Mindustry/core/assets/bundles/bundle_tr.properties
2019-07-30 10:23:29 -04:00

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credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
credits = Yapımcılar
contributors = Translators and Contributors
discord = Mindustry Discord'una katılın!
link.discord.description = Resmi Mindustry Discord iletişim kanalı
link.github.description = Oyunun kaynak kodu
link.changelog.description = List of update changes
link.dev-builds.description = Geliştirme altında olan sürüm
link.trello.description = Planlanan özellikler için resmi Trello Bülteni
link.itch.io.description = PC yüklemeleri ve web sürümü ile itch.io sayfası
link.google-play.description = Google Play mağaza sayfası
link.wiki.description = Resmi Mindustry Wikipedi'si
linkfail = Bağlantıılamadı! URL, yazı tahtanıza kopyalandı.
screenshot = Screenshot saved to {0}
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
gameover = Çekirdek yok edildi.
gameover.pvp = [accent] {0}[] takimi kazandi !
highscore = [SARI] Yeni yüksek puan!
stat.wave = Waves Defeated:[accent] {0}
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
stat.built = Buildings Built:[accent] {0}
stat.destroyed = Buildings Destroyed:[accent] {0}
stat.deconstructed = Buildings Deconstructed:[accent] {0}
stat.delivered = Resources Launched:
stat.rank = Final Rank: [accent]{0}
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
launcheditems = [accent]Launched Items
map.delete = Su haritayi silmek istedigine emin misin? "[orange]{0}[]"?
level.highscore = Yüksek Puan: [accent] {0}
level.select = Seviye Seç
level.mode = Oyun Modu
showagain = Bunu gene gosterme
coreattack = < Cekirdek saldiri altinda! >
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
database = Core Database
savegame = Oyunu Kaydet
loadgame = Oyunu yükle
joingame = Oyuna katıl
addplayers = Oyuncu ekle/cikar
customgame = Ozel oyun
newgame = New Game
none = <none>
minimap = Minimap
close = Kapat
quit = Çık
maps = Haritalar
continue = Devam et
maps.none = [LIGHT_GRAY]Harita bulunamadi!
about.button = Hakkında
name = Adı:
noname = Pick a[accent] player name[] first.
filename = File Name:
unlocked = New Block Unlocked!
completed = [accent]Completed
techtree = Tech Tree
research.list = [LIGHT_GRAY]Research:
research = Research
researched = [LIGHT_GRAY]{0} researched.
players = 1090 oyuncu çevrimiçi
players.single = {0} Oyuncu Çevrimiçi
server.closing = [accent] Sunucu kapatılıyor ...
server.kicked.kick = Sunucudan kovuldun!
server.kicked.serverClose = Server closed.
server.kicked.clientOutdated = Oyun sürümünüz geçerli değil. Oyununu güncelleyin!
server.kicked.serverOutdated = Eski sunucu! Ev sahibinden güncellemesini isteyin!
server.kicked.banned = Bu sunucudan yasaklandınız.
server.kicked.recentKick = Son zamanlarda tekmelendin. Tekrar bağlanmadan önce bekleyin.
server.kicked.nameInUse = There is someone with that name\nalready on this server.
server.kicked.nameEmpty = Your name must contain at least one character or number.
server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
server.kicked.customClient = This server does not support custom builds. Download an official version.
server.kicked.gameover = Game over!
host.info = [Vurgu] ana bilgisayarı [] düğmesi, [657] [65] [65] ve [65] [6568] bağlantı noktalarında bir sunucuyu barındırır. [] Aynı [LIGHT_GRAY] wifi veya yerel ağ [] üzerindeki herkes sunucunuzu sunucularında görebilir. liste. Kişilerin IP tarafından herhangi bir yerden bağlanabilmesini istiyorsanız [vurgu] bağlantı noktası iletme [] gereklidir. [LIGHT_GRAY] Not: Birisi LAN oyununuza bağlanırken sorun yaşıyorsa, güvenlik duvarı ayarlarınızda Mindustry'e yerel ağınıza erişebildiğinizden emin olun.
