mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-01-21 17:58:21 +07:00
1336 lines
69 KiB
INI
1336 lines
69 KiB
INI
credits.text = Gemaakt door [royal]Anuken[] - [sky]anukendev@gmail.com[]
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credits = Credits
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contributors = Vertalers en Bijdragers
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discord = Word lid van de Mindustry Discord!
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link.discord.description = De officiële Mindustry discord chatroom
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link.reddit.description = De Mindustry subreddit
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link.github.description = Game broncode
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link.changelog.description = Lijst van updates
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link.dev-builds.description = Onstabiele versies
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link.trello.description = Officiële trello-bord voor geplande functies
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link.itch.io.description = itch.io pagina met pc-downloads
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link.google-play.description = Google Play store vermelding
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link.f-droid.description = F-Droid catalogus vermelding
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link.wiki.description = Officiële Mindustry wiki
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link.suggestions.description = Stel iets voor
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linkfail = Kan link niet openen!\nDe URL is gekopieerd naar je klembord
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screenshot = Schermafbeeling opgeslagen in {0}
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screenshot.invalid = Map is te groot, Mogelijk niet genoeg geheugen beschikbaar voor een schermafbeelding.
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gameover = Spel afgelopen
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gameover.pvp = het[accent] {0}[] team heeft gewonnen!
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highscore = [accent]Nieuw topscore!
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copied = Gekopieerd.
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indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
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indev.notready = This part of the game isn't ready yet
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load.sound = Geluid
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load.map = Kaarten
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load.image = Afbeeldingen
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load.content = inhoud
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load.system = Systeem
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load.mod = Mods
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load.scripts = Scripts
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be.update = Er is een nieuwe Bleeding Edge versie beschikbaar:
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be.update.confirm = Download en herstart?
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be.updating = Updaten...
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be.ignore = Negeer
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be.noupdates = Geen updates gevonden.
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be.check = Check voor updates
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schematic = Ontwerp
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schematic.add = Bewaar ontwerp...
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schematics = Ontwerpen
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schematic.replace = Er bestaat al een ontwerp met die naam. Overschrijven?
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schematic.exists = A schematic by that name already exists.
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schematic.import = Importeer ontwerp...
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schematic.exportfile = Exporteer bestand
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schematic.importfile = Importeer bestand
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schematic.browseworkshop = Blader werkplaats
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schematic.copy = Kopiëren naar Klembord
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schematic.copy.import = Importeren van Klembord
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schematic.shareworkshop = Delen op de Werkplaats
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schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Spiegel ontwerp
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schematic.saved = Ontwerp bewaard.
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schematic.delete.confirm = Dit ontwerp zal in een zwart gat verdwijnen.
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schematic.rename = Hernoem ontwerp
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schematic.info = {0}x{1}, {2} blokken
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schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
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stat.wave = Waves Verslagen:[accent] {0}
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stat.enemiesDestroyed = Vijanden Vernietigd:[accent] {0}
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stat.built = Gebouwen Gebouwd:[accent] {0}
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stat.destroyed = Gebouwen Vernietigd:[accent] {0}
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stat.deconstructed = Gebouwen Gesloopt:[accent] {0}
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stat.delivered = Middelen Gelanceerd:
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stat.playtime = Time Played:[accent] {0}
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stat.rank = Eindrang: [accent]{0}
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globalitems = [accent]Global Items
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map.delete = Weet je zeker dat je de map wilt verwijderen? "[accent]{0}[]"?
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level.highscore = Topscore: [accent]{0}
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level.select = Selecteer Level
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level.mode = Spelmodus:
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coreattack = < Core wordt aangevallen! >
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nearpoint = [[ [scarlet]VERLAAT DE LANDINGSZONE ONMIDDELIJK[] ]\nlevensgevaarlijk
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database = Core Database
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savegame = Opslaan
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loadgame = Laden
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joingame = Treed toe
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customgame = Aangepast spel
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newgame = Nieuw spel
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none = <geen>
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minimap = Landkaart
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position = Positie
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close = Aflsuiten
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website = Website
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quit = Stoppen
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save.quit = Bewaar & Stop
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maps = Kaarten
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maps.browse = Blader door kaarten
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continue = Ga door
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maps.none = [lightgray]Geen Kaart gevonden!
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invalid = Ongeldig
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pickcolor = Kies kleur
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preparingconfig = Configuratie voorbereiden
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preparingcontent = Inhoud voorbereiden
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uploadingcontent = Inhoud aan het uploaden
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uploadingpreviewfile = Thumbnail aan het uploaden
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committingchanges = Wijzigingen aan het bewaren
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done = Klaar
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feature.unsupported = Je apparaat ondersteunt deze functionaliteit niet.
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mods.alphainfo = Houd in gedachten dat mod ondersteuning nieuw is, en daarom[scarlet] mogelijk ontstabiel is[].\nVermeld problemen die je ermee ondervind in de Mindustry GitHub of Discord.
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mods = Mods
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mods.none = [lightgray]Geen mods gevonden!
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mods.guide = Modding Handboek
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mods.report = Rapporteer Bug
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mods.openfolder = Open Mod Map
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mods.reload = Reload
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mods.reloadexit = The game will now exit, to reload mods.
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mod.display = [gray]Mod:[orange] {0}
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mod.enabled = [lightgray]Aan
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mod.disabled = [scarlet]Uit
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mod.disable = Deactiveer
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mod.content = Content:
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mod.delete.error = Mod verwijderen mislukt. Bestand mogelijk in gebruik.
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mod.requiresversion = [scarlet]Vereist minimaal mindustry versie: [accent]{0}
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mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
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mod.missingdependencies = [scarlet]Missende benodigdheden: {0}
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mod.erroredcontent = [scarlet]Inhoud Fouten
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mod.errors = Er hebben zich fouten voordaan tijdens het laden van de inhoud.
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mod.noerrorplay = [scarlet]Je mods bevatten fouten.[] Zet de mods uit of los de problemen op voordat je verder gaat.
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mod.nowdisabled = [scarlet]Mod '{0}' mist een aantal benodigdheden:[accent] {1}\n[lightgray]Deze moet je eerst zelf downloaden.\nDeze mod is nu voor je uitgezet.
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mod.enable = Activeer
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mod.requiresrestart = Deze game zal nu herstarten om de veranderingen aan de mods door te voeren.
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mod.reloadrequired = [scarlet]Herladen Vereist
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mod.import = Importeer Mod
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mod.import.file = Import File
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mod.import.github = Importeer GitHub Mod
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mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
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mod.item.remove = Dit item is onderdeel van de[accent] '{0}'[] mod. Verwijder deze eerst.
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mod.remove.confirm = Deze mod zal worden verwijderd.
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mod.author = [lightgray]Auteur:[] {0}
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mod.missing = Deze Save bevat mods die zijn geupdatet of die je niet meer hebt geinstaleerd. Je save kan mogelijk kapot gaat. Weet je zeker dat je het wilt proberen?\n[lightgray]Mods:\n{0}
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mod.preview.missing = Voordat je je mod publiceert in de workshop moet je een thumbnail toevoegen.\nPlaats een afbeelding genaamd[accent] preview.png[] in de map van die mod en probeer opnieuw.
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mod.folder.missing = Enkel mods in map formaat kunnen worden gepubliceerd in de workshop.\nOm een mod om te zetten in een map, unzip de mod en verwijder de zip, hetstart dan het spel of herlaad de mods.
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mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
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about.button = Over
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name = Naam:
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noname = Maak eerst een[accent] Speler naam[].
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planetmap = Planet Map
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launchcore = Launch Core
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filename = Bestandsnaam:
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unlocked = Nieuwe inhoud ontgrendeld!
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completed = [accent]Voltooid
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techtree = Tech boom
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research.list = [lightgray]Onderzoek:
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research = Onderzoek
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researched = [lightgray]{0} Onderzocht.
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research.progress = {0}% complete
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players = {0} Spelers online
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players.single = {0} Speler online
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players.search = search
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players.notfound = [gray]no players found
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server.closing = [accent]Server aan het sluiten...
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server.kicked.kick = Je bent verwijderd van deze sessie.
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server.kicked.whitelist = Je staat niet op de whitelist.
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server.kicked.serverClose = Server afgesloten...
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server.kicked.vote = Je bent ge vote-kicked. Tot ziens.
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server.kicked.clientOutdated = Verouderde versie! Update jouw spel!
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server.kicked.serverOutdated = Verouderde server! Vraag de host om te upgraden!
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server.kicked.banned = Je bent gedegradeerd van deze server.
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server.kicked.typeMismatch = Deze server is niet compatibel met jouw bouwtype.
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server.kicked.playerLimit = Deze server is vol. Wacht voor een vrije plek.
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server.kicked.recentKick = Je bent reeds verwijderd.\nWacht voordat je opnieuw verbindt.
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server.kicked.nameInUse = Er is al iemand met die naam\nop deze server.
