mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-01-11 15:48:07 +07:00
1025 lines
58 KiB
INI
1025 lines
58 KiB
INI
credits.text = Creato da [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](Nel caso non te ne sia accorto, la traduzione del gioco non è completa.\n Chi di dovere sta lavorando più velocemente possibile per completarla! Un aiutino non sarebbe male!)
|
|
credits = Crediti
|
|
contributors = Translators and Contributors
|
|
discord = Unisciti sul server discord di mindustry!
|
|
link.discord.description = la chatroom ufficiale del server discord di Mindustry
|
|
link.github.description = Codice sorgente del gioco
|
|
link.changelog.description = List of update changes
|
|
link.dev-builds.description = Build di sviluppo versioni instabili
|
|
link.trello.description = Scheda ufficiale trello per funzionalità pianificate
|
|
link.itch.io.description = pagina di itch.io con download per PC e versione web
|
|
link.google-play.description = Elenco di Google Play Store
|
|
link.wiki.description = wiki ufficiale di Mindustry
|
|
linkfail = Impossibile aprire il link! L'URL è stato copiato nella tua bacheca.
|
|
screenshot = Screenshot salvato a {0}
|
|
screenshot.invalid = Mappa troppo grossa, probabilmente non c'è abbastanza memoria libera.
|
|
gameover = Il nucleo è stato distrutto.
|
|
gameover.pvp = La squadra [accent] {0}[] ha vinto!
|
|
highscore = [YELLOW]Nuovo record!
|
|
stat.wave = Ondate sconfitte:[accent] {0}
|
|
stat.enemiesDestroyed = Nemici distrutti:[accent] {0}
|
|
stat.built = Costruzioni erette:[accent] {0}
|
|
stat.destroyed = Costruzioni distrutte:[accent] {0}
|
|
stat.deconstructed = Costruzioni smontate:[accent] {0}
|
|
stat.delivered = Riorse lanciate:
|
|
stat.rank = Livello finale: [accent]{0}
|
|
placeline = Hai appena selezionato un blocco.\nOra puoi[accent] piazzarne una linea[] eseguendo[accent] una lunga pressione[] e poi trascinando in ogni direzione.\nProva!
|
|
removearea = Hai appena selezionato la modalità distruzione.\nOra puoi[accent] rimuovere blocchi in una certa zona [] eseguendo[accent] una lunga pressione[] e poi trascinando in ogni direzione.\nProva!
|
|
launcheditems = [accent]Oggetti lanciati
|
|
map.delete = Sei sicuro di voler eliminare questa mappa"[accent]{0}[]"?
|
|
level.highscore = Miglior punteggio: [accent]{0}
|
|
level.select = Selezione del livello
|
|
level.mode = Modalità di gioco:
|
|
showagain = non mostrare più
|
|
coreattack = < Il nucleo è sotto attacco! >
|
|
nearpoint = [[ [scarlet]LACIA LA ZONA NEMICA IMMEDIATAMENTE[] ]\nautodistruzione imminente
|
|
database = Database nucleo
|
|
savegame = Salva
|
|
loadgame = Carica
|
|
joingame = Unisciti al gioco
|
|
addplayers = Aggiungi/rimuovi giocatori
|
|
customgame = Gioco personalizzato
|
|
newgame = Nuova partita
|
|
none = <Niente . . . >
|
|
minimap = Minimapa
|
|
close = Chiuso
|
|
quit = Esci
|
|
maps = Mappe
|
|
continue = Continua
|
|
maps.none = [LIGHT_GRAY]Nessuna mappa trovata!
|
|
about.button = Info
|
|
name = Nome:
|
|
noname = Scegli un [accent] nome[] prima di unirti.
|
|
filename = Nome file:
|
|
unlocked = Nuovo blocco scoperto!
|
|
completed = [accent]Completo
|
|
techtree = Albero scoperta
|
|
research.list = [LIGHT_GRAY]Ricerca:
|
|
research = Ricerca
|
|
researched = [LIGHT_GRAY]{0} cercati.
|
|
players = {0} giocatori online
|
|
players.single = {0} giocatori online
|
|
server.closing = [accent]Chiusura server ...
|
|
server.kicked.kick = Sei stato cacciato dal server!
|
|
server.kicked.serverClose = Server chiuso.
|
|
server.kicked.clientOutdated = Versione del client obsoleta! Aggiorna il tuo gioco!
|
|
server.kicked.serverOutdated = Server obsoleto! Chiedi all'host di aggiornare!
|
|
server.kicked.banned = Sei bannato da questo server.
|
|
server.kicked.recentKick = Sei stato cacciato di recente.\nAspetta prima di riconnetterti.
|
|
server.kicked.nameInUse = C'è già qualcuno con il tuo nome\nsu questo server.
|
|
server.kicked.nameEmpty = Il tuo nome deve contenere almeno un carattere.
|
|
server.kicked.idInUse = Sei già su questo server! Non è permesso connettersi con due account.
|
|
server.kicked.customClient = Questo server non supporta le build personalizzate. Scarica la versione ufficiale dal sito.
|
|
server.kicked.gameover = Game over!
|
|
host.info = Il pulsante [accent]hos [] ospita un server sulle porte [scarlet]6567[] e [scarlet]656.[] Chiunque sulla stessa [LIGHT_GRAY]connessione wifi o rete locale[] dovrebbe essere in grado di vedere il proprio server nel proprio elenco server.\n\n Se vuoi che le persone siano in grado di connettersi ovunque tramite IP, è richiesto il [accent]port forwarding[]. \n\n[LIGHT_GRAY]Nota: se qualcuno sta riscontrando problemi durante la connessione al gioco LAN, assicurati di aver consentito a Mindustry di accedere alla rete locale nelle impostazioni del firewall.
|
|
join.info = Qui è possibile inserire un [accent]IP del server[] a cui connettersi, o scoprire [accento]un server sulla rete locale[] disponibile.\n Sono supportati sia il multiplayer LAN che WAN. \n\n[LIGHT_GRAY]Nota: non esiste un elenco di server globali automatici; se si desidera connettersi a qualcuno tramite IP, è necessario chiedere all'host il proprio IP.
|
|
hostserver = Host Server
|
|
hostserver.mobile = Host\nServer
|
|
host = Host
|
|
hosting = [accent] Apertura del server ...
|
|
hosts.refresh = Aggiorna
|
|
hosts.discovering = Ricerca partite LAN
|
|
server.refreshing = Aggiornamento del server
|
|
hosts.none = [lightgray]Nessuna partita LAN trovata!