join.info = Burada, bağlanmak için yerel ağ [] sunucularına bağlanmak ya da [aksan] sunucularını bulmak için bir [vurgu] sunucunun IP [] girebilirsiniz. Hem LAN hem de WAN çok oyunculu desteklenir. [LIGHT_GRAY] Not: Otomatik bir global sunucu listesi yoktur; Birisine IP ile bağlanmak isterseniz, ana bilgisayardan kendi IP adreslerini sormanız gerekir.
hostserver = Oyunu Sun
hostserver.mobile = Host\nGame
host = evsahibi
hosting = [accent] Sunucu açılıyor ...
hosts.refresh = Yenile
hosts.discovering = LAN oyunlarını keşfetme
server.refreshing = Canlandırıcı sunucu
hosts.none = [lightgray] Hayır LAN oyunları bulundu!
host.invalid = [scarlet] Ana bilgisayara bağlanılamıyor.
trace = Oyuncuyu Takip Et
trace.playername = Oyuncu adı: [accent] {0}
trace.ip = IP: [vurgu] {0}
trace.id = Benzersiz kimlik: [accent] {0}
trace.mobile = Mobile Client: [accent]{0}
trace.modclient = Özel Alıcı: [accent] {0}
invalidid = Geçersiz alıcı kimliği! Bir hata raporu gönderin.
server.bans = yasaklar
server.bans.none = Yasaklanmış oyuncu bulunamadı!
server.admins = Yöneticiler
server.admins.none = Yönetici bulunamadı!
server.add = Sunucu ekle
server.delete = Bu sunucuyu silmek istediğinizden emin misiniz?
server.edit = Sunucuyu Düzenle
server.outdated = [crimson] Eski Sunucu!
server.outdated.client = [crimson] Eski Alıcı!
server.version = [lightgray] Sürüm: {0}
server.custombuild = [sarı] Özel Yapım
confirmban = Bu oyuncuyu yasaklamak istediğinizden emin misiniz?
confirmkick = Are you sure you want to kick this player?
confirmunban = Bu oyuncunun yasağını kaldırmak istediğinden emin misin?
confirmadmin = Bu oyuncunun yönetici yapmak istediğinden emin misin?
confirmunadmin = Bu oyuncudan yönetici durumunu kaldırmak istediğinizden emin misiniz?
joingame.title = Oyuna katılmak
joingame.ip = IP:
disconnect = Bağlantı Kesildi
disconnect.data = Dünya verileri yüklenemedi!
connecting = [Vurgu] bağlanıyor ...
connecting.data = [accent] Dünya verileri yükleniyor ...
server.port = Liman
server.addressinuse = Adres çoktan kullanımda!
server.invalidport = Bağlantı noktası numarası geçersiz.
server.error = [crimson] Sunucu barındırma hatası: [accent] {0}
save.old = This save is for an older version of the game, and can no longer be used.\n\n[LIGHT_GRAY]Save backwards compatibility will be implemented in the full 4.0 release.
save.new = 6349,Yeni Kayıt
save.overwrite = Bu kayıt yuvasının üzerine yazmak istediğinizden emin misiniz?
overwrite = Üzerine Yaz
save.none = Hiçbir kayıt bulunamadı!
saveload = [Vurgu] Kaydediliyor ...
savefail = Oyun kaydedilemedi!
save.delete.confirm = Bu kaydı silmek istediğinizden emin misiniz?
save.delete = Sil
save.export = Dışa Aktar
save.import.invalid = [turuncu] Bu kayıt geçersiz!
save.import.fail = [crimson] Kayıt oyuna aktarılamadı : [accent] {0}
save.export.fail = [crimson] Kayıt dışa aktarılamadı: [accent] {0}
save.import = İçe Aktar
save.newslot = İsmi kaydet:
save.rename = Yeniden Adlandır
save.rename.text = Yeni İsim:
selectslot = Bir kayıt seçin.