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server.kicked.nameEmpty = Je gekozen naam is niet geldig.
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server.kicked.idInUse = Je bent al verbonden met deze server! Verbinden met 2 accounts is verboden.
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server.kicked.customClient = Deze server ondersteunt geen aangepaste spellen . Download de officiele versie.
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server.kicked.gameover = Spel afgelopen
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server.kicked.serverRestarting = De server is aan het herstarten.
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server.versions = Jouw versie:[accent] {0}[]\nServer versie:[accent] {1}[]
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host.info = De [accent]host[] knop hosts `een server op port [scarlet]6567[]. \nIedereen op hetzelfde [lightgray]wifi or locaal netwerk[] zou jouw server in hun serverlijst moeten zien.\n\nAls je wilt dan vrienden vanaf overal kunnen meedoen via IP, [accent]port forwarding[] is nodig.\n\n[lightgray]Note: IAls iemand moeilijkheden heeft met het meedoen aan jouw spel, kijk of je Mindustry in je firewall instellingen toegang hebt gegeven tot jouw locaal netwerk.
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join.info = Hier kan je een [accent]server IP[] invoeren om te verbinden, of om[accent]locale netwerken[] te vinden.\nBeide LAN en WAN multiplayer is ondersteund.\n\n[lightgray]Note: Er is geen automatische globale serverlijst; Als je met iemands IP wil verbinden, Zou je moeten vragen om hun IP.
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hostserver = Host Game
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invitefriends = Nodig vrienden uit
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hostserver.mobile = Host\nGame
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host = Host
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hosting = [accent]Server openen...
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hosts.refresh = Herlaad
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hosts.discovering = LAN games aan het zoeken
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hosts.discovering.any = games aan het zoeken
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server.refreshing = Herlaad server
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hosts.none = [lightgray]Geen lokale games gevonden!
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host.invalid = [scarlet]Kan niet verbinden met server.
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servers.local = Local Servers
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servers.remote = Remote Servers
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servers.global = Community Servers
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trace = Traceer Speler
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trace.playername = Speler naam: [accent]{0}
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trace.ip = IP: [accent]{0}
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trace.id = Unieke ID: [accent]{0}
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trace.mobile = Mobiel apparaat: [accent]{0}
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trace.modclient = Unofficieël: [accent]{0}
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invalidid = Ongeldige speler ID! Raporteer deze bug.
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server.bans = Bans
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server.bans.none = Geen gedegradeerde spelers gevonden!
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server.admins = Admins
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server.admins.none = Geen admins gevonden!
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server.add = Voeg server to
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server.delete = Weet je zeker dat je deze server wilt weggooien?
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server.edit = Bewerk server
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server.outdated = [crimson]Server draait op een oudere versie![]
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server.outdated.client = [crimson]Server draait en nieuwere versie![]
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server.version = [lightgray]Versie: {0} {1}
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server.custombuild = [accent]Custom Build
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confirmban = Weet je zeker dat je deze speler wilt verbannen?
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confirmkick = Weet je zeker dat je deze speler wilt verwijderen?
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confirmvotekick = Weet je zeker dat je deze speler weg wilt stemmen?
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confirmunban = Weet je zeker dat je deze speler weer wil toelaten?
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confirmadmin = Weet je zeker dat je deze speler admin wil geven?
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confirmunadmin = Weet je zeker dat je de admin status van deze speler wilt intrekken?
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joingame.title = Treed toe
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joingame.ip = Adres:
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disconnect = Gesloten.
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disconnect.error = Verbindingsfout.
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disconnect.closed = Verbinding gestopt.
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disconnect.timeout = Verbinding afgekapt.
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disconnect.data = Kon de wereld niet laden!
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cantconnect = Geen verbinding mogelijk ([accent]{0}[]).
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connecting = [accent]Aan het verbinden...
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connecting.data = [accent]Wereld aan het laden...
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server.port = Poort:
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server.addressinuse = Adres is al in gebruik!
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server.invalidport = Poort is geen geldig getal!
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server.error = [crimson]Fout met hosten: [accent]{0}
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save.new = Nieuwe Save
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save.overwrite = Weet je zeker dat je deze\nsave wilt overschrijven?
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overwrite = Overschrijf
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save.none = Geen saves gevonden!
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savefail = Bewaren is mislukt!
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save.delete.confirm = Weet je zeker dat je deze save wilt verwijderen?
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save.delete = Verwijder
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save.export = Exporteer Save
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save.import.invalid = [accent]Deze save is ongeldig!
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save.import.fail = [crimson]Importeren van save mislukt: [accent]{0}
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save.export.fail = [crimson]Exporteren van save mislukt: [accent]{0}
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save.import = Importeer Save
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save.newslot = Save naam:
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save.rename = Hernoem
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save.rename.text = Nieuwe naam:
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selectslot = Selecteer een save.
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slot = [accent]Gleuf {0}
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editmessage = Bewerk bericht
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save.corrupted = [accent]Save bestand misvormd of ongeldig!\nAls je net je game hebt geupdatet, is dit waarschijnlijk een verandering in hoe saves werken, dit is[scarlet]geen[] bug.
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empty = <leeg>
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on = Aan
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off = Uit
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save.autosave = Autosave: {0}
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save.map = Kaart: {0}
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save.wave = Ronde {0}
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save.mode = Spelmodus: {0}
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save.date = Laatst bewaard: {0}
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save.playtime = Speeltijd: {0}
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warning = Waarschuwing.
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confirm = Bevestig
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delete = Verwijder
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view.workshop = Bekijk in Werkplaats
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workshop.listing = Bewerk Workshop vermelding
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ok = Oke
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open = Open
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customize = Aanpassen
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cancel = Annuleer
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openlink = Open Link
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copylink = Kopieer Link
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back = Terug
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data.export = Exporteer Data
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data.import = Importeer Data
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data.openfolder = Open Data Folder
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data.exported = Data Geëxporteerd.
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data.invalid = Dit is geen geldige game data.
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data.import.confirm = Importeren van data verwijderd[scarlet] alle[] huidige data.\n[accent]Dit kan niet ongedaan worden gemaakt![]\n\nWanneer de data is geimport herstart de game automatisch.
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quit.confirm = Weet je zeker dat je wilt stoppen?
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quit.confirm.tutorial = Weet je zeker dat je weet wat je doet?\nJe kan de tutorial opnieuw beginnen via[accent] Instellingen->Game->Herstart Tutorial.[]
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loading = [accent]Laden...
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reloading = [accent]Mods herladen...
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saving = [accent]Opslaan...
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respawn = [accent][[{0}][] to respawn in core
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cancelbuilding = [accent][[{0}][] om blauwdruk te verwijderen
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selectschematic = [accent][[{0}][] om te selecteren + kopiëren
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pausebuilding = [accent][[{0}][] om bouwen te pauzeren
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resumebuilding = [scarlet][[{0}][] om bouwen te hervatten
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wave = [accent]Ronde {0}
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wave.cap = [accent]Wave {0}/{1}
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wave.waiting = [lightgray]Volgende ronde over {0}
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wave.waveInProgress = [lightgray]Ronde bezig
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waiting = [lightgray]Wachten...
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waiting.players = Wachten op spelers...
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wave.enemies = [lightgray]{0} Vijanden resterend
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wave.enemy = [lightgray]{0} Vijand resterend
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wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
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wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
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loadimage = Laad afbeelding
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saveimage = Bewaar afbeelding
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unknown = Onbekend
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custom = Aangepast
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builtin = Ingebouwd
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map.delete.confirm = Weet je zeker dat je deze map wilt verwijderen? Deze actie kan niet ongedaan worden gemaakt!
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map.random = [accent]Willekeurige map
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map.nospawn = Deze map heeft geen cores voor de spelers om in te spawnen! Voeg een[royal] blauwe[] core toe aan de map via de editor.
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map.nospawn.pvp = Deze map heeft geen cores voor je vijanden om in te spawnen! Voeg een[scarlet] rode[] core to aan de map via de editor.
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map.nospawn.attack = Deze map bevat geen vijandige cores om aan te vallen! Voeg een[scarlet] rode[] core toe aan de map via de editor.
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map.invalid = Fout tijdens laden van map: Ongeldig map bestand.
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workshop.update = Bijwerken
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workshop.error = Fout bij laden workshop info: {0}
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map.publish.confirm = Weet je zeker dat je deze map wilt publiceren?\n\n[lightgray]Zorg ervoor dat je de EULA van de workshop leest, anders zal je map niet zichtbaar zijn!
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workshop.menu = Selecteer wat je hiermee wilt doen.
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workshop.info = Informatie
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changelog = Update logboek (optioneel):
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eula = Steam EULA
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missing = Dit object is verwijderd of verplaatst.\n[lightgray]De workshop vermelding is nu niet meer gelinkt.
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publishing = [accent]Publiceren...
