconds = saniye
|
||
setting.fullscreen.name = Tam ekran
|
||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
||
setting.fps.name = Saniyede ... Kare göstermek
|
||
setting.vsync.name = VSync
|
||
setting.lasers.name = Güç Lazerleri Göster
|
||
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
||
setting.minimap.name = Show Minimap
|
||
setting.musicvol.name = Müzik sesi
|
||
setting.mutemusic.name = Müziği Kapat
|
||
setting.sfxvol.name = SFX Hacmi
|
||
setting.mutesound.name = Sesi kapat
|
||
setting.crashreport.name = Send Anonymous Crash Reports
|
||
setting.chatopacity.name = Chat Opacity
|
||
setting.playerchat.name = Display In-Game Chat
|
||
keybind.title = Tuşları yeniden ayarla
|
||
category.general.name = General
|
||
category.view.name = View
|
||
category.multiplayer.name = Multiplayer
|
||
command.attack = Attack
|
||
command.retreat = Retreat
|
||
command.patrol = Patrol
|
||
keybind.gridMode.name = Block Select
|
||
keybind.gridModeShift.name = Category Select
|
||
keybind.press = Press a key...
|
||
keybind.press.axis = Press an axis or key...
|
||
keybind.screenshot.name = Map Screenshot
|
||
keybind.move_x.name = sağ / sol
|
||
keybind.move_y.name = yukarı / aşağı
|
||
keybind.select.name = seçmek
|
||
keybind.diagonal_placement.name = Diagonal Placement
|
||
keybind.pick.name = Pick Block
|
||
keybind.break_block.name = Break Block
|
||
keybind.deselect.name = Deselect
|
||
keybind.shoot.name = ateş etme
|
||
keybind.zoom_hold.name = tut ve büyüt
|
||
keybind.zoom.name = Yakınlaştır
|
||
keybind.menu.name = menü
|
||
keybind.pause.name = duraklatma
|
||
keybind.minimap.name = Minimap
|
||
keybind.dash.name = tire
|
||
keybind.chat.name = Sohbet
|
||
keybind.player_list.name = oyuncu listesi
|
||
keybind.console.name = KONTROL MASASI
|
||
keybind.rotate.name = Döndür
|
||
keybind.toggle_menus.name = Toggle menus
|
||
keybind.chat_history_prev.name = Chat history prev
|
||
keybind.chat_history_next.name = Chat history next
|
||
keybind.chat_scroll.name = Chat scroll
|
||
keybind.drop_unit.name = drop unit
|
||
keybind.zoom_minimap.name = Zoom minimap
|
||
mode.help.title = Modların açıklaması
|
||
mode.survival.name = Survival
|
||
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
||
mode.sandbox.name = Limitsiz Oynama
|
||
mode.sandbox.description = sonsuz kaynaklar ve dalgalar için zamanlayıcı yok.
|
||
mode.pvp.name = PvP
|
||
mode.pvp.description = fight against other players locally.
|
||
mode.attack.name = Attack
|
||
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
||
mode.custom = Custom Rules
|
||
rules.infiniteresources = Infinite Resources
|
||
rules.wavetimer = Wave Timer
|
||
rules.waves = Waves
|
||
rules.enemyCheat = Infinite AI Resources
|
||
rules.unitdrops = Unit Drops
|
||
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
||
rules.unithealthmultiplier = Unit Health Multiplier
|
||
rules.playerhealthmultiplier = Player Health Multiplier
|
||
rules.playerdamagemultiplier = Player Damage Multiplier
|
||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
||
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
||
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
||
rules.buildcostmultiplier = Build Cost Multiplier
|
||
rules.buildspeedmultiplier = Build Speed Multiplier
|
||
rules.waitForWaveToEnd = Waves wait for enemies
|
||
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
||
rules.respawns = Max respawns per wave
|
||
rules.limitedRespawns = Limit Respawns
|
||
rules.title.waves = Waves
|
||
rules.title.respawns = Respawns
|
||
rules.title.resourcesbuilding = Resources & Building
|
||
rules.title.player = Players
|
||
rules.title.enemy = Enemies
|
||
rules.title.unit = Units
|
||
content.item.name = Items
|
||
content.liquid.name = Liquids
|
||
content.unit.name = Units
|
||
content.block.name = Blocks
|
||
content.mech.name = Mechs
|
||
item.copper.name = Copper
|
||
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
||
item.lead.name = Lead
|
||
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||
item.coal.name = kömür
|
||
item.coal.description = A common and readily available fuel.