slot = [accent] Yuva {0}
save.corrupted = [accent] Kayıt dosyası bozuk veya geçersiz!
empty = <Boş>
on = ık
off = Kapalı
save.autosave = Otomatik kaydetme: {0}
save.map = harita
save.wave = Dalga
save.difficulty = zorluk
save.date = Son Kaydedilen: {0}
save.playtime = Playtime: {0}
warning = Warning.
confirm = Onayla
delete = Sil
ok = Tamam
open = ık
customize = Customize
cancel = İptal
openlink = Linki aç
copylink = Bağlantıyı kopyala
back = Geri
quit.confirm = Çıkmak istediğinden emin misin?
loading = [Vurgu] Yükleniyor ...
saving = [accent]Saving...
wave = [turuncu] Dalga {0}
wave.waiting = {0} içinde dalga
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
waiting = Bekleniyor
waiting.players = Waiting for players...
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining
loadimage = Resmi yükle
saveimage = Resmi Kaydet
unknown = Unknown
custom = Custom
builtin = Built-In
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
map.random = [accent]Random Map
map.nospawn = This map does not have any cores for the player to spawn in! Add a [ROYAL]blue[] core to this map in the editor.
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file.
editor.brush = Brush
editor.openin = Open In Editor
editor.oregen = Ore Generation
editor.oregen.info = Ore Generation:
editor.mapinfo = Map Info
editor.author = Author:
editor.description = Description:
editor.waves = Waves:
editor.rules = Rules:
editor.generation = Generation:
editor.ingame = Edit In-Game
editor.newmap = New Map
waves.title = Waves
waves.remove = Remove
waves.never = <never>
waves.every = every
waves.waves = wave(s)
waves.perspawn = per spawn
waves.to = to
waves.boss = Boss
waves.preview = Preview
waves.edit = Edit...
waves.copy = Copy to Clipboard
waves.load = Load from Clipboard
waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
editor.default = [LIGHT_GRAY]<Default>
edit = Edit...
editor.name = Name:
editor.spawn = Spawn Unit
editor.removeunit = Remove Unit
editor.teams = Teams
editor.errorload = Error loading file:\n[accent]{0}
editor.errorsave = Error saving file:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined.
editor.update = Update
editor.randomize = Randomize
editor.apply = Apply
editor.generate = Üretmek
editor.resize = Yeniden Boyutlandırma
editor.loadmap = Harita Yükle
editor.savemap = Harita Kaydet
editor.saved = Saved!
editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
editor.import = Import...
editor.importmap = Import Map
editor.importmap.description = Import an already existing map
editor.importfile = Import File
editor.importfile.description = Import an external map file
editor.importimage = Import Terrain Image
editor.importimage.description = Import an external map image file
editor.export = Export...
editor.exportfile = Export File
editor.exportfile.description = Export a map file
editor.exportimage = Export Terrain Image
editor.exportimage.description = Export a map image file
editor.loadimage = Resmi yükle
editor.saveimage = Resmi Kaydet
editor.unsaved = [scarlet] Kaydedilmemiş değişiklikleriniz var! [] Çıkmak istediğinizden emin misiniz?
editor.resizemap = Haritayı Yeniden Boyutlandır
editor.mapname = Harita Adı
editor.overwrite = [Vurgu] Uyarı! Bu mevcut bir haritanın üzerine yazar.
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
editor.selectmap = Yüklenecek bir harita seçin:
toolmode.replace = Replace
toolmode.replace.description = Draws only on solid blocks.
toolmode.replaceall = Replace All
toolmode.replaceall.description = Replace all blocks in map.
toolmode.orthogonal = Orthogonal
toolmode.orthogonal.description = Draws only orthogonal lines.
toolmode.square = Square
toolmode.square.description = Square brush.
toolmode.eraseores = Erase Ores
toolmode.eraseores.description = Erase only ores.
toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks.
