mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-01-25 02:15:37 +07:00
2309 lines
136 KiB
INI
2309 lines
136 KiB
INI
credits.text = Kūrėjas [royal]Anuken[] - [sky]anukendev@gmail.com[]
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credits = Kreditai
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contributors = Vertėjai ir Padėjėjai
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discord = Prisijunkite prie Mindustry Discord!
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link.discord.description = Oficialus Mindustry Discord serveris
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link.reddit.description = Mindustry subreddit'as
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link.github.description = Žaidimo pradinis kodas
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link.changelog.description = Atnaujinimų sąrašas
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link.dev-builds.description = Nestabili kūriamoji versija
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link.trello.description = Oficiali Trello lenta planuojamoms naujoms funkcijoms
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link.itch.io.description = itch.io puslapis su PC atsisiuntimu
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link.google-play.description = Google Play parduotuvės elementas
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link.f-droid.description = F-Droid katalogo elementas
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link.wiki.description = Oficialus Mindustry wiki
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link.suggestions.description = Pasiūlykite naujas funkcijas
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link.bug.description = Found one? Report it here
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linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
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linkfail = Nepavyko atidaryti nuorodos!\nURL nukopijuotas į jūsų iškarpinę.
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screenshot = Ekrano kopija išsaugota į {0}
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screenshot.invalid = Žemėlapis yra per didelis, potencialiai nepakanka vietos išsaugoti ekrano kopiją.
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gameover = Žaidimas Baigtas
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gameover.disconnect = Disconnect
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gameover.pvp = [accent] {0}[] komanda laimėjo!
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gameover.waiting = [accent]Waiting for next map...
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highscore = [accent]Naujas rekordas!
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copied = Nukopijuota.
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indev.notready = This part of the game isn't ready yet
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load.sound = Garsai
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load.map = Žemėlapiai
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load.image = Vaizdai
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load.content = Turinys
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load.system = Sistema
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load.mod = Modifikacijos
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load.scripts = Kodai
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be.update = Galite parsisiusti naujausią versija:
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be.update.confirm = Parsisiųsti ir perkrauti dabar?
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be.updating = Naujinama...
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be.ignore = Ignoruoti
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be.noupdates = Naujinimų nerasta.
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be.check = Ieškoti naujinimų
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mods.browser = Mod Browser
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mods.browser.selected = Selected mod
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mods.browser.add = Install
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mods.browser.reinstall = Reinstall
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mods.browser.view-releases = View Releases
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mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
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mods.browser.latest = <Latest>
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mods.browser.releases = Releases
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mods.github.open = Repo
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mods.github.open-release = Release Page
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mods.browser.sortdate = Sort by recent
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mods.browser.sortstars = Sort by stars
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schematic = Schema
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schematic.add = Išsaugoti schemą...
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schematics = Schemos
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schematic.replace = Schema šiuo pavadinimu jau egzistuoja. Pakeisti?
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schematic.exists = Schema šiuo pavadinimu jau egzistuoja.
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schematic.import = Importuoti schemą...
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schematic.exportfile = Eksportuoti failą
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schematic.importfile = Importuoti failą
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schematic.browseworkshop = Naršyti Dirbtuvę
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schematic.copy = Kopijuoti į iškarpinę
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schematic.copy.import = Importuoti iš iškarpinės
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schematic.shareworkshop = Dalintis Dirbtuvėje
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schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Apversti schemą
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schematic.saved = Schema išsaugota.
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schematic.delete.confirm = Ši schema bus negrįžtamai pašalinta.
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schematic.rename = Pervadinti schemą
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schematic.info = {0}x{1}, {2} blokai
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schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
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schematic.tags = Tags:
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schematic.edittags = Edit Tags
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schematic.addtag = Add Tag
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schematic.texttag = Text Tag
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schematic.icontag = Icon Tag
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schematic.renametag = Rename Tag
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schematic.tagdelconfirm = Delete this tag completely?
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schematic.tagexists = That tag already exists.
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stats = Stats
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stats.wave = Waves Defeated
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stats.unitsCreated = Units Created
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stats.enemiesDestroyed = Enemies Destroyed
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stats.built = Buildings Built
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stats.destroyed = Buildings Destroyed
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stats.deconstructed = Buildings Deconstructed
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stats.playtime = Time Played
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globalitems = [accent]Global Items
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map.delete = Ar esate tikri, jog norite ištrinti žemėlapį "[accent]{0}[]"?
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level.highscore = Rekordas: [accent]{0}
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level.select = Lygio pasirinkimas
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level.mode = Žaidimo režimas:
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coreattack = < Branduolys yra puolamas! >
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nearpoint = [[ [scarlet]NEDELSDAMI PALIKITE IŠMETIMO ZONĄ[] ]\nneišvengiamas sunaikinimas
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database = Branduolio duomenų dazė
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database.button = Database
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savegame = Išsaugoti žaidimą
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loadgame = Užkrauti žaidimą
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joingame = Įeiti į žaidimą
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customgame = Pasirinktinis žaidimas
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newgame = Naujas žaidimas
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none = <niekas>
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none.found = [lightgray]<none found>
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none.inmap = [lightgray]<none in map>
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minimap = Mini žemėlapis
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position = Pozicija
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close = Uždaryti
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website = Tinklalapis
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quit = Išeiti
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save.quit = Išsaugoti ir išeiti
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maps = Žemėlapiai
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maps.browse = Naršyti žemėlapius
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continue = Tęsti
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maps.none = [lightgray]Nerasta žemėlapių!
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invalid = Klaidingas
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pickcolor = Pasirinkti spalvą
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preparingconfig = Ruošiamos konfiguracijos
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preparingcontent = Ruošiamas turinys
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uploadingcontent = Talpinamas turinys
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uploadingpreviewfile = Talpinamas peržiūros failas
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committingchanges = Daromi pakeitimai
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done = Baigta
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feature.unsupported = Jūsų įrenginys nepalaiko šios funkcijos.
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mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
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mods = Modifikacijos
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mods.none = [lightgray]Modifikacijos nerastos
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mods.guide = Modifikavimo pagalba
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mods.report = Pranešti apie klaidas
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mods.openfolder = Atidaryti modifikacijų aplanką
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mods.viewcontent = View Content
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mods.reload = Perkrauti
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mods.reloadexit = The game will now exit, to reload mods.
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mod.installed = [[Installed]
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mod.display = [gray]Modifikacijos:[orange] {0}
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mod.enabled = [lightgray]Įjungta
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mod.disabled = [scarlet]Išjungta
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mod.multiplayer.compatible = [gray]Multiplayer Compatible
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mod.disable = Išjungti
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mod.content = Tūrinys:
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mod.delete.error = Negalima ištrinti modifikacijos. Failas gali būti naudojamas.
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mod.incompatiblegame = [red]Outdated Game
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mod.incompatiblemod = [red]Incompatible
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mod.blacklisted = [red]Unsupported
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mod.unmetdependencies = [red]Unmet Dependencies
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mod.erroredcontent = [scarlet]Turinio klaidos.
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mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
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mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
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mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
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mod.missingdependencies.details = This mod is missing dependencies: {0}
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mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
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mod.errors = Įvyko klaida kraunant turinį.
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mod.noerrorplay = [scarlet]Turite modifikacijas su klaidomis.[] Išjunkite modifikacijas su klaidomis arba patasykite jas prieš žaidžiant.
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mod.nowdisabled = [scarlet]Modifikacijai '{0}' trūksta priklausomybių:[accent] {1}\n[lightgray] Šios modifikacijos turi būti atsisiųstos.\nŠi modifikacija bus automatiškai išjungta.
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mod.enable = Įjungti
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mod.requiresrestart = Žaidimas dabar išsijungs modifikacijų pakeitimui.
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mod.reloadrequired = [scarlet]Privalomas perkrovimas
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mod.import = Importuoti modifikaciją
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mod.import.file = Importuoti failą
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mod.import.github = Importuoti GitHub modifikaciją
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mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
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mod.item.remove = Šis elementas yra[accent] '{0}'[] modifikacijos dalis. Norėdami panaikinti ją turite pašalinti modifikaciją.
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mod.remove.confirm = Ši modifikacija bus pašalinta.
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mod.author = [lightgray]Autorius:[] {0}
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mod.missing = Šis išsaugojimas turi modifikacijas, kurias atnaujinote arba nebėra įrašytos. Gali atsirasti išsaugojimo gedimas. Ar tikrai norite užkrauti?\nModifikacijos:\n{0}
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mod.preview.missing = Prieš publikuojant šią modifikaciją workshop'e, jūs privalote pridėti parodamajį vaizdą.\nĮdėktie vaizdą pavadinimu[accent] preview.png[] į modifikacijos aplanką ir bandykite iš naujo.
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mod.folder.missing = Tik modifikacijos aplanko formoje gali būti publikuojamos workshop'e.\nNorint konvertuoti bet kurią modifikaciją į aplanką, paprasčiausiai išpakuokite jos failą į aplanką ir ištrinkite senąją zip versiją, po to, perkraukite žaidimą arba modifikacijas.
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mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
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about.button = Apie
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name = Vardas:
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noname = Pirma pasirinkite[accent] žaidėjo vardą[].
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search = Search:
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planetmap = Planet Map
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launchcore = Launch Core
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filename = Failo pavadinimas:
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unlocked = Atrakintas naujas turinys!
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available = New research available!
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unlock.incampaign = < Unlock in campaign for details >
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campaign.select = Select Starting Campaign
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campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
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campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
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campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
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completed = [accent]Išrasta
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techtree = Technologijų Medis
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techtree.select = Tech Tree Selection
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techtree.serpulo = Serpulo
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techtree.erekir = Erekir
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research.load = Load
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research.discard = Discard
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research.list = [lightgray]Išradimai:
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research = Išrasti
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researched = [lightgray]{0} išrasta.
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research.progress = {0}% complete
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players = {0} žaidėjai
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players.single = {0} žaidėjas
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players.search = ieškoti
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players.notfound = [gray]no players found
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server.closing = [accent]Uždaromas serveris...
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server.kicked.kick = Jūs buvote išmestas iš serverio!
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server.kicked.whitelist = Jūs nesate baltajame sąraše.
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server.kicked.serverClose = Serveris uždarytas.
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server.kicked.vote = Jūs buvote išbalsuotas kitų žaidėjų. Iki Pasimatymo.
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server.kicked.clientOutdated = Pasenęs Klientas! Atnaujinkite savo žaidimą!
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server.kicked.serverOutdated = Pasenęs Serveris! Paprašykite savininko, kad būtų atnaujintas!
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server.kicked.banned = Jūs esate užblokuotas šiame serveryje.
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server.kicked.typeMismatch = Šis serveris yra nesuderinamas su jūsų žaidimo versija.
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server.kicked.playerLimit = Šis serveris yra pilnas. Palaukite, kol atsiras vietos.
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server.kicked.recentKick = Jūs buvote neseniai išmestas iš serverio.\nPalaukite, prieš jungiantis.
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server.kicked.nameInUse = Žaidėjas su šiuo vardu\n jau yra serveryje.
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server.kicked.nameEmpty = Pasirinktas vardas yra netinkamas.
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server.kicked.idInUse = Jūs jau esate šiame serveryje! Prisijungti su dviemis paskyromis yra neleistina.
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server.kicked.customClient = Šis serveris nepalaiko modifikuotų žaidimo versijų. Atsisiųskite oficialią versiją.
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server.kicked.gameover = Žaidimas Baigtas!
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server.kicked.serverRestarting = Šis serveris persikrauna.
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server.versions = Jūsų versija:[accent] {0}[]\nServerio versija:[accent] {1}[]
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host.info = [accent]Hostinti[] mygtukas sukūria serverį prievade [scarlet]6567[]. \nBet kas [lightgray]tame pačiame wifi arba vietiniame tinkle[] galės matyti jūsų serverį serverių sąraše.\n\nJei norite, kad žmonės galėtų prisijungti iš bet kruios pasaulio vietos su IP adresu yra privalomas [accent]prievadų peradresavimas[].\n\n[lightgray]Pastaba: Jei kam nors kyla problemų jungiantis prie jūsų LAN žaidimo, įsitikinkite, kad Mindustry turi prieigą prie vietinio tinklo ugniasienės nustatymuose. Prisiminkite, jog viešieji tinklai kartais neleidžia serverių aptikimo.
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join.info = Čia galite įvesti[accent] serverio IP[], jei norite prisijungti, arba atrasti[accent] vietinio tinklo[] serverius, prie kurių norite prisijungti.\nPalaikoma tiek LAN, tiek WAN žaidimas tinkle.\n\n[lightgray]Pastaba: Nėra automatinio globalių serverių sąrašo; jei norite prisijungti prie kažko su IP adresu, turėsite paprašyti IP adreso.
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hostserver = Hostinti Žaidimą Tinkle
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invitefriends = Pakviesti Draugus
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hostserver.mobile = Hostinti\nŽaidimą
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host = Hostinti
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hosting = [accent]Atidaromas serveris...
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hosts.refresh = Atnaujinti
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hosts.discovering = Ieškoma LAN žaidimų
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hosts.discovering.any = Ieškoma žaidimų
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server.refreshing = Atnaujinamas serveris
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hosts.none = [lightgray]Žaidimų vietiniame tinkle nerasta!
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host.invalid = [scarlet]Negalima prisijungti prie serverio.
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servers.local = Vietinio Tinklo Serveriai
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servers.local.steam = Open Games & Local Servers
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servers.remote = Nuotoliniai Serveriai
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servers.global = Globalūs Serveriai
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servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
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servers.showhidden = Show Hidden Servers
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server.shown = Shown
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server.hidden = Hidden
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viewplayer = Viewing Player: [accent]{0}
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trace = Sekti Žaidėją
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trace.playername = Žaidėjo vardas: [accent]{0}
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trace.ip = IP: [accent]{0}
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trace.id = Unikalus ID: [accent]{0}
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trace.mobile = Mobilus Klientas: [accent]{0}
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trace.modclient = Custom Client: [accent]{0}
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trace.times.joined = Times Joined: [accent]{0}
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trace.times.kicked = Times Kicked: [accent]{0}
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invalidid = Netaisyklingas kliento ID! Praneškite apie klaidą.
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server.bans = Užblokavimai
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server.bans.none = Nerasta užblokuotų žaidėjų!
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server.admins = Administratoriai
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server.admins.none = Nerasta administratorių!
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server.add = Pridėti Serverį
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server.delete = Ar esate tikras jog norite panaikinti serverį?
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server.edit = Redaguoti Serverį
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server.outdated = [crimson]Pasenęs serveris![]
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server.outdated.client = [crimson]Pasenęs Klientas![]
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server.version = [gray]v{0} {1}
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server.custombuild = [accent]Custom Build
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confirmban = Ar esate tikras, jog norite užblokuoti šį žaidėją?
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confirmkick = Ar esate tikras, jog norite išmesti šį žaidėją?
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confirmvotekick = Ar esate tikras, jog norite išbalsuoti šį žaidėją?
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confirmunban = Ar esate tikras, jog norite atblokuoti šį žaidėją?
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confirmadmin = Ar esate tikras, jog norite šį žaidėją padaryti administratoriumi?
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confirmunadmin = Ar esate tikras, jog norite atimti administratoriaus statusą iš šio žaidėjo?
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joingame.title = Prisijungti prie žaidimo
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joingame.ip = IP Adresas:
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disconnect = Atsijungta.
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disconnect.error = Prisijungimo klaida.
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disconnect.closed = Prisijungimas uždarytas.
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disconnect.timeout = Baigėsi laikas.
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disconnect.data = Nepavyko užkrauti pasaulio informacijos!
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cantconnect = Negalima prisijungti prie žaidimo ([accent]{0}[]).
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connecting = [accent]Prisijungiama...
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reconnecting = [accent]Reconnecting...
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connecting.data = [accent]Kraunama pasaulio informacija...
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server.port = Prievadas:
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server.addressinuse = Adresas jau naudojamas!
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server.invalidport = Negaliams prievado numeris!