|
|
host.invalid = [scarlet]Impossibile connettersi all'host.
|
|
trace = Traccia giocatore
|
|
trace.playername = Nome del giocatore: [accent]{0}
|
|
trace.ip = IP: [accent]{0}
|
|
trace.id = ID univoco: [accent]{0}
|
|
trace.mobile = Mobile Client: [accent]{0}
|
|
trace.modclient = Client personalizzato: [accent]{0}
|
|
invalidid = ID client non valido! Invia una segnalazione di bug.
|
|
server.bans = Lista Ban
|
|
server.bans.none = Nessun giocatore bandito trovato! Finora tutto liscio.
|
|
server.admins = Amministratori
|
|
server.admins.none = Nessun amministratore trovato!
|
|
server.add = Aggiungi server
|
|
server.delete = Sei sicuro di voler eliminare questo server?
|
|
server.edit = Modifica server
|
|
server.outdated = [crimson]Server obsoleto![]
|
|
server.outdated.client = [crimson]Client obsoleto![]
|
|
server.version = [lightgray]Versione: {0}
|
|
server.custombuild = [yellow] Costruzione personalizzata
|
|
confirmban = Sei sicuro di voler bandire questo giocatore?
|
|
confirmkick = Are you sure you want to kick this player?
|
|
confirmunban = Sei sicuro di voler riammettere questo giocatore?
|
|
confirmadmin = Sei sicuro di voler rendere questo giocatore un amministratore?
|
|
confirmunadmin = Sei sicuro di voler rimuovere lo stato di amministratore da questo giocatore?
|
|
joingame.title = Unisciti alla Partita
|
|
joingame.ip = IP:
|
|
disconnect = Disconnesso.
|
|
disconnect.data = Il mondo non si vuole caricare, mi dispiace!
|
|
connecting = [accent]Connessione in corso ...
|
|
connecting.data = [accent]Caricamento dei dati del mondo ...
|
|
server.port = Porta:
|
|
server.addressinuse = Indirizzo già in uso!
|
|
server.invalidport = Numero di porta non valido!
|
|
server.error = [crimson]Errore nell'hosting del server: [accent] {0}
|
|
save.old = Questo salvataggio è per una versione precedente di mindustry e non può attualmente essere utilizzato .\n\n[LIGHT_GRAY]La cvompatibilità con i salvataggi precedenti verrà abilitata nella versione definitiva di mindustry 4.0.
|
|
save.new = Nuovo Salvataggio
|
|
save.overwrite = Sei sicuro di voler sovrascrivere questo salvataggio?
|
|
overwrite = Sovrascrivi
|
|
save.none = Nessun salvataggio trovato!
|
|
saveload = [Accent]Salvataggio ...
|
|
savefail = Salvataggio del gioco non riuscito!
|
|
save.delete.confirm = Sei sicuro di voler eliminare questo salvataggio?
|
|
save.delete = Elimina
|
|
save.export = Esporta Salvataggio
|
|
save.import.invalid = [accent]Questo salvataggio non è valido!
|
|
save.import.fail = [crimson]Impossibile importare salvataggio: [accent]{0}
|
|
save.export.fail = [crimson]Impossibile esportare il salvataggio: [accent]{0}
|
|
save.import = Importa Salvataggio
|
|
save.newslot = Salva nome:
|
|
save.rename = Rinomina
|
|
save.rename.text = Nuovo nome:
|
|
selectslot = Seleziona un salvataggio.
|
|
slot = [accent]Slot {0}
|
|
save.corrupted = [orang]Salvataggio corrotto o non valido!
|
|
empty = <Vuoto>
|
|
on = On
|
|
off = Off
|
|
save.autosave = Salvataggio automatico: {0}
|
|
save.map = Mappa: {0}
|
|
save.wave = Ondata: {0}
|
|
save.difficulty = Difficoltà: {0}
|
|
save.date = Ultimo salvataggio: {0}
|
|
save.playtime = Tempo di gioco: {0}
|
|
warning = Warning.
|
|
confirm = Conferma
|
|
delete = Elimina
|
|
ok = OK
|
|
open = Apri
|
|
customize = Customize
|
|
cancel = Annulla
|
|
openlink = Apri Link
|
|
copylink = Copia link
|
|
back = Indietro
|
|
quit.confirm = Sei sicuro di voler uscire?
|
|
loading = [accent]Caricamento in corso ...
|
|
saving = [accent]Salvando . . .
|
|
wave = [accent]Ondata {0}
|
|
wave.waiting = Ondata in {0}
|
|
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
|
waiting = In attesa...
|
|
waiting.players = Waiting for players...
|
|
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
|
wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining
|
|
loadimage = Carica immagine
|
|
saveimage = Salva Immagine
|
|
unknown = Sconosciuto
|
|
custom = Personalizzato
|
|
builtin = Incluso
|
|
map.delete.confirm = Sei sicuro di voler eliminare questa mappa? Non potrai tornare indietro!
|
|
map.random = [accent]Mappa casuale
|
|
map.nospawn = Questa mappa non possiede un nucleo dove spawnare! Aggiungine uno nell'editor.
|
|
map.nospawn.pvp = Questa mappa non ha un nucleo nemico! Aggiungi un [SCARLET]nucleo rosso[] nell'editor per poter giocare.
|
|
map.nospawn.attack = Questa mappa non ha un nucleo nemico! Aggiungi un [SCARLET]nucleo rosso[] nell'editor per poter giocare.
|
|
map.invalid = Errore nel caricamento della mappa: file mappa corrotto o non valido.
|
|
editor.brush = Pennello
|
|
editor.openin = Apri nell'editor
|
|
editor.oregen = Generazione dei minerali
|
|
editor.oregen.info = Generazione dei minerali:
|
|
editor.mapinfo = Informazioni mappa
|
|
editor.author = Autore:
|
|
editor.description = Descrizione:
|
|
editor.waves = Ondate:
|
|
editor.rules = Rules:
|
|
editor.generation = Generation:
|
|
editor.ingame = Edit In-Game
|
|
editor.newmap = New Map
|
|
waves.title = Ondate
|
|
waves.remove = Rimuovi
|
|
waves.never = <mai>
|
|
waves.every = sempre
|
|
waves.waves = ondata/e
|
|
waves.perspawn = per spawn
|
|
waves.to = a
|
|
waves.boss = Boss
|
|
waves.preview = Anteprima
|
|
waves.edit = Modifica...