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
filter.median = Median
filter.blend = Blend
filter.defaultores = Default Ores
filter.ore = Ore
filter.rivernoise = River Noise
filter.mirror = Mirror
filter.clear = Clear
filter.option.ignore = Ignore
filter.scatter = Scatter
filter.terrain = Terrain
filter.option.scale = Scale
filter.option.chance = Chance
filter.option.mag = Magnitude
filter.option.threshold = Threshold
filter.option.circle-scale = Circle Scale
filter.option.octaves = Octaves
filter.option.falloff = Falloff
filter.option.angle = Angle
filter.option.block = Block
filter.option.floor = Floor
filter.option.flooronto = Target Floor
filter.option.wall = Wall
filter.option.ore = Ore
filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radius
filter.option.percentile = Percentile
width = Genişliği:
height = Boy:
menu = Menü
play = Oyna
campaign = Campaign
load = Yükle
save = Kaydet
fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms
language.restart = Lütfen dil ayarlarının etkili olması için oyununuzu yeniden başlatın.
settings = Ayarlar
tutorial = Eğitim
editor = Editör
mapeditor = Harita Editörü
donate = Bağışlamak
abandon = Abandon
abandon.text = This zone and all its resources will be lost to the enemy.
locked = Locked
complete = [LIGHT_GRAY]Complete:
zone.requirement = Wave {0} in zone {1}
resume = Resume Zone:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Best: {0}
launch = Launch
launch.title = Launch Successful
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
uncover = Uncover
configure = Configure Loadout
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
zone.resources = Resources Detected:
zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Survive
zone.objective.attack = Destroy Enemy Core
add = Add...
boss.health = Boss Health
connectfail = [crimson] Sunucuya bağlanılamadı: [accent] {0}
error.unreachable = Server unreachable.
error.invalidaddress = Invalid address.
error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
error.alreadyconnected = Already connected.
error.mapnotfound = Map file not found!
error.io = Network I/O error.
error.any = Unkown network error.
error.bloom = Failed to initialize bloom.\nYour device may not support it.
zone.groundZero.name = Ground Zero
zone.desertWastes.name = Desert Wastes
zone.craters.name = The Craters
zone.frozenForest.name = Frozen Forest
zone.ruinousShores.name = Ruinous Shores
zone.stainedMountains.name = Stained Mountains
zone.desolateRift.name = Desolate Rift
zone.nuclearComplex.name = Nuclear Production Complex
zone.overgrowth.name = Overgrowth
zone.tarFields.name = Tar Fields
zone.saltFlats.name = Salt Flats
zone.impact0078.name = Impact 0078
zone.crags.name = Crags
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here>
settings.language = Dil
settings.reset = Varsayılanlara Dön
settings.rebind = Rebind
settings.controls = kontroller
settings.game = Oyun
settings.sound = Ses
settings.graphics = Grafik
settings.cleardata = Clear Game Data...
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearunlocks = Clear Unlocks
settings.clearall = Clear All
paused = Duraklatıldı
yes = Yes
no = No
info.title = [Vurgu] Bilgi
error.title = [crimson] Bir hata oluştu
error.crashtitle = Bir hata oluştu
attackpvponly = [scarlet]Only available in Attack/PvP modes
blocks.input = Input
blocks.output = Output
blocks.booster = Booster
block.unknown = [LIGHT_GRAY]???
