Files
Mindustry/tests/src/test/java/power/ItemLiquidGeneratorTests.java
2018-11-30 21:08:33 +01:00

175 lines
9.0 KiB
Java

package power;
import io.anuke.mindustry.content.Items;
import io.anuke.mindustry.content.Liquids;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.Liquid;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.power.ItemLiquidGenerator;
import org.junit.jupiter.api.*;
import java.util.ArrayList;
import static org.junit.jupiter.api.Assertions.assertTrue;
import static org.junit.jupiter.api.Assertions.assertEquals;
import static org.junit.jupiter.api.DynamicTest.dynamicTest;
/**
* This class tests generators which can process items, liquids or both.
* All tests are run with a fixed delta of 0.5 so delta considerations can be tested as well.
* Additionally, each PowerGraph::update() call will have its own thread frame, i.e. the method will never be called twice within the same frame.
* Both of these constraints are handled by FakeThreadHandler within PowerTestFixture.
* Any expected power amount (produced, consumed, buffered) should be affected by FakeThreadHandler.fakeDelta but satisfaction should not!
*/
public class ItemLiquidGeneratorTests extends PowerTestFixture{
private ItemLiquidGenerator generator;
private Tile tile;
private ItemLiquidGenerator.ItemLiquidGeneratorEntity entity;
private final float fakeItemDuration = 60f; // 60 ticks
private final float maximumLiquidUsage = 0.5f;
public void createGenerator(ItemLiquidGenerator.InputType inputType){
generator = new ItemLiquidGenerator(inputType, "fakegen"){
{
powerProduction = 0.1f;
itemDuration = 60f;
itemDuration = fakeItemDuration;
maxLiquidGenerate = maximumLiquidUsage;
}
@Override
public float getItemEfficiency(Item item){
return item.flammability;
}
@Override
public float getLiquidEfficiency(Liquid liquid){
return liquid.flammability;
}
};
tile = createFakeTile(0, 0, generator);
entity = tile.entity();
}
/** Tests the consumption and efficiency when being supplied with liquids. */
@TestFactory
DynamicTest[] generatorWorksProperlyWithLiquidInput(){
// Execute all tests for the case where only liquids are accepted and for the case where liquids and items are accepted (but supply only liquids)
ItemLiquidGenerator.InputType[] inputTypesToBeTested = new ItemLiquidGenerator.InputType[]{
ItemLiquidGenerator.InputType.LiquidsOnly,
ItemLiquidGenerator.InputType.LiquidsAndItems
};
ArrayList<DynamicTest> tests = new ArrayList<>();
for(ItemLiquidGenerator.InputType inputType : inputTypesToBeTested){
tests.add(dynamicTest("01", () -> simulateLiquidConsumption(inputType, Liquids.oil, 0.0f, "No liquids provided")));
tests.add(dynamicTest("02", () -> simulateLiquidConsumption(inputType, Liquids.oil, maximumLiquidUsage / 4.0f, "Low oil provided")));
tests.add(dynamicTest("03", () -> simulateLiquidConsumption(inputType, Liquids.oil, maximumLiquidUsage * 1.0f, "Sufficient oil provided")));
tests.add(dynamicTest("04", () -> simulateLiquidConsumption(inputType, Liquids.oil, maximumLiquidUsage * 2.0f, "Excess oil provided")));
// Note: The generator will decline any other liquid since it's not flammable
}
DynamicTest[] testArray = new DynamicTest[tests.size()];
testArray = tests.toArray(testArray);
return testArray;
}
void simulateLiquidConsumption(ItemLiquidGenerator.InputType inputType, Liquid liquid, float availableLiquidAmount, String parameterDescription){
final float baseEfficiency = liquid.flammability;
final float expectedEfficiency = Math.min(1.0f, availableLiquidAmount / maximumLiquidUsage) * baseEfficiency;
final float expectedConsumptionPerTick = Math.min(maximumLiquidUsage, availableLiquidAmount);
final float expectedRemainingLiquidAmount = Math.max(0.0f, availableLiquidAmount - expectedConsumptionPerTick * FakeThreadHandler.fakeDelta);
createGenerator(inputType);
assertTrue(generator.acceptLiquid(tile, null, liquid, availableLiquidAmount), inputType + " | " + parameterDescription + ": Liquids which will be declined by the generator don't need to be tested - The code won't be called for those cases.");
entity.liquids.add(liquid, availableLiquidAmount);
entity.cons.update(tile.entity);
