mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-01-11 15:48:07 +07:00
677 lines
34 KiB
INI
677 lines
34 KiB
INI
text.credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet\!)
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text.credits = Credits
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text.discord = Join the mindustry discord\!
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text.link.discord.description = the official Mindustry discord chatroom
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text.link.github.description = Game source code
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text.link.dev-builds.description = Unstable development builds
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text.link.trello.description = Official trello board for planned features
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text.link.itch.io.description = itch.io page with PC downloads and web version
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text.link.google-play.description = Google Play store listing
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text.link.wiki.description = official Mindustry wiki
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text.linkfail = Failed to open link\!\nThe URL has been copied to your clipboard.
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text.editor.web = The web version does not support the editor\!\nDownload the game to use it.
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text.web.unsupported = The web version does not support this feature\! Download the game to use it.
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text.gameover = Game Over
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text.gameover.pvp = The[accent] {0}[] team is victorious\!
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text.sector.gameover = This sector has been lost. Re-deploy?
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text.sector.retry = Retry
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text.highscore = [accent]New highscore\!
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text.wave.lasted = You lasted until wave [accent]{0}[].
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text.level.highscore = High Score\: [accent]{0}
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text.level.delete.title = Confirm Delete
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text.map.delete = Are you sure you want to delete the map "[orange]{0}[]"?
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text.level.select = Level Select
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text.filename = File Name\:
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text.level.mode = Gamemode\:
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text.construction.desktop = To deselect a block or stop building, [accent]use space[].
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text.construction.title = Block Construction Guide
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text.construction = You've just selected [accent]block construction mode[].\n\nTo begin placing, simply tap a valid location near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Shift the selection[] by holding and dragging any block in the selection.\n- [accent]Place blocks in a line[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel construction or selection[] by pressing the X at the bottom left.
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text.deconstruction.title = Block Deconstruction Guide
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text.deconstruction = You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
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text.showagain = Don't show again next session
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text.coreattack = < Core is under attack\! >
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text.unlocks = Unlocks
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text.savegame = Save Game
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text.loadgame = Load Game
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text.joingame = Join Game
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text.addplayers = Add/Remove Players
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text.customgame = Custom Game
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text.sectors = Sectors
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text.sector = Sector\: [LIGHT_GRAY]{0}
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text.sector.time = Time\: [LIGHT_GRAY]{0}
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text.sector.deploy = Deploy
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text.sector.abandon = Abandon
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text.sector.abandon.confirm = Are you sure you want to abandon all progress at this sector?\nThis cannot be undone\!
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text.sector.resume = Resume
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text.sector.locked = [scarlet][[Incomplete]
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text.sector.unexplored = [accent][[Unexplored]
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text.missions = Missions\:[LIGHT_GRAY] {0}
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text.mission = Mission\:[LIGHT_GRAY] {0}
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text.mission.main = Main Mission\:[LIGHT_GRAY] {0}
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text.mission.info = Mission Info
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text.mission.complete = Mission complete\!
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text.mission.complete.body = Sector {0},{1} has been conquered.
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text.mission.wave = Survive[accent] {0}/{1} []waves\nWave in {2}
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text.mission.wave.enemies = Survive[accent] {0}/{1} []waves\n{2} Enemies
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text.mission.wave.enemy = Survive[accent] {0}/{1} []waves\n{2} Enemy
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text.mission.wave.menu = Survive[accent] {0} []waves
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text.mission.battle = Destroy the enemy core
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text.mission.resource.menu = Obtain {0} x{1}
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text.mission.resource = Obtain {0}\:\n[accent]{1}/{2}[]
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text.mission.block = Create {0}
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text.mission.unit = Create {0} Unit
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text.mission.command = Send Command {0} To Units
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text.mission.linknode = Link Power Node
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text.mission.display = [accent]Mission\:\n[LIGHT_GRAY]{0}
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text.mission.mech = Switch to mech[accent] {0}[]
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text.mission.create = Create[accent] {0}[]
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text.none = <none>
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text.close = Close
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text.quit = Quit
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text.maps = Maps
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text.continue = Continue
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text.nextmission = Next Mission
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text.maps.none = [LIGHT_GRAY]No maps found\!
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text.about.button = About
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text.name = Name\:
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text.unlocked = New Block Unlocked\!
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text.unlocked.plural = New Blocks Unlocked\!
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text.players = {0} players online
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text.players.single = {0} player online
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text.server.closing = [accent]Closing server...