blocks.powercapacity = Güç kapasitesi
blocks.powershot = Güç / atış
blocks.damage = Damage
blocks.targetsair = Targets Air
blocks.targetsground = Targets Ground
blocks.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches
blocks.shootrange = Range
blocks.size = Boyut
blocks.liquidcapacity = Sıvı kapasitesi
blocks.powerrange = Güç aralığı
blocks.poweruse = Power Use
blocks.powerdamage = Power/Damage
blocks.itemcapacity = Ürün kapasitesi
blocks.basepowergeneration = Base Power Generation
blocks.productiontime = Production Time
blocks.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase
blocks.range = Range
blocks.drilltier = Drillables
blocks.drillspeed = Base Drill Speed
blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units
blocks.health = Can
blocks.buildtime = Build Time
blocks.inaccuracy = yanlışlık
blocks.shots = atışlar
blocks.reload = Reload
blocks.ammo = Ammo
bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}%
bar.powerbalance = Power: {0}
bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0}
bar.items = Items: {0}
bar.liquid = Liquid
bar.heat = Heat
bar.power = Power
bar.progress = Build Progress
bar.spawned = Units: {0}/{1}
bullet.damage = [stat]{0}[lightgray] dmg
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing
bullet.shock = [stat]shock
bullet.frag = [stat]frag
bullet.knockback = [stat]{0}[lightgray] knockback
bullet.freezing = [stat]freezing
bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x reload
unit.blocks = blocks
unit.powersecond = power units/second
unit.liquidsecond = liquid units/second
unit.itemssecond = items/second
unit.liquidunits = liquid units
unit.powerunits = power units
unit.degrees = degrees
unit.seconds = seconds
unit.persecond = /sec
unit.timesspeed = x speed
unit.percent = %
unit.items = items
category.general = General
category.power = Power
category.liquids = Liquids
category.items = Items
category.crafting = Crafting
category.shooting = Shooting
category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows
setting.linear.name = Linear Filtering
setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
setting.indicators.name = Ally Indicators
setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls
setting.fpscap.name = Max FPS
setting.fpscap.none = None
setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = training
setting.difficulty.easy = kolay
setting.difficulty.normal = orta
setting.difficulty.hard = zor
setting.difficulty.insane = deli
setting.difficulty.name = Zorluk:
setting.screenshake.name = Ekran Sallamak
setting.effects.name = Görüntü Efektleri
setting.sensitivity.name = Denetleyici hassasiyeti
setting.saveinterval.name = Otomatik Kaydetme Aralığı
setting.seconds = saniye
setting.fullscreen.name = Tam ekran
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
setting.fps.name = Saniyede ... Kare göstermek
setting.vsync.name = VSync
setting.lasers.name = Güç Lazerleri Göster
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
setting.minimap.name = Show Minimap
setting.musicvol.name = Müzik sesi
setting.mutemusic.name = Müziği Kapat
setting.sfxvol.name = SFX Hacmi
setting.mutesound.name = Sesi kapat
setting.crashreport.name = Send Anonymous Crash Reports
setting.chatopacity.name = Chat Opacity
setting.playerchat.name = Display In-Game Chat
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
uiscale.cancel = Cancel & Exit
setting.bloom.name = Bloom
keybind.title = Tuşları yeniden ayarla
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
category.general.name = General
category.view.name = View
category.multiplayer.name = Multiplayer
command.attack = Attack
command.retreat = Retreat
command.patrol = Patrol
keybind.gridMode.name = Block Select
keybind.gridModeShift.name = Category Select
keybind.press = Press a key...
keybind.press.axis = Press an axis or key...
keybind.screenshot.name = Map Screenshot
keybind.move_x.name = sağ / sol
keybind.move_y.name = yukarı / aşağı
keybind.select.name = seçmek
keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block
keybind.break_block.name = Break Block
keybind.deselect.name = Deselect
keybind.shoot.name = ateş etme
keybind.zoom_hold.name = tut ve büyüt
keybind.zoom.name = Yakınlaştır
keybind.menu.name = menü
keybind.pause.name = duraklatma
keybind.minimap.name = Minimap
keybind.dash.name = tire
keybind.chat.name = Sohbet
keybind.player_list.name = oyuncu listesi
keybind.console.name = KONTROL MASASI
keybind.rotate.name = Döndür
keybind.toggle_menus.name = Toggle menus
keybind.chat_history_prev.name = Chat history prev
keybind.chat_history_next.name = Chat history next
keybind.chat_scroll.name = Chat scroll
keybind.drop_unit.name = drop unit
keybind.zoom_minimap.name = Zoom minimap
mode.help.title = Modların açıklaması
mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
mode.sandbox.name = Limitsiz Oynama
mode.sandbox.description = sonsuz kaynaklar ve dalgalar için zamanlayıcı yok.