|
|
waves.copy = Copia negli appunti
|
|
waves.load = Caica dagli appunti
|
|
waves.invalid = Onde dagli appunti non valide.
|
|
waves.copied = Onde copiate.
|
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
|
editor.default = [LIGHT_GRAY]<Predefinito>
|
|
edit = Modifica...
|
|
editor.name = Nome:
|
|
editor.spawn = Spawn Unit
|
|
editor.removeunit = Remove Unit
|
|
editor.teams = Squadre
|
|
editor.errorload = Errore nel caricamento di:\n[accent]{0}
|
|
editor.errorsave = Errore nel salvataggio di:\n[accent]{0}
|
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
|
editor.errorheader = This map file is either not valid or corrupt.
|
|
editor.errorname = Questa mappa è senza nome.
|
|
editor.update = Aggiorna
|
|
editor.randomize = Casualizza
|
|
editor.apply = Applica
|
|
editor.generate = Genera
|
|
editor.resize = Ridimensiona
|
|
editor.loadmap = Carica\nmappa
|
|
editor.savemap = Salva\nla mappa
|
|
editor.saved = Salvato!
|
|
editor.save.noname = La tua mappa non ha un nome! Impostane uno nelle informazioni della mappa.
|
|
editor.save.overwrite = La tua mappa sovrascrive quelle incluse! Imposta un nome diverso nelle informazioni della mappa.
|
|
editor.import.exists = [scarlet]Impossibile importare:[] esiste già una mappa chiamata '{0}' che non può essere svrascritta!
|
|
editor.import = Importando...
|
|
editor.importmap = Importa mappa
|
|
editor.importmap.description = Importa mappa preesistente
|
|
editor.importfile = Importa file
|
|
editor.importfile.description = Importa un file mappa esterno
|
|
editor.importimage = Importa mappa terreno
|
|
editor.importimage.description = Importa immagine esterna terreno
|
|
editor.export = Esportazione...
|
|
editor.exportfile = Esporta file
|
|
editor.exportfile.description = Esporta file mappa
|
|
editor.exportimage = Esporta immagine terreno
|
|
editor.exportimage.description = Esporta file immagine mappa
|
|
editor.loadimage = Carica\nimmagine
|
|
editor.saveimage = Salva\nImmagine
|
|
editor.unsaved = [scarlet]Hai modifiche non salvate![]\nSei sicuro di voler uscire?
|
|
editor.resizemap = Ridimensiona la mappa
|
|
editor.mapname = Nome Mappa:
|
|
editor.overwrite = [Accent]Attenzione!\nQuesto sovrascrive una mappa esistente.
|
|
editor.overwrite.confirm = [scarlet]Attenzione![] Una mappa con questo nome esiste già. Sei sicuro di volerla sovrascrivere?
|
|
editor.selectmap = Seleziona una mappa da caricare:
|
|
toolmode.replace = Replace
|
|
toolmode.replace.description = Draws only on solid blocks.
|
|
toolmode.replaceall = Replace All
|
|
toolmode.replaceall.description = Replace all blocks in map.
|
|
toolmode.orthogonal = Orthogonal
|
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
|
toolmode.square = Square
|
|
toolmode.square.description = Square brush.
|
|
toolmode.eraseores = Erase Ores
|
|
toolmode.eraseores.description = Erase only ores.
|
|
toolmode.fillteams = Fill Teams
|
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
|
toolmode.drawteams = Draw Teams
|
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
|
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
|
filter.distort = Modifica
|
|
filter.noise = Interferenza
|
|
filter.median = Median
|
|
filter.blend = Blend
|
|
filter.defaultores = Default Ores
|
|
filter.ore = Minerali
|
|
filter.rivernoise = Interferenze a fiume
|
|
filter.mirror = Mirror
|
|
filter.clear = Clear
|
|
filter.option.ignore = Ignore
|
|
filter.scatter = Dispersione
|
|
filter.terrain = Terreno
|
|
filter.option.scale = Scala
|
|
filter.option.chance = Probabilità
|
|
filter.option.mag = Magnitudine
|
|
filter.option.threshold = Threshold
|
|
filter.option.circle-scale = Circle Scale
|
|
filter.option.octaves = Octaves
|
|
filter.option.falloff = Falloff
|
|
filter.option.angle = Angle
|
|
filter.option.block = Block
|
|
filter.option.floor = Floor
|
|
filter.option.flooronto = Target Floor
|
|
filter.option.wall = Wall
|
|
filter.option.ore = Ore
|
|
filter.option.floor2 = Secondary Floor
|
|
filter.option.threshold2 = Secondary Threshold
|
|
filter.option.radius = Radius
|
|
filter.option.percentile = Percentile
|
|
width = Larghezza:
|
|
height = Altezza:
|
|
menu = Menu
|
|
play = Gioca
|
|
campaign = Campaign
|
|
load = Carica
|
|
save = Salva
|
|
fps = FPS: {0}
|
|
tps = TPS: {0}
|
|
ping = Ping: {0}ms
|
|
language.restart = Riavvia il gioco affinché il cambiamento della lingua abbia effetto.
|
|
settings = Impostazioni
|
|
tutorial = Tutorial
|
|
editor = Editor
|
|
mapeditor = Editor Mappe
|
|
donate = Dona
|
|
abandon = Abandon
|
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
|
locked = Locked
|
|
complete = [LIGHT_GRAY]Complete:
|
|
zone.requirement = Wave {0} in zone {1}
|
|
resume = Resume Zone:\n[LIGHT_GRAY]{0}
|
|
bestwave = [LIGHT_GRAY]Best: {0}
|
|
launch = Launch
|
|
launch.title = Launch Successful
|
|
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
|
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
|
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
|
uncover = Uncover
|
|
configure = Configure Loadout
|
|
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
|
zone.resources = Resources Detected:
|
|
zone.objective = [lightgray]Objective: [accent]{0}
|
|
zone.objective.survival = Survive
|
|
zone.objective.attack = Destroy Enemy Core
|
|
add = Add...
|
|
boss.health = Boss Health
|
|
connectfail = [crimson] Impossibile connettersi al server: [accent] {0}
|
|
error.unreachable = Server unreachable.
|
|
error.invalidaddress = Invalid address.
|
|
error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
|
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
|
error.alreadyconnected = Already connected.
|
|
error.mapnotfound = Map file not found!