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text.server.kicked.kick = You have been kicked from the server\!
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text.server.kicked.serverClose = Server closed.
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text.server.kicked.sectorComplete = Sector completed.
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text.server.kicked.sectorComplete.text = Your mission is complete.\nThe server will now continue at the next sector.
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text.server.kicked.clientOutdated = Outdated client\! Update your game\!
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text.server.kicked.serverOutdated = Outdated server\! Ask the host to update\!
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text.server.kicked.banned = You are banned on this server.
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text.server.kicked.recentKick = You have been kicked recently.\nWait before connecting again.
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text.server.kicked.nameInUse = There is someone with that name\nalready on this server.
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text.server.kicked.nameEmpty = Your chosen name is invalid.
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text.server.kicked.idInUse = You are already on this server\! Connecting with two accounts is not permitted.
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text.server.kicked.customClient = This server does not support custom builds. Download an official version.
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text.host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [LIGHT_GRAY]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[LIGHT_GRAY]Note\: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings.
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text.join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note\: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
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text.hostserver = Host Game
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text.hostserver.mobile = Host\nGame
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text.host = Host
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text.hosting = [accent]Opening server...
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text.hosts.refresh = Refresh
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text.hosts.discovering = Discovering LAN games
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text.server.refreshing = Refreshing server
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text.hosts.none = [lightgray]No local games found\!
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text.host.invalid = [scarlet]Can't connect to host.
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text.trace = Trace Player
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text.trace.playername = Player name\: [accent]{0}
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text.trace.ip = IP\: [accent]{0}
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text.trace.id = Unique ID\: [accent]{0}
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text.trace.android = Android Client\: [accent]{0}
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text.trace.modclient = Custom Client\: [accent]{0}
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text.trace.totalblocksbroken = Total blocks broken\: [accent]{0}
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text.trace.structureblocksbroken = Structure blocks broken\: [accent]{0}
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text.trace.lastblockbroken = Last block broken\: [accent]{0}
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text.trace.totalblocksplaced = Total blocks placed\: [accent]{0}
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text.trace.lastblockplaced = Last block placed\: [accent]{0}
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text.invalidid = Invalid client ID\! Submit a bug report.
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text.server.bans = Bans
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text.server.bans.none = No banned players found\!
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text.server.admins = Admins
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text.server.admins.none = No admins found\!
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text.server.add = Add Server
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text.server.delete = Are you sure you want to delete this server?
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text.server.hostname = Host\: {0}
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text.server.edit = Edit Server
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text.server.outdated = [crimson]Outdated Server\![]
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text.server.outdated.client = [crimson]Outdated Client\![]
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text.server.version = [lightgray]Version\: {0} {1}
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text.server.custombuild = [yellow]Custom Build
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text.confirmban = Are you sure you want to ban this player?
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text.confirmkick = Are you sure you want to kick this player?
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text.confirmunban = Are you sure you want to unban this player?
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text.confirmadmin = Are you sure you want to make this player an admin?
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text.confirmunadmin = Are you sure you want to remove admin status from this player?
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text.joingame.title = Join Game
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text.joingame.ip = IP\:
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text.disconnect = Disconnected.
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text.disconnect.data = Failed to load world data\!
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text.connecting = [accent]Connecting...
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text.connecting.data = [accent]Loading world data...
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text.server.port = Port\:
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text.server.addressinuse = Address already in use\!
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text.server.invalidport = Invalid port number\!
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text.server.error = [crimson]Error hosting server\: [orange]{0}
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text.save.old = This save is for an older version of the game, and can no longer be used.\n\n[LIGHT_GRAY]Save backwards compatibility will be implemented in the full 4.0 release.
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text.save.new = New Save
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text.save.overwrite = Are you sure you want to overwrite\nthis save slot?
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text.overwrite = Overwrite
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text.save.none = No saves found\!
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text.saveload = [accent]Saving...
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text.savefail = Failed to save game\!
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text.save.delete.confirm = Are you sure you want to delete this save?
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text.save.delete = Delete
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text.save.export = Export Save
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text.save.import.invalid = [orange]This save is invalid\!
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text.save.import.fail = [crimson]Failed to import save\: [orange]{0}
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text.save.export.fail = [crimson]Failed to export save\: [orange]{0}
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text.save.import = Import Save
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text.save.newslot = Save name\:
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text.save.rename = Rename
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text.save.rename.text = New name\:
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text.selectslot = Select a save.