|
||
item.graphite.name = Graphite
|
||
item.titanium.name = titanyum
|
||
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||
item.thorium.name = Thorium
|
||
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
|
||
item.silicon.name = Silicon
|
||
item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
||
item.plastanium.name = Plastanium
|
||
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
||
item.phase-fabric.name = Phase Fabric
|
||
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
||
item.surge-alloy.name = Surge Alloy
|
||
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
||
item.spore-pod.name = Spore Pod
|
||
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
||
item.sand.name = kum
|
||
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
|
||
item.blast-compound.name = Blast Compound
|
||
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||
item.pyratite.name = Pyratite
|
||
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
||
item.metaglass.name = Metaglass
|
||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||
item.scrap.name = Scrap
|
||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||
liquid.water.name = su
|
||
liquid.slag.name = Slag
|
||
liquid.oil.name = petrol
|
||
liquid.cryofluid.name = Cryofluid
|
||
mech.alpha-mech.name = Alpha
|
||
mech.alpha-mech.weapon = Heavy Repeater
|
||
mech.alpha-mech.ability = Drone Swarm
|
||
mech.alpha-mech.description = The standard mech. Has decent speed and damage output; can create up to 3 drones for increased offensive capability.
|
||
mech.delta-mech.name = Delta
|
||
mech.delta-mech.weapon = Arc Generator
|
||
mech.delta-mech.ability = Discharge
|
||
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
|
||
mech.tau-mech.name = Tau
|
||
mech.tau-mech.weapon = Restruct Laser
|
||
mech.tau-mech.ability = Repair Burst
|
||
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can extinguish fires and heal allies in a radius with its repair ability.
|
||
mech.omega-mech.name = Omega
|
||
mech.omega-mech.weapon = Swarm Missiles
|
||
mech.omega-mech.ability = Armored Configuration
|
||
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor ability can block up to 90% of incoming damage.
|
||
mech.dart-ship.name = Dart
|
||
mech.dart-ship.weapon = Repeater
|
||
mech.dart-ship.description = The standard ship. Reasonably fast and light, but has little offensive capability and low mining speed.
|
||
mech.javelin-ship.name = Javelin
|
||
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning ability and missiles.
|
||
mech.javelin-ship.weapon = Burst Missiles
|
||
mech.javelin-ship.ability = Discharge Booster
|
||
mech.trident-ship.name = Trident
|
||
mech.trident-ship.description = A heavy bomber. Reasonably well armored.
|
||
mech.trident-ship.weapon = Bomb Bay
|
||
mech.glaive-ship.name = Glaive
|
||
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
||
mech.glaive-ship.weapon = Flame Repeater
|
||
item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}
|
||
item.flammability = [LIGHT_GRAY]Flammability: {0}
|
||
item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}
|
||
unit.health = [LIGHT_GRAY]Health: {0}
|
||
unit.speed = [LIGHT_GRAY]Speed: {0}
|
||
mech.weapon = [LIGHT_GRAY]Weapon: {0}
|
||
mech.health = [LIGHT_GRAY]Health: {0}
|
||
mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0}
|
||
mech.minespeed = [LIGHT_GRAY]Mining Speed: {0}
|
||
mech.minepower = [LIGHT_GRAY]Mining Power: {0}
|
||
mech.ability = [LIGHT_GRAY]Ability: {0}
|
||
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
||
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
||
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
||
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||
block.grass.name = Grass
|
||
block.salt.name = Salt
|
||
block.saltrocks.name = Salt Rocks
|
||
block.pebbles.name = Pebbles
|
||
block.tendrils.name = Tendrils
|
||
block.sandrocks.name = Sand Rocks
|
||
block.spore-pine.name = Spore Pine
|
||
block.sporerocks.name = Spore Rocks
|
||
block.rock.name = Rock