mode.pvp.name = PvP
mode.pvp.description = fight against other players locally.
mode.attack.name = Attack
mode.attack.description = No waves, with the goal to destroy the enemy base.
mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources
rules.wavetimer = Wave Timer
rules.waves = Waves
rules.attack = Attack Mode
rules.enemyCheat = Infinite AI Resources
rules.unitdrops = Unit Drops
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unithealthmultiplier = Unit Health Multiplier
rules.playerhealthmultiplier = Player Health Multiplier
rules.playerdamagemultiplier = Player Damage Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles)
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec)
rules.wavespacing = Wave Spacing:[LIGHT_GRAY] (sec)
rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier
rules.waitForWaveToEnd = Waves wait for enemies
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles)
rules.respawns = Max respawns per wave
rules.limitedRespawns = Limit Respawns
rules.title.waves = Waves
rules.title.respawns = Respawns
rules.title.resourcesbuilding = Resources & Building
rules.title.player = Players
rules.title.enemy = Enemies
rules.title.unit = Units
content.item.name = Items
content.liquid.name = Liquids
content.unit.name = Units
content.block.name = Blocks
content.mech.name = Mechs
item.copper.name = Copper
item.lead.name = Lead
item.coal.name = kömür
item.graphite.name = Graphite
item.titanium.name = titanyum
item.thorium.name = Thorium
item.silicon.name = Silicon
item.plastanium.name = Plastanium
item.phase-fabric.name = Phase Fabric
item.surge-alloy.name = Surge Alloy
item.spore-pod.name = Spore Pod
item.sand.name = kum
item.blast-compound.name = Blast Compound
item.pyratite.name = Pyratite
item.metaglass.name = Metaglass
item.scrap.name = Scrap
liquid.water.name = su
liquid.slag.name = Slag
liquid.oil.name = petrol
liquid.cryofluid.name = Cryofluid
mech.alpha-mech.name = Alpha
mech.alpha-mech.weapon = Heavy Repeater
mech.alpha-mech.ability = Drone Swarm
mech.delta-mech.name = Delta
mech.delta-mech.weapon = Arc Generator
mech.delta-mech.ability = Discharge
mech.tau-mech.name = Tau
mech.tau-mech.weapon = Restruct Laser
mech.tau-mech.ability = Repair Burst
mech.omega-mech.name = Omega
mech.omega-mech.weapon = Swarm Missiles
mech.omega-mech.ability = Armored Configuration
mech.dart-ship.name = Dart
mech.dart-ship.weapon = Repeater
mech.javelin-ship.name = Javelin
mech.javelin-ship.weapon = Burst Missiles
mech.javelin-ship.ability = Discharge Booster
mech.trident-ship.name = Trident
mech.trident-ship.weapon = Bomb Bay
mech.glaive-ship.name = Glaive
mech.glaive-ship.weapon = Flame Repeater
item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}
item.flammability = [LIGHT_GRAY]Flammability: {0}
item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}
unit.health = [LIGHT_GRAY]Health: {0}
unit.speed = [LIGHT_GRAY]Speed: {0}
mech.weapon = [LIGHT_GRAY]Weapon: {0}
mech.health = [LIGHT_GRAY]Health: {0}
mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0}
mech.minespeed = [LIGHT_GRAY]Mining Speed: {0}
mech.minepower = [LIGHT_GRAY]Mining Power: {0}
mech.ability = [LIGHT_GRAY]Ability: {0}
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
block.sand-boulder.name = Sand Boulder
block.grass.name = Grass
block.salt.name = Salt
block.saltrocks.name = Salt Rocks
block.pebbles.name = Pebbles