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server.error = [crimson]Įvyko klaida.
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save.new = Naujas Išsaugojimas
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save.overwrite = Ar esate tikras, jog\n norite perrašyti šį elementą?
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overwrite = Perrašyti
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save.none = Nerasta jokių išsaugojimų!
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savefail = Nepavyko išsaugoti žaidimo!
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save.delete.confirm = Ar esate tikras, jog norite pašalinti šį išsaugojimą?
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save.delete = Šalinti
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save.export = Eksportuoti Išsaugojimą
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save.import.invalid = [accent]Šis išsaugojimas yra kalidingas!
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save.import.fail = [crimson]Nepavyko importuoti išsaugojimo: [accent]{0}
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save.export.fail = [crimson]Nepavyko exportuoti išsaugojimo: [accent]{0}
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save.import = Importuoti išsaugojimą
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save.newslot = Išsaugojimo pavadinimas:
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save.rename = Pervadinti
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save.rename.text = Naujas pavadinimas:
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selectslot = Pasirinkite išsaugojimą.
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slot = [accent]Elementas {0}
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editmessage = Redaguoti žinutę
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save.corrupted = Išsaugojimo failas yra sugadintas arba !
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empty = <empty>
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on = Įjungta
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off = Išjungta
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save.search = Search saved games...
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save.autosave = Automatinis išsaugojimas: {0}
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save.map = Žemėlapis: {0}
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save.wave = Banga {0}
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save.mode = Žaidimo Režimas: {0}
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save.date = Paskutinis Išsaugojimas: {0}
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save.playtime = Žaidimo laikas: {0}
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warning = Perspėjimas.
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confirm = Priimti
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delete = Šalinti
|
|
view.workshop = Apžiūrėti Workshop'e
|
|
workshop.listing = Edit Workshop Listing
|
|
ok = Gerai
|
|
open = Atidaryti
|
|
customize = Keisti Taisykles
|
|
cancel = Atšaukti
|
|
command = Command
|
|
command.mine = Mine
|
|
command.repair = Repair
|
|
command.rebuild = Rebuild
|
|
command.assist = Assist Player
|
|
command.move = Move
|
|
openlink = Atidaryti Nuorodą
|
|
copylink = Kopijuoti Nuorodą
|
|
back = Sugrįžti
|
|
max = Max
|
|
objective = Map Objective
|
|
crash.export = Export Crash Logs
|
|
crash.none = No crash logs found.
|
|
crash.exported = Crash logs exported.
|
|
data.export = Eksportuoti duomenis
|
|
data.import = Importuoti duomenis
|
|
data.openfolder = Atidaryti duomenų aplanką
|
|
data.exported = Duomenys Eksportuoti.
|
|
data.invalid = Tai nėra veikiantys žaidimo duomenys.
|
|
data.import.confirm = Importuojant išorinius duomenis bus pašalinti[scarlet] visi esami duomenys[]
|
|
quit.confirm = Ar tikrai norite išeiti?
|
|
loading = [accent]Kraunama...
|
|
downloading = [accent]Downloading...
|
|
saving = [accent]Išsaugoma...
|
|
respawn = [accent][[{0}][] to respawn in core
|
|
cancelbuilding = [accent][[{0}][] plano išvalymui
|
|
selectschematic = [accent][[{0}][] pasirinkimui+kopijavimui
|
|
pausebuilding = [accent][[{0}][] statymo sustabdymui
|
|
resumebuilding = [scarlet][[{0}][] statymo pratęsimui
|
|
enablebuilding = [scarlet][[{0}][] to enable building
|
|
showui = UI hidden.\nPress [accent][[{0}][] to show UI.
|
|
wave = [accent]Banga {0}
|
|
wave.cap = [accent]Wave {0}/{1}
|
|
wave.waiting = [lightgray]Banga po {0}
|
|
wave.waveInProgress = [lightgray]Vyksta banga
|
|
waiting = [lightgray]Laukiama...
|
|
waiting.players = Laukiama žaidėjų...
|
|
wave.enemies = [lightgray]{0} Likę priešai
|
|
wave.enemycores = [accent]{0}[lightgray] Enemy Cores
|
|
wave.enemycore = [accent]{0}[lightgray] Enemy Core
|
|
wave.enemy = [lightgray]{0} Likęs priešas
|
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
|
loadimage = Užkrauti vaizdą
|
|
saveimage = Išsaugoti vaizdą
|
|
unknown = Nežinomas
|
|
custom = Pasirinktinis
|
|
builtin = Integruotas
|
|
map.delete.confirm = Ar esate tikras, jog norite išpašalinti šį žemėlapį? Šis veiksmas negali būti atstatytas
|
|
map.random = [accent]Atsitiktinis žemėlapis
|
|
map.nospawn = Šiame žemėlapyje nėra jokio branduolio atsirasti žaidėjui! Įdėkite[accent] oranžinį[] branduolį į žemėlapį redaktoriuje.
|
|
map.nospawn.pvp = Šiame žemėlapyje nėra jokio priešų branduolio atsirasti žaidėjui! Įdėkite[scarlet] ne oranžinį[] branduolį į žemėlapį redaktoriuje.
|
|
map.nospawn.attack = Šiame žemėlapyje nėra jokio priešo branduolio, kurį reikia sunaikinti žaidėjams! Įdėkite[scarlet] raudoną[] branduolį į žemėlapį redaktoriuje.
|
|
map.invalid = Įvyko klaida kraunant žemėlapį: sugadintas arba klaidingas žemėlapio failas.
|
|
workshop.update = Atnaujinti elementą
|
|
workshop.error = Klaida kraunant Dirbtuvės duomenis: {0}
|
|
map.publish.confirm = Ar tikrai norite publikuoti šį žemėlapį?\n\n[lightgray]Pirma įsitikinkite, jog sutinkate su Dirbtuvės EULA, kitaip jūsų žemėlapis nebus rodomas!
|
|
workshop.menu = Pasirinkite ką norite daryti su šiuo elementu.
|
|
workshop.info = Elemento informacija
|
|
changelog = Pasikeitimai (neprivaloma):
|
|
updatedesc = Overwrite Title & Description
|
|
eula = Steam EULA
|
|
missing = Šis elementas buvo ištrintas arba pakeistas.\n[lightgray]Workshop'o elementas buvo automatiškai atsietas.
|
|
publishing = [accent]Publikuojama...
|
|
publish.confirm = Ar tikrai norite publikuoti tai?\n\n[lightgray]Pirma įsitikinkite, jog sustinkate su Workshop'o EULA arba jūsų elementai nebus rodomi!
|
|
publish.error = Įvyko klaida publikuojant elementą: {0}
|
|
steam.error = Nepavyko inicijuoti Steam paslaugų.Klaida: {0}
|
|
editor.planet = Planet:
|
|
editor.sector = Sector:
|
|
editor.seed = Seed:
|
|
editor.cliffs = Walls To Cliffs
|
|
|
|
editor.brush = Teptukas
|
|
editor.openin = Atidaryti redaktoriuje
|
|
editor.oregen = Rūdų generacija
|
|
editor.oregen.info = Rūdų generacija:
|
|
editor.mapinfo = Žemėlapio informacija
|
|
editor.author = Autorius:
|
|
editor.description = Aprašymas:
|
|
editor.nodescription = Žemėlapis privalo turėti aprašymą bent iš 4 simbolių prieš išleidžiant.
|
|
editor.waves = Bangos:
|
|
editor.rules = Taisyklės:
|
|
editor.generation = Generacija:
|
|
editor.objectives = Objectives
|
|
editor.ingame = Redaguoti žaidime
|
|
editor.playtest = Playtest
|
|
editor.publish.workshop = Publikuoti Dirbtuvėje
|
|
editor.newmap = Naujas žemėlapis
|
|
editor.center = Center
|
|
editor.search = Search maps...
|
|
editor.filters = Filter Maps
|
|
editor.filters.mode = Gamemodes:
|
|
editor.filters.type = Map Type:
|
|
editor.filters.search = Search In:
|
|
editor.filters.author = Author
|
|
editor.filters.description = Description
|
|
editor.shiftx = Shift X
|
|
editor.shifty = Shift Y
|
|
workshop = Dirbtuvė
|
|
waves.title = Bangos
|
|
waves.remove = Panaikinti
|
|
waves.every = kiekvieną
|
|
waves.waves = banga(os)
|
|
waves.health = health: {0}%
|
|
waves.perspawn = per spawn
|
|
waves.shields = shields/wave
|
|
waves.to = iki
|
|
waves.spawn = spawn:
|
|
waves.spawn.all = <all>
|
|
waves.spawn.select = Spawn Select
|
|
waves.spawn.none = [scarlet]no spawns found in map
|
|
waves.max = max units
|
|
waves.guardian = Guardian
|
|
waves.preview = Apžiūra
|
|
waves.edit = Redaguoti...
|
|
waves.copy = Kopijuoti į iškarpinę
|
|
waves.load = Užkrauti iš iškarpinės
|
|
waves.invalid = Klaidingos bangos iš iškarpinės.
|
|
waves.copied = Bangos nukopijuotos.
|
|
waves.none = Nėra nustatyta jokių priešų.\nĮsiminkite, jog tušti bangų maketai bus pakeisti numatytuoju maketu.
|
|
waves.sort = Sort By
|
|
waves.sort.reverse = Reverse Sort
|
|
waves.sort.begin = Begin
|
|
waves.sort.health = Health
|
|
waves.sort.type = Type
|
|
waves.units.hide = Hide All
|
|
waves.units.show = Show All
|
|
|
|
wavemode.counts = counts
|
|
wavemode.totals = totals
|
|
wavemode.health = health
|
|
|
|
editor.default = [lightgray]<Numatytasis>
|
|
details = Detaliau...
|
|
edit = Redaguoti...
|
|
variables = Vars
|
|
editor.name = Pavadinimas:
|
|
editor.spawn = Atradinti vienetą
|
|
editor.removeunit = Panaikinti vienetą
|
|
editor.teams = Komandos
|
|
editor.errorload = Įvyko klaida kraunant failą.
|
|
editor.errorsave = Įvyko klaida išsaugant failą.
|
|
editor.errorimage = That's an image, not a map.\n\nIf you want to import a 3.5/build 40 map, use the 'Import Legacy Map' button in the editor.
|
|
editor.errorlegacy = Šis žemėlapis yra per senas ir naudoja seną žemėlapių formatą, kuris yra nebepalaikomas.
|
|
editor.errornot = Tai nėra žemėlapio formatas.
|
|
editor.errorheader = Šis žemėlapis yra netaisyklingas arba sugadintas.
|
|
editor.errorname = Šis žemėlapis neturi nustatyto pavadinimo. Ar bandote užkrauti išsaugotą failą?
|
|
editor.update = Atnaujinti
|
|
editor.randomize = Sumaišyti atsitiktinai
|
|
editor.moveup = Move Up
|
|
editor.movedown = Move Down
|
|
editor.copy = Copy
|
|
editor.apply = Taikyti
|
|
editor.generate = Generuoti
|
|
editor.sectorgenerate = Sector Generate
|
|
editor.resize = Pakeisti dydį
|
|
editor.loadmap = Užkrauti žemėlapį
|
|
editor.savemap = Išsaugoti žemėlapį
|
|
editor.saved = Išsaugota!
|
|
editor.save.noname = Jūsų žemėlapis neturi pavadinimo! Nustatykite meniu 'žemėlapio informacija'.
|
|
editor.save.overwrite = Jūsų žemėlapis perrašo integruotą žemėlapį! Pasirinkite skirtingą pavadinimą 'žemėlapio informacija' meniu.
|
|
editor.import.exists = [scarlet]Negalima importuoti:[] integruotas žemėlapis '{0}' jau egzistuoja!
|
|
editor.import = Importuoti...
|
|
editor.importmap = Importuoti žemėlapį
|
|
editor.importmap.description = Importuoti jau egzistuojantį žemėlapį
|
|
editor.importfile = Importuoti failą
|
|
editor.importfile.description = Importuoti išorinį žemėlapio failą
|
|
editor.importimage = Importuoti Seno tipo žemėlapį
|
|
editor.importimage.description = Importuoti išorinį žemėlapio vaizdo failą
|
|
editor.export = Eksportuoti...
|
|
editor.exportfile = Eksportuoti failą
|
|
editor.exportfile.description = Eksportuoti žemėlapio failą
|
|
editor.exportimage = Eksportuoti reljefo vaizdą
|
|
editor.exportimage.description = Eksportuoti žemėlapio vaizdo failą
|
|
editor.loadimage = Importuoti reljefą
|
|
editor.saveimage = Eksportuoti reljefą
|
|
editor.unsaved = [scarlet]Jūs turite neišsaugotų pakeitimų![]\nAr tikrai norite išeiti?
|
|
editor.resizemap = Pakeisti žemėlapio dydį
|
|
editor.mapname = Žemėlapio pavadinimas:
|
|
editor.overwrite = [accent]Įspėjimas!\nTai perrašys jau egzistuojantį žemėlapį.
|
|
editor.overwrite.confirm = [scarlet]Perspėjimas![] Žemėlapis su šiuo pavadinimu jau egzistuoja. Ar tikrai norite perrašyti jį?
|
|
editor.exists = Žemėlapis su šiuo pavadinimu jau egzistuoja.
|
|
editor.selectmap = Pasirinkite žemėlapį, kurį norite užkrauti:
|
|
|
|
toolmode.replace = Pakeisti
|
|
toolmode.replace.description = Piešia tik ištisinius blokus.
|
|
toolmode.replaceall = Pakeisti Viską
|
|
toolmode.replaceall.description = Pakeisti visus blokus žemėlapyje.
|
|
toolmode.orthogonal = Stačiakampis
|
|
toolmode.orthogonal.description = Piešia stačiakampes linijas.
|
|
toolmode.square = Kvadratas
|
|
toolmode.square.description = Kvadratinis Teptukas brush.
|
|
toolmode.eraseores = Ištrinti rūdas
|
|
toolmode.eraseores.description = Ištrinti tik rūdas.
|
|
toolmode.fillteams = Užpildyti komandas
|
|
toolmode.fillteams.description = Užpildykite komandas, o ne blokus.
|
|
toolmode.drawteams = Piešti komandas
|
|
toolmode.drawteams.description = Pieškite komandas, o ne blokus.
|
|
toolmode.underliquid = Under Liquids
|
|
toolmode.underliquid.description = Draw floors under liquid tiles.
|
|
|
|
filters.empty = [lightgray]Nėra filtrų! Pridėkite su mygtuku easančiu žemiau.
|
|
filter.distort = Iškraipyti
|
|
filter.noise = Triukšmas
|
|
filter.enemyspawn = Priešų atsiradimo vietos pasirinkimas
|
|
filter.spawnpath = Path To Spawn
|
|
filter.corespawn = Branduolio pasirinkimas
|
|
filter.median = Mediana
|
|
filter.oremedian = Rūdų mediana
|
|
filter.blend = Sumaišyti
|
|
filter.defaultores = Numatytosios rūdos
|
|
filter.ore = Rūda
|
|
filter.rivernoise = Upės triukšmas
|
|
filter.mirror = Veidrodis
|
|
filter.clear = Išvalyti
|
|
filter.option.ignore = ignoruoti
|
|
filter.scatter = Išsklaidyti
|
|
filter.terrain = Reljefas
|
|
filter.option.scale = Mastelis
|
|
filter.option.chance = Tikimybė
|
|
filter.option.mag = Didumas
|
|
filter.option.threshold = Slenkstis
|
|
filter.option.circle-scale = Apskritimo mastelis
|
|
filter.option.octaves = Oktavos
|
|
filter.option.falloff = Mažėjimas
|
|
filter.option.angle = Kampas
|
|
filter.option.tilt = Tilt
|
|
filter.option.rotate = Rotate
|
|
filter.option.amount = Kiekis
|
|
filter.option.block = Blokas
|
|
filter.option.floor = Sluoksnis
|
|
filter.option.flooronto = Pasirinktas sluoksnis
|
|
filter.option.target = Target
|
|
filter.option.replacement = Replacement
|
|
filter.option.wall = Siena
|
|
filter.option.ore = Rūda
|
|
filter.option.floor2 = Antrasis sluoksnis
|
|
filter.option.threshold2 = Antrasis slenkstis
|
|
filter.option.radius = Spindulys
|
|
filter.option.percentile = Procentilė
|
|
|
|
width = Plotis:
|
|
height = Aukštis:
|
|
menu = Meniu
|
|
play = Žaisti
|
|
campaign = Kampanija
|
|
load = Krauti
|
|
save = Išsaugoti
|
|
fps = FPS: {0}
|
|
ping = Ping: {0}ms
|
|
tps = TPS: {0}
|
|
memory = Mem: {0}mb
|
|
memory2 = Mem:\n {0}mb +\n {1}mb
|
|
language.restart = Pakeitę kalbą turite perkrauti žaidimą.