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publish.confirm = Weet je zeker dat je dit wilt publiceren?\n\n[lightgray]Zorg ervoor dat je de EULA van de workshop leest, anders zal je map niet zichtbaar zijn!
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publish.error = Fout met het publiceren: {0}
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steam.error = Fout met het opstarten van steam diensten.\nError: {0}
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editor.brush = Kwast
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editor.openin = Bewerk in editor
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editor.oregen = Ertsgeneratie
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editor.oregen.info = Ertsgeneratie:
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editor.mapinfo = Kaart Informatie
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editor.author = Auteur:
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editor.description = Beschrijving:
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editor.nodescription = De kaart moet een beschrijving van minimaal 4 tekens hebben voordat je deze kan publiceren.
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editor.waves = Rondes:
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editor.rules = Regels:
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editor.generation = Generatie:
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editor.ingame = Bewerk In-Game
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editor.publish.workshop = Publiceer in Werkplaats
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editor.newmap = Nieuwe Kaart
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editor.center = Center
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workshop = Werkplaats
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waves.title = Rondes
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waves.remove = Verwijder
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waves.never = <nooit>
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waves.every = elke
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waves.waves = ronde(s)
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waves.perspawn = per keer
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waves.shields = shields/wave
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waves.to = tot
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waves.guardian = Guardian
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waves.preview = Voorvertoning
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waves.edit = Bewerk...
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waves.copy = Kopiër naar klembord
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|
waves.load = Laad van klembord
|
|
waves.invalid = Ongeldige rondes in klenbord.
|
|
waves.copied = Rondes Gekopiëerd.
|
|
waves.none = Geen vijanden ingesteld.\nLege rondes worden automatisch gevuld met de standaard waardes.
|
|
|
|
wavemode.counts = counts
|
|
wavemode.totals = totals
|
|
wavemode.health = health
|
|
|
|
editor.default = [lightgray]<Standaard>
|
|
details = Details...
|
|
edit = Bewerk...
|
|
editor.name = Naam:
|
|
editor.spawn = Voeg Unit toe
|
|
editor.removeunit = Verwijder Unit
|
|
editor.teams = Teams
|
|
editor.errorload = Fout bij laden van bestand:\n[accent]{0}
|
|
editor.errorsave = Fout van bewaren van bestand:\n[accent]{0}
|
|
editor.errorimage = Dat is een afbeelding, geen kaart. Laat de extenties met rust.\n\nAls je een oude kaart wilt importeren gebruik je de knop die hiervoor bedoeld is in de editor.
|
|
editor.errorlegacy = Deze kaart is te oud, bestandsformaat word niet meer ondersteund.
|
|
editor.errornot = Dat is geen kaart bestand.
|
|
editor.errorheader = Dit map bestand is niet geldig of heeft en fout.
|
|
editor.errorname = Kaart heeft geen naam.
|
|
editor.update = Bijwerken
|
|
editor.randomize = Willekeurig
|
|
editor.apply = Gebruiken
|
|
editor.generate = Genereer
|
|
editor.resize = Verander formaat
|
|
editor.loadmap = Laad Kaart
|
|
editor.savemap = Bewaar Kaart
|
|
editor.saved = Bewaard!
|
|
editor.save.noname = je kaart heeft geen naam! Stel er een in via de kaart instellingen.
|
|
editor.save.overwrite = De naam van deze kaart is al in gebruik door een van het spel zelf, kies een andere.
|
|
editor.import.exists = [scarlet]Importeren mislukt:[] een ingebouwde kaart met de naam '{0}' bestaat al!
|
|
editor.import = Importeer...
|
|
editor.importmap = Importeer kaart
|
|
editor.importmap.description = Importeer een al bestande kaart
|
|
editor.importfile = Importeer Bestand
|
|
editor.importfile.description = Importer een extern kaart bestand
|
|
editor.importimage = Importeer Klassieke Afbeelding
|
|
editor.importimage.description = Importeer een oude afbeelding
|
|
editor.export = Exporteer...
|
|
editor.exportfile = Exporteer Bestand
|
|
editor.exportfile.description = Exporteer een kaart bestand
|
|
editor.exportimage = Exporteer Thumbnail
|
|
editor.exportimage.description = Exporteer kaart thumbnail
|
|
editor.loadimage = Importeer Terein
|
|
editor.saveimage = Exporteer Terein
|
|
editor.unsaved = [scarlet]Je hebt onopgeslagen wijzigingen![]\nWeet je zeker dat je eruit wilt?
|
|
editor.resizemap = Verander kaart Formaat
|
|
editor.mapname = Kaart Naam:
|
|
editor.overwrite = [accent]Waarschuwing!\nDit overschrijft een bestaande kaart.
|
|
editor.overwrite.confirm = [scarlet]Waarschuwing![] Een kaart met deze naam bestaat al. Weet je zeker dat je deze wilt overschrijven?
|
|
editor.exists = Een kaart met deze naam bestaat al.
|
|
editor.selectmap = Selecteer een kaart om te laden:
|
|
|
|
toolmode.replace = Vervang
|
|
toolmode.replace.description = Werkt enkel op vaste blokken.
|
|
toolmode.replaceall = Vervang alles
|
|
toolmode.replaceall.description = Vervangt alle blokken in de kaart.
|
|
toolmode.orthogonal = Orthogonaal
|
|
toolmode.orthogonal.description = Teken enkel orthogonale lijnen.
|
|
toolmode.square = Vierkant
|
|
toolmode.square.description = Vierkante kwast.
|
|
toolmode.eraseores = Verwijder grondstoffen
|
|
toolmode.eraseores.description = Verwijderd enkel grondstoffen.
|
|
toolmode.fillteams = Vervang Teams
|
|
toolmode.fillteams.description = Vervangt teams in plaats van blokken.
|
|
toolmode.drawteams = Teken Teams
|
|
toolmode.drawteams.description = Tekent teams in plaats van blokken.
|
|
|
|
filters.empty = [lightgray]Geen filters! Voeg een toe met onderstaande knop.
|
|
filter.distort = Verdraai
|
|
filter.noise = Geluid
|
|
filter.enemyspawn = Enemy Spawn Select
|
|
filter.spawnpath = Path To Spawn
|
|
filter.corespawn = Core Select
|
|
filter.median = Mediaan
|
|
filter.oremedian = Ertsmediaan
|
|
filter.blend = Meng
|
|
filter.defaultores = Standaard Grondstoffen
|
|
filter.ore = Grondstof
|
|
filter.rivernoise = Rivier Geluid
|
|
filter.mirror = Spiegel
|
|
filter.clear = Verwijder
|
|
filter.option.ignore = Negeer
|
|
filter.scatter = Verstrooi
|
|
filter.terrain = Terein
|
|
filter.option.scale = Schaal
|
|
filter.option.chance = Verander
|
|
filter.option.mag = Omvang
|
|
filter.option.threshold = Drempel
|
|
filter.option.circle-scale = Formaat Rondje
|
|
filter.option.octaves = Octaven
|
|
filter.option.falloff = Afval
|
|
filter.option.angle = Hoek
|
|
filter.option.amount = Amount
|
|
filter.option.block = Blok
|
|
filter.option.floor = Vloer
|
|
filter.option.flooronto = Doel Vloer
|
|
filter.option.target = Target
|
|
filter.option.wall = Muur
|
|
filter.option.ore = Grondstof
|
|
filter.option.floor2 = Secundaire vloer
|
|
filter.option.threshold2 = Secundaire Drempel
|
|
filter.option.radius = Straal
|
|
filter.option.percentile = Percentage
|
|
|
|
width = Breedte:
|
|
height = Hoogte:
|
|
menu = Menu
|
|
play = Speel
|
|
campaign = Veldtocht
|
|
load = Laad
|
|
save = Bewaar
|
|
fps = FPS: {0}
|
|
ping = Ping: {0}ms
|
|
language.restart = Herstart het spel om de gewijzigde taal te laden.
|
|
settings = Instellingen
|
|
tutorial = Tutorial
|
|
tutorial.retake = Herstart Tutorial
|
|
editor = Editor
|
|
mapeditor = Kaart Editor
|
|
|
|
abandon = Verlaat
|
|
abandon.text = Je verliest deze kaart met alles erop en eraan aan de vijand.
|
|
locked = Op slot
|
|
complete = [lightgray]Voltooid:
|
|
requirement.wave = Bereik ronde {0} in {1}
|
|
requirement.core = Vernietig vijandige core in {0}
|
|
requirement.research = Research {0}
|
|
requirement.capture = Capture {0}
|
|
bestwave = [lightgray]Beste ronde: {0}
|
|
launch.text = Launch
|
|
research.multiplayer = Only the host can research items.
|
|
uncover = Ontdek
|
|
configure = Configureer startinventaris
|
|
loadout = Loadout
|
|
resources = Resources
|
|
bannedblocks = Verboden Blokken
|
|
addall = Voeg Alles Toe
|
|
launch.destination = Destination: {0}
|
|
configure.invalid = Hoeveelheid moet een getal zijn tussen 0 en {0}.