block.tendrils.name = Tendrils
block.sandrocks.name = Sand Rocks
block.spore-pine.name = Spore Pine
block.sporerocks.name = Spore Rocks
block.rock.name = Rock
block.snowrock.name = Snow Rock
block.snow-pine.name = Snow Pine
block.shale.name = Shale
block.shale-boulder.name = Shale Boulder
block.moss.name = Moss
block.shrubs.name = Shrubs
block.spore-moss.name = Spore Moss
block.shalerocks.name = Shale Rocks
block.scrap-wall.name = Scrap Wall
block.scrap-wall-large.name = Large Scrap Wall
block.scrap-wall-huge.name = Huge Scrap Wall
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
block.thruster.name = Thruster
block.kiln.name = Kiln
block.graphite-press.name = Graphite Press
block.multi-press.name = Multi-Press
block.constructing = {0}\n[LIGHT_GRAY](Constructing)
block.spawn.name = Enemy Spawn
block.core-shard.name = Core: Shard
block.core-foundation.name = Core: Foundation
block.core-nucleus.name = Core: Nucleus
block.deepwater.name = deepwater
block.water.name = water
block.tainted-water.name = Tainted Water
block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Tar
block.stone.name = stone
block.sand.name = sand
block.darksand.name = Dark Sand
block.ice.name = ice
block.snow.name = snow
block.craters.name = Craters
block.sand-water.name = Sand water
block.darksand-water.name = Dark Sand Water
block.char.name = Char
block.holostone.name = Holo stone
block.ice-snow.name = Ice Snow
block.rocks.name = Rocks
block.icerocks.name = Ice rocks
block.snowrocks.name = Snow Rocks
block.dunerocks.name = Dune Rocks
block.pine.name = Pine
block.white-tree-dead.name = White Tree Dead
block.white-tree.name = White Tree
block.spore-cluster.name = Spore Cluster
block.metal-floor.name = Metal Floor
block.metal-floor-2.name = Metal Floor 2
block.metal-floor-3.name = Metal Floor 3
block.metal-floor-5.name = Metal Floor 5
block.metal-floor-damaged.name = Metal Floor Damaged
block.dark-panel-1.name = Dark Panel 1
block.dark-panel-2.name = Dark Panel 2
block.dark-panel-3.name = Dark Panel 3
block.dark-panel-4.name = Dark Panel 4
block.dark-panel-5.name = Dark Panel 5
block.dark-panel-6.name = Dark Panel 6
block.dark-metal.name = Dark Metal
block.ignarock.name = Igna Rock
block.hotrock.name = Hot Rock
block.magmarock.name = Magma Rock
block.cliffs.name = Cliffs
block.copper-wall.name = Copper Wall
block.copper-wall-large.name = Large Copper Wall
block.titanium-wall.name = Titanium Wall
block.titanium-wall-large.name = Large Titanium Wall
block.phase-wall.name = Phase Wall
block.phase-wall-large.name = Large Phase Wall
block.thorium-wall.name = Thorium Wall
block.thorium-wall-large.name = Large Thorium Wall
block.door.name = kapı
block.door-large.name = büyük kapı
block.duo.name = Duo
block.scorch.name = Scorch
block.scatter.name = Scatter
block.hail.name = Hail
block.lancer.name = Lancer
block.conveyor.name = konveyör
block.titanium-conveyor.name = Titanium Conveyor
block.junction.name = Kavşak noktası
block.router.name = yönlendirici
block.distributor.name = Distributor
block.sorter.name = ayrıştırıcı
block.overflow-gate.name = Overflow Gate
block.silicon-smelter.name = Silicon Smelter
block.phase-weaver.name = Phase Weaver
block.pulverizer.name = Pulverizer
block.cryofluidmixer.name = Cryofluid Mixer
block.melter.name = Melter
block.incinerator.name = Incinerator
block.spore-press.name = Spore Press
block.separator.name = Separator