|
|
settings = Nustatymai
|
|
tutorial = Pamokymas
|
|
tutorial.retake = Iš naujo įjungti pamokymą
|
|
editor = Redaktorius
|
|
mapeditor = Žemėlapio redaktorius
|
|
|
|
abandon = Apleisti
|
|
abandon.text = Ši zona ir visi jos resursai bus prarasti.
|
|
locked = Užrakinta
|
|
complete = [lightgray]Įvykdyta:
|
|
requirement.wave = Pasiekite {0} zonoje {1}
|
|
requirement.core = Sunaikinkite priešų branduolį zonoje {0}
|
|
requirement.research = Research {0}
|
|
requirement.produce = Produce {0}
|
|
requirement.capture = Capture {0}
|
|
requirement.onplanet = Control Sector On {0}
|
|
requirement.onsector = Land On Sector: {0}
|
|
launch.text = Launch
|
|
research.multiplayer = Only the host can research items.
|
|
map.multiplayer = Only the host can view sectors.
|
|
uncover = Atidengti
|
|
configure = Keisti resursų kiekį
|
|
objective.research.name = Research
|
|
objective.produce.name = Obtain
|
|
objective.item.name = Obtain Item
|
|
objective.coreitem.name = Core Item
|
|
objective.buildcount.name = Build Count
|
|
objective.unitcount.name = Unit Count
|
|
objective.destroyunits.name = Destroy Units
|
|
objective.timer.name = Timer
|
|
objective.destroyblock.name = Destroy Block
|
|
objective.destroyblocks.name = Destroy Blocks
|
|
objective.destroycore.name = Destroy Core
|
|
objective.commandmode.name = Command Mode
|
|
objective.flag.name = Flag
|
|
marker.shapetext.name = Shape Text
|
|
marker.minimap.name = Minimap
|
|
marker.shape.name = Shape
|
|
marker.text.name = Text
|
|
marker.background = Background
|
|
marker.outline = Outline
|
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
|
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
|
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
|
|
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
|
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
|
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
|
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
|
|
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
|
|
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
|
|
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
|
|
objective.destroycore = [accent]Destroy Enemy Core
|
|
objective.command = [accent]Command Units
|
|
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
|
|
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
|
|
loadout = Loadout
|
|
resources = Resources
|
|
resources.max = Max
|
|
bannedblocks = Uždrausti blokai
|
|
objectives = Objectives
|
|
bannedunits = Banned Units
|
|
rules.hidebannedblocks = Hide Banned Blocks
|
|
bannedunits.whitelist = Banned Units As Whitelist
|
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
|
addall = Pridėti visus
|
|
launch.from = Launching From: [accent]{0}
|
|
launch.capacity = Launching Item Capacity: [accent]{0}
|
|
launch.destination = Destination: {0}
|
|
configure.invalid = Kiekis turi būti numeris tarp 0 ir {0}.
|
|
add = Pridėti...
|
|
guardian = Guardian
|
|
|
|
connectfail = [crimson]Prisijungimo klaida:\n\n[accent]{0}
|
|
error.unreachable = Serveris nepasiekiamas.\nAr adresas yra parašytas teisingai?
|
|
error.invalidaddress = Klaidingas adresas.
|
|
error.timedout = Baigėsi Laikas!\nĮsitikinkite, jog serverio prievado ekspedijavimas yra sukonfigūruotas ir adresas yra geras.
|
|
error.mismatch = Paketų klaida:\ngalimas kliento/serverio versijų nesutapimas.\nĮsitikinkite, jog jūs ir serveris turi naujausią Mindustry versiją!
|
|
error.alreadyconnected = Jau prisijungta.
|
|
error.mapnotfound = Žemėlapis nerastas!
|
|
error.io = Tinklo I/O klaida.
|
|
error.any = Nžinoma tinklo klaida.
|
|
error.bloom = Nepavyko inicijuoti spindėjimo.\nJūsų įrenginys gali nepalaikyti šios funkcijos.
|
|
|
|
weather.rain.name = Rain
|
|
weather.snow.name = Snow
|
|
weather.sandstorm.name = Sandstorm
|
|
weather.sporestorm.name = Sporestorm
|
|
weather.fog.name = Fog
|
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
|
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
|
sectorlist = Sectors
|
|
sectorlist.attacked = {0} under attack
|
|
|
|
sectors.unexplored = [lightgray]Unexplored
|
|
sectors.resources = Resources:
|
|
sectors.production = Production:
|
|
sectors.export = Export:
|
|
sectors.import = Import:
|
|
sectors.time = Time:
|
|
sectors.threat = Threat:
|
|
sectors.wave = Wave:
|
|
sectors.stored = Stored:
|
|
sectors.resume = Resume
|
|
sectors.launch = Launch
|
|
sectors.select = Select
|
|
sectors.nonelaunch = [lightgray]none (sun)
|
|
sectors.rename = Rename Sector
|
|
sectors.enemybase = [scarlet]Enemy Base
|
|
sectors.vulnerable = [scarlet]Vulnerable
|
|
sectors.underattack = [scarlet]Under attack! [accent]{0}% damaged
|
|
sectors.underattack.nodamage = [scarlet]Uncaptured
|
|
sectors.survives = [accent]Survives {0} waves
|
|
sectors.go = Go
|
|
sector.abandon = Abandon
|
|
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
|
sector.curcapture = Sector Captured
|
|
sector.curlost = Sector Lost
|
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
|
sector.attacked = Sector [accent]{0}[white] under attack!
|
|
sector.lost = Sector [accent]{0}[white] lost!
|
|
sector.captured = Sector [accent]{0}[white]captured!
|
|
sector.changeicon = Change Icon
|
|
sector.noswitch.title = Unable to Switch Sectors
|
|
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
|
|
sector.view = View Sector
|
|
threat.low = Low
|
|
threat.medium = Medium
|
|
threat.high = High
|
|
threat.extreme = Extreme
|
|
threat.eradication = Eradication
|
|
planets = Planets
|
|
|
|
planet.serpulo.name = Serpulo
|
|
planet.erekir.name = Erekir
|
|
planet.sun.name = Sun
|
|
sector.impact0078.name = Impact 0078
|
|
|
|
sector.groundZero.name = Ground Zero
|
|
sector.craters.name = The Craters
|
|
sector.frozenForest.name = Frozen Forest
|
|
sector.ruinousShores.name = Ruinous Shores
|
|
sector.stainedMountains.name = Stained Mountains
|
|
sector.desolateRift.name = Desolate Rift
|
|
sector.nuclearComplex.name = Nuclear Production Complex
|
|
sector.overgrowth.name = Overgrowth
|
|
sector.tarFields.name = Tar Fields
|
|
sector.saltFlats.name = Salt Flats
|
|
sector.fungalPass.name = Fungal Pass
|
|
sector.biomassFacility.name = Biomass Synthesis Facility
|
|
sector.windsweptIslands.name = Windswept Islands
|
|
sector.extractionOutpost.name = Extraction Outpost
|
|
sector.planetaryTerminal.name = Planetary Launch Terminal
|
|
sector.coastline.name = Coastline
|
|
sector.navalFortress.name = Naval Fortress
|
|
|
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
|
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
|
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
|
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
|
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
|
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
|
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
|
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
|
sector.biomassFacility.description = The origin of spores. This is the facility in which they were researched and initially produced.\nResearch the technology contained within. Cultivate spores for the production of fuel and plastics.\n\n[lightgray]Upon this facility's demise, the spores were released. Nothing in the local ecosystem could compete with such an invasive organism.
|
|
sector.windsweptIslands.description = Further past the shoreline is this remote chain of islands. Records show they once had [accent]Plastanium[]-producing structures.\n\nFend off the enemy's naval units. Establish a base on the islands. Research these factories.
|
|
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
|
|
sector.impact0078.description = Here lie remnants of the interstellar transport vessel that first entered this system.\n\nSalvage as much as possible from the wreckage. Research any intact technology.
|
|
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
|
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
|
sector.onset.name = The Onset
|
|
sector.aegis.name = Aegis
|
|
sector.lake.name = Lake
|
|
sector.intersect.name = Intersect
|
|
sector.atlas.name = Atlas
|
|
sector.split.name = Split
|
|
sector.basin.name = Basin
|
|
sector.marsh.name = Marsh
|
|
sector.peaks.name = Peaks
|
|
sector.ravine.name = Ravine
|
|
sector.caldera-erekir.name = Caldera
|
|
sector.stronghold.name = Stronghold
|
|
sector.crevice.name = Crevice
|
|
sector.siege.name = Siege
|
|
sector.crossroads.name = Crossroads
|
|
sector.karst.name = Karst
|
|
sector.origin.name = Origin
|
|
sector.onset.description = Commence the conquest of Erekir. Gather resources, produce units, and begin researching technology.
|
|
|
|
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
|
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
|
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
|
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
|
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
|
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
|
|
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
|
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
|
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
|
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
|
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
|
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
|
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
|
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
|
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
|
status.burning.name = Burning
|
|
status.freezing.name = Freezing
|
|
status.wet.name = Wet
|
|
status.muddy.name = Muddy
|
|
status.melting.name = Melting
|
|
status.sapped.name = Sapped
|
|
status.electrified.name = Electrified
|
|
status.spore-slowed.name = Spore Slowed
|
|
status.tarred.name = Tarred
|
|
status.overdrive.name = Overdrive
|
|
status.overclock.name = Overclock
|
|
status.shocked.name = Shocked
|
|
status.blasted.name = Blasted
|
|
status.unmoving.name = Unmoving
|
|
status.boss.name = Guardian
|
|
|
|
settings.language = Kalba
|
|
settings.data = Žaidimo Duomenys
|
|
settings.reset = Atkurti į numatytuosius
|
|
settings.rebind = Keisti
|
|
settings.resetKey = Atkuri
|
|
settings.controls = Valdymas
|
|
settings.game = Žaidimas
|
|
settings.sound = Garsai
|
|
settings.graphics = Grafikos
|
|
settings.cleardata = Išvalyti žaidimo duomenis...
|
|
settings.clear.confirm = Ar tikrai norite ištrinti šiuos duomenis?\nTai negali būti atkurta!
|
|
settings.clearall.confirm = [scarlet]ĮSPĖJIMAS![]\nTai ištrins visus duomenis, įskaitant išsaugojimus, žemėlapius, atrakinimus ir mygtukų pakeitimus.\nVos paspaudus 'gerai' žaidimas ištrins visus duomenis ir išsijungs.
|
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
|
settings.clearsaves = Clear Saves
|
|
settings.clearresearch = Clear Research
|
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
|
settings.clearcampaignsaves = Clear Campaign Saves
|
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
|
paused = [accent]< Sustabdyta >
|
|
clear = Išvalyti
|
|
banned = [scarlet]Užblokuota
|
|
unsupported.environment = [scarlet]Unsupported Environment
|
|
yes = Taip
|
|
no = Ne
|
|
info.title = Informacija
|
|
error.title = [crimson]Įvyko klaida
|
|
error.crashtitle = Įvyko klaida
|
|
unit.nobuild = [scarlet]Unit can't build
|
|
lastaccessed = [lightgray]Last Accessed: {0}
|
|
lastcommanded = [lightgray]Last Commanded: {0}
|
|
block.unknown = [lightgray]???
|
|
stat.showinmap = <load map to show>
|
|
stat.description = Purpose
|
|
|
|
stat.input = Įeiga
|
|
stat.output = Išeiga
|
|
stat.maxefficiency = Max Efficiency
|
|
stat.booster = Stiprintuvas
|
|
stat.tiles = Privalomi
|
|
stat.affinities = Affinities
|
|
stat.opposites = Opposites
|
|
stat.powercapacity = Energijos Talpumas
|
|
stat.powershot = Energija per šūvį
|
|
stat.damage = Žala
|
|
stat.targetsair = Šaudo į oro taikinius
|
|
stat.targetsground = Šaudo į žemės taikinius
|
|
stat.itemsmoved = Judėjimo Greitis
|
|
stat.launchtime = Laikas Tarp Paleidimų
|
|
stat.shootrange = Atstumas
|
|
stat.size = Dydis
|
|
stat.displaysize = Display Size
|
|
stat.liquidcapacity = Skysčių Talpumas
|
|
stat.powerrange = Energijos Skleidimo Atstumas
|
|
stat.linkrange = Link Range
|
|
stat.instructions = Instructions
|
|
stat.powerconnections = Maks. Jungčių Kiekis
|
|
stat.poweruse = Energijos Suvartojimas
|
|
stat.powerdamage = Power/Damage
|
|
stat.itemcapacity = Daiktų Talpumas
|
|
stat.memorycapacity = Memory Capacity
|
|
stat.basepowergeneration = Bazinis Energijos Generavimas
|
|
stat.productiontime = Gamybos Laikas
|
|
stat.repairtime = Pilnas bloko sutaisymo laikas
|
|
stat.repairspeed = Repair Speed
|
|
stat.weapons = Weapons
|
|
stat.bullet = Bullet
|
|
stat.moduletier = Module Tier
|
|
stat.speedincrease = Greičio Padidėjimas
|
|
stat.range = Atstumas
|
|
stat.drilltier = Gręžiama
|
|
stat.drillspeed = Bazinis Grąžto Greitis
|
|
stat.boosteffect = Pastiprinimo Efektas
|
|
stat.maxunits = Maks. Aktyvių Vienetų Kiekis
|
|
stat.health = Gyvybės
|
|
stat.armor = Armor
|
|
stat.buildtime = Statymo Laikas
|
|
stat.maxconsecutive = Max Consecutive
|
|
stat.buildcost = Statymo Kaina
|
|
stat.inaccuracy = Netikslumas
|
|
stat.shots = Šūviai
|
|
stat.reload = Šūviai per sekundę
|
|
stat.ammo = Šoviniai
|
|
stat.shieldhealth = Shield Health
|
|
stat.cooldowntime = Cooldown Time
|
|
stat.explosiveness = Explosiveness
|
|
stat.basedeflectchance = Base Deflect Chance
|
|
stat.lightningchance = Lightning Chance
|
|
stat.lightningdamage = Lightning Damage
|
|
stat.flammability = Flammability
|
|
stat.radioactivity = Radioactivity
|
|
stat.charge = Charge
|
|
stat.heatcapacity = HeatCapacity
|
|
stat.viscosity = Viscosity
|
|
stat.temperature = Temperature
|
|
stat.speed = Speed
|
|
stat.buildspeed = Build Speed
|
|
stat.minespeed = Mine Speed
|
|
stat.minetier = Mine Tier
|
|
stat.payloadcapacity = Payload Capacity
|
|
stat.abilities = Abilities
|
|
stat.canboost = Can Boost
|
|
stat.flying = Flying
|
|
stat.ammouse = Ammo Use
|
|
stat.damagemultiplier = Damage Multiplier
|
|
stat.healthmultiplier = Health Multiplier
|
|
stat.speedmultiplier = Speed Multiplier
|
|
stat.reloadmultiplier = Reload Multiplier
|
|
stat.buildspeedmultiplier = Build Speed Multiplier
|
|
stat.reactive = Reacts
|
|
stat.immunities = Immunities
|
|
stat.healing = Healing
|
|
|
|
ability.forcefield = Force Field
|
|
ability.repairfield = Repair Field
|
|
ability.statusfield = Status Field
|
|
ability.unitspawn = {0} Factory
|
|
ability.shieldregenfield = Shield Regen Field
|
|
ability.movelightning = Movement Lightning
|
|
ability.shieldarc = Shield Arc
|
|
ability.suppressionfield = Regen Suppression Field
|
|
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
|
|
bar.onlycoredeposit = Only Core Depositing Allowed
|
|
|
|
bar.drilltierreq = Privalomas Geresnis Grąžtas
|
|
bar.noresources = Missing Resources
|
|
bar.corereq = Core Base Required
|
|
bar.corefloor = Core Zone Tile Required
|
|
bar.cargounitcap = Cargo Unit Cap Reached
|
|
bar.drillspeed = Grąžto Greitis: {0}/s
|
|
bar.pumpspeed = Pompos Greitis: {0}/s
|
|
bar.efficiency = Efektyvumas: {0}%
|
|
bar.boost = Boost: +{0}%
|
|
bar.powerbalance = Energija: {0}/s
|
|
bar.powerstored = Sukaupta: {0}/{1}
|
|
bar.poweramount = Energija: {0}
|
|
bar.poweroutput = Energijos Išeiga: {0}
|
|
bar.powerlines = Connections: {0}/{1}
|
|
bar.items = Daiktai: {0}
|
|
bar.capacity = Talpumas: {0}
|
|
bar.unitcap = {0} {1}/{2}
|
|
bar.liquid = Skystis
|
|
bar.heat = Karščiai
|
|
bar.instability = Instability
|
|
bar.heatamount = Heat: {0}
|
|
bar.heatpercent = Heat: {0} ({1}%)
|
|
bar.power = Jėga
|
|
bar.progress = Statymo Progresas
|
|
bar.loadprogress = Progress
|
|
bar.launchcooldown = Launch Cooldown
|
|
bar.input = Įeiga
|
|
bar.output = Išeiga
|
|
bar.strength = [stat]{0}[lightgray]x strength
|
|
|
|
units.processorcontrol = [lightgray]Processor Controlled
|
|
|
|
bullet.damage = [stat]{0}[lightgray] žalos
|
|
bullet.splashdamage = [stat]{0}[lightgray] zonos žalos ~[stat] {1}[lightgray] blokai
|
|
bullet.incendiary = [stat]uždegantis
|
|
bullet.homing = [stat]sekimas
|
|
bullet.armorpierce = [stat]armor piercing
|
|
bullet.frags = [stat]{0}[lightgray]x frag bullets:
|
|
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
|
|
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
|
bullet.knockback = [stat]{0}[lightgray] numušimas
|
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
|
bullet.infinitepierce = [stat]pierce
|
|
bullet.healpercent = [stat]{0}[lightgray]% healing
|
|
bullet.healamount = [stat]{0}[lightgray] direct repair
|
|
bullet.multiplier = [stat]{0}[lightgray]x šovinių daugiklis
|
|
bullet.reload = [stat]{0}[lightgray]x šaudymo greitis
|
|
bullet.range = [stat]{0}[lightgray] tiles range
|
|
|
|
unit.blocks = blokai
|
|
unit.blockssquared = blocks²
|
|
unit.powersecond = energijos per sekundę
|
|
unit.tilessecond = tiles/second
|
|
unit.liquidsecond = skysčio per sekundę
|
|
unit.itemssecond = daiktų per sekundę
|
|
unit.liquidunits = skysčio vienetai
|
|
unit.powerunits = energijos vienetai
|
|
unit.heatunits = heat units
|
|
unit.degrees = laipsnių
|
|
unit.seconds = sekundės
|
|
unit.minutes = mins
|
|
unit.persecond = /sek.