|
|
zone.unlocked = [lightgray]{0} vrijgespeeld.
|
|
zone.requirement.complete = Ronde {0} bereikt:\n{1} zone vrijgespeeld.
|
|
zone.resources = Vindbare grondstoffen:
|
|
zone.objective = [lightgray]Doel: [accent]{0}
|
|
zone.objective.survival = Overleef
|
|
zone.objective.attack = Vernietig vijandige core
|
|
add = Voeg toe...
|
|
boss.health = Levens Boss
|
|
|
|
connectfail = [crimson]Kon niet verbinden met server:\n\n[accent]{0}
|
|
error.unreachable = Server onbereikbaar.\nHeb je het adres goed gespeld?
|
|
error.invalidaddress = Ongeldig adres.
|
|
error.timedout = Verbindingspoging duurde te lang!\nDubbelcheck dat je host is geportforward, en dat je het ip wel goed hebt ingetikt!
|
|
error.mismatch = Pakket fout:\nmogelijk is er een versie verschil tussen jou en de server.\nZorg ervoor dat beiden op de meest recente versie van Mindustry zitten!
|
|
error.alreadyconnected = Al verbonden.
|
|
error.mapnotfound = Kaart bestand niet gevonden!
|
|
error.io = Netwerk I/O fout.
|
|
error.any = Onbekende netwerk fout.
|
|
error.bloom = Bloom aanzetten mislukt.\nJe apparaat ondersteunt het waarschijnlijk niet.
|
|
|
|
weather.rain.name = Rain
|
|
weather.snow.name = Snow
|
|
weather.sandstorm.name = Sandstorm
|
|
weather.sporestorm.name = Sporestorm
|
|
weather.fog.name = Fog
|
|
|
|
sectors.unexplored = [lightgray]Unexplored
|
|
sectors.resources = Resources:
|
|
sectors.production = Production:
|
|
sectors.stored = Stored:
|
|
sectors.resume = Resume
|
|
sectors.launch = Launch
|
|
sectors.select = Select
|
|
sectors.nonelaunch = [lightgray]none (sun)
|
|
sectors.rename = Rename Sector
|
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
|
|
|
planet.serpulo.name = Serpulo
|
|
planet.sun.name = Sun
|
|
|
|
sector.groundZero.name = Ground Zero
|
|
sector.craters.name = The Craters
|
|
sector.frozenForest.name = Frozen Forest
|
|
sector.ruinousShores.name = Ruinous Shores
|
|
sector.stainedMountains.name = Stained Mountains
|
|
sector.desolateRift.name = Desolate Rift
|
|
sector.nuclearComplex.name = Nuclear Production Complex
|
|
sector.overgrowth.name = Overgrowth
|
|
sector.tarFields.name = Tar Fields
|
|
sector.saltFlats.name = Salt Flats
|
|
sector.fungalPass.name = Fungal Pass
|
|
|
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
|
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
|
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
|
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
|
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
|
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
|
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
|
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
|
|
|
settings.language = Taal
|
|
settings.data = Game Data
|
|
settings.reset = Terug naar standaardinstellingen
|
|
settings.rebind = Verander
|
|
settings.resetKey = Reset
|
|
settings.controls = Bediening
|
|
settings.game = Spel
|
|
settings.sound = Geluid
|
|
settings.graphics = Grafisch
|
|
settings.cleardata = Wis Game Data...
|
|
settings.clear.confirm = Weet je zeker dat je deze data wilt verwijderen?\nDit is niet terug te draaien!
|
|
settings.clearall.confirm = [scarlet]WAARSCHUWING![]\nDit verwijderd alle data, inclusief saves, kaarten, technologie en bedienings-instellingen.\nAls je op doorgaat wist het spel al je data en stopt automatisch.
|
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
|
settings.clearsaves = Clear Saves
|
|
settings.clearresearch = Clear Research
|
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
|
settings.clearcampaignsaves = Clear Campaign Saves
|
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
|
paused = [accent]< Gepauzeerd >
|
|
clear = Wis
|
|
banned = [scarlet]Verbannen
|
|
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
|
yes = Ja
|
|
no = Nee
|
|
info.title = Informatie
|
|
error.title = [crimson]Een fout is opgetreden
|
|
error.crashtitle = Een fout is opgetreden
|
|
unit.nobuild = [scarlet]Unit can't build
|
|
lastaccessed = [lightgray]Last Accessed: {0}
|
|
block.unknown = [lightgray]???
|
|
|
|
stat.input = Input
|
|
stat.output = Output
|
|
stat.booster = Booster
|
|
stat.tiles = Required Tiles
|
|
stat.affinities = Affinities
|
|
stat.powercapacity = Stroomcapaciteit
|
|
stat.powershot = Stroom/Schot
|
|
stat.damage = Schade
|
|
stat.targetsair = Luchtdoelwitten
|
|
stat.targetsground = Gronddoelwitten
|
|
stat.itemsmoved = Beweegingssnelheid
|
|
stat.launchtime = Tijd tussen lanceringen
|
|
stat.shootrange = Bereik
|
|
stat.size = Formaat
|
|
stat.displaysize = Display Size
|
|
stat.liquidcapacity = Vloeistofcapaciteit
|
|
stat.powerrange = Stroombereik
|
|
stat.linkrange = Link Range
|
|
stat.instructions = Instructions
|
|
stat.powerconnections = Maximale Hoeveelheid Connecties
|
|
stat.poweruse = Stroomverbruik
|
|
stat.powerdamage = Stroom/Schade
|
|
stat.itemcapacity = Materiaalcapaciteit
|
|
stat.memorycapacity = Memory Capacity
|
|
stat.basepowergeneration = Standaard Stroom Generatie
|
|
stat.productiontime = Productie Tijd
|
|
stat.repairtime = Volledige Blok Repareertijd
|
|
stat.speedincrease = Snelheidsverhoging
|
|
stat.range = Bereik
|
|
stat.drilltier = Valt te delven
|
|
stat.drillspeed = Standaard mine snelheid
|
|
stat.boosteffect = Boost Effect
|
|
stat.maxunits = Maximaal Actieve Units
|
|
stat.health = Levenspunten
|
|
stat.buildtime = Bouwtijd
|
|
stat.maxconsecutive = Max Consecutive
|
|
stat.buildcost = Bouwkosten
|
|
stat.inaccuracy = Onnauwkeurigheid
|
|
stat.shots = Shoten
|
|
stat.reload = Schoten/Seconde
|
|
stat.ammo = Ammunitie
|
|
stat.shieldhealth = Shield Health
|
|
stat.cooldowntime = Cooldown Time
|
|
stat.explosiveness = Explosiveness
|
|
stat.basedeflectchance = Base Deflect Chance
|
|
stat.lightningchance = Lightning Chance
|
|
stat.lightningdamage = Lightning Damage
|
|
stat.flammability = Flammability
|
|
stat.radioactivity = Radioactivity
|
|
stat.heatcapacity = HeatCapacity
|
|
stat.viscosity = Viscosity
|
|
stat.temperature = Temperature
|
|
stat.speed = Speed
|
|
stat.buildspeed = Build Speed
|
|
stat.minespeed = Mine Speed
|
|
stat.minetier = Mine Tier
|
|
stat.payloadcapacity = Payload Capacity
|
|
stat.commandlimit = Command Limit
|
|
stat.abilities = Abilities
|
|
|
|
ability.forcefield = Force Field
|
|
ability.repairfield = Repair Field
|
|
ability.statusfield = Status Field
|
|
ability.unitspawn = {0} Factory
|
|
ability.shieldregenfield = Shield Regen Field
|
|
|
|
bar.drilltierreq = Betere miner nodig
|
|
bar.noresources = Missing Resources
|
|
bar.corereq = Core Base Required
|
|
bar.drillspeed = Mining Snelheid: {0}/s
|
|
bar.pumpspeed = Pompsnelheid: {0}/s
|
|
bar.efficiency = Rendement: {0}%
|
|
bar.powerbalance = Stroom: {0}
|
|
bar.powerstored = Opgeslagen: {0}/{1}
|
|
bar.poweramount = Stroom: {0}
|
|
bar.poweroutput = Stroom Output: {0}
|
|
bar.powerlines = Connections: {0}/{1}
|
|
bar.items = Items: {0}
|
|
bar.capacity = Capaciteit: {0}
|
|
bar.unitcap = {0} {1}/{2}
|
|
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
|
bar.liquid = Vloeistof
|
|
bar.heat = Warmte
|
|
bar.power = Stroom
|
|
bar.progress = Bouw Voortgang
|
|
bar.input = Input
|
|
bar.output = Output
|
|
|
|
units.processorcontrol = [lightgray]Processor Controlled
|
|
|
|
bullet.damage = [stat]{0}[lightgray] dmg
|
|
bullet.splashdamage = [stat]{0}[lightgray] gebied dmg ~[stat] {1}[lightgray] tiles
|
|
bullet.incendiary = [stat]brandstichtend
|
|
bullet.homing = [stat]doelzoekend
|
|
bullet.shock = [stat]schok
|
|
bullet.frag = [stat]clusterbom
|
|
bullet.knockback = [stat]{0}[lightgray] terugslag
|
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
|
bullet.infinitepierce = [stat]pierce
|
|
bullet.freezing = [stat]bevriezend
|
|
bullet.tarred = [stat]pek
|
|