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text.slot = [accent]Slot {0}
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text.save.corrupted = [orange]Save file corrupted or invalid\!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
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text.sector.corrupted = [orange]A save file for this sector was found, but loading failed.\nA new one has been created.
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text.empty = <empty>
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text.on = On
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text.off = Off
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text.save.autosave = Autosave\: {0}
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text.save.map = Map\: {0}
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text.save.wave = Wave {0}
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text.save.difficulty = Difficulty\: {0}
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text.save.date = Last Saved\: {0}
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text.save.playtime = Playtime\: {0}
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text.confirm = Confirm
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text.delete = Delete
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text.ok = OK
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text.open = Open
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text.cancel = Cancel
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text.openlink = Open Link
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text.copylink = Copy Link
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text.back = Back
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text.quit.confirm = Are you sure you want to quit?
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text.changelog.title = Changelog
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text.changelog.loading = Getting changelog...
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text.changelog.error.android = [orange]Note that the changelog sometimes does not work on Android 4.4 and below\!\nThis is due to an internal Android bug.
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text.changelog.error.ios = [orange]The changelog is currently not supported in iOS.
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text.changelog.error = [scarlet]Error getting changelog\!\nCheck your internet connection.
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text.changelog.current = [yellow][[Current version]
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text.changelog.latest = [orange][[Latest version]
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text.loading = [accent]Loading...
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text.saving = [accent]Saving...
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text.wave = [orange]Wave {0}
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text.wave.waiting = [LIGHT_GRAY]Wave in {0}
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text.waiting = [LIGHT_GRAY]Waiting...
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text.waiting.players = Waiting for players...
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text.wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
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text.wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining
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text.loadimage = Load Image
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text.saveimage = Save Image
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text.unknown = Unknown
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text.custom = Custom
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text.builtin = Built-In
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text.map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone\!
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text.map.random = [accent]Random Map
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text.map.nospawn = This map does not have any cores for the player to spawn in\! Add a[ROYAL] blue[] core to this map in the editor.
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text.map.nospawn.pvp = This map does not have any enemy cores for player to spawn into\! Add[SCARLET] red[] cores to this map in the editor.
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text.map.invalid = Error loading map\: corrupted or invalid map file.
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text.editor.brush = Brush
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text.editor.slope = \\
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text.editor.openin = Open In Editor
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text.editor.oregen = Ore Generation
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text.editor.oregen.info = Ore Generation\:
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text.editor.mapinfo = Map Info
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text.editor.author = Author\:
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text.editor.description = Description\:
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text.editor.name = Name\:
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text.editor.teams = Teams
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text.editor.elevation = Elevation
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text.editor.errorimageload = Error loading file\:\n[orange]{0}
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text.editor.errorimagesave = Error saving file\:\n[orange]{0}
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text.editor.generate = Generate
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text.editor.resize = Resize
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text.editor.loadmap = Load Map
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text.editor.savemap = Save Map
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text.editor.saved = Saved\!
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text.editor.save.noname = Your map does not have a name\! Set one in the 'map info' menu.
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text.editor.save.overwrite = Your map overwrites a built-in map\! Pick a different name in the 'map info' menu.
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text.editor.import.exists = [scarlet]Unable to import\:[] a built-in map named '{0}' already exists\!
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text.editor.import = Import...
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text.editor.importmap = Import Map
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text.editor.importmap.description = Import an already existing map
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text.editor.importfile = Import File
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text.editor.importfile.description = Import an external map file
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text.editor.importimage = Import Legacy Image
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text.editor.importimage.description = Import an external map image file
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text.editor.export = Export...
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text.editor.exportfile = Export File
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text.editor.exportfile.description = Export a map file
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text.editor.exportimage = Export Terrain Image
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text.editor.exportimage.description = Export a map image file
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text.editor.loadimage = Import Terrain
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text.editor.saveimage = Export Terrain
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text.editor.unsaved = [scarlet]You have unsaved changes\![]\nAre you sure you want to exit?
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text.editor.resizemap = Resize Map
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text.editor.mapname = Map Name\:
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text.editor.overwrite = [accent]Warning\!\nThis overwrites an existing map.
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text.editor.overwrite.confirm = [scarlet]Warning\![] A map with this name already exists. Are you sure you want to overwrite it?