|
|
unit.perminute = /min
|
|
unit.timesspeed = x greičio
|
|
unit.percent = %
|
|
unit.shieldhealth = shield health
|
|
unit.items = daiktai
|
|
unit.thousands = k
|
|
unit.millions = mil
|
|
unit.billions = b
|
|
unit.pershot = /shot
|
|
category.purpose = Purpose
|
|
category.general = Bendra
|
|
category.power = Energija
|
|
category.liquids = Skysčiai
|
|
category.items = Daiktai
|
|
category.crafting = Įeiga/Išeiga
|
|
category.function = Function
|
|
category.optional = Galimi Pagerinimai
|
|
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
|
|
setting.landscape.name = Užrakinti pasukimą
|
|
setting.shadows.name = Šešėliai
|
|
setting.blockreplace.name = Automatiniai Blokų Pasiūlymai
|
|
setting.linear.name = Linijinis Filtravimas
|
|
setting.hints.name = Užuominos
|
|
setting.logichints.name = Logic Hints
|
|
setting.backgroundpause.name = Pause In Background
|
|
setting.buildautopause.name = Automatinis Statybų Sustabdymas
|
|
setting.doubletapmine.name = Double-Tap to Mine
|
|
setting.commandmodehold.name = Hold For Command Mode
|
|
setting.modcrashdisable.name = Disable Mods On Startup Crash
|
|
setting.animatedwater.name = Vandens Animacija
|
|
setting.animatedshields.name = Skydų Animacija
|
|
setting.playerindicators.name = Player Indicators
|
|
setting.indicators.name = Priešų/Sąjungininkų Indikatorius
|
|
setting.autotarget.name = Automatinis Taikymas
|
|
setting.keyboard.name = Pelės+Klaviatūros Valdymas
|
|
setting.touchscreen.name = Jutiklinio Ekrano Valdymas
|
|
setting.fpscap.name = Maks. FPS
|
|
setting.fpscap.none = Nėra
|
|
setting.fpscap.text = {0} FPS
|
|
setting.uiscale.name = UI mastelio keitimas[lightgray] (reikalingas perkrovimas)[]
|
|
setting.uiscale.description = Restart required to apply changes.
|
|
setting.swapdiagonal.name = Visada Įstrižinis Padėjimas
|
|
setting.difficulty.training = Mokymai
|
|
setting.difficulty.easy = Lengvas
|
|
setting.difficulty.normal = Normalus
|
|
setting.difficulty.hard = Sunkus
|
|
setting.difficulty.insane = Beprotiškas
|
|
setting.difficulty.name = Sunkumas:
|
|
setting.screenshake.name = Ekrano Drebėjimas
|
|
setting.bloomintensity.name = Bloom Intensity
|
|
setting.bloomblur.name = Bloom Blur
|
|
setting.effects.name = Rodyti Efektus
|
|
setting.destroyedblocks.name = Rodyti Sugriautus Blokus
|
|
setting.blockstatus.name = Rodyti Blokų Būseną
|
|
setting.conveyorpathfinding.name = Konvejerio Paskirties Vietos Nustatymas
|
|
setting.sensitivity.name = Valdymo Jautrumas
|
|
setting.saveinterval.name = Išsaugojimo Intervalas
|
|
setting.seconds = {0} sekundžių
|
|
setting.milliseconds = {0} milisekundžių
|
|
setting.fullscreen.name = Fullscreen
|
|
setting.borderlesswindow.name = Langas Be Pakrasčių[lightgray] (gali reikėti perkrauti)
|
|
setting.borderlesswindow.name.windows = Borderless Fullscreen
|
|
setting.borderlesswindow.description = Restart may be required to apply changes.
|
|
setting.fps.name = Rodyti FPS ir Ping
|
|
setting.console.name = Enable Console
|
|
setting.smoothcamera.name = Smooth Camera
|
|
setting.vsync.name = VSync
|
|
setting.pixelate.name = Pikseliavimas
|
|
setting.minimap.name = Rodyti Mini Žemėlapį
|
|
setting.coreitems.name = Display Core Items
|
|
setting.position.name = Rodyti Žaidėjų Pozicijas
|
|
setting.mouseposition.name = Show Mouse Position
|
|
setting.musicvol.name = Muzikos Garsumas
|
|
setting.atmosphere.name = Show Planet Atmosphere
|
|
setting.ambientvol.name = Aplinkos Garsas
|
|
setting.mutemusic.name = Nutildyti Muziką
|
|
setting.sfxvol.name = SFX Garsumas
|
|
setting.mutesound.name = Nutildyti Garsus
|
|
setting.crashreport.name = Siųsti Anoniminius Strigties Pranešimus
|
|
setting.savecreate.name = Automatiškai Kurti Išsaugojimus
|
|
setting.publichost.name = Viešojo Žaidimo Matomumas
|
|
setting.playerlimit.name = Žaidėjų Limitas
|
|
setting.chatopacity.name = Pokalbių Lentos Nepermatomumas
|
|
setting.lasersopacity.name = Elektros Tinklo Nepermatomumas
|
|
setting.bridgeopacity.name = Tilto Nepermatomumas
|
|
setting.playerchat.name = Rodyti Pokalbių Teksto Burbulus Virš Žaidėjų
|
|
setting.showweather.name = Show Weather Graphics
|
|
setting.hidedisplays.name = Hide Logic Displays
|
|
public.confirm = Ar norite savo žaidimą paversti viešu?\n[accent]Bet kas galės įeiti į jūsų žaidimą.\n[lightgray]Tai gali būti pakeista nuėjus į Nustatymai->Žaidimas->Viešojo Žaidimo Matomumas.
|
|
public.confirm.really = If you want to play with friends, use [green]Invite Friend[] instead of a [scarlet]Public server[]!\nAre you sure you want to make your game [scarlet]public[]?
|
|
public.beta = Įsiminkite, jog beta versijoje negalima sukrti viešų kambarių.
|
|
uiscale.reset = UI mastelis buvo pakeistas.\nSpauskite "GERAI", norėdami palikti šį mastelį.\n[scarlet]Atšaukiama ir išeinama po[accent] {0}[] sekundžių...
|
|
uiscale.cancel = Atšaukti ir Išeiti
|
|
setting.bloom.name = Švytėjimas
|
|
keybind.title = Pakeisti Valdymo Mygtukus
|
|
keybinds.mobile = [scarlet]Dauguma valdymo mygtukų neveikia telefone. Tik paparastas judėjimas yra palaikomas.
|
|
category.general.name = Bendra
|
|
category.view.name = Vaizdas
|
|
category.multiplayer.name = Žaidimas Tinkle
|
|
category.blocks.name = Block Select
|
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
|
keybind.respawn.name = Respawn
|
|
keybind.control.name = Control Unit
|
|
keybind.clear_building.name = Išvalyti Statybas
|
|
keybind.press = Paspauskite mygtuką...
|
|
keybind.press.axis = Paspauskite aši arba mygtuką...
|
|
keybind.screenshot.name = Žemėlapio Ekrano Kopija
|
|
keybind.toggle_power_lines.name = Įjungti/Išjungti Elektros Tinklo Matomumą
|
|
keybind.toggle_block_status.name = Įjungti/Išjungti Blokų Statusus
|
|
keybind.move_x.name = Judėjimas X ašimi
|
|
keybind.move_y.name = Judėjimas Y ašimi
|
|
keybind.mouse_move.name = Sekti Pelę
|
|
keybind.pan.name = Pan View
|
|
keybind.boost.name = Boost
|
|
keybind.command_mode.name = Command Mode
|
|
keybind.rebuild_select.name = Rebuild Region
|
|
keybind.schematic_select.name = Pasirinkite Regioną
|
|
keybind.schematic_menu.name = Schemų Meniu
|
|
keybind.schematic_flip_x.name = Apversti schemą per X ašį
|
|
keybind.schematic_flip_y.name = Apversti schemą per Y ašį
|
|
keybind.category_prev.name = Ankstesnė Kategorija
|
|
keybind.category_next.name = Sekanti Kategorija
|
|
keybind.block_select_left.name = Bloko Pasirinkimas į Kairę
|
|
keybind.block_select_right.name = Bloko Pasirinkimas į Dešinę
|
|
keybind.block_select_up.name = Bloko Pasirinkimas į Viršų
|
|
keybind.block_select_down.name = Bloko Pasirinkimas į Apačia
|
|
keybind.block_select_01.name = Kategorijos/Bloko Pasirinkimas 1
|
|
keybind.block_select_02.name = Kategorijos/Bloko Pasirinkimas 2
|
|
keybind.block_select_03.name = Kategorijos/Bloko Pasirinkimas 3
|
|
keybind.block_select_04.name = Kategorijos/Bloko Pasirinkimas 4
|
|
keybind.block_select_05.name = Kategorijos/Bloko Pasirinkimas 5
|
|
keybind.block_select_06.name = Kategorijos/Bloko Pasirinkimas 6
|
|
keybind.block_select_07.name = Kategorijos/Bloko Pasirinkimas 7
|
|
keybind.block_select_08.name = Kategorijos/Bloko Pasirinkimas 8
|
|
keybind.block_select_09.name = Kategorijos/Bloko Pasirinkimas 9
|
|
keybind.block_select_10.name = Kategorijos/Bloko Pasirinkimas 10
|
|
keybind.fullscreen.name = Perjungti Pilno Ekrano Režimą
|
|
keybind.select.name = Pasirinkti/Šauti
|
|
keybind.diagonal_placement.name = Įstrižas Padėjimas
|
|
keybind.pick.name = Pasirinkti Bloką
|
|
keybind.break_block.name = Išgriauti Bloką
|
|
keybind.select_all_units = Select All Units
|
|
keybind.select_all_unit_factories = Select All Unit Factories
|
|
keybind.deselect.name = Panaikinti Pasirinkimą
|
|
keybind.pickupCargo.name = Pickup Cargo
|
|
keybind.dropCargo.name = Drop Cargo
|
|
keybind.shoot.name = Šauti
|
|
keybind.zoom.name = Keisti Vaizdo Mastelį
|
|
keybind.menu.name = Meniu
|
|
keybind.pause.name = Sustabdyti
|
|
keybind.pause_building.name = Sustabdyti/Tęsti Statymą
|
|
keybind.minimap.name = Mini Žemėlapis
|
|
keybind.planet_map.name = Planet Map
|
|
keybind.research.name = Research
|
|
keybind.block_info.name = Block Info
|
|
keybind.chat.name = Pakalbiai
|
|
keybind.player_list.name = Žaidėjų Sąrašas
|
|
keybind.console.name = Konsolė
|
|
keybind.rotate.name = Pasukti
|
|
keybind.rotateplaced.name = Pasukti Egzistuojantį (Laikyti)
|
|
keybind.toggle_menus.name = Perjungti Meniu
|
|
keybind.chat_history_prev.name = Pokalbių istorija Ankstesnis
|
|
keybind.chat_history_next.name = Pokalbių istorija Pirmyn
|
|
keybind.chat_scroll.name = Pokalbių Slinktis
|
|
keybind.chat_mode.name = Change Chat Mode
|
|
keybind.drop_unit.name = Išmesti Vienetą
|
|
keybind.zoom_minimap.name = Keisti Mini Žemėlapio Mastelį
|
|
mode.help.title = Modifikacijų Aprašymai
|
|
mode.survival.name = Išgyvenimas
|
|
mode.survival.description = Normalus režimas. Riboti resursai ir automatinės priešų bangos.\n[gray]Privalomos priešų atsiradimo zonos žemėlapyje.
|
|
mode.sandbox.name = Smėliadėžė
|
|
mode.sandbox.description = Neriboti resursai ir nėra bangų laikmačio.
|
|
mode.editor.name = Redaktorius
|
|
mode.pvp.name = PvP
|
|
mode.pvp.description = Kovokite su kitais žmonėmsi vietiniame tinkle.\n[gray]Norint žaisti žemėlapyje yra privalomi bent du branduoliai su skirtingomis spalvomis.
|
|
mode.attack.name = Puolimas
|
|
mode.attack.description = Sunaikinkite priešų branduolį. \n[gray]Norint žaisti žemėlapyje yra reikalingas branduolys su raudona spalva.