|
|
error.io = Network I/O error.
|
|
error.any = Unkown network error.
|
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
|
zone.groundZero.name = Ground Zero
|
|
zone.desertWastes.name = Desert Wastes
|
|
zone.craters.name = The Craters
|
|
zone.frozenForest.name = Frozen Forest
|
|
zone.ruinousShores.name = Ruinous Shores
|
|
zone.stainedMountains.name = Stained Mountains
|
|
zone.desolateRift.name = Desolate Rift
|
|
zone.nuclearComplex.name = Nuclear Production Complex
|
|
zone.overgrowth.name = Overgrowth
|
|
zone.tarFields.name = Tar Fields
|
|
zone.saltFlats.name = Salt Flats
|
|
zone.impact0078.name = Impact 0078
|
|
zone.crags.name = Crags
|
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
|
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
|
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
|
zone.impact0078.description = <insert description here>
|
|
zone.crags.description = <insert description here>
|
|
settings.language = Lingua
|
|
settings.reset = Resetta Alle Impostazioni Predefinite
|
|
settings.rebind = Reimposta
|
|
settings.controls = Controlli
|
|
settings.game = Gioco
|
|
settings.sound = Suono
|
|
settings.graphics = Grafica
|
|
settings.cleardata = Clear Game Data...
|
|
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
|
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
|
settings.clearunlocks = Clear Unlocks
|
|
settings.clearall = Clear All
|
|
paused = In pausa
|
|
yes = Si
|
|
no = No
|
|
info.title = [accent] Info
|
|
error.title = [crimson]Si è verificato un errore
|
|
error.crashtitle = Si è verificato un errore
|
|
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
|
blocks.input = Input
|
|
blocks.output = Output
|
|
blocks.booster = Booster
|
|
block.unknown = [LIGHT_GRAY]???
|
|
blocks.powercapacity = Capacità Energetica
|
|
blocks.powershot = Danno/Colpo
|
|
blocks.damage = Damage
|
|
blocks.targetsair = Attacca nemici aerei
|
|
blocks.targetsground = Targets Ground
|
|
blocks.itemsmoved = Move Speed
|
|
blocks.launchtime = Time Between Launches
|
|
blocks.shootrange = Raggio
|
|
blocks.size = Grandezza
|
|
blocks.liquidcapacity = Capacità del liquido
|
|
blocks.powerrange = Raggio Energia
|
|
blocks.poweruse = Utilizzo energia
|
|
blocks.powerdamage = Power/Damage
|
|
blocks.itemcapacity = Capacità
|
|
blocks.basepowergeneration = Base Power Generation
|
|
blocks.productiontime = Production Time
|
|
blocks.repairtime = Block Full Repair Time
|
|
blocks.speedincrease = Speed Increase
|
|
blocks.range = Range
|
|
blocks.drilltier = Scavabili
|
|
blocks.drillspeed = Velocità scavo stbile
|
|
blocks.boosteffect = Boost Effect
|
|
blocks.maxunits = Max Active Units
|
|
blocks.health = Salute
|
|
blocks.buildtime = Build Time
|
|
blocks.inaccuracy = Inaccuratezza
|
|
blocks.shots = Colpi
|
|
blocks.reload = Ricarica
|
|
blocks.ammo = Ammo
|
|
bar.drillspeed = Drill Speed: {0}/s
|
|
bar.efficiency = Efficiency: {0}%
|
|
bar.powerbalance = Power: {0}
|
|
bar.poweramount = Power: {0}
|
|
bar.poweroutput = Power Output: {0}
|
|
bar.items = Items: {0}
|
|
bar.liquid = Liquid
|
|
bar.heat = Heat
|
|
bar.power = Power
|
|
bar.progress = Build Progress
|
|
bar.spawned = Units: {0}/{1}
|
|
bullet.damage = [stat]{0}[lightgray] dmg
|
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
|
bullet.incendiary = [stat]incendiary
|
|
bullet.homing = [stat]homing
|
|
bullet.shock = [stat]shock
|
|
bullet.frag = [stat]frag
|
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
|
bullet.freezing = [stat]freezing
|
|
bullet.tarred = [stat]tarred
|
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
|
bullet.reload = [stat]{0}[lightgray]x reload
|
|
unit.blocks = blocchi
|
|
unit.powersecond = unità energia/secondo
|
|
unit.liquidsecond = unità liquide/secondo
|
|
unit.itemssecond = oggetti/secondo
|
|
unit.liquidunits = unità liquidi
|
|
unit.powerunits = unità energia
|
|
unit.degrees = gradi
|
|
unit.seconds = secondi
|
|
unit.persecond = /sec
|
|
unit.timesspeed = x speed
|
|
unit.percent = %
|
|
unit.items = oggetti
|
|
category.general = Generali
|
|
category.power = Energia
|
|
category.liquids = Liquidi
|
|
category.items = Oggetti
|
|
category.crafting = Produzione
|
|
category.shooting = Potenza di fuoco
|
|
category.optional = Optional Enhancements
|
|
setting.landscape.name = Lock Landscape
|
|
setting.shadows.name = Shadows
|
|
setting.linear.name = Linear Filtering
|
|
setting.animatedwater.name = Animated Water
|
|
setting.animatedshields.name = Animated Shields
|
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
|
setting.indicators.name = Ally Indicators
|
|
setting.autotarget.name = Auto-Target
|
|
setting.keyboard.name = Mouse+Keyboard Controls
|
|
setting.fpscap.name = Limite FPS
|
|
setting.fpscap.none = Niente
|
|
setting.fpscap.text = {0} FPS
|
|
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
|
setting.swapdiagonal.name = Always Diagonal Placement
|
|
setting.difficulty.training = training
|
|
setting.difficulty.easy = facile
|
|
setting.difficulty.normal = medio
|
|
setting.difficulty.hard = difficile
|
|
setting.difficulty.insane = folle
|
|
setting.difficulty.name = Difficoltà:
|
|
setting.screenshake.name = Movimento dello schermo
|
|
setting.effects.name = Visualizza effetti
|
|
setting.sensitivity.name = Sensibilità del controller
|
|
setting.saveinterval.name = Intervallo di salvataggio automatico
|
|
setting.seconds = {0} Secondi
|
|
setting.fullscreen.name = Schermo Intero
|
|
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
|
setting.fps.name = Mostra FPS
|
|
setting.vsync.name = VSync
|
|
setting.lasers.name = Mostra Laser Energetici
|
|
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
|
setting.minimap.name = Mostra minimappa
|
|
setting.musicvol.name = Volume Musica
|
|
setting.mutemusic.name = Silenzia musica
|
|
setting.sfxvol.name = Volume SFX
|
|
setting.mutesound.name = Togli suoni
|
|
setting.crashreport.name = Send Anonymous Crash Reports
|
|
setting.chatopacity.name = Chat Opacity
|
|
setting.playerchat.name = Display In-Game Chat
|
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
|
uiscale.cancel = Cancel & Exit
|
|
setting.bloom.name = Bloom
|
|
keybind.title = Configurazione Tasti
|
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
|
category.general.name = Generale
|
|
category.view.name = Visualizzazione
|
|
category.multiplayer.name = Multigiocatore
|
|
command.attack = Attack
|
|
command.retreat = Retreat
|
|
command.patrol = Patrol
|
|
keybind.gridMode.name = Block Select
|
|
keybind.gridModeShift.name = Category Select
|
|
keybind.press = Press a key...