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text.editor.selectmap = Select a map to load\:
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text.width = Width\:
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text.height = Height\:
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text.menu = Menu
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text.play = Play
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text.load = Load
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text.save = Save
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text.fps = FPS\: {0}
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text.tps = TPS\: {0}
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text.ping = Ping\: {0}ms
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text.language.restart = Please restart your game for the language settings to take effect.
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text.settings = Settings
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text.tutorial = Tutorial
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text.editor = Editor
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text.mapeditor = Map Editor
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text.donate = Donate
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text.connectfail = [crimson]Failed to connect to server\:\n\n[accent]{0}
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text.error.unreachable = Server unreachable.
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text.error.invalidaddress = Invalid address.
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text.error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
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text.error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
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text.error.alreadyconnected = Already connected.
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text.error.any = Unkown network error.
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text.settings.language = Language
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text.settings.reset = Reset to Defaults
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text.settings.rebind = Rebind
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text.settings.controls = Controls
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text.settings.game = Game
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text.settings.sound = Sound
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text.settings.graphics = Graphics
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text.settings.cleardata = Clear Game Data...
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text.settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone\!
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text.settings.clearall.confirm = [scarlet]WARNING\![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
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text.settings.clearsectors = Clear Sectors
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text.settings.clearunlocks = Clear Unlocks
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text.settings.clearall = Clear All
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text.paused = [accent]< Paused >
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text.yes = Yes
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text.no = No
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text.info.title = Info
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text.error.title = [crimson]An error has occured
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text.error.crashtitle = An error has occured
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text.blocks.blockinfo = Block Info
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text.blocks.powercapacity = Power Capacity
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text.blocks.powershot = Power/Shot
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text.blocks.targetsair = Targets Air
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text.blocks.itemspeed = Units Moved
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text.blocks.shootrange = Range
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text.blocks.size = Size
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text.blocks.liquidcapacity = Liquid Capacity
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text.blocks.maxitemssecond = Max Items
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text.blocks.powerrange = Power Range
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text.blocks.poweruse = Power Use
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text.blocks.powerdamage = Power/Damage
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text.blocks.inputitemcapacity = Input Item Capacity
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text.blocks.outputitemcapacity = Output Item Capacity
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text.blocks.itemcapacity = Item Capacity
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text.blocks.basepowergeneration = Base Power Generation
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text.blocks.powertransferspeed = Power Transfer
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text.blocks.craftspeed = Production Speed
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text.blocks.inputliquid = Input Liquid
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text.blocks.inputliquidaux = Aux Liquid
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text.blocks.inputitem = Input Item
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text.blocks.inputitems = Input Items
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text.blocks.outputitem = Output Item
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text.blocks.drilltier = Drillables
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text.blocks.drillspeed = Base Drill Speed
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text.blocks.liquidoutput = Liquid Output
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text.blocks.liquidoutputspeed = Liquid Output Speed
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text.blocks.liquiduse = Liquid Use
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text.blocks.coolant = Coolant
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text.blocks.coolantuse = Coolant Use
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text.blocks.inputliquidfuel = Fuel Liquid
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text.blocks.liquidfueluse = Liquid Fuel Use
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text.blocks.explosive = Highly explosive\!
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text.blocks.health = Health
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text.blocks.inaccuracy = Inaccuracy
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text.blocks.shots = Shots
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text.blocks.reload = Shots/Second
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text.blocks.inputfuel = Fuel
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text.blocks.fuelburntime = Fuel Burn Time
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text.blocks.inputcapacity = Input capacity
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text.blocks.outputcapacity = Output capacity
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text.unit.blocks = blocks
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text.unit.powersecond = power units/second
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text.unit.liquidsecond = liquid units/second
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text.unit.itemssecond = items/second
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text.unit.pixelssecond = pixels/second
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text.unit.liquidunits = liquid units
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text.unit.powerunits = power units
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text.unit.degrees = degrees
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text.unit.seconds = seconds
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text.unit.items = items
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text.category.general = General
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text.category.power = Power
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text.category.liquids = Liquids
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text.category.items = Items
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text.category.crafting = Crafting
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text.category.shooting = Shooting
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setting.autotarget.name = Auto-Target
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setting.fpscap.name = Max FPS
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setting.fpscap.none = None
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setting.fpscap.text = {0} FPS
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setting.difficulty.training = training
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setting.difficulty.easy = easy
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setting.difficulty.normal = normal
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setting.difficulty.hard = hard
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setting.difficulty.insane = insane
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setting.difficulty.name = Difficulty\:
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setting.screenshake.name = Screen Shake
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setting.effects.name = Display Effects
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setting.sensitivity.name = Controller Sensitivity
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setting.saveinterval.name = Autosave Interval
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setting.seconds = {0} Seconds
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setting.fullscreen.name = Fullscreen
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setting.multithread.name = Multithreading
|
|
setting.fps.name = Show FPS
|
|
setting.vsync.name = VSync
|
|
setting.lasers.name = Show Power Lasers
|
|
setting.minimap.name = Show Minimap
|
|
setting.musicvol.name = Music Volume
|
|
setting.mutemusic.name = Mute Music
|
|
setting.sfxvol.name = SFX Volume
|
|
setting.mutesound.name = Mute Sound
|
|
text.keybind.title = Rebind Keys
|
|
category.general.name = General
|
|
category.view.name = View
|
|
category.multiplayer.name = Multiplayer
|
|
command.attack = Attack
|
|
command.retreat = Retreat
|
|
command.patrol = Patrol
|
|
keybind.press = Press a key...