|
|
mode.custom = Pasirinktinės Taisyklės
|
|
|
|
rules.infiniteresources = Neriboti Resursai
|
|
rules.onlydepositcore = Only Allow Core Depositing
|
|
rules.reactorexplosions = Reaktorių Sprogimai
|
|
rules.coreincinerates = Core Incinerates Overflow
|
|
rules.disableworldprocessors = Disable World Processors
|
|
rules.schematic = Schematics Allowed
|
|
rules.wavetimer = Bangų Laikmatis
|
|
rules.wavesending = Wave Sending
|
|
rules.waves = Bangos
|
|
rules.attack = Puolimo Režimas
|
|
rules.rtsai = RTS AI
|
|
rules.rtsminsquadsize = Min Squad Size
|
|
rules.rtsmaxsquadsize = Max Squad Size
|
|
rules.rtsminattackweight = Min Attack Weight
|
|
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
|
|
rules.corecapture = Capture Core On Destruction
|
|
rules.polygoncoreprotection = Polygonal Core Protection
|
|
rules.placerangecheck = Placement Range Check
|
|
rules.enemyCheat = Neriboti Kompiuterio (Raudonosios Komandos) Resursai
|
|
rules.blockhealthmultiplier = Blokų Gyvybių Daugiklis
|
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
|
rules.unitbuildspeedmultiplier = Vienetų Gamybos Greičio Daugiklis
|
|
rules.unitcostmultiplier = Unit Cost Multiplier
|
|
rules.unithealthmultiplier = Vienetų Gyvybių Daugiklis
|
|
rules.unitdamagemultiplier = Vienetų Žalos Daugiklis
|
|
rules.solarmultiplier = Solar Power Multiplier
|
|
rules.unitcapvariable = Cores Contribute To Unit Cap
|
|
rules.unitcap = Base Unit Cap
|
|
rules.limitarea = Limit Map Area
|
|
rules.enemycorebuildradius = Nestatymo aplink priešų branduolį spindulys:[lightgray] (blokais)
|
|
rules.wavespacing = Tarpai Tarp Bangų:[lightgray] (sek.)
|
|
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
|
rules.buildcostmultiplier = Statymo Kainų Daugiklis
|
|
rules.buildspeedmultiplier = Statymo Greičio Daugiklis
|
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
|
rules.waitForWaveToEnd = Laukti, kol pasibaigs banga
|
|
rules.dropzoneradius = Išmetimo Zonos Spindulys:[lightgray] (blokais)
|
|
rules.unitammo = Units Require Ammo
|
|
rules.enemyteam = Enemy Team
|
|
rules.playerteam = Player Team
|
|
rules.title.waves = Bangos
|
|
rules.title.resourcesbuilding = Resursai ir Pastatai
|
|
rules.title.enemy = Priešai
|
|
rules.title.unit = Vienetai
|
|
rules.title.experimental = Eksperimentinis
|
|
rules.title.environment = Environment
|
|
rules.title.teams = Teams
|
|
rules.title.planet = Planet
|
|
rules.lighting = Apšvietimas
|
|
rules.fog = Fog of War
|
|
rules.fire = Fire
|
|
rules.anyenv = <Any>
|
|
rules.explosions = Block/Unit Explosion Damage
|
|
rules.ambientlight = Aplinkos Šviesa
|
|
rules.weather = Weather
|
|
rules.weather.frequency = Frequency:
|
|
rules.weather.always = Always
|
|
rules.weather.duration = Duration:
|
|
|
|
content.item.name = Daiktai
|
|
content.liquid.name = Skysčiai
|
|
content.unit.name = Vienetai
|
|
content.block.name = Blokai
|
|
content.status.name = Status Effects
|
|
content.sector.name = Sectors
|
|
content.team.name = Factions
|
|
wallore = (Wall)
|
|
|
|
item.copper.name = Varis
|
|
item.lead.name = Švinas
|
|
item.coal.name = Anglis
|
|
item.graphite.name = Grafitas
|
|
item.titanium.name = Titanas
|
|
item.thorium.name = Toris
|
|
item.silicon.name = Silicis
|
|
item.plastanium.name = Plastaniumas
|
|
item.phase-fabric.name = Fazinė Tekstilė
|
|
item.surge-alloy.name = Viršįtampio Lydinys
|
|
item.spore-pod.name = Sporų Kokonas
|
|
item.sand.name = Smėlis
|
|
item.blast-compound.name = Sprogusis Junginys
|
|
item.pyratite.name = Piratitas
|
|
item.metaglass.name = Meta Stiklas
|
|
item.scrap.name = Metalo Laužas
|
|
item.fissile-matter.name = Fissile Matter
|
|
item.beryllium.name = Beryllium
|
|
item.tungsten.name = Tungsten
|
|
item.oxide.name = Oxide
|
|
item.carbide.name = Carbide
|
|
item.dormant-cyst.name = Dormant Cyst
|
|
liquid.water.name = Vanduo
|
|
liquid.slag.name = Šlakas
|
|
liquid.oil.name = Nafta
|
|
liquid.cryofluid.name = Krio Skystis
|
|
liquid.neoplasm.name = Neoplasm
|
|
liquid.arkycite.name = Arkycite
|
|
liquid.gallium.name = Gallium
|
|
liquid.ozone.name = Ozone
|
|
liquid.hydrogen.name = Hydrogen
|
|
liquid.nitrogen.name = Nitrogen
|
|
liquid.cyanogen.name = Cyanogen
|
|
|
|
unit.dagger.name = Dagger
|
|
unit.mace.name = Mace
|
|
unit.fortress.name = Fortress
|
|
unit.nova.name = Nova
|
|
unit.pulsar.name = Pulsar
|
|
unit.quasar.name = Quasar
|
|
unit.crawler.name = Crawler
|
|
unit.atrax.name = Atrax
|
|
unit.spiroct.name = Spiroct
|
|
unit.arkyid.name = Arkyid
|
|
unit.toxopid.name = Toxopid
|
|
unit.flare.name = Flare
|
|
unit.horizon.name = Horizon
|
|
unit.zenith.name = Zenith
|
|
unit.antumbra.name = Antumbra
|
|
unit.eclipse.name = Eclipse
|
|
unit.mono.name = Mono
|
|
unit.poly.name = Poly
|
|
unit.mega.name = Mega
|
|
unit.quad.name = Quad
|
|
unit.oct.name = Oct
|
|
unit.risso.name = Risso
|
|
unit.minke.name = Minke
|
|
unit.bryde.name = Bryde
|
|
unit.sei.name = Sei
|
|
unit.omura.name = Omura
|
|
unit.retusa.name = Retusa
|
|
unit.oxynoe.name = Oxynoe
|
|
unit.cyerce.name = Cyerce
|
|
unit.aegires.name = Aegires
|
|
unit.navanax.name = Navanax
|
|
unit.alpha.name = Alpha
|
|
unit.beta.name = Beta
|
|
unit.gamma.name = Gamma
|
|
unit.scepter.name = Scepter
|
|
unit.reign.name = Reign
|
|
unit.vela.name = Vela
|
|
unit.corvus.name = Corvus
|
|
unit.stell.name = Stell
|
|
unit.locus.name = Locus
|
|
unit.precept.name = Precept
|
|
unit.vanquish.name = Vanquish
|
|
unit.conquer.name = Conquer
|
|
unit.merui.name = Merui
|
|
unit.cleroi.name = Cleroi
|
|
unit.anthicus.name = Anthicus
|
|
unit.tecta.name = Tecta
|
|
unit.collaris.name = Collaris
|
|
unit.elude.name = Elude
|
|
unit.avert.name = Avert
|
|
unit.obviate.name = Obviate
|
|
unit.quell.name = Quell
|
|
unit.disrupt.name = Disrupt
|
|
unit.evoke.name = Evoke
|
|
unit.incite.name = Incite
|
|
unit.emanate.name = Emanate
|
|
unit.manifold.name = Manifold
|
|
unit.assembly-drone.name = Assembly Drone
|
|
unit.latum.name = Latum
|
|
unit.renale.name = Renale
|
|
block.parallax.name = Parallax
|
|
block.cliff.name = Cliff
|
|
block.sand-boulder.name = Smėlio Riedulys
|
|
block.basalt-boulder.name = Basalt Boulder
|
|
block.grass.name = Žolė
|
|
block.molten-slag.name = Slag
|
|
block.pooled-cryofluid.name = Cryofluid
|
|
block.space.name = Space
|
|
block.salt.name = Druska
|
|
block.salt-wall.name = Salt Wall
|
|
block.pebbles.name = Akmenukai
|
|
block.tendrils.name = Tendrilės
|
|
block.sand-wall.name = Sand Wall
|
|
block.spore-pine.name = Sporinė Pušis
|
|
block.spore-wall.name = Spore Wall
|
|
block.boulder.name = Boulder
|
|
block.snow-boulder.name = Snow Boulder
|
|
block.snow-pine.name = Snieginė Pušis
|
|
block.shale.name = Skalūnas
|
|
block.shale-boulder.name = Skalūno Riedulys
|
|
block.moss.name = Samanos
|
|
block.shrubs.name = Krūmai
|
|
block.spore-moss.name = Sporų Samanos
|
|
block.shale-wall.name = Shale Wall
|
|
block.scrap-wall.name = Laužo Siena
|
|
block.scrap-wall-large.name = Didelė Laužo Siena
|
|
block.scrap-wall-huge.name = Didžiulė Laužo Siena
|
|
block.scrap-wall-gigantic.name = Milžiniška Laužo Siena
|
|
block.thruster.name = Thrusteris
|
|
block.kiln.name = Krosnis
|
|
block.graphite-press.name = Grafito Presas
|
|
block.multi-press.name = Multi Presas
|
|
block.constructing = {0} [lightgray](Konstruojama)
|
|
block.spawn.name = Priešų Atsiradimo Zona
|
|
block.core-shard.name = Branduolys: Šerdis
|
|
block.core-foundation.name = Branduolys: Pagrindas
|
|
block.core-nucleus.name = Branduolys: Centras
|
|
block.deep-water.name = Gilus Vanduo
|
|
block.shallow-water.name = Vanduo
|
|
block.tainted-water.name = Užterštas Vanduo
|
|
block.deep-tainted-water.name = Deep Tainted Water
|
|
block.darksand-tainted-water.name = Tamsaus Smėlio Užterštas Vanduo
|
|
block.tar.name = Derva
|
|
block.stone.name = Akmuo
|
|
block.sand-floor.name = Smėlis
|
|
block.darksand.name = Tamsus Smėlis
|
|
block.ice.name = Ledas
|
|
block.snow.name = Sniegas
|
|
block.crater-stone.name = Krateriai
|
|
block.sand-water.name = Smėlio vanduo
|
|
block.darksand-water.name = Tamsaus Smėlio Vanduo
|
|
block.char.name = Char
|
|
block.dacite.name = Dacite
|
|
block.rhyolite.name = Rhyolite
|
|
block.dacite-wall.name = Dacite Wall
|
|
block.dacite-boulder.name = Dacite Boulder
|
|
block.ice-snow.name = Ledinis Sniegas
|
|
block.stone-wall.name = Stone Wall
|
|
block.ice-wall.name = Ice Wall
|
|
block.snow-wall.name = Snow Wall
|
|
block.dune-wall.name = Dune Wall
|
|
block.pine.name = Pušis
|
|
block.dirt.name = Dirt
|
|
block.dirt-wall.name = Dirt Wall
|
|
block.mud.name = Mud
|
|
block.white-tree-dead.name = Baltas Medis, Miręs
|
|
block.white-tree.name = Baltas Medis
|
|
block.spore-cluster.name = Spore Cluster
|
|
block.metal-floor.name = Metalo Sluoksnis 1
|
|
block.metal-floor-2.name = Metalo Sluoksnis 2
|
|
block.metal-floor-3.name = Metalo Sluoksnis 3
|
|
block.metal-floor-4.name = Metal Floor 4
|
|
block.metal-floor-5.name = Metalo Sluoksnis 4
|
|
block.metal-floor-damaged.name = Metalo Sluoksnis Pažeistas
|
|
block.dark-panel-1.name = Tamsioji Plokštė 1
|
|
block.dark-panel-2.name = Tamsioji Plokštė 2
|
|
block.dark-panel-3.name = Tamsioji Plokštė 3
|
|
block.dark-panel-4.name = Tamsioji Plokštė 4
|
|
block.dark-panel-5.name = Tamsioji Plokštė 5
|
|
block.dark-panel-6.name = Tamsioji Plokštė 6
|
|
block.dark-metal.name = Tamsusis Metalas
|
|
block.basalt.name = Basalt
|
|
block.hotrock.name = Karštoji Uoliena
|
|
block.magmarock.name = Magmos Uoliena
|
|
block.copper-wall.name = Vario Siena
|
|
block.copper-wall-large.name = Didelė Vario Siena
|
|
block.titanium-wall.name = Titano Siena
|
|
block.titanium-wall-large.name = Didelė Titano Siena
|
|
block.plastanium-wall.name = Plastaniumo Siena
|
|
block.plastanium-wall-large.name = Didelė Plastaniumo Siena
|
|
block.phase-wall.name = Fazinė Siena
|
|
block.phase-wall-large.name = Didelė Fazinė Siena
|
|
block.thorium-wall.name = Torio Siena
|
|
block.thorium-wall-large.name = Didelė Torio Siena
|
|
block.door.name = Durys
|
|
block.door-large.name = Didelės Durys
|
|
block.duo.name = Duo
|
|
block.scorch.name = Scorch
|
|
block.scatter.name = Scatter
|
|
block.hail.name = Hail
|
|
block.lancer.name = Lancer
|
|
block.conveyor.name = Konvejeris
|
|
block.titanium-conveyor.name = Titaninis Konvejeris
|
|
block.plastanium-conveyor.name = Plastaninis Konvejeris
|
|
block.armored-conveyor.name = Šarvuotas Konvejeris
|
|
block.junction.name = Sandūra
|
|
block.router.name = Maršrutizatorius
|
|
block.distributor.name = Skirstytuvas
|
|
block.sorter.name = Rūšiuotojas
|
|
block.inverted-sorter.name = Atbulinis Rūšiuotojas
|
|
block.message.name = Žinutė
|
|
block.reinforced-message.name = Reinforced Message
|
|
block.world-message.name = World Message
|
|
block.illuminator.name = Šviestuvas
|
|
block.overflow-gate.name = Perpildymo Užtvara
|
|
block.underflow-gate.name = Neperpildymo Užtvara
|
|
block.silicon-smelter.name = Silicio Lydykla
|
|
block.phase-weaver.name = Fazinė Audykla
|
|
block.pulverizer.name = Pulverizatorius
|
|
block.cryofluid-mixer.name = Krio Skysčio Maišytojas
|
|
block.melter.name = Lydytuvas
|
|
block.incinerator.name = Deginimo krosnis
|
|
block.spore-press.name = Sporų Presas
|
|
block.separator.name = Separatorius
|
|
block.coal-centrifuge.name = Anglies Centrifuga
|
|
block.power-node.name = Maitinimo Mazgas
|
|
block.power-node-large.name = Didelis Maitinimo Mazgas
|
|
block.surge-tower.name = Viršįtampio Bokštas
|
|
block.diode.name = Baterijos Diodas
|
|
block.battery.name = Baterija
|
|
block.battery-large.name = Didelė Baterija
|
|
block.combustion-generator.name = Vidaus Degimo Generatorius
|
|
block.steam-generator.name = Garų Generatorius
|
|
block.differential-generator.name = Diferencialinis Generatorius
|
|
block.impact-reactor.name = Smūginis Reaktorius
|
|
block.mechanical-drill.name = Mechaninis Grąžtas
|
|
block.pneumatic-drill.name = Pneumatinis Grąžtas
|
|
block.laser-drill.name = Lazerinis Grąžtas
|
|
block.water-extractor.name = Vandens Trauktuvas
|
|
block.cultivator.name = Kultivatorius
|
|
block.conduit.name = Vamzdis
|
|
block.mechanical-pump.name = Mechaninė Pompa
|
|
block.item-source.name = Daiktų Šaltinis
|
|
block.item-void.name = Daiktų Tuštuma
|
|
block.liquid-source.name = Skysčių Šaltinis
|
|
block.liquid-void.name = Skysčių Tuštuma
|
|
block.power-void.name = Energijos Tuštuma
|
|
block.power-source.name = Begalinė Energija
|
|
block.unloader.name = Iškroviklis
|
|
block.vault.name = Seifas
|
|
block.wave.name = Wave
|
|
block.tsunami.name = Tsunami
|
|
block.swarmer.name = Swarmer
|
|
block.salvo.name = Salvo
|
|
block.ripple.name = Ripple
|
|
block.phase-conveyor.name = Fazinis Konvejeris
|
|
block.bridge-conveyor.name = Tiltinis Konvejeris
|
|
block.plastanium-compressor.name = Plastaniumo Kompresorius
|
|
block.pyratite-mixer.name = Piratito Maišytuvas
|
|
block.blast-mixer.name = Sprogiklio Maišytuvas
|
|
block.solar-panel.name = Saulės Baterija
|
|
block.solar-panel-large.name = Didelė Saulės Baterija
|
|
block.oil-extractor.name = Naftos Trauktuvas
|
|
block.repair-point.name = Taisymo Taškas
|
|
block.repair-turret.name = Repair Turret
|
|
block.pulse-conduit.name = Pulsinis Vamzdis
|
|
block.plated-conduit.name = Padengtas Vamzdis
|
|
block.phase-conduit.name = Fazinis Vamzdis
|
|
block.liquid-router.name = Skysčių Maršrutizatorius
|
|
block.liquid-tank.name = Skysčių Talpa
|
|
block.liquid-container.name = Liquid Container
|
|
block.liquid-junction.name = Skysčių Sandūra
|
|
block.bridge-conduit.name = Tiltinis Vamzdis
|
|
block.rotary-pump.name = Rotacinis Siurblys
|
|
block.thorium-reactor.name = Torio Reaktorius
|
|
block.mass-driver.name = Elektromagnetinė Katapulta
|
|
block.blast-drill.name = Oro Srovės Grąžtas
|
|
block.impulse-pump.name = Šiluminė Pompa
|
|
block.thermal-generator.name = Terminis Generatorius
|
|
block.surge-smelter.name = Lydinio Lydykla
|
|
block.mender.name = Taisytojas
|
|
block.mend-projector.name = Taisymo Projektorius
|
|
block.surge-wall.name = Viršįtampio Siena
|
|
block.surge-wall-large.name = Didelė Viršįtampio Siena
|
|
block.cyclone.name = Cyclone
|
|
block.fuse.name = Fuse
|
|
block.shock-mine.name = Shock Mine
|
|
block.overdrive-projector.name = Pagreitintuvas
|
|
block.force-projector.name = Jėgos Lauko Projektorius
|
|
block.arc.name = Arc
|
|
block.rtg-generator.name = RTG Generatorius
|
|
block.spectre.name = Spectre
|
|
block.meltdown.name = Meltdown
|
|
block.foreshadow.name = Foreshadow
|
|
block.container.name = Talpykla
|
|
block.launch-pad.name = Paleidimo Aikštelė
|
|
block.segment.name = Segment
|
|
block.ground-factory.name = Ground Factory
|
|
block.air-factory.name = Air Factory
|
|
block.naval-factory.name = Naval Factory
|
|
block.additive-reconstructor.name = Additive Reconstructor
|
|
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
|
block.exponential-reconstructor.name = Exponential Reconstructor
|
|
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
|
block.payload-conveyor.name = Mass Conveyor
|
|
block.payload-router.name = Payload Router
|
|
block.duct.name = Duct
|
|
block.duct-router.name = Duct Router
|
|
block.duct-bridge.name = Duct Bridge
|
|
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
|
block.payload-void.name = Payload Void
|
|
block.payload-source.name = Payload Source
|
|
block.disassembler.name = Disassembler
|
|
block.silicon-crucible.name = Silicon Crucible
|
|
block.overdrive-dome.name = Overdrive Dome
|
|
block.interplanetary-accelerator.name = Interplanetary Accelerator
|
|
block.constructor.name = Constructor
|
|
block.constructor.description = Fabricates structures up to 2x2 tiles in size.