|
||
block.snowrock.name = Snow Rock
|
||
block.shale.name = Shale
|
||
block.shale-boulder.name = Shale Boulder
|
||
block.moss.name = Moss
|
||
block.shrubs.name = Shrubs
|
||
block.spore-moss.name = Spore Moss
|
||
block.shalerocks.name = Shale Rocks
|
||
block.scrap-wall.name = Scrap Wall
|
||
block.scrap-wall-large.name = Large Scrap Wall
|
||
block.scrap-wall-huge.name = Huge Scrap Wall
|
||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||
block.thruster.name = Thruster
|
||
block.kiln.name = Kiln
|
||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||
block.graphite-press.name = Graphite Press
|
||
block.multi-press.name = Multi-Press
|
||
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
||
block.spawn.name = Enemy Spawn
|
||
block.core-shard.name = Core: Shard
|
||
block.core-foundation.name = Core: Foundation
|
||
block.core-nucleus.name = Core: Nucleus
|
||
block.deepwater.name = deepwater
|
||
block.water.name = water
|
||
block.tainted-water.name = Tainted Water
|
||
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
||
block.tar.name = Tar
|
||
block.stone.name = stone
|
||
block.sand.name = sand
|
||
block.darksand.name = Dark Sand
|
||
block.ice.name = ice
|
||
block.snow.name = snow
|
||
block.craters.name = Craters
|
||
block.sand-water.name = Sand water
|
||
block.darksand-water.name = Dark Sand Water
|
||
block.char.name = Char
|
||
block.holostone.name = Holo stone
|
||
block.ice-snow.name = Ice Snow
|
||
block.rocks.name = Rocks
|
||
block.icerocks.name = Ice rocks
|
||
block.snowrocks.name = Snow Rocks
|
||
block.dunerocks.name = Dune Rocks
|
||
block.pine.name = Pine
|
||
block.white-tree-dead.name = White Tree Dead
|
||
block.white-tree.name = White Tree
|
||
block.spore-cluster.name = Spore Cluster
|
||
block.metal-floor.name = Metal Floor
|
||
block.metal-floor-2.name = Metal Floor 2
|
||
block.metal-floor-3.name = Metal Floor 3
|
||
block.metal-floor-5.name = Metal Floor 5
|
||
block.metal-floor-damaged.name = Metal Floor Damaged
|
||
block.dark-panel-1.name = Dark Panel 1
|
||
block.dark-panel-2.name = Dark Panel 2
|
||
block.dark-panel-3.name = Dark Panel 3
|
||
block.dark-panel-4.name = Dark Panel 4
|
||
block.dark-panel-5.name = Dark Panel 5
|
||
block.dark-panel-6.name = Dark Panel 6
|
||
block.dark-metal.name = Dark Metal
|
||
block.ignarock.name = Igna Rock
|
||
block.hotrock.name = Hot Rock
|
||
block.magmarock.name = Magma Rock
|
||
block.cliffs.name = Cliffs
|
||
block.copper-wall.name = Copper Wall
|
||
block.copper-wall-large.name = Large Copper Wall
|
||
block.titanium-wall.name = Titanium Wall
|
||
block.titanium-wall-large.name = Large Titanium Wall
|
||
block.phase-wall.name = Phase Wall
|
||
block.phase-wall-large.name = Large Phase Wall
|
||
block.thorium-wall.name = Thorium Wall
|
||
block.thorium-wall-large.name = Large Thorium Wall
|
||
block.door.name = kapı
|
||
block.door-large.name = büyük kapı
|
||
block.duo.name = Duo
|
||
block.scorch.name = Scorch
|
||
block.scatter.name = Scatter
|
||
block.hail.name = Hail
|
||
block.lancer.name = Lancer
|
||
block.conveyor.name = konveyör
|
||
block.titanium-conveyor.name = Titanium Conveyor
|
||
block.junction.name = Kavşak noktası
|
||
block.router.name = yönlendirici
|
||
block.distributor.name = Distributor
|
||
block.sorter.name = ayrıştırıcı
|
||
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||
block.overflow-gate.name = Overflow Gate
|
||
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||
block.silicon-smelter.name = Silicon Smelter
|
||
block.phase-weaver.name = Phase Weaver
|
||
block.pulverizer.name = Pulverizer
|
||
block.cryofluidmixer.name = Cryofluid Mixer
|
||
block.melter.name = Melter
|
||
block.incinerator.name = Incinerator
|
||
block.spore-press.name = Spore Press
|
||
block.separator.name = Separator
|
||
block.coal-centrifuge.name = Coal Centrifuge
|
||
block.power-node.name = Power Node
|
||
block.power-node-large.name = Large Power Node
|
||
block.surge-tower.name = Surge Tower
|
||
block.battery.name = Battery
|
||