|
|
keybind.press.axis = Press an axis or key...
|
|
keybind.move_x.name = Move x
|
|
keybind.move_y.name = Move y
|
|
keybind.select.name = Select/Shoot
|
|
keybind.break.name = Break
|
|
keybind.deselect.name = Deselect
|
|
keybind.shoot.name = Shoot
|
|
keybind.zoom_hold.name = Zoom Hold
|
|
keybind.zoom.name = Zoom
|
|
keybind.menu.name = Menu
|
|
keybind.pause.name = Pause
|
|
keybind.dash.name = Dash
|
|
keybind.chat.name = Chat
|
|
keybind.player_list.name = Player list
|
|
keybind.console.name = Console
|
|
keybind.rotate.name = Rotate
|
|
keybind.toggle_menus.name = Toggle menus
|
|
keybind.chat_history_prev.name = Chat history prev
|
|
keybind.chat_history_next.name = Chat history next
|
|
keybind.chat_scroll.name = Chat scroll
|
|
keybind.drop_unit.name = drop unit
|
|
keybind.zoom_minimap.name = Zoom minimap
|
|
mode.text.help.title = Description of modes
|
|
mode.waves.name = waves
|
|
mode.waves.description = the normal mode. limited resources and automatic incoming waves.
|
|
mode.sandbox.name = sandbox
|
|
mode.sandbox.description = infinite resources and no timer for waves.
|
|
mode.custom.warning = [scarlet]UNLOCKS IN CUSTOM GAMES OR SERVERS ARE NOT SAVED.[]\n\nPlay in sectors to unlock things.
|
|
mode.custom.warning.read = Just to make sure you've read it\:\n[scarlet]UNLOCKS IN CUSTOM GAMES DO NOT CARRY OVER TO SECTORS OR OTHER MODES\!\n\n[LIGHT_GRAY](I wish this wasn't necessary, but apparently it is)
|
|
mode.freebuild.name = freebuild
|
|
mode.freebuild.description = limited resources and no timer for waves.
|
|
mode.pvp.name = PvP
|
|
mode.pvp.description = fight against other players locally.
|
|
content.item.name = Items
|
|
content.liquid.name = Liquids
|
|
content.unit.name = Units
|
|
content.recipe.name = Blocks
|
|
content.mech.name = Mechs
|
|
item.stone.name = Stone
|
|
item.stone.description = A common raw material. Used for separating and refining into other materials, or melting into lava.
|
|
item.copper.name = Copper
|
|
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
|
item.lead.name = Lead
|
|
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
|
item.coal.name = Coal
|
|
item.coal.description = A common and readily available fuel.
|
|
item.dense-alloy.name = Dense Alloy
|
|
item.dense-alloy.description = A tough alloy made with lead and copper. Used in advanced transportation blocks and high-tier drills.
|
|
item.titanium.name = Titanium
|
|
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
|
item.thorium.name = Thorium
|
|
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
|
|
item.silicon.name = Silicon
|
|
item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
|
item.plastanium.name = Plastanium
|
|
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
|
item.phase-fabric.name = Phase Fabric
|
|
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
|
item.surge-alloy.name = Surge Alloy
|
|
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
|
item.biomatter.name = Biomatter
|
|
item.biomatter.description = A clump of organic mush; used for conversion into oil or as a basic fuel.