|
|
keybind.press.axis = Press an axis or key...
|
|
keybind.screenshot.name = Map Screenshot
|
|
keybind.move_x.name = Sposta_x
|
|
keybind.move_y.name = Sposta_y
|
|
keybind.select.name = seleziona
|
|
keybind.diagonal_placement.name = Diagonal Placement
|
|
keybind.pick.name = Pick Block
|
|
keybind.break_block.name = Break Block
|
|
keybind.deselect.name = Deselect
|
|
keybind.shoot.name = spara
|
|
keybind.zoom_hold.name = zoom_hold
|
|
keybind.zoom.name = zoom
|
|
keybind.menu.name = menu
|
|
keybind.pause.name = pausa
|
|
keybind.minimap.name = Minimap
|
|
keybind.dash.name = Scatto
|
|
keybind.chat.name = Chat
|
|
keybind.player_list.name = lista_giocatori
|
|
keybind.console.name = console
|
|
keybind.rotate.name = Ruotare
|
|
keybind.toggle_menus.name = Abilita menù
|
|
keybind.chat_history_prev.name = Scorri chat vero l'alto
|
|
keybind.chat_history_next.name = Scorri chatt verso il basso
|
|
keybind.chat_scroll.name = Scorri chat
|
|
keybind.drop_unit.name = droppa materiali
|
|
keybind.zoom_minimap.name = Zomma minimappa
|
|
mode.help.title = Descrizione delle modalità
|
|
mode.survival.name = Survival
|
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
|
|
mode.sandbox.name = Sandbox
|
|
mode.sandbox.description = risorse infinite e nessun timer per le ondate.
|
|
mode.pvp.name = PvP
|
|
mode.pvp.description = fight against other players locally.
|
|
mode.attack.name = Attack
|
|
mode.attack.description = No waves, with the goal to destroy the enemy base.
|
|
mode.custom = Custom Rules
|
|
rules.infiniteresources = Infinite Resources
|
|
rules.wavetimer = Wave Timer
|
|
rules.waves = Waves
|
|
rules.attack = Attack Mode
|
|
rules.enemyCheat = Infinite AI Resources
|
|
rules.unitdrops = Unit Drops
|
|
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
|
|
rules.unithealthmultiplier = Unit Health Multiplier
|
|
rules.playerhealthmultiplier = Player Health Multiplier
|
|
rules.playerdamagemultiplier = Player Damage Multiplier
|
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
|
|
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
|
|
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
|
|
rules.buildcostmultiplier = Build Cost Multiplier
|
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
|
rules.waitForWaveToEnd = Waves wait for enemies
|
|
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
|
|
rules.respawns = Max respawns per wave
|
|
rules.limitedRespawns = Limit Respawns
|
|
rules.title.waves = Waves
|
|
rules.title.respawns = Respawns
|
|
rules.title.resourcesbuilding = Resources & Building
|
|
rules.title.player = Players
|
|
rules.title.enemy = Enemies
|
|
rules.title.unit = Units
|
|
content.item.name = Oggetti
|
|
content.liquid.name = Liquidi
|
|
content.unit.name = Units
|
|
content.block.name = Blocks
|
|
content.mech.name = Mech
|
|
item.copper.name = Rame
|
|
item.lead.name = Piombo
|
|
item.coal.name = carbone
|
|
item.graphite.name = Graphite
|
|
item.titanium.name = titanio
|
|
item.thorium.name = Torio
|
|
item.silicon.name = Silicio
|
|
item.plastanium.name = Plastaniu
|
|
item.phase-fabric.name = Phase Fabric
|
|
item.surge-alloy.name = Surge Alloy
|
|
item.spore-pod.name = Spore Pod
|
|
item.sand.name = sabbia
|
|
item.blast-compound.name = Polvere esplosiva
|
|
item.pyratite.name = Pirite
|
|
item.metaglass.name = Metaglass
|
|
item.scrap.name = Scrap
|
|
liquid.water.name = acqua
|
|
liquid.slag.name = Slag
|
|
liquid.oil.name = petrolio
|
|
liquid.cryofluid.name = criogenium
|
|
mech.alpha-mech.name = Alpha
|
|
mech.alpha-mech.weapon = Ripetitore pesante
|
|
mech.alpha-mech.ability = Orda di droni
|
|
mech.delta-mech.name = Delta
|
|
mech.delta-mech.weapon = Generatore di fulmini
|
|
mech.delta-mech.ability = Scarica
|
|
mech.tau-mech.name = Tau
|
|
mech.tau-mech.weapon = Laser ricostruttore
|
|
mech.tau-mech.ability = Ripara esplosioni
|
|
mech.omega-mech.name = Omega
|
|
mech.omega-mech.weapon = SCiame di missili
|
|
mech.omega-mech.ability = Configurazione armata
|
|
mech.dart-ship.name = Dart
|
|
mech.dart-ship.weapon = Ripetitore
|
|
mech.javelin-ship.name = Javelin
|
|
mech.javelin-ship.weapon = Missili esplosivi
|
|
mech.javelin-ship.ability = Discharge Booster
|
|
mech.trident-ship.name = Tridente
|
|
mech.trident-ship.weapon = Valle delle bombe
|
|
mech.glaive-ship.name = Glaive
|
|
mech.glaive-ship.weapon = Ripetitore di fiamma
|
|
item.explosiveness = [LIGHT_GRAY]Esplosività: {0}
|
|
item.flammability = [LIGHT_GRAY]Infiammabilità: {0}
|
|
item.radioactivity = [LIGHT_GRAY]Radioattività: {0}
|
|
unit.health = [LIGHT_GRAY]Vita: {0}
|
|
unit.speed = [LIGHT_GRAY]Velocità: {0}
|
|
mech.weapon = [LIGHT_GRAY]Armi: {0}
|
|
mech.health = [LIGHT_GRAY]Health: {0}
|
|
mech.itemcapacity = [LIGHT_GRAY]Capacità oggetti: {0}
|
|
mech.minespeed = [LIGHT_GRAY]Velocità di scavo: {0}
|
|
mech.minepower = [LIGHT_GRAY]Potenza di scavo: {0}
|
|
mech.ability = [LIGHT_GRAY]Abilità: {0}
|
|
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
|
liquid.heatcapacity = [LIGHT_GRAY]Capacità calorifica: {0}
|
|
