The automation tower defense RTS
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2018-02-09 10:08:23 -05:00
android Added completely new build version system 2018-02-08 23:41:07 -05:00
core More minor bugfixes and tweaks to junctions/tunnels 2018-02-09 10:08:23 -05:00
desktop Updated uCore, bugfixes, changed build script 2018-02-09 00:15:27 -05:00
gradle/wrapper Updated Gradle to 4.5 2018-02-01 19:31:13 -05:00
html Refactored almost every class, somehow didn't break game yet 2018-01-27 23:42:42 -05:00
kryonet Added completely new build version system 2018-02-08 23:41:07 -05:00
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.gitignore Fixed bugs with FPS and map sending 2018-01-28 10:33:44 -05:00
.travis.yml Updated uCore, bugfixes, changed build script 2018-02-09 00:15:27 -05:00
build.gradle Updated uCore, bugfixes, changed build script 2018-02-09 00:15:27 -05:00
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settings.gradle Refactored almost every class, somehow didn't break game yet 2018-01-27 23:42:42 -05:00
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Build Status Waffle.io - Columns and their card count

A pixelated sandbox tower defense game made using LibGDX. Winner of the GDL Metal Monstrosity Jam.

Issue tracker
TODO list
Wiki
Discord

Building

Bleeding-edge live builds are generated automatically for every commit. You can see them here.

If you'd rather compile on your own, follow these instructions. First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, and run the following commands:

Windows

Running: gradlew.bat desktop:run
Building: gradlew.bat desktop:dist

Linux

Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist


Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in the output JAR file should be in /desktop/build/libs/desktop-release.jar.

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