bullet.multiplier = [stat]{0}[lightgray]x ammunitieverdubbelaar
|
|
bullet.reload = [stat]{0}[lightgray]x herlaad
|
|
|
|
unit.blocks = blokken
|
|
unit.blockssquared = blocks²
|
|
unit.powersecond = stroomeenheid/seconde
|
|
unit.liquidsecond = vloeistofeenheid/seconde
|
|
unit.itemssecond = items/seconde
|
|
unit.liquidunits = vloeistofeenheid
|
|
unit.powerunits = stroomeenheid
|
|
unit.degrees = graden
|
|
unit.seconds = secondes
|
|
unit.minutes = mins
|
|
unit.persecond = /sec
|
|
unit.perminute = /min
|
|
unit.timesspeed = x snelheid
|
|
unit.percent = %
|
|
unit.shieldhealth = shield health
|
|
unit.items = items
|
|
unit.thousands = k
|
|
unit.millions = mil
|
|
unit.billions = b
|
|
category.general = Algemeen
|
|
category.power = Stroom
|
|
category.liquids = Vloeisof
|
|
category.items = Items
|
|
category.crafting = Productie
|
|
category.function = Function
|
|
category.optional = Optionele Verbeteringen
|
|
setting.landscape.name = Vergrendel Landschap
|
|
setting.shadows.name = Schaduwen
|
|
setting.blockreplace.name = Automatische Blok Suggesties
|
|
setting.linear.name = Linear Filtering
|
|
setting.hints.name = Hints
|
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
|
setting.buildautopause.name = Pauzeer Bouw Automatisch
|
|
setting.animatedwater.name = Animeer Water
|
|
setting.animatedshields.name = Animeer Schilden
|
|
setting.antialias.name = Antialias[lightgray] (herstart vereist)[]
|
|
setting.playerindicators.name = Player Indicators
|
|
setting.indicators.name = Toon Bondgenoten
|
|
setting.autotarget.name = Auto-Target
|
|
setting.keyboard.name = Muis+Toetsenbord Controls
|
|
setting.touchscreen.name = Touchscreen Controls
|
|
setting.fpscap.name = Max FPS
|
|
setting.fpscap.none = Geen
|
|
setting.fpscap.text = {0} FPS
|
|
setting.uiscale.name = UI Schaal[lightgray] (herstart vereist)[]
|
|
setting.swapdiagonal.name = Altijd Diagonaal Plaatsen
|
|
setting.difficulty.training = oefening
|
|
setting.difficulty.easy = makkelijk
|
|
setting.difficulty.normal = normaal
|
|
setting.difficulty.hard = moeilijk
|
|
setting.difficulty.insane = krankzinnig
|
|
setting.difficulty.name = Moeilijkheidsgraad:
|
|
setting.screenshake.name = Schuddend Scherm
|
|
setting.effects.name = Toon Effecten
|
|
setting.destroyedblocks.name = Toon Vernietigde Blokken
|
|
setting.blockstatus.name = Display Block Status
|
|
setting.conveyorpathfinding.name = Lopendeband Plaats Hulp
|
|
setting.sensitivity.name = Gevoeligheid Controller
|
|
setting.saveinterval.name = Autosave Interval
|
|
setting.seconds = {0} Seconden
|
|
setting.blockselecttimeout.name = Block Select Timeout
|
|
setting.milliseconds = {0} millisecondes
|
|
setting.fullscreen.name = Volledig scherm
|
|
setting.borderlesswindow.name = Borderless Venster[lightgray] (wellicht herstart vereist)
|
|
setting.fps.name = Show FPS
|
|
setting.smoothcamera.name = Smooth Camera
|
|
setting.vsync.name = VSync
|
|
setting.pixelate.name = Pixelate [lightgray](mogelijk verminderde performance)
|
|
setting.minimap.name = Toon Minimap
|
|
setting.coreitems.name = Display Core Items (WIP)
|
|
setting.position.name = Toon Speler Posities
|
|
setting.musicvol.name = Muziek Volume
|
|
setting.atmosphere.name = Show Planet Atmosphere
|
|
setting.ambientvol.name = Achtergronds Volume
|
|
setting.mutemusic.name = Demp Muziek
|
|
setting.sfxvol.name = SFX Volume
|
|
setting.mutesound.name = Demp Geluid
|
|
setting.crashreport.name = Stuur Anonieme Crashmeldingen
|
|
setting.savecreate.name = Bewaar Saves Automatisch
|
|
setting.publichost.name = Publieke Server Zichtbaarheid
|
|
setting.playerlimit.name = Player Limit
|
|
setting.chatopacity.name = Chat Transparantie
|
|
setting.lasersopacity.name = Stroom Draad Transparantie
|
|
setting.bridgeopacity.name = Bridge Opacity
|
|
setting.playerchat.name = Toon chat
|
|
public.confirm = Wil je je game publiek maken?\n[accent]Iedereen kan dan je games joinen.\n[lightgray]Dit kan je later veranderen in Instellingen->Spel->Publieke Server Zichtbaarheid.
|
|
public.beta = Onthoud dat beta versies van het spel niet publiek kunnen lobbyen.
|
|
uiscale.reset = UI formaat is geweizigd.\nKlik op "OK" om het te bevestigen.\n[scarlet]Anders word het in[accent] {0}[] ongedaan gemaakt...
|
|
uiscale.cancel = Anuleer & Sluit
|
|
setting.bloom.name = Bloom
|
|
keybind.title = Verander Keys
|
|
keybinds.mobile = [scarlet]De meeste keybinds werken niet voor mobiel. Enkel standaard bewegingen zijn gesupport.
|
|
category.general.name = Algemeen
|
|
category.view.name = Toon
|
|
category.multiplayer.name = Multiplayer
|
|
category.blocks.name = Block Select
|
|
command.attack = Val aan
|
|
command.rally = Groepeer
|
|
command.retreat = Terugtrekken
|
|
command.idle = Idle
|
|
placement.blockselectkeys = \n[lightgray]Toets: [{0},
|
|
keybind.respawn.name = Respawn
|
|
keybind.control.name = Control Unit
|
|
keybind.clear_building.name = Stop met bouwen
|
|
keybind.press = Druk op een toets...
|
|
keybind.press.axis = Druk of swipe een toets...
|
|
keybind.screenshot.name = Map Schermafbeelding
|
|
keybind.toggle_power_lines.name = Wel/Geen Stroom Draden
|
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
|
keybind.move_x.name = Beweeg x
|
|
keybind.move_y.name = Beweeg y
|
|
keybind.mouse_move.name = Volg Muis
|
|
keybind.pan.name = Pan View
|
|
keybind.boost.name = Boost
|
|
keybind.schematic_select.name = Selecteer gebied
|
|
keybind.schematic_menu.name = Ontwerp Menu
|
|
keybind.schematic_flip_x.name = Spiegel ontwerp X
|
|
keybind.schematic_flip_y.name = Spiegel ontwerp Y
|
|
keybind.category_prev.name = Vorige Categorie
|
|
keybind.category_next.name = Volgende Categorie
|
|
keybind.block_select_left.name = Selecteer Blok Links
|
|
keybind.block_select_right.name = Selecteer Blok Rechts
|
|
keybind.block_select_up.name = Selecteer Blok Omhoog
|
|
keybind.block_select_down.name = Selecteer Blok Omlaag
|
|
keybind.block_select_01.name = Selecteer Categorie/Blok 1
|
|
keybind.block_select_02.name = Selecteer Categorie/Blok 2
|
|
keybind.block_select_03.name = Selecteer Categorie/Blok 3
|
|
keybind.block_select_04.name = Selecteer Categorie/Blok 4
|
|
keybind.block_select_05.name = Selecteer Categorie/Blok 5
|
|
keybind.block_select_06.name = Selecteer Categorie/Blok 6
|
|
keybind.block_select_07.name = Selecteer Categorie/Blok 7
|
|
keybind.block_select_08.name = Selecteer Categorie/Blok 8
|
|
keybind.block_select_09.name = Selecteer Categorie/Blok 9
|
|
keybind.block_select_10.name = Selecteer Categorie/Blok 10
|
|
keybind.fullscreen.name = Schakel Fullscreen
|
|
keybind.select.name = Selecteer/Schiet
|
|
keybind.diagonal_placement.name = Plaats Diagonaal
|
|
keybind.pick.name = Kies Blok
|
|
keybind.break_block.name = Breek Blok
|
|
keybind.deselect.name = Deselecteer
|
|
keybind.pickupCargo.name = Pickup Cargo
|
|
keybind.dropCargo.name = Drop Cargo
|
|
keybind.command.name = Command
|
|
keybind.shoot.name = Schiet
|
|
keybind.zoom.name = Zoom
|
|
keybind.menu.name = Menu
|
|
keybind.pause.name = Pauze
|
|
keybind.pause_building.name = Pauzeer/Hervat Bouwen
|
|
keybind.minimap.name = Minimap
|
|
keybind.chat.name = Chat
|
|
keybind.player_list.name = Speler list
|
|
keybind.console.name = Console
|
|
keybind.rotate.name = Roteer
|
|
keybind.rotateplaced.name = Roteer bestaand (Houd vast)
|
|
keybind.toggle_menus.name = Schakel menus
|
|
keybind.chat_history_prev.name = Chat geschiedenis ouder
|
|
keybind.chat_history_next.name = Chat geschiedenis nieuwer
|
|
keybind.chat_scroll.name = Chat scroll
|
|
keybind.drop_unit.name = Drop Unit
|
|
keybind.zoom_minimap.name = Zoom minimap
|
|
mode.help.title = Beschrijving van modes
|
|
mode.survival.name = Overleving
|
|
mode.survival.description = De normale mode. Standaard grondstoffen en rondes met vijanden.