liquid.viscosity = [LIGHT_GRAY]Viscosità: {0}
|
|
liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
|
|
block.sand-boulder.name = Sand Boulder
|
|
block.grass.name = Grass
|
|
block.salt.name = Salt
|
|
block.saltrocks.name = Salt Rocks
|
|
block.pebbles.name = Pebbles
|
|
block.tendrils.name = Tendrils
|
|
block.sandrocks.name = Sand Rocks
|
|
block.spore-pine.name = Spore Pine
|
|
block.sporerocks.name = Spore Rocks
|
|
block.rock.name = Rock
|
|
block.snowrock.name = Snow Rock
|
|
block.snow-pine.name = Snow Pine
|
|
block.shale.name = Shale
|
|
block.shale-boulder.name = Shale Boulder
|
|
block.moss.name = Moss
|
|
block.shrubs.name = Shrubs
|
|
block.spore-moss.name = Spore Moss
|
|
block.shalerocks.name = Shale Rocks
|
|
block.scrap-wall.name = Scrap Wall
|
|
block.scrap-wall-large.name = Large Scrap Wall
|
|
block.scrap-wall-huge.name = Huge Scrap Wall
|
|
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
|
block.thruster.name = Thruster
|
|
block.kiln.name = Kiln
|
|
block.graphite-press.name = Graphite Press
|
|
block.multi-press.name = Multi-Press
|
|
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
|
|
block.spawn.name = Enemy Spawn
|
|
block.core-shard.name = Core: Shard
|
|
block.core-foundation.name = Core: Foundation
|
|
block.core-nucleus.name = Core: Nucleus
|
|
block.deepwater.name = acqua profonda
|
|
block.water.name = acqua
|
|
block.tainted-water.name = Tainted Water
|
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
|
block.tar.name = Tar
|
|
block.stone.name = pietra
|
|
block.sand.name = sabbia
|
|
block.darksand.name = Dark Sand
|
|
block.ice.name = ghiaccio
|
|
block.snow.name = neve
|
|
block.craters.name = Craters
|
|
block.sand-water.name = Sand water
|
|
block.darksand-water.name = Dark Sand Water
|
|
block.char.name = Char
|
|
block.holostone.name = Holo stone
|
|
block.ice-snow.name = Ice Snow
|
|
block.rocks.name = Rocks
|
|
block.icerocks.name = Ice rocks
|
|
block.snowrocks.name = Snow Rocks
|
|
block.dunerocks.name = Dune Rocks
|
|
block.pine.name = Pine
|
|
block.white-tree-dead.name = White Tree Dead
|
|
block.white-tree.name = White Tree
|
|
block.spore-cluster.name = Spore Cluster
|
|
block.metal-floor.name = Metal Floor
|
|
block.metal-floor-2.name = Metal Floor 2
|
|
block.metal-floor-3.name = Metal Floor 3
|
|
block.metal-floor-5.name = Metal Floor 5
|
|
block.metal-floor-damaged.name = Metal Floor Damaged
|
|
block.dark-panel-1.name = Dark Panel 1
|
|
block.dark-panel-2.name = Dark Panel 2
|
|
block.dark-panel-3.name = Dark Panel 3
|
|
block.dark-panel-4.name = Dark Panel 4
|
|
block.dark-panel-5.name = Dark Panel 5
|
|
block.dark-panel-6.name = Dark Panel 6
|
|
block.dark-metal.name = Dark Metal
|
|
block.ignarock.name = Igna Rock
|
|
block.hotrock.name = Hot Rock
|
|
block.magmarock.name = Magma Rock
|
|
block.cliffs.name = Cliffs
|
|
block.copper-wall.name = Muro di rame
|
|
block.copper-wall-large.name = Muro grande di rame
|
|
block.titanium-wall.name = Titanium Wall
|
|
block.titanium-wall-large.name = Large Titanium Wall
|
|
block.phase-wall.name = Muro di fase
|
|
block.phase-wall-large.name = Muro grande di fase
|
|
block.thorium-wall.name = Muro di torio
|
|
block.thorium-wall-large.name = Muro grande di torio
|
|
block.door.name = porta
|
|
block.door-large.name = Porta grande
|
|
block.duo.name = Duo
|
|
block.scorch.name = Scorch
|
|
block.scatter.name = Scatter
|
|
block.hail.name = Bombardiere
|
|
block.lancer.name = Idrogetto
|
|
block.conveyor.name = trasportatore
|
|
block.titanium-conveyor.name = Nastro trasportatore potenziato
|
|
block.junction.name = Incrocio
|
|
block.router.name = router
|
|
block.distributor.name = Mega router
|
|
block.sorter.name = Filtro
|
|
block.overflow-gate.name = splitter per eccesso
|
|
block.silicon-smelter.name = Fonderia per silicio
|
|
block.phase-weaver.name = Tessitore di fase
|
|
block.pulverizer.name = Polverizzatore
|
|
block.cryofluidmixer.name = Mixer liqidi
|
|
block.melter.name = Fonditore
|
|
block.incinerator.name = Inceneritore
|
|
block.spore-press.name = Spore Press
|
|
block.separator.name = Separatore
|
|
block.coal-centrifuge.name = Coal Centrifuge
|
|
block.power-node.name = Snodo energetico
|
|
block.power-node-large.name = Snodo energetico grande
|
|
block.surge-tower.name = Surge Tower
|
|
block.battery.name = Batteria
|
|
block.battery-large.name = Batteria grossa
|
|
block.combustion-generator.name = generatore a carbone
|
|
block.turbine-generator.name = Turbina
|
|
block.differential-generator.name = Differential Generator
|
|
block.impact-reactor.name = Impact Reactor
|
|
block.mechanical-drill.name = Trapano meccanico
|
|
block.pneumatic-drill.name = Trapano pneumatico
|
|
block.laser-drill.name = Estrattore laser
|
|
block.water-extractor.name = Estrattore d'acqua
|
|
block.cultivator.name = Coltivatore
|
|
block.dart-mech-pad.name = Dart Mech Pad
|
|
block.delta-mech-pad.name = Delta Mech Pad
|
|
block.javelin-ship-pad.name = Javelin Ship Pad
|
|
block.trident-ship-pad.name = Trident Ship Pad
|
|
block.glaive-ship-pad.name = Glaive Ship Pad