assertTrue(entity.cons.valid());
// Perform an update on the generator once - This should use up any resource up to the maximum liquid usage
generator.update(tile);
assertEquals(expectedRemainingLiquidAmount, entity.liquids.get(liquid), inputType + " | " + parameterDescription + ": Remaining liquid amount mismatch.");
assertEquals(expectedEfficiency, entity.productionEfficiency, inputType + " | " + parameterDescription + ": Efficiency mismatch.");
}
/** Tests the consumption and efficiency when being supplied with items. */
@TestFactory
DynamicTest[] generatorWorksProperlyWithItemInput(){
// Execute all tests for the case where only items are accepted and for the case where liquids and items are accepted (but supply only items)
ItemLiquidGenerator.InputType[] inputTypesToBeTested = new ItemLiquidGenerator.InputType[]{
ItemLiquidGenerator.InputType.ItemsOnly,
ItemLiquidGenerator.InputType.LiquidsAndItems
};
ArrayList<DynamicTest> tests = new ArrayList<>();
for(ItemLiquidGenerator.InputType inputType : inputTypesToBeTested){
tests.add(dynamicTest("01", () -> simulateItemConsumption(inputType, Items.coal, 0, "No items provided")));
tests.add(dynamicTest("02", () -> simulateItemConsumption(inputType, Items.coal, 1, "Sufficient coal provided")));
tests.add(dynamicTest("03", () -> simulateItemConsumption(inputType, Items.coal, 10, "Excess coal provided")));
tests.add(dynamicTest("04", () -> simulateItemConsumption(inputType, Items.blastCompound, 1, "Blast compound provided")));
//dynamicTest("03", () -> simulateItemConsumption(inputType, Items.plastanium, 1, "Plastanium provided")), // Not accepted by generator due to low flammability
tests.add(dynamicTest("05", () -> simulateItemConsumption(inputType, Items.biomatter, 1, "Biomatter provided")));
tests.add(dynamicTest("06", () -> simulateItemConsumption(inputType, Items.pyratite, 1, "Pyratite provided")));
}
DynamicTest[] testArray = new DynamicTest[tests.size()];
testArray = tests.toArray(testArray);
return testArray;
}
void simulateItemConsumption(ItemLiquidGenerator.InputType inputType, Item item, int amount, String parameterDescription){
final float expectedEfficiency = Math.min(1.0f, amount > 0 ? item.flammability : 0f);
final float expectedRemainingItemAmount = Math.max(0, amount - 1);
createGenerator(inputType);
assertTrue(generator.acceptItem(item, tile, null), inputType + " | " + parameterDescription + ": Items which will be declined by the generator don't need to be tested - The code won't be called for those cases.");
if(amount > 0){
entity.items.add(item, amount);
}
entity.cons.update(tile.entity);
assertTrue(entity.cons.valid());
// Perform an update on the generator once - This should use up one or zero items - dependent on if the item is accepted and available or not.
generator.update(tile);
assertEquals(expectedRemainingItemAmount, entity.items.get(item), inputType + " | " + parameterDescription + ": Remaining item amount mismatch.");
assertEquals(expectedEfficiency, entity.productionEfficiency, inputType + " | " + parameterDescription + ": Efficiency mismatch.");
}
/** Makes sure the efficiency stays equal during the item duration. */
@Test
void efficiencyRemainsConstantWithinItemDuration_ItemsOnly(){
testItemDuration(ItemLiquidGenerator.InputType.ItemsOnly);
}
/** Makes sure the efficiency stays equal during the item duration. */
@Test
void efficiencyRemainsConstantWithinItemDuration_ItemsAndLiquids(){
testItemDuration(ItemLiquidGenerator.InputType.LiquidsAndItems);
}
void testItemDuration(ItemLiquidGenerator.InputType inputType){
createGenerator(inputType);
// Burn a single coal and test for the duration
entity.items.add(Items.coal, 1);
entity.cons.update(tile.entity);
generator.update(tile);
float expectedEfficiency = entity.productionEfficiency;
float currentDuration = 0.0f;
while((currentDuration += FakeThreadHandler.fakeDelta) <= fakeItemDuration){
generator.update(tile);
assertEquals(expectedEfficiency, entity.productionEfficiency, "Duration: " + String.valueOf(currentDuration));
}
generator.update(tile);
assertEquals(0.0f, entity.productionEfficiency, "Duration: " + String.valueOf(currentDuration));
}
}