Mindustry/core/assets/scripts/base.js

55 lines
2.1 KiB
JavaScript
Executable File

"use strict";
function log(context, obj){
Vars.mods.scripts.log(context, String(obj))
}
const readString = path => Vars.mods.scripts.readString(path)
const readBytes = path => Vars.mods.scripts.readBytes(path)
const loadMusic = path => Vars.mods.scripts.loadMusic(path)
const loadSound = path => Vars.mods.scripts.loadSound(path)
const readFile = (purpose, ext, cons) => Vars.mods.scripts.readFile(purpose, ext, cons);
const readBinFile = (purpose, ext, cons) => Vars.mods.scripts.readBinFile(purpose, ext, cons);
const writeFile = (purpose, ext, str) => Vars.mods.scripts.writeFile(purpose, ext, str);
const writeBinFile = (purpose, ext, bytes) => Vars.mods.scripts.writeBinFile(purpose, ext, bytes);
let scriptName = "base.js"
let modName = "none"
const print = text => log(modName + "/" + scriptName, text);
// js 'extend(Base, ..., {})' = java 'new Base(...) {}'
function extend(/*Base, ..., def*/) {
const Base = arguments[0];
const def = arguments[arguments.length - 1];
// swap order from Base, def, ... to Base, ..., def
const args = [Base, def].concat(Array.from(arguments).splice(1, arguments.length - 2));
// forward constructor arguments to new JavaAdapter
const instance = JavaAdapter.apply(null, args);
// JavaAdapter only overrides functions; set fields too
for (var i in def) {
if (typeof(def[i]) != "function") {
instance[i] = def[i];
}
}
return instance;
}
// For backwards compatibility, use extend instead
const extendContent = extend;
//these are not sctrictly necessary, but are kept for edge cases
const run = method => new java.lang.Runnable(){run: method}
const boolf = method => new Boolf(){get: method}
const boolp = method => new Boolp(){get: method}
const floatf = method => new Floatf(){get: method}
const floatp = method => new Floatp(){get: method}
const cons = method => new Cons(){get: method}
const prov = method => new Prov(){get: method}
const func = method => new Func(){get: method}
const newEffect = (lifetime, renderer) => new Effects.Effect(lifetime, new Effects.EffectRenderer({render: renderer}))
const Call = Packages.mindustry.gen.Call