|
|
item.sand.name = Sand
|
|
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
|
|
item.blast-compound.name = Blast Compound
|
|
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
|
item.pyratite.name = Pyratite
|
|
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
|
liquid.water.name = Water
|
|
liquid.lava.name = Lava
|
|
liquid.oil.name = Oil
|
|
liquid.cryofluid.name = Cryofluid
|
|
mech.alpha-mech.name = Alpha
|
|
mech.alpha-mech.weapon = Heavy Repeater
|
|
mech.alpha-mech.ability = Drone Swarm
|
|
mech.alpha-mech.description = The standard mech. Has decent speed and damage output; can create up to 3 drones for increased offensive capability.
|
|
mech.delta-mech.name = Delta
|
|
mech.delta-mech.weapon = Arc Generator
|
|
mech.delta-mech.ability = Discharge
|
|
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
|
|
mech.tau-mech.name = Tau
|
|
mech.tau-mech.weapon = Restruct Laser
|
|
mech.tau-mech.ability = Repair Burst
|
|
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can extinguish fires and heal allies in a radius with its repair ability.
|
|
mech.omega-mech.name = Omega
|
|
mech.omega-mech.weapon = Swarm Missiles
|
|
mech.omega-mech.ability = Armored Configuration
|
|
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor ability can block up to 90% of incoming damage.
|
|
mech.dart-ship.name = Dart
|
|
mech.dart-ship.weapon = Repeater
|
|
mech.dart-ship.description = The standard ship. Reasonably fast and light, but has little offensive capability and low mining speed.
|
|
mech.javelin-ship.name = Javelin
|
|
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning ability and missiles.
|
|
mech.javelin-ship.weapon = Burst Missiles
|
|
mech.javelin-ship.ability = Discharge Booster
|
|
mech.trident-ship.name = Trident
|
|
mech.trident-ship.description = A heavy bomber. Reasonably well armored.
|
|
mech.trident-ship.weapon = Bomb Bay
|
|
mech.glaive-ship.name = Glaive
|
|
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
|
mech.glaive-ship.weapon = Flame Repeater
|
|
text.item.explosiveness = [LIGHT_GRAY]Explosiveness\: {0}%
|
|
text.item.flammability = [LIGHT_GRAY]Flammability\: {0}%
|
|
text.item.radioactivity = [LIGHT_GRAY]Radioactivity\: {0}%
|
|
text.item.fluxiness = [LIGHT_GRAY]Flux Power\: {0}%
|
|
text.unit.health = [LIGHT_GRAY]Health\: {0}
|
|
text.unit.speed = [LIGHT_GRAY]Speed\: {0}
|
|
text.mech.weapon = [LIGHT_GRAY]Weapon\: {0}
|
|
text.mech.armor = [LIGHT_GRAY]Armor\: {0}
|
|
text.mech.itemcapacity = [LIGHT_GRAY]Item Capacity\: {0}
|
|
text.mech.minespeed = [LIGHT_GRAY]Mining Speed\: {0}
|
|
text.mech.minepower = [LIGHT_GRAY]Mining Power\: {0}
|
|
text.mech.ability = [LIGHT_GRAY]Ability\: {0}
|
|
text.liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity\: {0}
|
|
text.liquid.viscosity = [LIGHT_GRAY]Viscosity\: {0}
|
|
text.liquid.temperature = [LIGHT_GRAY]Temperature\: {0}
|
|
block.spawn.name = Enemy Spawn
|
|
block.core.name = Core
|
|
block.metalfloor.name = Metal Floor
|
|
block.deepwater.name = deepwater
|
|
block.water.name = water
|
|
block.lava.name = lava
|
|
block.tar.name = Tar
|
|
block.blackstone.name = blackstone
|
|
block.stone.name = stone
|
|
block.dirt.name = dirt
|
|
block.sand.name = sand
|
|
block.ice.name = ice
|
|
block.snow.name = snow
|
|
block.grass.name = grass
|
|
block.shrub.name = shrub
|
|
block.rock.name = rock
|
|
block.blackrock.name = blackrock
|
|
block.icerock.name = icerock
|
|
block.copper-wall.name = Copper Wall
|
|
block.copper-wall-large.name = Large Copper Wall
|
|
block.dense-alloy-wall.name = Dense Alloy Wall
|
|
block.dense-alloy-wall-large.name = Large Dense Alloy Wall
|
|
block.phase-wall.name = Phase Wall
|
|
block.phase-wall-large.name = Large Phase Wall
|
|
block.thorium-wall.name = Thorium Wall
|
|
block.thorium-wall-large.name = Large Thorium Wall
|
|
block.door.name = Door
|
|
block.door-large.name = Large Door
|
|
block.duo.name = Duo
|
|
block.scorch.name = Scorch
|
|
block.hail.name = Hail
|
|
block.lancer.name = Lancer
|
|
block.conveyor.name = Conveyor
|
|
block.titanium-conveyor.name = Titanium Conveyor
|
|
block.junction.name = Junction
|
|
block.router.name = Router
|
|
block.router.description = Splits items into all 4 directions.
