The automation tower defense RTS
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2018-05-21 11:05:10 -04:00
android Implemented auto-updating pathfinder 2018-05-02 17:14:10 -04:00
annotations Removed action-based item transfer animation 2018-05-21 11:05:10 -04:00
core Removed action-based item transfer animation 2018-05-21 11:05:10 -04:00
desktop Added usage of OS.getAppDataDirectory() 2018-05-20 21:52:45 -04:00
gradle/wrapper Fixed place mode not overwriting old queue 2018-05-20 13:05:25 -04:00
html Updated GWT and Gradle versions 2018-05-02 11:45:33 -04:00
ios Changed iOS launcher to have slighly smaller DP decrease 2018-05-01 11:21:52 -04:00
kryonet Updated RDX item, changed packet creation to use pooling 2018-05-08 10:53:36 -04:00
server Merged with master 2018-05-06 01:43:12 -04:00
.gitignore New build limits, recipe refactoring 2018-05-16 14:27:25 -07:00
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build.gradle Implemented block build animation and shaders 2018-05-15 20:03:03 -07:00
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run-server Added turk bundle, updated wrapping, added fastshoot kick message 2018-05-05 13:45:04 -04:00
settings.gradle Massive amount of refactoring for local multiplayer, annotations 2018-05-12 07:30:23 -07:00
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Build Status Waffle.io - Columns and their card count

A pixelated sandbox tower defense game made using LibGDX. Winner of the GDL Metal Monstrosity Jam.

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Building

Bleeding-edge live builds are generated automatically for every commit. You can see them here.

If you'd rather compile on your own, follow these instructions. First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, and run the following commands:

Windows

Running: gradlew.bat desktop:run
Building: gradlew.bat desktop:dist

Linux

Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist


Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in the output JAR file should be in /desktop/build/libs/desktop-release.jar.

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