block.battery-large.name = Large Battery
|
||
block.combustion-generator.name = Combustion Generator
|
||
block.turbine-generator.name = Turbine Generator
|
||
block.differential-generator.name = Differential Generator
|
||
block.impact-reactor.name = Impact Reactor
|
||
block.mechanical-drill.name = Mechanical Drill
|
||
block.pneumatic-drill.name = Pneumatic Drill
|
||
block.laser-drill.name = Laser Drill
|
||
block.water-extractor.name = Water Extractor
|
||
block.cultivator.name = Cultivator
|
||
block.dart-mech-pad.name = Dart Mech Pad
|
||
block.delta-mech-pad.name = Delta Mech Pad
|
||
block.javelin-ship-pad.name = Javelin Ship Pad
|
||
block.trident-ship-pad.name = Trident Ship Pad
|
||
block.glaive-ship-pad.name = Glaive Ship Pad
|
||
block.omega-mech-pad.name = Omega Mech Pad
|
||
block.tau-mech-pad.name = Tau Mech Pad
|
||
block.conduit.name = sıvı borusu
|
||
block.mechanical-pump.name = Mechanical Pump
|
||
block.item-source.name = Item Source
|
||
block.item-void.name = Item Void
|
||
block.liquid-source.name = Liquid Source
|
||
block.power-void.name = Power Void
|
||
block.power-source.name = Power Infinite
|
||
block.unloader.name = Unloader
|
||
block.vault.name = Vault
|
||
block.wave.name = Wave
|
||
block.swarmer.name = Swarmer
|
||
block.salvo.name = Salvo
|
||
block.ripple.name = Ripple
|
||
block.phase-conveyor.name = Phase Conveyor
|
||
block.bridge-conveyor.name = Bridge Conveyor
|
||
block.plastanium-compressor.name = Plastanium Compressor
|
||
block.pyratite-mixer.name = Pyratite Mixer
|
||
block.blast-mixer.name = Blast Mixer
|
||
block.solar-panel.name = Solar Panel
|
||
block.solar-panel-large.name = Large Solar Panel
|
||
block.oil-extractor.name = Oil Extractor
|
||
block.spirit-factory.name = Spirit Drone Factory
|
||
block.phantom-factory.name = Phantom Drone Factory
|
||
block.wraith-factory.name = Wraith Fighter Factory
|
||
block.ghoul-factory.name = Ghoul Bomber Factory
|
||
block.dagger-factory.name = Dagger Mech Factory
|
||
block.crawler-factory.name = Crawler Mech Factory
|
||
block.titan-factory.name = Titan Mech Factory
|
||
block.fortress-factory.name = Fortress Mech Factory
|
||
block.revenant-factory.name = Revenant Fighter Factory
|
||
block.repair-point.name = Repair Point
|
||
block.pulse-conduit.name = Pulse Conduit
|
||
block.phase-conduit.name = Phase Conduit
|
||
block.liquid-router.name = Liquid Router
|
||
block.liquid-tank.name = Liquid Tank
|
||
block.liquid-junction.name = Liquid Junction
|
||
block.bridge-conduit.name = Bridge Conduit
|
||
block.rotary-pump.name = Rotary Pump
|
||
block.thorium-reactor.name = Thorium Reactor
|
||
block.mass-driver.name = Mass Driver
|
||
block.blast-drill.name = Blast Drill
|
||
block.thermal-pump.name = Thermal Pump
|
||
block.thermal-generator.name = Thermal Generator
|
||
block.alloy-smelter.name = Alloy Smtler
|
||
block.mender.name = Mender
|
||
block.mend-projector.name = Mend Projector
|
||
block.surge-wall.name = Surge Wall
|
||
block.surge-wall-large.name = Large Surge Wall
|
||
block.cyclone.name = Cyclone
|
||
block.fuse.name = Fuse
|
||
block.shock-mine.name = Shock Mine
|
||
block.overdrive-projector.name = Overdrive Projector
|
||
block.force-projector.name = Force Projector
|
||
block.arc.name = Arc
|
||
block.rtg-generator.name = RTG Generator
|
||
block.spectre.name = Spectre
|
||
block.meltdown.name = Meltdown
|
||
block.container.name = Container
|
||
block.launch-pad.name = Launch Pad
|
||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||
block.launch-pad-large.name = Large Launch Pad
|
||
team.blue.name = blue
|
||
team.red.name = red
|
||
team.orange.name = orange
|
||
team.none.name = gray
|
||
team.green.name = green
|
||
team.purple.name = purple
|
||
unit.spirit.name = Spirit Drone
|
||
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores, collects items and repairs blocks.
|
||
unit.phantom.name = Phantom Drone
|
||
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
|
||
unit.dagger.name = Dagger
|
||
unit.dagger.description = A basic ground unit. Useful in swarms.