|
|
mode.sandbox.name = Zandbak
|
|
mode.sandbox.description = Oneindige resources en geen automatische vijandelijke rondes.
|
|
mode.editor.name = Editor
|
|
mode.pvp.name = PvP
|
|
mode.pvp.description = Vecht tegen andere spelers.
|
|
mode.attack.name = Aanvallen
|
|
mode.attack.description = Geen rondes, maar met als doel de vijandlijke core(s) te vernietigen.
|
|
mode.custom = Aangepaste regels
|
|
|
|
rules.infiniteresources = Oneindige Resources
|
|
rules.reactorexplosions = Ontploffende Reactors
|
|
rules.schematic = Schematics Allowed
|
|
rules.wavetimer = Ronde timer
|
|
rules.waves = Rondes
|
|
rules.attack = Aanval modus
|
|
rules.buildai = AI Building
|
|
rules.enemyCheat = Oneindige AI grondstoffen
|
|
rules.blockhealthmultiplier = Blok Health Vermenigvulder
|
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
|
rules.unitbuildspeedmultiplier = Unit Spawn Snelheid Vermenigvulder
|
|
rules.unithealthmultiplier = Unit Health Vermenigvulder
|
|
rules.unitdamagemultiplier = Unit Damage Vermenigvulder
|
|
rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[lightgray] (tegels)
|
|
rules.wavespacing = Tijd Tussen Rondes:[lightgray] (sec)
|
|
rules.buildcostmultiplier = Bouw kosten Vermenigvulder
|
|
rules.buildspeedmultiplier = Bouw snelheid Vermenigvulder
|
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
|
rules.waitForWaveToEnd = Rondes wachten tot alles is verslagen
|
|
rules.dropzoneradius = Vijandelijke Spawn Diameter:[lightgray] (tegels)
|
|
rules.unitammo = Units Require Ammo
|
|
rules.title.waves = Rondes
|
|
rules.title.resourcesbuilding = Grondstoffen & Bouwen
|
|
rules.title.enemy = Tegenstanders
|
|
rules.title.unit = Units
|
|
rules.title.experimental = Experimenteel
|
|
rules.title.environment = Environment
|
|
rules.lighting = Belichting
|
|
rules.enemyLights = Enemy Lights
|
|
rules.fire = Fire
|
|
rules.explosions = Block/Unit Explosion Damage
|
|
rules.ambientlight = Mist
|
|
rules.weather = Weather
|
|
rules.weather.frequency = Frequency:
|
|
rules.weather.duration = Duration:
|
|
|
|
content.item.name = Items
|
|
content.liquid.name = Vloeisof
|
|
content.unit.name = Eenheiden
|
|
content.block.name = Blokken
|
|
|
|
item.copper.name = Coper
|
|
item.lead.name = Lood
|
|
item.coal.name = Steenkool
|
|
item.graphite.name = Grafiet
|
|
item.titanium.name = Titanium
|
|
item.thorium.name = Thorium
|
|
item.silicon.name = Silicium
|
|
item.plastanium.name = Plastanium
|
|
item.phase-fabric.name = Phase Fabric
|
|
item.surge-alloy.name = Surge Alloy
|
|
item.spore-pod.name = Spore Pod
|
|
item.sand.name = Zand
|
|
item.blast-compound.name = Blast Compound
|
|
item.pyratite.name = Pyratite
|
|
item.metaglass.name = Metaglas
|
|
item.scrap.name = Scrap
|
|
liquid.water.name = Water
|
|
liquid.slag.name = Slag
|
|
liquid.oil.name = Olie
|
|
liquid.cryofluid.name = Koelvloeistof
|
|
|
|
unit.dagger.name = Dolk
|
|
unit.mace.name = Mace
|
|
unit.fortress.name = Fortress
|
|
unit.nova.name = Nova
|
|
unit.pulsar.name = Pulsar
|
|
unit.quasar.name = Quasar
|
|
unit.crawler.name = Kruiper
|
|
unit.atrax.name = Atrax
|
|
unit.spiroct.name = Spiroct
|
|
unit.arkyid.name = Arkyid
|
|
unit.toxopid.name = Toxopid
|
|
unit.flare.name = Flare
|
|
unit.horizon.name = Horizon
|
|
unit.zenith.name = Zenith
|
|
unit.antumbra.name = Antumbra
|
|
unit.eclipse.name = Eclipse
|
|
unit.mono.name = Mono
|
|
unit.poly.name = Poly
|
|
unit.mega.name = Mega
|
|
unit.quad.name = Quad
|
|
unit.oct.name = Oct
|
|
unit.risso.name = Risso
|
|
unit.minke.name = Minke
|
|
unit.bryde.name = Bryde
|
|
unit.sei.name = Sei
|
|
unit.omura.name = Omura
|
|
unit.alpha.name = Alpha
|
|
unit.beta.name = Beta
|
|
unit.gamma.name = Gamma
|
|
unit.scepter.name = Scepter
|
|
unit.reign.name = Reign
|
|
unit.vela.name = Vela
|
|
unit.corvus.name = Corvus
|
|
|
|
block.resupply-point.name = Resupply Point
|
|
block.parallax.name = Parallax
|
|
block.cliff.name = Cliff
|
|
block.sand-boulder.name = Zandkei
|
|
block.grass.name = Gras
|
|
block.slag.name = Slag
|
|
block.space.name = Space
|
|
block.salt.name = Zout
|
|
block.salt-wall.name = Salt Wall
|
|
block.pebbles.name = Steentjes
|
|
block.tendrils.name = Tendrils
|
|
block.sand-wall.name = Sand Wall
|
|
block.spore-pine.name = Sporenden
|
|
block.spore-wall.name = Spore Wall
|
|
block.boulder.name = Boulder
|
|
block.snow-boulder.name = Snow Boulder
|
|
block.snow-pine.name = Sneeuwden
|
|
block.shale.name = Schalie
|
|
block.shale-boulder.name = Schalie Kei
|
|
block.moss.name = Mos
|
|
block.shrubs.name = Bosje
|
|
block.spore-moss.name = Spore Moss
|
|
block.shale-wall.name = Shale Wall
|
|
block.scrap-wall.name = Oud ijzeren m
|
|
block.scrap-wall-large.name = Large Scrap Muur
|
|
block.scrap-wall-huge.name = Huge Scrap Muur
|
|
block.scrap-wall-gigantic.name = Gigantic Scrap Muur
|
|
block.thruster.name = Thruster
|
|
block.kiln.name = Glasoven
|
|
block.graphite-press.name = Grafiet Pers
|
|
block.multi-press.name = Super-Pers
|
|
block.constructing = {0} [lightgray](Bouwen)
|
|
block.spawn.name = Vijandelijke Spawn
|
|
block.core-shard.name = Core: Shard
|
|
block.core-foundation.name = Core: Foundation
|
|
block.core-nucleus.name = Core: Nucleus
|
|
block.deepwater.name = Diep Water
|
|
block.water.name = Water
|
|
block.tainted-water.name = Vervuild Water
|
|
block.darksand-tainted-water.name = Donker Zand Vervuild Water
|
|
block.tar.name = Olie
|
|
block.stone.name = Steen
|
|
block.sand.name = Donker Zand
|
|
block.darksand.name = Donker Zand
|
|
block.ice.name = Ijs
|
|
block.snow.name = Sneeuw
|
|
block.craters.name = Krarters
|
|
block.sand-water.name = Zand water
|
|
block.darksand-water.name = Donker Zand Water
|
|
block.char.name = Char
|
|
block.dacite.name = Dacite
|
|
block.dacite-wall.name = Dacite Wall
|
|
block.dacite-boulder.name = Dacite Boulder
|
|
block.ice-snow.name = Ice Snow
|
|
block.stone-wall.name = Stone Wall
|
|
block.ice-wall.name = Ice Wall
|
|
block.snow-wall.name = Snow Wall
|
|
block.dune-wall.name = Dune Wall
|
|
block.pine.name = Den
|
|
block.dirt.name = Dirt
|
|
block.dirt-wall.name = Dirt Wall
|
|
block.mud.name = Mud
|
|
block.white-tree-dead.name = Witte Boom Dood
|
|
block.white-tree.name = Witte Boom
|
|
block.spore-cluster.name = Spore Cluster
|
|
block.metal-floor.name = Metalen Vloer
|
|
block.metal-floor-2.name = Metalen Vloer 2
|
|
block.metal-floor-3.name = Metalen Vloer 3
|
|
block.metal-floor-5.name = Metalen Vloer 5
|
|
block.metal-floor-damaged.name = Metalen Vloer Beschadigd
|
|
block.dark-panel-1.name = Donker Paneel 1
|
|
block.dark-panel-2.name = Donker Paneel 2
|
|
block.dark-panel-3.name = Donker Paneel 3
|
|
block.dark-panel-4.name = Donker Paneel 4
|
|
block.dark-panel-5.name = Donker Paneel 5
|
|
block.dark-panel-6.name = Donker Paneel 6
|
|
block.dark-metal.name = Donker Metaal
|
|
block.basalt.name = Basalt
|
|
block.hotrock.name = Lava Steen
|
|
block.magmarock.name = Magma Steen
|
|
block.copper-wall.name = Koperen Muur
|
|
block.copper-wall-large.name = Grote Koperen Muur
|
|
block.titanium-wall.name = Titanium Muur
|
|
block.titanium-wall-large.name = Grote Titanium Muur
|
|
block.plastanium-wall.name = Plastanium Muur
|
|
block.plastanium-wall-large.name = Grote Plastanium Muur
|
|
block.phase-wall.name = Phase Muur
|
|
block.phase-wall-large.name = Grote Phase Muur
|
|
block.thorium-wall.name = Thorium Muur
|
|
block.thorium-wall-large.name = Grote Thorium Muur
|
|
block.door.name = Deur
|
|
block.door-large.name = Grote Deur
|
|
block.duo.name = Duo
|
|
block.scorch.name = Vlammenwerper
|
|
block.scatter.name = Strooier
|
|
block.hail.name = Hagel
|
|
block.lancer.name = Lansier
|
|
block.conveyor.name = Lopende Band
|
|
block.titanium-conveyor.name = Titanium Lopende Band
|
|
block.plastanium-conveyor.name = Plastanium Conveyor
|
|