|
|
block.large-constructor.name = Large Constructor
|
|
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
|
|
block.deconstructor.name = Deconstructor
|
|
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
|
|
block.payload-loader.name = Payload Loader
|
|
block.payload-loader.description = Load liquids and items into blocks.
|
|
block.payload-unloader.name = Payload Unloader
|
|
block.payload-unloader.description = Unloads liquids and items from blocks.
|
|
block.heat-source.name = Heat Source
|
|
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
|
block.empty.name = Empty
|
|
block.rhyolite-crater.name = Rhyolite Crater
|
|
block.rough-rhyolite.name = Rough Rhyolite
|
|
block.regolith.name = Regolith
|
|
block.yellow-stone.name = Yellow Stone
|
|
block.carbon-stone.name = Carbon Stone
|
|
block.ferric-stone.name = Ferric Stone
|
|
block.ferric-craters.name = Ferric Craters
|
|
block.beryllic-stone.name = Beryllic Stone
|
|
block.crystalline-stone.name = Crystalline Stone
|
|
block.crystal-floor.name = Crystal Floor
|
|
block.yellow-stone-plates.name = Yellow Stone Plates
|
|
block.red-stone.name = Red Stone
|
|
block.dense-red-stone.name = Dense Red Stone
|
|
block.red-ice.name = Red Ice
|
|
block.arkycite-floor.name = Arkycite Floor
|
|
block.arkyic-stone.name = Arkyic Stone
|
|
block.rhyolite-vent.name = Rhyolite Vent
|
|
block.carbon-vent.name = Carbon Vent
|
|
block.arkyic-vent.name = Arkyic Vent
|
|
block.yellow-stone-vent.name = Yellow Stone Vent
|
|
block.red-stone-vent.name = Red Stone Vent
|
|
block.crystalline-vent.name = Crystalline Vent
|
|
block.redmat.name = Redmat
|
|
block.bluemat.name = Bluemat
|
|
block.core-zone.name = Core Zone
|
|
block.regolith-wall.name = Regolith Wall
|
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
|
block.rhyolite-wall.name = Rhyolite Wall
|
|
block.carbon-wall.name = Carbon Wall
|
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
|
block.arkyic-wall.name = Arkyic Wall
|
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
|
block.red-ice-wall.name = Red Ice Wall
|
|
block.red-stone-wall.name = Red Stone Wall
|
|
block.red-diamond-wall.name = Red Diamond Wall
|
|
block.redweed.name = Redweed
|
|
block.pur-bush.name = Pur Bush
|
|
block.yellowcoral.name = Yellowcoral
|
|
block.carbon-boulder.name = Carbon Boulder
|
|
block.ferric-boulder.name = Ferric Boulder
|
|
block.beryllic-boulder.name = Beryllic Boulder
|
|
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
|
block.arkyic-boulder.name = Arkyic Boulder
|
|
block.crystal-cluster.name = Crystal Cluster
|
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
|
block.crystal-blocks.name = Crystal Blocks
|
|
block.crystal-orbs.name = Crystal Orbs
|
|
block.crystalline-boulder.name = Crystalline Boulder
|
|
block.red-ice-boulder.name = Red Ice Boulder
|
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
|
block.red-stone-boulder.name = Red Stone Boulder
|
|
block.graphitic-wall.name = Graphitic Wall
|
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
|
block.electrolyzer.name = Electrolyzer
|
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
|
block.oxidation-chamber.name = Oxidation Chamber
|
|
block.electric-heater.name = Electric Heater
|
|
block.slag-heater.name = Slag Heater
|
|
block.phase-heater.name = Phase Heater
|
|
block.heat-redirector.name = Heat Redirector
|
|
block.heat-router.name = Heat Router
|
|
block.slag-incinerator.name = Slag Incinerator
|
|
block.carbide-crucible.name = Carbide Crucible
|
|
block.slag-centrifuge.name = Slag Centrifuge
|
|
block.surge-crucible.name = Surge Crucible
|
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
|
block.phase-synthesizer.name = Phase Synthesizer
|
|
block.heat-reactor.name = Heat Reactor
|
|
block.beryllium-wall.name = Beryllium Wall
|
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
|
block.tungsten-wall.name = Tungsten Wall
|
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
|
block.blast-door.name = Blast Door
|
|
block.carbide-wall.name = Carbide Wall
|
|
block.carbide-wall-large.name = Large Carbide Wall
|
|
block.reinforced-surge-wall.name = Reinforced Surge Wall
|
|
block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall
|
|
block.shielded-wall.name = Shielded Wall
|
|
block.radar.name = Radar
|
|
block.build-tower.name = Build Tower
|
|
block.regen-projector.name = Regen Projector
|
|
block.shockwave-tower.name = Shockwave Tower
|
|
block.shield-projector.name = Shield Projector
|
|
block.large-shield-projector.name = Large Shield Projector
|
|
block.armored-duct.name = Armored Duct
|
|
block.overflow-duct.name = Overflow Duct
|
|
block.underflow-duct.name = Underflow Duct
|
|
block.duct-unloader.name = Duct Unloader
|
|
block.surge-conveyor.name = Surge Conveyor
|
|
block.surge-router.name = Surge Router
|
|
block.unit-cargo-loader.name = Unit Cargo Loader
|
|
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
|
block.reinforced-pump.name = Reinforced Pump
|
|
block.reinforced-conduit.name = Reinforced Conduit
|
|
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
|
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
|
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
|
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
|
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
|
block.beam-node.name = Beam Node
|
|
block.beam-tower.name = Beam Tower
|
|
block.beam-link.name = Beam Link
|
|
block.turbine-condenser.name = Turbine Condenser
|
|
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
|
block.pyrolysis-generator.name = Pyrolysis Generator
|
|
block.vent-condenser.name = Vent Condenser
|
|
block.cliff-crusher.name = Cliff Crusher
|
|
block.plasma-bore.name = Plasma Bore
|
|
block.large-plasma-bore.name = Large Plasma Bore
|
|
block.impact-drill.name = Impact Drill
|
|
block.eruption-drill.name = Eruption Drill
|
|
block.core-bastion.name = Core Bastion
|
|
block.core-citadel.name = Core Citadel
|
|
block.core-acropolis.name = Core Acropolis
|
|
block.reinforced-container.name = Reinforced Container
|
|
block.reinforced-vault.name = Reinforced Vault
|
|
block.breach.name = Breach
|
|
block.sublimate.name = Sublimate
|
|
block.titan.name = Titan
|
|
block.disperse.name = Disperse
|
|
block.afflict.name = Afflict
|
|
block.lustre.name = Lustre
|
|
block.scathe.name = Scathe
|
|
block.fabricator.name = Fabricator
|
|
block.tank-refabricator.name = Tank Refabricator
|
|
block.mech-refabricator.name = Mech Refabricator
|
|
block.ship-refabricator.name = Ship Refabricator
|
|
block.tank-assembler.name = Tank Assembler
|
|
block.ship-assembler.name = Ship Assembler
|
|
block.mech-assembler.name = Mech Assembler
|
|
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
|
block.payload-mass-driver.name = Payload Mass Driver
|
|
block.small-deconstructor.name = Small Deconstructor
|
|
block.canvas.name = Canvas
|
|
block.world-processor.name = World Processor
|
|
block.world-cell.name = World Cell
|
|
block.tank-fabricator.name = Tank Fabricator
|
|
block.mech-fabricator.name = Mech Fabricator
|
|
block.ship-fabricator.name = Ship Fabricator
|
|
block.prime-refabricator.name = Prime Refabricator
|
|
block.unit-repair-tower.name = Unit Repair Tower
|
|
block.diffuse.name = Diffuse
|
|
block.basic-assembler-module.name = Basic Assembler Module
|
|
block.smite.name = Smite
|
|
block.malign.name = Malign
|
|
block.flux-reactor.name = Flux Reactor
|
|
block.neoplasia-reactor.name = Neoplasia Reactor
|
|
|
|
block.switch.name = Switch
|
|
block.micro-processor.name = Micro Processor
|
|
block.logic-processor.name = Logic Processor
|
|
block.hyper-processor.name = Hyper Processor
|
|
block.logic-display.name = Logic Display
|
|
block.large-logic-display.name = Large Logic Display
|
|
block.memory-cell.name = Memory Cell
|
|
block.memory-bank.name = Memory Bank
|
|
team.malis.name = Malis
|
|
team.crux.name = raudona
|
|
team.sharded.name = oranžinė
|
|
team.derelict.name = apleista
|
|
team.green.name = žalia
|
|
|
|
team.blue.name = mėlyna
|
|
hint.skip = Skip
|
|
hint.desktopMove = Use [accent][[WASD][] to move.
|
|
hint.zoom = [accent]Scroll[] to zoom in or out.
|
|
hint.desktopShoot = [accent][[Left-click][] to shoot.
|
|
hint.depositItems = To transfer items, drag from your ship to the core.
|
|
hint.respawn = To respawn as a ship, press [accent][[V][].
|
|
hint.respawn.mobile = You have switched control to a unit/structure. To respawn as a ship, [accent]tap the avatar in the top left.[]
|
|
hint.desktopPause = Press [accent][[Space][] to pause and unpause the game.
|
|
hint.breaking = [accent]Right-click[] and drag to break blocks.
|
|
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
|
|
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
|
|
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
|
|
hint.research = Use the \ue875 [accent]Research[] button to research new technology.
|
|
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
|
|
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
|
|
hint.unitControl.mobile = [accent][[Double-tap][] to control friendly units or turrets.
|
|
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there.
|
|
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there.
|
|
hint.launch = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the bottom right.
|
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
|
hint.payloadPickup = Press [accent][[[] to pick up small blocks or units.
|
|
hint.payloadPickup.mobile = [accent]Tap and hold[] a small block or unit to pick it up.
|
|
hint.payloadDrop = Press [accent]][] to drop a payload.
|
|
hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a payload there.
|
|
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
|
hint.generator = \uf879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uf87f [accent]Power Nodes[].
|
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uf835 [accent]Graphite[] \uf861Duo/\uf859Salvo ammunition to take Guardians down.
|
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
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hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
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hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
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hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
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hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
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hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
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gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
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gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
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gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
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gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
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gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
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gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
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gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
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gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
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gz.moveup = \ue804 Move up for further objectives.
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gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
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gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
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gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
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gz.defend = Enemy incoming, prepare to defend.
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gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
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gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
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gz.supplyturret = [accent]Supply Turret
|
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gz.zone1 = This is the enemy drop zone.
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gz.zone2 = Anything built in the radius is destroyed when a wave starts.