|
|
block.omega-mech-pad.name = Omega Mech Pad
|
|
block.tau-mech-pad.name = Tau Mech Pad
|
|
block.conduit.name = Condotto
|
|
block.mechanical-pump.name = Pompa meccanica
|
|
block.item-source.name = Sorgente oggetti
|
|
block.item-void.name = Vuoto oggetti
|
|
block.liquid-source.name = Sorgente liquida
|
|
block.power-void.name = Energia nulla
|
|
block.power-source.name = Energia infinita
|
|
block.unloader.name = Scaricatore
|
|
block.vault.name = Deposito
|
|
block.wave.name = Idrogetto
|
|
block.swarmer.name = Swarmer
|
|
block.salvo.name = Cannoncino
|
|
block.ripple.name = Cannone
|
|
block.phase-conveyor.name = Nastro trasportatore ad alta velocità
|
|
block.bridge-conveyor.name = Nastro trasportatore sopraelevato
|
|
block.plastanium-compressor.name = Compressore al plastanio
|
|
block.pyratite-mixer.name = Mixer pirite
|
|
block.blast-mixer.name = Mixer poleri
|
|
block.solar-panel.name = Pannello solare
|
|
block.solar-panel-large.name = Pannrllo solare 3x3
|
|
block.oil-extractor.name = Estrattore petrolio
|
|
block.draug-factory.name = Draug Miner Drone Factory
|
|
block.spirit-factory.name = Spirit Drone Factory
|
|
block.phantom-factory.name = Phantom Drone Factory
|
|
block.wraith-factory.name = Wraith Fighter Factory
|
|
block.ghoul-factory.name = Ghoul Bomber Factory
|
|
block.dagger-factory.name = Dagger Mech Factory
|
|
block.crawler-factory.name = Crawler Mech Factory
|
|
block.titan-factory.name = Titan Mech Factory
|
|
block.fortress-factory.name = Fortress Mech Factory
|
|
block.revenant-factory.name = Revenant Fighter Factory
|
|
block.repair-point.name = Punto di riparazione
|
|
block.pulse-conduit.name = Condotta attiva
|
|
block.phase-conduit.name = Condotto ad alta velocità
|
|
block.liquid-router.name = Distributore liquidi
|
|
block.liquid-tank.name = Tanica d'acqua
|
|
block.liquid-junction.name = Giunzione liquida
|
|
block.bridge-conduit.name = Condotta sopraelevata
|
|
block.rotary-pump.name = Pompa a turbina
|
|
block.thorium-reactor.name = Reattore al torio
|
|
block.mass-driver.name = Lancia materiali
|
|
block.blast-drill.name = Blast Drill
|
|
block.thermal-pump.name = Pompa termica
|
|
block.thermal-generator.name = Generatore termico
|
|
block.alloy-smelter.name = Altoforno
|
|
block.mender.name = Mender
|
|
block.mend-projector.name = Riparatore
|
|
block.surge-wall.name = Surge Wall
|
|
block.surge-wall-large.name = Large Surge Wall
|
|
block.cyclone.name = Cyclone
|
|
block.fuse.name = Fuse
|
|
block.shock-mine.name = Shock Mine
|
|
block.overdrive-projector.name = Overdrive Projector
|
|
block.force-projector.name = Force Projector
|
|
block.arc.name = Arc
|
|
block.rtg-generator.name = RTG Generator
|
|
block.spectre.name = Spectre
|
|
block.meltdown.name = Meltdown
|
|
block.container.name = Container
|
|
block.launch-pad.name = Launch Pad
|
|
block.launch-pad-large.name = Large Launch Pad
|
|
team.blue.name = blue
|
|
team.red.name = red
|
|
team.orange.name = orange
|
|
team.none.name = gray
|
|
team.green.name = green
|
|
team.purple.name = purple
|
|
unit.spirit.name = Spirit Drone
|
|
unit.draug.name = Draug Miner Drone
|
|
unit.phantom.name = Phantom Drone
|
|
unit.dagger.name = Pericolo
|
|
unit.crawler.name = Crawler
|
|
unit.titan.name = Titano
|
|
unit.ghoul.name = Ghoul Bomber
|
|
unit.wraith.name = Wraith Fighter
|
|
unit.fortress.name = Fortress
|
|
unit.revenant.name = Revenant
|
|
unit.eruptor.name = Eruptor
|
|
unit.chaos-array.name = Chaos Array
|
|
unit.eradicator.name = Eradicator
|
|
unit.lich.name = Lich
|
|
unit.reaper.name = Reaper
|
|
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
|
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
|
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
|
tutorial.morecopper = More copper is required.\n\nEither mine it manually, or place more drills.
|
|
tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
|
|
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
|
|
tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
|
|
tutorial.lead = More ores are available. Explore and mine[accent] lead[].\n\nDrag from your unit to the core to transfer resources.
|
|
tutorial.smelter = Copper and lead are weak metals.\nSuperior[accent] Dense Alloy[] can be created in a smelter.\n\nBuild one.
|
|
tutorial.densealloy = The smelter will now produce alloy.\nGet some.\nImprove the production if necessary.
|
|
tutorial.siliconsmelter = The core will now create a[accent] spirit drone[] for mining and repairing blocks.\n\nFactories for other units can be created with [accent] silicon.\nMake a silicon smelter.
|
|
tutorial.silicondrill = Silicon requires[accent] coal[] and[accent] sand[].\nStart by making drills.
|
|
tutorial.generator = This technology requires power.\nCreate a[accent] combustion generator[] for it.
|
|
tutorial.generatordrill = Combustion generators need fuel.\nFuel it with coal from a drill.
|
|
tutorial.node = Power requires transport.\nCreate a[accent] power node[] next to your combustion generator to transfer its power.