block.armored-conveyor.name = Gepantserde Lopende Band
|
|
block.armored-conveyor.description = Verplaatst items met dezelfde snelheid als een van titanium, maar heeft meer levenspunten. Accepteert alleen items van de zijkanten als het ook lopende banden zijn.
|
|
block.junction.name = Kruising
|
|
block.router.name = Router
|
|
block.distributor.name = Distributor
|
|
block.sorter.name = Sorteerder
|
|
block.inverted-sorter.name = Omgekeerder Sorteerder
|
|
block.message.name = Bericht
|
|
block.illuminator.name = Lamp
|
|
block.illuminator.description = Een kleine aanpasbare lamp, heeft stroom nodig.
|
|
block.overflow-gate.name = Overflow Gate
|
|
block.underflow-gate.name = Underflow Gate
|
|
block.silicon-smelter.name = Siliciumsmelter
|
|
block.phase-weaver.name = Phase Weaver
|
|
block.pulverizer.name = Vermorzelaar
|
|
block.cryofluid-mixer.name = Cryofluid Mixer
|
|
block.melter.name = Smelter
|
|
block.incinerator.name = Verbrandingsoven
|
|
block.spore-press.name = Schimmelpers
|
|
block.separator.name = Afscheider
|
|
block.coal-centrifuge.name = Koolcentrifuge
|
|
block.power-node.name = Stroompaal
|
|
block.power-node-large.name = Grote Stroompaal
|
|
block.surge-tower.name = Hoogspanningsmast
|
|
block.diode.name = Batterij Diode
|
|
block.battery.name = Batterij
|
|
block.battery-large.name = Grote Batterij
|
|
block.combustion-generator.name = Fossiele Generator
|
|
block.steam-generator.name = Turbine Generator
|
|
block.differential-generator.name = Verschiltemperatuurgenerator
|
|
block.impact-reactor.name = Impact Reactor
|
|
block.mechanical-drill.name = Mechanische Boor
|
|
block.pneumatic-drill.name = Pneumatische Boor
|
|
block.laser-drill.name = Lazerboor
|
|
block.water-extractor.name = Waterput
|
|
block.cultivator.name = Cultivator
|
|
block.conduit.name = Pijp
|
|
block.mechanical-pump.name = Mechanische Pomp
|
|
block.item-source.name = Item Source
|
|
block.item-void.name = Item Void
|
|
block.liquid-source.name = Liquid Source
|
|
block.liquid-void.name = Liquid Void
|
|
block.power-void.name = Power Void
|
|
block.power-source.name = Power Infinite
|
|
block.unloader.name = Unloader
|
|
block.vault.name = Kluis
|
|
block.wave.name = Golf
|
|
block.tsunami.name = Tsunami
|
|
block.swarmer.name = Swarmer
|
|
block.salvo.name = Salvo
|
|
block.ripple.name = Ripple
|
|
block.phase-conveyor.name = Phase Conveyor
|
|
block.bridge-conveyor.name = Bridge Conveyor
|
|
block.plastanium-compressor.name = Plastanium Compressor
|
|
block.pyratite-mixer.name = Pyratite Mixer
|
|
block.blast-mixer.name = Blast Mixer
|
|
block.solar-panel.name = Zonnepaneel
|
|
block.solar-panel-large.name = Groot zonnepaneel
|
|
block.oil-extractor.name = Olieput
|
|
block.repair-point.name = Repair Point
|
|
block.pulse-conduit.name = Pulse Conduit
|
|
block.plated-conduit.name = Gepantserde Pijp
|
|
block.phase-conduit.name = Phase Conduit
|
|
block.liquid-router.name = Liquid Router
|
|
block.liquid-tank.name = Vloeistoftank
|
|
block.liquid-junction.name = Vloeistofkruising
|
|
block.bridge-conduit.name = Bridge Conduit
|
|
block.rotary-pump.name = Rotary Pump
|
|
block.thorium-reactor.name = Thoriumreactor
|
|
block.mass-driver.name = Mass Driver
|
|
block.blast-drill.name = Airblast Drill
|
|
block.thermal-pump.name = Thermische Pomp
|
|
block.thermal-generator.name = Thermische Generator
|
|
block.alloy-smelter.name = Legering Smelterij
|
|
block.mender.name = Mender
|
|
block.mend-projector.name = Mend Projector
|
|
block.surge-wall.name = Surge Muur
|
|
block.surge-wall-large.name = Grote Surge Muur
|
|
block.cyclone.name = Cycloon
|
|
block.fuse.name = Zekering
|
|
block.shock-mine.name = Elektrische Landmijn
|
|
block.overdrive-projector.name = Overdrive Projector
|
|
block.force-projector.name = Krachtveld
|
|
block.arc.name = Arc
|
|
block.rtg-generator.name = RTG Generator
|
|
block.spectre.name = Spectre
|
|
block.meltdown.name = Meltdown
|
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block.foreshadow.name = Foreshadow
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block.container.name = Doos
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block.launch-pad.name = Lanceerplatform
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block.launch-pad-large.name = Groot Lanceerplatform
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block.segment.name = Segment
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block.command-center.name = Command Center
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block.ground-factory.name = Ground Factory
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block.air-factory.name = Air Factory
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block.naval-factory.name = Naval Factory
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block.additive-reconstructor.name = Additive Reconstructor
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block.multiplicative-reconstructor.name = Multiplicative Reconstructor
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block.exponential-reconstructor.name = Exponential Reconstructor
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block.tetrative-reconstructor.name = Tetrative Reconstructor
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block.payload-conveyor.name = Mass Conveyor
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block.payload-router.name = Payload Router
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block.disassembler.name = Disassembler
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block.silicon-crucible.name = Silicon Crucible
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block.overdrive-dome.name = Overdrive Dome
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block.switch.name = Switch
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block.micro-processor.name = Micro Processor
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block.logic-processor.name = Logic Processor
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block.hyper-processor.name = Hyper Processor
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block.logic-display.name = Logic Display
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block.large-logic-display.name = Large Logic Display
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block.memory-cell.name = Memory Cell
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block.memory-bank.name = Memory Bank
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team.blue.name = blauw
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team.crux.name = rood
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team.sharded.name = oranje
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team.orange.name = oranje
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team.derelict.name = wees
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team.green.name = groen
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team.purple.name = paars
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tutorial.next = [lightgray]<Klik om verder te gaan>
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tutorial.intro = Welkom bij de[scarlet] Mindustry Tutorial.[]\nBegin met het[accent] mijnen van koper[]. Klik op een vakje met koper om het te mijnen.\n\n[accent]{0}/{1} koper
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tutorial.intro.mobile = Welkom bij de[scarlet] Mindustry Tutorial.[]\nSleep over het scherm om te bewegen.\n[accent]Knijp met 2 vingers [] om in en uit te zoomen.\nBegin met het[accent] mijnen van koper[]. Beweeg dichterbij, en klik er dan op.\n\n[accent]{0}/{1} koper
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tutorial.drill = Met de hand mijnen is inefficient.\n[accent]Boren []kunnen automatisch voor je mijnen.\nPlaats een boor op koper.