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gz.zone3 = A wave will begin now.\nGet ready.
|
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gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
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onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
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onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
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onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
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onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
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onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
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onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
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onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
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onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
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onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
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onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
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onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
|
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
|
onset.enemies = Enemy incoming, prepare to defend.
|
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [ and ] to pick up and drop)
|
|
split.pickup.mobile = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(To pick up or drop something, long-press it.)
|
|
split.acquire = You must acquire some tungsten to build units.
|
|
split.build = Units must be transported to the other side of the wall.\nPlace two [accent]Payload Mass Drivers[], one on each side of the wall.\nSet up the link by pressing one of them, then selecting the other.
|
|
split.container = Similar to the container, units can also be transported using a [accent]Payload Mass Driver[].\nPlace a unit fabricator adjacent to a mass driver to load them, then send them across the wall to attack the enemy base.
|
|
|
|
item.copper.description = Paprasčiausia struktūrinė medžiaga. Plačiai naudojama visų tipų blokams.
|
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
|
item.lead.description = Pagrindinė pradinė medžiaga. Plačiai naudojama elektronikoje ir skysčių transportacijos blokams.
|
|
item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms. Not that there are many left here.
|
|
item.metaglass.description = Itin kietas stiklo junginys. Plačiai naudojamas skysčių gabenimui ir laikymui.
|
|
item.graphite.description = Mineralizuota anglis, kuri yra naudojama amunicijai ir elektronikos komponentams.
|
|
item.sand.description = Dažnai sutinkama medžiaga, kuri yra plačiai naudojama lydymui.
|
|
item.coal.description = Suakmenėjusios augalinės medžiagos, susiformavusios dar prieš sėjos įvykį. Plačiai naudojama kurui ir resursų gamybai.
|
|
item.coal.details = Appears to be fossilized plant matter, formed long before the seeding event.
|
|
item.titanium.description = Retas ir itin lengvas metalas. Plačiai naudojamas skysčių gabenime, grąžtams ir lėktuvams.
|
|
item.thorium.description = Tankus bei radioaktyvus metalas naudojamas struktūriniam palaikymui ir branduoliniam kurui.
|
|
item.scrap.description = Senų struktūrų ir vienetų liekanos. Sudėtyje yra įvairių metalų pėdsakų.
|
|
item.scrap.details = Leftover remnants of old structures and units.
|
|
item.silicon.description = Ypač naudingas puslaidininkas. Naudojama saulės baterijose, sudėtingose elektronikose ir taikinių sekimo amunicijoje.
|
|
item.plastanium.description = Lengva, plastiška medžiaga naudojama pažangiems lėktuvams ir skilančioje aminucijoje.
|
|
item.phase-fabric.description = Beveik besvorė medžiaga naudojama pažangesniuoje elektronikoje ir savitaisėse technologijose.
|
|
item.surge-alloy.description = Pažangus lydinys su unikaliomis elektrinėmis savybėmis.
|
|
item.spore-pod.description = Sintetinių sporų kokonas, susintetintos iš atmosferos industriniam naudojimui. Naudojama konversijai į naftą, sprogmenis ir kurą.
|
|
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
|
item.blast-compound.description = Nestabilus junginys naudojamas bomboms ir sprogmenims. Susintetintas iš sporų kokonų ir kitų lakiųjų medžiagų. Nerekomenduojama naudoti kaip kurą.
|
|
item.pyratite.description = Ypač degi medžiaga naudojama uždegantiems ginklams.
|
|
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
|
|
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
|
|
item.oxide.description = Used as a heat conductor and insulator for power.
|
|
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
|
|
liquid.water.description = Naudingiausias skystis. Dažniausiai naudojamas įrenginių aušinimui ir atliekų perdirbimui.
|
|
liquid.slag.description = Įvairių rūšių metalai susilydę tarpusavyję. Gali būti atskirti į sudedamasias medžiagas arba išpurkšti ant priešų.
|
|
liquid.oil.description = Skystis, naudojamas pažangių medžiagų gamyboje. Gali būti konvertuota į anglį arba gali būti išpurkšta ir padegta.
|
|
liquid.cryofluid.description = Inertiškas, neėsdinantis skystis gaminamas iš vandens ir titano. Atlaiko ypač didelį karštį. Plačiai naudojamas kaip aušinimo skystis.
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liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
|
|
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
|
|
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
|
|
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
|
|
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
|
|
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
|
|
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
|
|
block.derelict = \uf77e [lightgray]Derelict
|
|
block.armored-conveyor.description = Juda tokuo pačiu greičiu kaip titaninis konvejeris, tačiau turi daugiau šarvų. Nepriima įeigos iš šonų, išskyrus kitus konvejerius.
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block.illuminator.description = Mažas, kompaktiškas, konfigūruojamas šviesos šaltinis. Reikalinga energija funkcionavimui.
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block.message.description = Laiko žinutę. Naudojama komunikacijai tarp sąjungininkų.
|
|
block.reinforced-message.description = Stores a message for communication between allies.
|
|
block.world-message.description = A message block for use in mapmaking. Cannot be destroyed.
|
|
block.graphite-press.description = Sukompresuoja anglies gabalus į grynas grafito plokštes.
|
|
block.multi-press.description = Patobulinta grafito preso versija. Pasitelkia vandenį ir energiją greitam ir efektyviam anglies apdirbimui.
|
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block.silicon-smelter.description = Redukuoja smėlį su gryna anglimi. Gamina silicį.
|
|
block.kiln.description = Sulydo smėlį ir stiklą į junginį žinomą kaip meta stiklas. Veikimui reikalinga nedaug energijos.
|
|
block.plastanium-compressor.description = Gamina plastaniumą iš naftos ir titano.
|
|
block.phase-weaver.description = Susintetina fazinį audinį iš radioaktyvaus torio ir smėlio. Veikimui reikalingas didžiulis kiekis energijos.
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|
block.surge-smelter.description = Sumaišo titaną, šviną, silicį ir varį į viršįtampį lydinį.
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block.cryofluid-mixer.description = Maišo vandenį ir smulkias titano dulkes į krio skystį. Būtinas torio reaktoriaus naudojimui.
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block.blast-mixer.description = Susmulkina ir sumaišo sporas su piratitu ir pagamina sprogųjį junginį.
|
|
block.pyratite-mixer.description = Sumaišo anglį, šviną ir smėlį į itin degų piratitą.
|
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block.melter.description = Išlydo metalo laužą į šlaką tolesniam apdorojimui arba naudojimui wave bokštuose.
|
|
block.separator.description = Išskirsto šlaką į mineralinius komponentus. Atiduoda atvėsintą rezultatą.
|
|
block.spore-press.description = Veikiant aukštam slėgiui sukompresuojami sporų kokonai ir susintetinami į naftą.
|
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block.pulverizer.description = Susmulkina metalo laužą į smulkų smėlį.
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block.coal-centrifuge.description = Sukietina naftą į anglies gabalus.
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block.incinerator.description = Išgarina bet kokias medžiagas ar skysčius, kuriuos gauna.
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block.power-void.description = Sunaikina visą įeinančią energiją. Tik Sandbox režime.
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block.power-source.description = Išduoda neribotą kiekį energijos. Tik Sandbox režime.
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block.item-source.description = Išduoda neribotą kiekį medžiagų. Tik Sandbox režime.
|
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block.item-void.description = Sunaikina visas įeinančias medžiagas. Tik Sandbox režime.
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block.liquid-source.description = Išduoda neribotą kiekį skysčių. Tik Sandbox režime.
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block.liquid-void.description = Sunaikina visus įeinančius skysčius. Tik Sandbox režime.
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block.payload-source.description = Infinitely outputs payloads. Sandbox only.
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|
block.payload-void.description = Destroys any payloads. Sandbox only.
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block.copper-wall.description = Pigus gynybinis blokas.\nNaudingas ginant branduolį ir bokštus pirmose bangose.
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block.copper-wall-large.description = Pigus gynybinis blokas.\nNaudingas ginant branduolį ir bokštus pirmose bangose.\nUžima kelias vietas.
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block.titanium-wall.description = Vidutinio stiprumo gynybinis blokas.\nUžtikrina vidutinę apsaugą nuo priešų.
|
|
block.titanium-wall-large.description = Vidutinio stiprumo gynybinis blokas.\nUžtikrina vidutinę apsaugą nuo priešų.\nUžima kelias vietas.
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block.plastanium-wall.description = Specialus sienų tipas, kuris sugeria elektrines arkas ir blokuoja automatinius energijos mazgų prisijungimus.
|
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block.plastanium-wall-large.description = Specialus sienų tipas, kuris sugeria elektrines arkas ir blokuoja automatinius energijos mazgų prisijungimus.\nUžima kelias vietas..
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block.thorium-wall.description = Stiprus gynybinis blokas.Gera apsauga nuo priešų.
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block.thorium-wall-large.description = Stiprus gynybinis blokas.\nGera apsauga nuo priešų.\nUžima kelias vietas.
|
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block.phase-wall.description = Siena padengta specialiu faziniu pagrindu sukurtu junginiu. Atmuša daugumą šovinių.
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block.phase-wall-large.description = Siena padengta specialiu faziniu pagrindu sukurtu junginiu. Atmuša daugumą šovinių.\nUžima kelias vietas.
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block.surge-wall.description = Ypač patvarus gynybinis blokas.\nKaupia krūvį kontakto metu su šoviniu atsitiktinai jį išleisdamas.
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block.surge-wall-large.description = Ypač patvarus gynybinis blokas.\nKaupia krūvį kontakto metu su šoviniu atsitiktinai jį išleisdamas.\nUžima kelias vietas.
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block.door.description = Mažos durys. Gali būti atidarytos ir uždarytos paspaudus.
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block.door-large.description = Didelės durys. Gali būti atidarytos ir uždarytos paspaudus.\nUžima kelias vietas.
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block.mender.description = Periodiškai taiso blokus pasiekiamame plote. Palaiko gynybines konstrukcijas pataisytas tarp bangu.\nPapildomai naudoja silicį atstumo ir efektyvumo padidinimui.
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block.mend-projector.description = Patobulinta taisytojo versija. Periodiškai taiso blokus pasiekiamame plote.\nPapildomai naudoja fazinę tekstilę atstumo ir efektyvumo padidinimui.
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block.overdrive-projector.description = Paspartina aplinkinius pastatus.\nPapildomai naudoja fazinę tekstilę atstumo ir efektyvumo padidinimui.
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block.force-projector.description = Sukuria šešiakampį jėgos lauką aplink save apsaugodamas aplinkinius pastatus nuo žalos.\nPerkaista, jei atlaiko daug žalos. Papildomai naudoja aušinimo skystį, kad neperkaistų. Fazinė tekstilė gali būti naudojama jėgos lauko dydžiui padidinti.
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block.shock-mine.description = Sužaloja priešus užlipančius ant minos. Beveik nematoma priešų.
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block.conveyor.description = Paprasčiausias daiktų gabenimo blokas. Gabena daiktus į priekį ir automatiškai juos įdeda į blokus. Pasukamas.
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block.titanium-conveyor.description = Pažangus daiktų gabenimo blokas. Gabena daiktus greičiau negu paprastas konvejeris.
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block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
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block.junction.description = Veikia kaip tiltas dvejoms besikertančioms konvejerio juostoms. Naudingas situacijose, kai du kovejeriai neša skirtingas medžiagas į skirtingas vietas.
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block.bridge-conveyor.description = Pažangus daiktų gabenimo blokas. Leidžia daiktų gabenimą per tris blokus, nesvarbu kas yra tuose trejuose yra.
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block.phase-conveyor.description = Pažangus daiktų gabenimo blokas. Naudoja energiją daiktų teleportacijai į prijungtą fazinį kovejerį per kelis blokus.
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block.sorter.description = Rūšiuoja daiktus. Jei daiktas atitinka pasirinkimą, jam leidžiama keliauti pirmyn. Priešingai, daiktas siunčiamas į kairę ir dešinę.
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block.inverted-sorter.description = Apdoroja daiktus kaip paprastas rūšiuotuvas, tačiau pasirinktas daiktas siunčiamas į kairę arba dešinę, o kita į priekį.
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block.router.description = Priima daiktus, tada paskirsto daiktus į tris kryptis lygiomis dalimis. Naudingas paskirstant medžiagas iš vieno šaltinio į daugiau jungčių.\n\n[scarlet]Niekada nenaudokite prie pat gamyklos, nes iš gamyklos išeinantis produktas gali užstrigti maršrutizatoriuje.[]
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block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output.
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block.distributor.description = Pažangesnis maršrutizatorius. Paskirsto daiktus į septynias kryptis lygiomis dalimis.
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block.overflow-gate.description = Išveda medžiagas į kairę ir dešinę, jei priekis yra užblokuotas.
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block.underflow-gate.description = Veikia priešingai nei perpildymo užtvara. Išveda medžiagas į priekį, jei kairė ir dešinė yra užblokuota.
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block.mass-driver.description = Tobuliausias daiktų gabenimo blokas. Surenka daiktus ir šauna juos į kitą elektromagnetinę katapultą didelias atstumais. Veikimui reikalauja energijos.
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block.mechanical-pump.description = pigi pompa su lėta išeiga, bet nenaudoja energijos.
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block.rotary-pump.description = Pažangesnė pompa. Pumpuoja daugiau skysčių, bet reikalauja energijos.
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block.impulse-pump.description = Tobuliausia pompa.
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block.conduit.description = Paprastas vandens gabenimo blokas. Gabena skysčius į priekį. Naudojamas kartu su siurbliais ir kitais vamzdžiais.
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block.pulse-conduit.description = Pažangus vandens gabenimo blokas. Gabena skysčius greičiau ir talpina daugiau skysčių negu standartinis vamzdis.
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block.plated-conduit.description = Gabena skysčius tokiuo pačiu greičiu kaip pulsinis vamzdis, tačiau turi daugiau šarvų. Nepriima skysčių iš šonų, išskyrus kitus vamzdžius.\nMažiau nutekina skysčių.
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block.liquid-router.description = Priima skysčius iš vienos krypties ir paskirsto juos į tris skirtingas kryptis vienodai. Gali laikyti tam tikrą kiekį skysčių. Naudingas paskirstant sksyčius iš vieno šaltinio į daugiau jungčių.
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block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
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block.liquid-tank.description = Laiko didelį kiekį skysčių. Naudokite kūriant buferius situacijose su nepastoviu skysčių suvartojimu arba kaip apsaugą aušinant svarbius blokus.
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block.liquid-junction.description = Veikia kaip tiltas dvejiems besikertantiems vamzdžiams. Naudingas situacijose, kai du skirtingi vamzdžiai neša skirtingus skysčius į skirtingas vietas.
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block.bridge-conduit.description = Pažangus skysčių gabenimo blokas. Leidžia skysčių gabenimą per tris blokus, nesvarbu kas yra tuose trejuose yra.
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block.phase-conduit.description = Pažangus skysčių gabenimo blokas. Naudoja energiją skysčių teleportacijai į prijungtą fazinį vamzdį per kelis blokus.
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block.power-node.description = Perneša energiją į prijungtus mazgus. Mazgas gaus energiją iš gretimų blokų ir teiks gretimiems blokas.
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block.power-node-large.description = Pažangus energijos mazgas su didesnius atstumu.
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block.surge-tower.description = Ypač didelį atstumą turintis energijos mazgas su mažiau galimų jungčių.
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block.diode.description = Baterijos energija gali eiti per šį bloką tik viena kryptimi, tačiau tik, kai kita pusė turi mažiau sukauptos energijos.
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block.battery.description = Laiko enegiją kaip buferis, kai reikalinga papildoma energija. Atiduoda energiją kai yra energijos deficitas.
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block.battery-large.description = Laiko daugiau energijos negu paprasta baterija.
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block.combustion-generator.description = Gamina energiją degindamas degias medžiagas kaip anglis.
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block.thermal-generator.description = Gamina energiją, kai pastatytas karštose vietose.
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block.steam-generator.description = Pažangesnis vidaus degimo generatorius. Efektyvesnis, bet papildomai reikalauja vandens sukurti garams.
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block.differential-generator.description = Gamina didelį kiekį energijos. Pasitelkia temperatūrų skirtumą tarp krio skysčio ir degančio piratito.
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block.rtg-generator.description = Paprastas, patikimas generatorius. Naudoja yrančių junginių karštį energijos gamybai.
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block.solar-panel.description = Suteikia mažą kiekį energijos iš saulės.
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block.solar-panel-large.description = Žymiai efektyvesnė paprastos saulės baterijos versija.
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block.thorium-reactor.description = Gamina didelius kiekius energijos iš torio. Reikalingas pastovus aušinimas. Gali įvykti didelis sprogimas, jei nebus pakankamai aušinama. Energijos išeiga priklauso nuo pilnumo, bazinis energijos kiekis yra generuojamas, kai reaktoriaus torio talpa yra pilna.
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block.impact-reactor.description = Pažangus generatorius, galintis sukurti milžinišką kiekį energijos esant maksimaliam efektyvumui. Reikalinga energija paleidimui.
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block.mechanical-drill.description = Pigus grąžtas. When placed on appropriate tiles, outputs items at a slow pace indefinitely. Only capable of mining basic resources.
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block.pneumatic-drill.description = Pagerintas grąžtas, galintis kasti titaną. Kasa greičiau negu mechaninis grąžtas.