|
||
unit.crawler.name = Crawler
|
||
unit.titan.name = Titan
|
||
unit.titan.description = An advanced armored ground unit. Uses carbide as ammo. Attacks both ground and air targets.
|
||
unit.ghoul.name = Ghoul Bomber
|
||
unit.ghoul.description = A heavy carpet bomber. Uses blast compound or pyratite as ammo.
|
||
unit.wraith.name = Wraith Fighter
|
||
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||
unit.fortress.name = Fortress
|
||
unit.fortress.description = A heavy artillery ground unit.
|
||
unit.revenant.name = Revenant
|
||
unit.eruptor.name = Eruptor
|
||
unit.chaos-array.name = Chaos Array
|
||
unit.eradicator.name = Eradicator
|
||
unit.lich.name = Lich
|
||
unit.reaper.name = Reaper
|
||
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
||
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
||
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
||
tutorial.morecopper = More copper is required.\n\nEither mine it manually, or place more drills.
|
||
tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
|
||
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
|
||
tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
|
||
tutorial.lead = More ores are available. Explore and mine[accent] lead[].\n\nDrag from your unit to the core to transfer resources.
|
||
tutorial.smelter = Copper and lead are weak metals.\nSuperior[accent] Dense Alloy[] can be created in a smelter.\n\nBuild one.
|
||
tutorial.densealloy = The smelter will now produce alloy.\nGet some.\nImprove the production if necessary.
|
||
tutorial.siliconsmelter = The core will now create a[accent] spirit drone[] for mining and repairing blocks.\n\nFactories for other units can be created with [accent] silicon.\nMake a silicon smelter.
|
||
tutorial.silicondrill = Silicon requires[accent] coal[] and[accent] sand[].\nStart by making drills.
|
||
tutorial.generator = This technology requires power.\nCreate a[accent] combustion generator[] for it.
|
||
tutorial.generatordrill = Combustion generators need fuel.\nFuel it with coal from a drill.
|
||
tutorial.node = Power requires transport.\nCreate a[accent] power node[] next to your combustion generator to transfer its power.
|
||
tutorial.nodelink = Power can be transferred through contacting power blocks and generators, or by linked power nodes.\n\nLink power by tapping the node and selecting the generator and silicon smelter.
|
||
tutorial.silicon = Silicon is being produced. Get some.\n\nImproving the production system is advised.
|
||
tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
|
||
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
||
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
||
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
||
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
||
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
||
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
||
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
||
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
|
||
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
|
||
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
||
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
||
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
||
block.mend-projector.description = Periodically heals buildings in its vicinity.
|
||
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
||
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
||
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||
block.duo.description = A small, cheap turret.
|
||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
|
||
block.hail.description = A small artillery turret.
|
||
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
||
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
||
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
||
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
||
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
||
block.cyclone.description = A large rapid fire turret.
|
||
block.fuse.description = A large turret which shoots powerful short-range beams.
|
||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||
block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
|
||
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
||
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
||
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
||
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
||
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
|
||
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
||
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
||
block.melter.description = Heats up stone to very high temperatures to obtain lava.
|
||
block.incinerator.description = Gets rid of any excess item or liquid.
|
||
block.spore-press.description = Compresses spore pods into oil.
|
||
block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone.
|
||
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
||
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
||
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
||
block.battery-large.description = Stores much more power than a regular battery.
|
||
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
||
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
||
block.thermal-generator.description = Generates a large amount of power from lava.
|
||
block.solar-panel.description = Provides a small amount of power from the sun.
|
||
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
||
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
|
||
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
||
block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
||
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
||
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
||
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
||
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
||
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
||
block.cultivator.description = Cultivates the soil with water in order to obtain biomatter.
|
||
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
||
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
||
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
||
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
||
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
||
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
||
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
||
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
||
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
||
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
||
block.ghoul-factory.description = Produces heavy carpet bombers.
|
||
block.dagger-factory.description = Produces basic ground units.
|
||
block.titan-factory.description = Produces advanced, armored ground units.
|
||
block.fortress-factory.description = Produces heavy artillery ground units.
|
||
block.revenant-factory.description = Produces heavy laser ground units.
|
||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
||
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
||
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
||
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
||
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
||
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
||
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
|
||
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
||
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||
block.item-source.description = Infinitely outputs items. Sandbox only.
|
||
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
||
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
|
||
block.power-source.description = Infinitely outputs power. Sandbox only.
|
||
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
||
liquid.water.description = Commonly used for cooling machines and waste processing.
|
||
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
||
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|