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tutorial.drill.mobile = Met de hand mijnen is inefficient.\n[accent]Boren []kunnen automatisch voor je mijnen.\nZoek de boren rechts onderin.\nSelecter de[accent] mechanische boor[].\nPlaats het op de koper door erop te klikken, druk dan op het[accent] vinkje[] om het bouwen te bevestigen.\nKlik op de[accent] X knop[] om het te anuleren.
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tutorial.blockinfo = Elk blok heeft andere statistieken. Elke boor kan enkel bepaalde dingen mijnen.\nOm het van een blok te checken,[accent] druk op de "?" knop terwijl je het blok vast hebt.[]\n\n[accent]Lees de statatistieken van de Mechanische Boor maar eens.[]
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tutorial.conveyor = [accent]Lopende Banden[] worden gebruikt om je items naar je core/basis te krijgen.\nLeg een lijn aan van je boren tot aan je core/basis.
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tutorial.conveyor.mobile = [accent]Lopende Banden[] worden gebruikt om je items naar je core/basis te krijgen.\nLeg een lijn aan van je boren tot aan je core/basis.\n[accent] Doe dit door je vinger een paar seconden stil te houden[] en dan in een richting te slepen.\n\n[accent]{0}/{1} Lopende banden worden in 1x geplaatst\n[accent]0/1 items afgeleverd
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tutorial.turret = Defensieve gebouwen moeten worden gebouwd tegen de[lightgray] vijand[].\nBouw een duo kannon bij je basis.
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tutorial.drillturret = Duo's hebben[accent] koperen ammunitie []nodig om te schieten.\nPlaats een drill ernaast om het van koper te voorzien.
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tutorial.pause = Tijdens een gevecht is het mogelijk[accent] het spel te pauzeren.[]\nJe kan nog wel je gebouwen plannen.\n\n[accent]Pauzeer het spel (spatie) nu.
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tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
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tutorial.unpause = Doe het opnieuw om weer verder te gaan.
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tutorial.unpause.mobile = Doe het opnieuw om weer verder te gaan.
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tutorial.breaking = Vaak moet je blokken weer verwijderen.\n[accent]Houd rechts-klik ingedrukt[] om alle geselecteerde blokken te vernietigen.[]\n\n[accent]Vernietig de scrap blokken links van je core om verder te gaan.
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tutorial.breaking.mobile = Vaak moet je blokken weer verwijderen.\n[accent]klik op de hamer voor vernietigigs-mode[], klik dan op een blok om het te breken.\nVernietig een heel gebied door je vinger een paar seconden still te houden en dan te slepen in een richting.\nKlik dan op het vinkje om het te bevestigen.\n\n[accent]Vernietig de scrap blokken links van je core om verder te gaan.
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tutorial.withdraw = In sommige situaties, is het nodig om items uit een blok te kunnen pakken.\nOm dit te doen, [accent]klik je op een blok[] waar items in zitten, en dan [accent]op het item te klikken[] in het zwarte menu.\nMeerdere items tegelijk kan je eruit halen door [accent]het ingedrukt te houden[].\n\n[accent]Pak wat koper uit de core.[]
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tutorial.deposit = Je kan de items weer terugstoppen door van je schip het terug te slepen naar waar je het wilt.\n\n[accent]Stop het nu weer terug in de core.[]
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tutorial.waves = De[lightgray] vijand[] naderd.\n\nVerdedig je core voor 2 rondes. Bouw meer verdedigingen.
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tutorial.waves.mobile = De[lightgray] vijand[] naderd.\n\nVerdedig je core voor 2 rondes. Je schip schiet automatisch op vijanden.\nBouw meer verdedigingen, en mine meer koper.
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tutorial.launch = Tijdens sommige waves, kan je je core[accent] lanceren[], hiermee verlaat je de basis permanent[accent] maar je neemt wel alles dat in de core zit met je mee.[]\nMet deze grondstoffen kan je nieuwe technologieën onderzoeken.\n\n[accent]Druk op de lanceerknop.
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item.copper.description = Een nuttig materiaal voor gebouwen. Wordt erg vaak in blokken gebruikt.
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item.lead.description = Een basismateriaal. Wordt veel gebruikt in elektronica en vloeistoftransport.
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item.metaglass.description = Een supersterke glas-samenstelling. Veel gebruikt voor vloeistof transport en opslag.
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item.graphite.description = Gemineraliseerde koolstof, gebruikt voor ammunitie en elektrische isolatie.
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item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
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item.coal.description = A common and readily available fuel.
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item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
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item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
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item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
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item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
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item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
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item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
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item.surge-alloy.description = An advanced alloy with unique electrical properties.
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item.spore-pod.description = Used for conversion into oil, explosives and fuel.
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item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
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item.pyratite.description = An extremely flammable substance used in incendiary weapons.
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liquid.water.description = Commonly used for cooling machines and waste processing.
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liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
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liquid.oil.description = Can be burnt, exploded or used as a coolant.
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liquid.cryofluid.description = The most efficient liquid for cooling things down.
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block.message.description = Stores a message. Used for communication between allies.
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block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
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block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
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block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
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block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
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block.plastanium-compressor.description = Produces plastanium from oil and titanium.
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block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
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block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
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block.cryofluid-mixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
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block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
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block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
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block.melter.description = Melts down scrap into slag for further processing or usage in turrets.
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block.separator.description = Extracts useful minerals from slag.
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block.spore-press.description = Compresses spore pods into oil.
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block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
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block.coal-centrifuge.description = Solidifes oil into chunks of coal.
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block.incinerator.description = Gets rid of any excess item or liquid.
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block.power-void.description = Voids all power inputted into it. Sandbox only.
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block.power-source.description = Infinitely outputs power. Sandbox only.
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block.item-source.description = Infinitely outputs items. Sandbox only.
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block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
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block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
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block.liquid-void.description = Removes any liquids. Sandbox only.
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block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
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block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
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block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
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block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
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block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
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block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
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block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
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block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
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block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
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block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
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block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
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block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
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block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
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block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
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block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
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block.mend-projector.description = Periodically heals blocks in its vicinity.
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block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
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block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
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block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
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block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable.
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block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
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block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
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block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
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block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
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block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
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block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
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block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
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block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
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block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
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block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
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block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
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block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
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block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
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block.rotary-pump.description = An advanced pump which doubles up speed by using power.
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block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
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block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
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block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
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block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
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block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
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block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
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block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
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block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
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block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
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block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
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block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
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block.surge-tower.description = An extremely long-range power node with fewer available connections.
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block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
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block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
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block.battery-large.description = Stores much more power than a regular battery.
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block.combustion-generator.description = Generates power by burning oil or flammable materials.
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block.thermal-generator.description = Generates power when placed in hot locations.
|
|
block.steam-generator.description = More efficient than a combustion generator, but requires additional water.
|
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
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block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
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block.solar-panel.description = Genereert een klein beetje zonne-energie.
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|
block.solar-panel-large.description = Genereert veel meer zonne-energie dan een normale zonnepaneel, maar is ook veel duurder om te bouwen.
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block.thorium-reactor.description = Genereert super veel elektriciteit van radioactief thorium. Moet constant gekoeld worden. Als het oververhit raakt explodeert het met een grote knal. Genereert meer energie naarmate het voller zit, met normale productie op halve capaciteit.
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block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
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block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
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block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
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block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
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block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
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block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
|
block.cultivator.description = Cultivates spores with water in order to obtain biomatter.
|
|
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
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block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
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block.vault.description = Stores a large amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[lightgray] unloader[] can be used to retrieve items from the vault.
|
|
block.container.description = Stores a small amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[lightgray] unloader[] can be used to retrieve items from the container.
|
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
|
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
|
block.duo.description = A small, cheap turret.
|
|
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
|
block.hail.description = A small artillery turret.
|
|
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
|
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
|
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
|
|
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
|
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
|
block.fuse.description = A large turret which shoots powerful short-range beams.
|
|
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
|
block.cyclone.description = A large rapid fire turret.
|
|
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
|
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
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