|
|
block.distributor.name = Distributor
|
|
block.distributor.description = A splitter that can split items into 8 directions.
|
|
block.sorter.name = Sorter
|
|
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
|
block.overflow-gate.name = Overflow Gate
|
|
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
|
block.bridgeconveyor.name = Bridge Conveyor
|
|
block.bridgeconveyor.description = A conveyor that can go over other blocks, for up to two total blocks.
|
|
block.smelter.name = Smelter
|
|
block.arc-smelter.name = Arc Smelter
|
|
block.silicon-smelter.name = Silicon Smelter
|
|
block.phase-weaver.name = Phase Weaver
|
|
block.pulverizer.name = Pulverizer
|
|
block.cryofluidmixer.name = Cryofluid Mixer
|
|
block.melter.name = Melter
|
|
block.incinerator.name = Incinerator
|
|
block.biomattercompressor.name = Biomatter Compressor
|
|
block.separator.name = Separator
|
|
block.centrifuge.name = Centrifuge
|
|
block.power-node.name = Power Node
|
|
block.power-node-large.name = Large Power Node
|
|
block.battery.name = Battery
|
|
block.battery-large.name = Large Battery
|
|
block.combustion-generator.name = Combustion Generator
|
|
block.turbine-generator.name = Turbine Generator
|
|
block.mechanical-drill.name = Mechanical Drill
|
|
block.pneumatic-drill.name = Pneumatic Drill
|
|
block.laser-drill.name = Laser Drill
|
|
block.water-extractor.name = Water Extractor
|
|
block.cultivator.name = Cultivator
|
|
block.alpha-mech-pad.name = Alpha Mech Pad
|
|
block.dart-ship-pad.name = Dart Ship Pad
|
|
block.delta-mech-pad.name = Delta Mech Pad
|
|
block.javelin-ship-pad.name = Javelin Ship Pad
|
|
block.trident-ship-pad.name = Trident Ship Pad
|
|
block.glaive-ship-pad.name = Glaive Ship Pad
|
|
block.omega-mech-pad.name = Omega Mech Pad
|
|
block.tau-mech-pad.name = Tau Mech Pad
|
|
block.conduit.name = Conduit
|
|
block.mechanical-pump.name = Mechanical Pump
|
|
block.itemsource.name = Item Source
|
|
block.itemvoid.name = Item Void
|
|
block.liquidsource.name = Liquid Source
|
|
block.powervoid.name = Power Void
|
|
block.powerinfinite.name = Power Infinite
|
|
block.unloader.name = Unloader
|
|
block.sortedunloader.name = Sorted Unloader
|
|
block.vault.name = Vault
|
|
block.wave.name = Wave
|
|
block.swarmer.name = Swarmer
|
|
block.salvo.name = Salvo
|
|
block.ripple.name = Ripple
|
|
block.phase-conveyor.name = Phase Conveyor
|
|
block.bridge-conveyor.name = Bridge Conveyor
|
|
block.plastanium-compressor.name = Plastanium Compressor
|
|
block.pyratite-mixer.name = Pyratite Mixer
|
|
block.blast-mixer.name = Blast Mixer
|
|
block.solidifer.name = Solidifer
|
|
block.solar-panel.name = Solar Panel
|
|
block.solar-panel-large.name = Large Solar Panel
|
|
block.oil-extractor.name = Oil Extractor
|
|
block.spirit-factory.name = Spirit Drone Factory
|
|
block.phantom-factory.name = Phantom Drone Factory
|
|
block.wraith-factory.name = Wraith Fighter Factory
|
|
block.ghoul-factory.name = Ghoul Bomber Factory
|
|
block.dagger-factory.name = Dagger Mech Factory
|
|
block.titan-factory.name = Titan Mech Factory
|
|
block.fortress-factory.name = Fortress Mech Factory
|
|
block.revenant-factory.name = Revenant Fighter Factory
|
|
block.repair-point.name = Repair Point
|
|
block.pulse-conduit.name = Pulse Conduit
|
|
block.phase-conduit.name = Phase Conduit
|
|
block.liquid-router.name = Liquid Router
|
|
block.liquid-tank.name = Liquid Tank
|
|
block.liquid-junction.name = Liquid Junction
|
|
block.bridge-conduit.name = Bridge Conduit
|
|
block.rotary-pump.name = Rotary Pump
|
|
block.thorium-reactor.name = Thorium Reactor
|
|
block.command-center.name = Command Center
|
|
block.mass-driver.name = Mass Driver
|
|
block.blast-drill.name = Airblast Drill
|
|
block.thermal-pump.name = Thermal Pump