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block.laser-drill.description = Dėl lazerio technologijų leidžia kasti medžiagas greičiau, bet reikalauja energijos. Pajėgus kasti torį.
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block.blast-drill.description = Tobuliausias Grąžtas. Reikalauja didelio kiekio energijos.
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block.water-extractor.description = Išgauna vandenį. Naudojamas kur nėra paviršinio vandens.
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block.cultivator.description = Atmosferoje išaugina mažus sporų kiekius į industrijai paruoštus sporų kokonus.
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block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo.
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block.oil-extractor.description = Naudoja didelį kiekį energijos, smėlio ir vandens naftos gamybai.
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block.core-shard.description = Pirma branduolio kapsulės iteracija. Kai sunaikintas, prarandami visi kontaktai su zona. Neleiskite tam nutikti.
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block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel.
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block.core-foundation.description = Antra branduolio kapsulės iteracija. Geriau šarvuota. Laiko daugiau resursų.
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block.core-foundation.details = The second iteration.
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block.core-nucleus.description = Trečia ir paskutinė branduolio kapsulės iteracija. Itin gerai apsaugota. Laiko didelius kiekius resursų.
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block.core-nucleus.details = The third and final iteration.
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block.vault.description = Laiko didelį kiekį skirtingų rūšių medžiagų. Gali būti naudojamas iškroviklis daiktų paėmimui iš seifo.
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block.container.description = Laiko nedidelį kiekį skirtingų rūšių medžiagų. Gali būti naudojamas iškroviklis daiktų paėmimui iš talpyklos.
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block.unloader.description = Paima resursus iš gretimų ne gabenimui skirtų pastatų. Paimamos medžiagos rūšis gali būti pakeista paspaudus ant iškroviklio.
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block.launch-pad.description = Paleidžia daiktų paketus be branduolio paleidimo.
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block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
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block.duo.description = Mažas ir pigus bokštas. Naudingas prieš antžeminius vienetus.
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block.scatter.description = Pagrindinis bokštas skirtas kovai su oro pajėgomis. Šaudo švino arba metalo laužo gabalais į priešus.
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block.scorch.description = Degina visus netoliese esančius priešus. Itin efektyvus artimame nuotolyje.
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block.hail.description = Mažas, didelio atstumo artilerijos bokštas.
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block.wave.description = Vidutinio didžio bokštas. Šaudo skysčio srautus į priešus. Automatiškai užgesina ugnį, jei naudojmas vanduo.
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block.lancer.description = Vidutinio didžio lazerinis bokštas skirtas kovai su antžeminėmis pajėgomis. Užsikrauna ir šaudo galingus energijos spindulius.
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block.arc.description = Mažas artimojo nuotolio elektros bokštas. Šaudo elektrines arkas į priešus.
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block.swarmer.description = Vidutinio didžio raketsvaidis. Puola, tiek žemę, tiek orą. Šaudo taikinius sekančias raketas.
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block.salvo.description = Didelis, pažangesnė Duo bokšto versija. Šaudo šovinių salvas į priešus.
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block.fuse.description = Didelis, artimojo nuotolio energijos bokštas. Šaudo tris prasiskverbiančius spindulius.
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block.ripple.description = Itin galingas artilerijos bokštas. Dideliais atstumais šaudo būrius artilerijos šovinius į priešus.
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block.cyclone.description = Didelis bokštas puolantis, tiek žemę, tiek orą. Šaudo sprogstančius šovinius į priešus.
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block.spectre.description = Milžiniškas dvivamzdis bokštas. Šaudo didelius, kiaurai per šarvus einančius šovinius į taikinius esančius ant žemės ir ore.
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block.meltdown.description = Milžiniška lazerinė patranka. Užsikrauna ir šaudo lazerinius spindulius į aplinkinius priešus. Veikimui reikalingas aušinimo skystis.
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block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health.
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block.repair-point.description = Pastoviai gydo artimiausius netoliese esančius vienetus.
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block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
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block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
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block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
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block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
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block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
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block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
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block.payload-conveyor.description = Moves large payloads, such as units from factories.
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block.payload-router.description = Splits input payloads into 3 output directions.
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block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
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block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
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block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
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block.additive-reconstructor.description = Upgrades inputted units to the second tier.
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block.multiplicative-reconstructor.description = Upgrades inputted units to the third tier.
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block.exponential-reconstructor.description = Upgrades inputted units to the fourth tier.
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block.tetrative-reconstructor.description = Upgrades inputted units to the fifth and final tier.
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block.switch.description = A toggleable switch. State can be read and controlled with logic processors.
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block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings.
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block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor.
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block.hyper-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor.
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block.memory-cell.description = Stores information for a logic processor.
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block.memory-bank.description = Stores information for a logic processor. High capacity.
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block.logic-display.description = Displays arbitrary graphics from a logic processor.
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block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
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block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
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block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
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block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
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block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
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block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
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block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
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block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
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block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
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block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
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block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
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block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
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block.disperse.description = Fires bursts of flak at aerial targets.
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block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
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block.scathe.description = Launches a powerful missile at ground targets over vast distances.
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block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
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block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
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block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
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block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
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block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
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block.slag-heater.description = Heats facing blocks. Requires slag.
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block.phase-heater.description = Heats facing blocks. Requires phase fabric.
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block.heat-redirector.description = Redirects accumulated heat to other blocks.
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block.heat-router.description = Spreads accumulated heat in three output directions.
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block.electrolyzer.description = Converts water into hydrogen and ozone gas.
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block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
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block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
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block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
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block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
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block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
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block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
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block.vent-condenser.description = Condenses vent gases into water. Consumes power.
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block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
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block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
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block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
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block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
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block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
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block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
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block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
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block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
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block.reinforced-liquid-tank.description = Stores a large amount of fluids.
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block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
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block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
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block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
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block.beryllium-wall.description = Protects structures from enemy projectiles.
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block.beryllium-wall-large.description = Protects structures from enemy projectiles.
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block.tungsten-wall.description = Protects structures from enemy projectiles.
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block.tungsten-wall-large.description = Protects structures from enemy projectiles.
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block.carbide-wall.description = Protects structures from enemy projectiles.
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block.carbide-wall-large.description = Protects structures from enemy projectiles.
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block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
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block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
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block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
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block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
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block.duct.description = Moves items forward. Only capable of storing a single item.
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block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
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block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
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block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
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block.duct-bridge.description = Moves items over structures and terrain.
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block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
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block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
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block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
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block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
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|
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
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block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
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block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
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block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
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block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
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block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
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block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
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|
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
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block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
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block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
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block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
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block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
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block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
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block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
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block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
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block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
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|
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
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|
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
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|
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
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|
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
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|
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
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|
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
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|
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
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|
block.prime-refabricator.description = Upgrades inputted units to the third tier.
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|
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
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|
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
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|
block.reinforced-payload-conveyor.description = Moves payloads forward.
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|
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
|
|
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
|
block.large-payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
|
|
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
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|
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
|
|
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
|
|
block.canvas.description = Displays a simple image with a pre-defined palette. Editable.
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|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
|
unit.scepter.description = Fires a barrage of charged bullets at all nearby enemies.
|
|
unit.reign.description = Fires a barrage of massive piercing bullets at all nearby enemies.
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|
unit.nova.description = Fires laser bolts that damage enemies and repair allied structures. Capable of flight.
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|
unit.pulsar.description = Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight.
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|
unit.quasar.description = Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded.
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|
unit.vela.description = Fires a massive continuous laser beam that damages enemies, causes fires and repairs allied structures. Capable of flight.
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|
unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain.
|
|
unit.crawler.description = Runs toward enemies and self-destructs, causing a large explosion.
|
|
unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain.
|
|
unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
|
|
unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
|
|
unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain.
|
|
unit.flare.description = Fires standard bullets at nearby ground targets.
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|
unit.horizon.description = Drops clusters of bombs on ground targets.
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|
unit.zenith.description = Fires salvos of missiles at all nearby enemies.
|
|
unit.antumbra.description = Fires a barrage of bullets at all nearby enemies.
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|
unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies.
|
|
unit.mono.description = Automatically mines copper and lead, depositing it into the core.
|
|
unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction.
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|
unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
|
|
unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
|
|
unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
|
|
unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies.
|
|
unit.minke.description = Fires shells and standard bullets at nearby ground targets.
|
|
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
|
|
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
|
|
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
|
|
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
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|
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
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|
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
|
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units.
|
|
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
|
|
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
|
|
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
|
|
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
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|
unit.stell.description = Fires standard bullets at enemy targets.
|
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
|
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
|
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
|
|
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
|
|
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
|
|
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
|
|
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
|
|
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
|
|
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
|
|
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
|
|
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
|
|
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
|
|
lst.read = Read a number from a linked memory cell.
|
|
lst.write = Write a number to a linked memory cell.
|
|
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
|
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
|
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
|
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
|
lst.getlink = Get a processor link by index. Starts at 0.
|
|
lst.control = Control a building.
|
|
lst.radar = Locate units around a building with range.
|
|
lst.sensor = Get data from a building or unit.
|
|
lst.set = Set a variable.
|
|
lst.operation = Perform an operation on 1-2 variables.
|
|
lst.end = Jump to the top of the instruction stack.
|
|
lst.wait = Wait a certain number of seconds.
|
|
lst.stop = Halt execution of this processor.
|
|
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
|
lst.jump = Conditionally jump to another statement.
|
|
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
|
lst.unitcontrol = Control the currently bound unit.
|
|
lst.unitradar = Locate units around the currently bound unit.
|
|
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
|
lst.getblock = Get tile data at any location.
|
|
lst.setblock = Set tile data at any location.
|
|
lst.spawnunit = Spawn unit at a location.
|
|
lst.applystatus = Apply or clear a status effect from a uniut.
|
|
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
|
lst.explosion = Create an explosion at a location.
|
|
lst.setrate = Set processor execution speed in instructions/tick.
|
|
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
|
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
|
lst.setrule = Set a game rule.
|
|
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
|
lst.cutscene = Manipulate the player camera.
|
|
lst.setflag = Set a global flag that can be read by all processors.
|
|
lst.getflag = Check if a global flag is set.
|
|
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
|
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
|
lenum.shoot = Shoot at a position.
|
|
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
|
lenum.config = Building configuration, e.g. sorter item.
|
|
lenum.enabled = Whether the block is enabled.
|
|
laccess.color = Illuminator color.
|
|
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself.
|
|
laccess.dead = Whether a unit/building is dead or no longer valid.
|
|
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0.
|
|
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
|
laccess.speed = Top speed of a unit, in tiles/sec.
|
|
lcategory.unknown = Unknown
|
|
lcategory.unknown.description = Uncategorized instructions.
|
|
lcategory.io = Input & Output
|
|
lcategory.io.description = Modify contents of memory blocks and processor buffers.
|
|
lcategory.block = Block Control
|
|
lcategory.block.description = Interact with blocks.
|
|
lcategory.operation = Operations
|
|
lcategory.operation.description = Logical operations.
|
|
lcategory.control = Flow Control
|
|
lcategory.control.description = Manage execution order.
|
|
lcategory.unit = Unit Control
|
|
lcategory.unit.description = Give units commands.
|
|
lcategory.world = World
|
|
lcategory.world.description = Control how the world behaves.
|
|
graphicstype.clear = Fill the display with a color.
|
|
graphicstype.color = Set color for next drawing operations.
|
|
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
|
graphicstype.stroke = Set line width.
|
|
graphicstype.line = Draw line segment.
|
|
graphicstype.rect = Fill a rectangle.
|
|
graphicstype.linerect = Draw a rectangle outline.
|
|
graphicstype.poly = Fill a regular polygon.
|
|
graphicstype.linepoly = Draw a regular polygon outline.
|
|
graphicstype.triangle = Fill a triangle.
|
|
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
|
lenum.always = Always true.
|
|
lenum.idiv = Integer division.
|
|
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
|
lenum.mod = Modulo.
|
|
lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0.
|
|
lenum.notequal = Not equal. Coerces types.
|
|
lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[].
|
|
lenum.shl = Bit-shift left.
|
|
lenum.shr = Bit-shift right.
|
|
lenum.or = Bitwise OR.
|
|
lenum.land = Logical AND.
|
|
lenum.and = Bitwise AND.
|
|
lenum.not = Bitwise flip.
|
|
lenum.xor = Bitwise XOR.
|
|
lenum.min = Minimum of two numbers.
|
|
lenum.max = Maximum of two numbers.
|
|
lenum.angle = Angle of vector in degrees.
|
|
lenum.len = Length of vector.
|
|
lenum.sin = Sine, in degrees.
|
|
lenum.cos = Cosine, in degrees.
|
|
lenum.tan = Tangent, in degrees.
|
|
lenum.asin = Arc sine, in degrees.
|
|
lenum.acos = Arc cosine, in degrees.
|
|
lenum.atan = Arc tangent, in degrees.
|
|
lenum.rand = Random decimal in range [0, value).
|
|
lenum.log = Natural logarithm (ln).
|
|
lenum.log10 = Base 10 logarithm.
|
|
lenum.noise = 2D simplex noise.
|
|
lenum.abs = Absolute value.
|
|
lenum.sqrt = Square root.
|
|
lenum.any = Any unit.
|
|
lenum.ally = Ally unit.
|
|
lenum.attacker = Unit with a weapon.
|
|
lenum.enemy = Enemy unit.
|
|
lenum.boss = Guardian unit.
|
|
lenum.flying = Flying unit.
|
|
lenum.ground = Ground unit.
|
|
lenum.player = Unit controlled by a player.
|
|
lenum.ore = Ore deposit.
|
|
lenum.damaged = Damaged ally building.
|
|
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
|
lenum.building = Building in a specific group.
|
|
lenum.core = Any core.
|
|
lenum.storage = Storage building, e.g. Vault.
|
|
lenum.generator = Buildings that generate power.
|
|
lenum.factory = Buildings that transform resources.
|
|
lenum.repair = Repair points.
|
|
lenum.battery = Any battery.
|
|
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
|
lenum.reactor = Impact/Thorium reactor.
|
|
lenum.turret = Any turret.
|
|
sensor.in = The building/unit to sense.
|
|
radar.from = Building to sense from.\nSensor range is limited by building range.
|
|
radar.target = Filter for units to sense.
|
|
radar.and = Additional filters.
|
|
radar.order = Sorting order. 0 to reverse.
|
|
radar.sort = Metric to sort results by.
|
|
radar.output = Variable to write output unit to.
|
|
unitradar.target = Filter for units to sense.
|
|
unitradar.and = Additional filters.
|
|
unitradar.order = Sorting order. 0 to reverse.
|
|
unitradar.sort = Metric to sort results by.
|
|
unitradar.output = Variable to write output unit to.
|
|
control.of = Building to control.
|
|
control.unit = Unit/building to aim at.
|
|
control.shoot = Whether to shoot.
|
|
unitlocate.enemy = Whether to locate enemy buildings.
|
|
unitlocate.found = Whether the object was found.
|
|
unitlocate.building = Output variable for located building.
|
|
unitlocate.outx = Output X coordinate.
|
|
unitlocate.outy = Output Y coordinate.
|
|
unitlocate.group = Building group to look for.
|
|
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
|
lenum.stop = Stop moving/mining/building.
|
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
|
lenum.move = Move to exact position.
|
|
lenum.approach = Approach a position with a radius.
|
|
lenum.pathfind = Pathfind to the enemy spawn.
|
|
lenum.target = Shoot a position.
|
|
lenum.targetp = Shoot a target with velocity prediction.
|
|
lenum.itemdrop = Drop an item.
|
|
lenum.itemtake = Take an item from a building.
|
|
lenum.paydrop = Drop current payload.
|
|
lenum.paytake = Pick up payload at current location.
|
|
lenum.payenter = Enter/land on the payload block the unit is on.
|
|
lenum.flag = Numeric unit flag.
|
|
lenum.mine = Mine at a position.
|
|
lenum.build = Build a structure.
|
|
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
|
lenum.within = Check if unit is near a position.
|
|
lenum.boost = Start/stop boosting.
|
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
|
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|