|
|
tutorial.nodelink = Power can be transferred through contacting power blocks and generators, or by linked power nodes.\n\nLink power by tapping the node and selecting the generator and silicon smelter.
|
|
tutorial.silicon = Silicon is being produced. Get some.\n\nImproving the production system is advised.
|
|
tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
|
|
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
|
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
|
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
|
item.copper.description = Una utile materiale styrutturale. Molto usato in tutti i blocchi.
|
|
item.lead.description = Un materiale base, molto usato nei blocchi di trasporto.
|
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
|
item.sand.description = Un materiale base che viene altamente usato nei processi di fusione, Sia come lega che come lubrificante.
|
|
item.coal.description = Un carburante comune e facilmente ottenibile.
|
|
item.titanium.description = Un raro metallo super leggero usato ampiamente nel trasporto di liquidi, trapani e navi.
|
|
item.thorium.description = Un materiale denso e radioattivo, utilizzato nella costruzione di strutture e come carburante del reattore nucleare.
|
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
|
item.silicon.description = Un semiconduttore molto utile che viene utilizzato nei pannelli solari e nei macchinari elettronici.
|
|
item.plastanium.description = Un materiale leggero e duttile, utilizzato nelle navi avanzete e come munizione.
|
|
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
|
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
|
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
|
item.blast-compound.description = Un composto altamente volatile, utilizzato nella produzione di bombe ed esplosivi. Può essere utilizzato come combustibile anche se non è consigliato.
|
|
item.pyratite.description = Una sostanza molto infiammabile che viene utilizzata nelle armi a fuoco.
|
|
liquid.water.description = Commonly used for cooling machines and waste processing.
|
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
|
liquid.oil.description = Can be burnt, exploded or used as a coolant.
|
|
liquid.cryofluid.description = The most efficient liquid for cooling things down.
|
|
mech.alpha-mech.description = Il mech standard. È abbastanza veloce e produce abbastanza danni; può anche generare 3 droni per aumentare il suo danno complessivo.
|
|
mech.delta-mech.description = Un veloce, poco armato mech fatto per giocare a tocca e fuga con il nemico. Fa poco danno alle strutture, ma può uccidere un gran nummero di nemici grazie alle sue armi ad alto voltaggio.
|
|
mech.tau-mech.description = Un mach di supporto. Cura i blocchi danneggiati sparandogli contro. Può spegnere fuochi e curare i compagni di squadra.
|
|
mech.omega-mech.description = Un ingombrante e ben armato mech, fatto per stare in prima linea. La sue difese possono bloccare fino al 90% dei danni.
|
|
mech.dart-ship.description = Una navicella standard. Molto veloce e leggera, ma può minare pochi blocchi e ha scarse potenzialità nella difesa.
|
|
mech.javelin-ship.description = Una navetta da tocca e fuga. Anche se inizialmente lenta, può accellerare ad alte velocità e voloare sopra gli avamposti dei nemici, può provocare molti danni ai nemici tramite l'utilizzo di fulmini o missili.
|
|
mech.trident-ship.description = Un bombardiere pesante. Giùstamente ben protetto.
|
|
mech.glaive-ship.description = Una grande e ben armata macchina da guerra. Equipaggiato con ripetitore di fiamma e con alta accellerazione e velocità massima.
|
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
|
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores, collects items and repairs blocks.
|
|
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
|
|
unit.dagger.description = Un unità terrena base, molto più efficiente se in branco.
|
|
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
|
unit.titan.description = Un'unità di terra corazzata avanzata. Utilizza carburo come munizione. Attacca sia bersagli terrestri che aerei.
|
|
unit.fortress.description = A heavy artillery ground unit.
|
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
|
unit.chaos-array.description =
|
|
unit.eradicator.description =
|
|
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
|
unit.ghoul.description = A heavy carpet bomber. Uses blast compound or pyratite as ammo.
|
|
unit.revenant.description = A heavy, hovering missile array.
|
|
unit.lich.description =
|
|
unit.reaper.description =
|
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
|
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
|
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
|
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
|
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
|
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
|
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
|
block.melter.description = Heats up stone to very high temperatures to obtain lava.
|
|
block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone.
|
|
block.spore-press.description = Compresses spore pods into oil.
|
|
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
|
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
|
block.incinerator.description = Gets rid of any excess item or liquid.
|
|
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
|
block.power-source.description = Infinitely outputs power. Sandbox only.
|
|
block.item-source.description = Infinitely outputs items. Sandbox only.
|
|
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
|
|
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
|
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
|
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
|
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
|
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
|
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
|
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
|
|
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
|
|
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
|
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
|
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
|
block.mend-projector.description = Periodically heals buildings in its vicinity.
|
|
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
|
block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
|
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
|
block.sorter.description = Divide gli oggetti. Se l'oggetto corrisponde a quello selezionato, Può passare. Altrimenti viene espulso sui lati.
|
|
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
|
|
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
|
|
block.overflow-gate.description = Una combinazione di un divisore e di un router , che distribuisce sui suoi lati se la via centrale è bloccata.
|
|
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
|
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
|
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
|
|
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
|
|
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
|
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
|
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
|
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
|
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
|
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
|
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
|
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
|
block.battery-large.description = Stores much more power than a regular battery.
|
|
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
|
block.thermal-generator.description = Generates a large amount of power from lava.
|
|
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
|
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
|
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
|
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
|
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
|
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
|
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
|
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
|
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
|
block.cultivator.description = Cultivates the soil with water in order to obtain biomatter.
|
|
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
|
block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
|
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
|
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
|
block.duo.description = A small, cheap turret.
|
|
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
|
block.hail.description = A small artillery turret.
|
|
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
|
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
|
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
|
|
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
|
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
|
block.fuse.description = A large turret which shoots powerful short-range beams.
|
|
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
|
block.cyclone.description = A large rapid fire turret.
|
|
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
|
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
|
block.draug-factory.description = Produces Draug mining drones.
|
|
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
|
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
|
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
|
block.ghoul-factory.description = Produces heavy carpet bombers.
|
|
block.revenant-factory.description = Produces heavy laser ground units.
|
|
block.dagger-factory.description = Produces basic ground units.
|
|
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
|
block.titan-factory.description = Produces advanced, armored ground units.
|
|
block.fortress-factory.description = Produces heavy artillery ground units.
|
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
|
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
|
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
|
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
|
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
|
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
|
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
|
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|