|
|
block.thermal-generator.name = Thermal Generator
|
|
block.alloy-smelter.name = Alloy Smelter
|
|
block.mend-projector.name = Mend Projector
|
|
block.surge-wall.name = Surge Wall
|
|
block.surge-wall-large.name = Large Surge Wall
|
|
block.cyclone.name = Cyclone
|
|
block.fuse.name = Fuse
|
|
block.shock-mine.name = Shock Mine
|
|
block.overdrive-projector.name = Overdrive Projector
|
|
block.force-projector.name = Force Projector
|
|
block.arc.name = Arc
|
|
block.rtg-generator.name = RTG Generator
|
|
block.spectre.name = Spectre
|
|
block.meltdown.name = Meltdown
|
|
block.container.name = Container
|
|
block.core.description = The most important building in the game.
|
|
team.blue.name = blue
|
|
team.red.name = red
|
|
team.orange.name = orange
|
|
team.none.name = gray
|
|
team.green.name = green
|
|
team.purple.name = purple
|
|
unit.alpha-drone.name = Alpha Drone
|
|
unit.spirit.name = Spirit Drone
|
|
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores and repairs blocks.
|
|
unit.phantom.name = Phantom Drone
|
|
unit.phantom.description = An advanced drone unit. Automatically mines ores and repairs blocks. Significantly more effective than a spirit drone.
|
|
unit.dagger.name = Dagger
|
|
unit.dagger.description = A basic ground unit. Useful in swarms.
|
|
unit.titan.name = Titan
|
|
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets.
|
|
unit.ghoul.name = Ghoul Bomber
|
|
unit.ghoul.description = A heavy carpet bomber.
|
|
unit.wraith.name = Wraith Fighter
|
|
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
|
unit.fortress.name = Fortress
|
|
unit.fortress.description = A heavy artillery ground unit.
|
|
unit.revenant.name = Revenant
|
|
unit.revenant.description = A heavy laser platform.
|
|
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
|
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
|
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
|
tutorial.morecopper = More copper is required.\n\nEither mine it manually, or place more drills.
|
|
tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
|
|
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
|
|
tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
|
|
tutorial.lead = More ores are available. Explore and mine[accent] lead[].\n\nDrag from your unit to the core to transfer resources.
|
|
tutorial.smelter = Copper and lead are weak metals.\nSuperior[accent] Dense Alloy[] can be created in a smelter.\n\nBuild one.
|
|
tutorial.densealloy = The smelter will now produce alloy.\nGet some.\nImprove the production if necessary.
|
|
tutorial.siliconsmelter = The core will now create a[accent] spirit drone[] for mining and repairing blocks.\n\nFactories for other units can be created with [accent] silicon.\nMake a silicon smelter.
|
|
tutorial.silicondrill = Silicon requires[accent] coal[] and[accent] sand[].\nStart by making drills.
|
|
tutorial.generator = This technology requires power.\nCreate a[accent] combustion generator[] for it.
|
|
tutorial.generatordrill = Combustion generators need fuel.\nFuel it with coal from a drill.
|
|
tutorial.node = Power requires transport.\nCreate a[accent] power node[] next to your combustion generator to transfer its power.
|
|
tutorial.nodelink = Power can be transferred through contacting power blocks and generators, or by linked power nodes.\n\nLink power by tapping the node and selecting the generator and silicon smelter.
|
|
tutorial.silicon = Silicon is being produced. Get some.\n\nImproving the production system is advised.
|
|
tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
|
|
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
|
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
|
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|