The automation tower defense RTS
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키에르 9108a7bae6 Update bundle_ko.properties (#411)
* Update bundle_ko.properties

* Update bundle_ko.properties
2019-02-24 17:59:37 -07:00
android a 2019-02-17 01:36:46 -05:00
annotations TODO cleanup / Test fixes 2019-02-08 16:29:10 -05:00
core Update bundle_ko.properties (#411) 2019-02-24 17:59:37 -07:00
desktop Gamemodes removed 2019-01-12 16:55:24 -05:00
gradle/wrapper
ios Fixed server crash / Struct annotation begins 2019-01-28 15:43:33 -05:00
net
server Fixed: missing spawns / incorrect ranks / jittery movement / tests 2019-02-23 15:08:07 -05:00
tests Fixed: missing spawns / incorrect ranks / jittery movement / tests 2019-02-23 15:08:07 -05:00
tools Boss waves, health bars / Better lasers / Bugfixes 2019-02-21 13:11:28 -05:00
.gitignore Removed dependency on old BulletEntity/BaseBulletType classes 2019-01-07 12:25:54 -05:00
.travis.yml Build tag fix 2018-11-23 10:21:47 -05:00
build.gradle
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gradlew.bat Fixed tests / Various build tools updated 2019-01-22 15:01:30 -05:00
LICENSE Create LICENSE 2018-03-21 10:56:28 -04:00
README.md Removed unnecessary uncertainty 2019-02-21 19:12:07 -05:00
run-server Added turk bundle, updated wrapping, added fastshoot kick message 2018-05-05 13:45:04 -04:00
settings.gradle Added recorder module 2019-01-27 12:31:14 -05:00
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A sandbox tower defense game written in Java.

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Building

Bleeding-edge live builds are generated automatically for every commit. You can see them here.

If you'd rather compile on your own, follow these instructions. First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, cd to the Mindustry folder and run the following commands:

Windows

Running: gradlew desktop:run
Building: gradlew desktop:dist

Linux/Mac OS

Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist

Server

Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. gradlew server:dist.


Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in /desktop/build/libs/desktop-release.jar for desktop builds, and in /server/build/libs/server-release.jar for server builds.

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