block.coal-centrifuge.name = Coal Centrifuge
block.power-node.name = Power Node
block.power-node-large.name = Large Power Node
block.surge-tower.name = Surge Tower
block.battery.name = Battery
block.battery-large.name = Large Battery
block.combustion-generator.name = Combustion Generator
block.turbine-generator.name = Turbine Generator
block.differential-generator.name = Differential Generator
block.impact-reactor.name = Impact Reactor
block.mechanical-drill.name = Mechanical Drill
block.pneumatic-drill.name = Pneumatic Drill
block.laser-drill.name = Laser Drill
block.water-extractor.name = Water Extractor
block.cultivator.name = Cultivator
block.dart-mech-pad.name = Dart Mech Pad
block.delta-mech-pad.name = Delta Mech Pad
block.javelin-ship-pad.name = Javelin Ship Pad
block.trident-ship-pad.name = Trident Ship Pad
block.glaive-ship-pad.name = Glaive Ship Pad
block.omega-mech-pad.name = Omega Mech Pad
block.tau-mech-pad.name = Tau Mech Pad
block.conduit.name = sıvı borusu
block.mechanical-pump.name = Mechanical Pump
block.item-source.name = Item Source
block.item-void.name = Item Void
block.liquid-source.name = Liquid Source
block.power-void.name = Power Void
block.power-source.name = Power Infinite
block.unloader.name = Unloader
block.vault.name = Vault
block.wave.name = Wave
block.swarmer.name = Swarmer
block.salvo.name = Salvo
block.ripple.name = Ripple
block.phase-conveyor.name = Phase Conveyor
block.bridge-conveyor.name = Bridge Conveyor
block.plastanium-compressor.name = Plastanium Compressor
block.pyratite-mixer.name = Pyratite Mixer
block.blast-mixer.name = Blast Mixer
block.solar-panel.name = Solar Panel
block.solar-panel-large.name = Large Solar Panel
block.oil-extractor.name = Oil Extractor
block.draug-factory.name = Draug Miner Drone Factory
block.spirit-factory.name = Spirit Drone Factory
block.phantom-factory.name = Phantom Drone Factory
block.wraith-factory.name = Wraith Fighter Factory
block.ghoul-factory.name = Ghoul Bomber Factory
block.dagger-factory.name = Dagger Mech Factory
block.crawler-factory.name = Crawler Mech Factory
block.titan-factory.name = Titan Mech Factory
block.fortress-factory.name = Fortress Mech Factory
block.revenant-factory.name = Revenant Fighter Factory
block.repair-point.name = Repair Point
block.pulse-conduit.name = Pulse Conduit
block.phase-conduit.name = Phase Conduit
block.liquid-router.name = Liquid Router
block.liquid-tank.name = Liquid Tank
block.liquid-junction.name = Liquid Junction
block.bridge-conduit.name = Bridge Conduit
block.rotary-pump.name = Rotary Pump
block.thorium-reactor.name = Thorium Reactor
block.mass-driver.name = Mass Driver
block.blast-drill.name = Blast Drill
block.thermal-pump.name = Thermal Pump
block.thermal-generator.name = Thermal Generator
block.alloy-smelter.name = Alloy Smtler
block.mender.name = Mender
block.mend-projector.name = Mend Projector
block.surge-wall.name = Surge Wall
block.surge-wall-large.name = Large Surge Wall
block.cyclone.name = Cyclone
block.fuse.name = Fuse
block.shock-mine.name = Shock Mine
block.overdrive-projector.name = Overdrive Projector
block.force-projector.name = Force Projector
block.arc.name = Arc
block.rtg-generator.name = RTG Generator
block.spectre.name = Spectre
block.meltdown.name = Meltdown
block.container.name = Container
block.launch-pad.name = Launch Pad
block.launch-pad-large.name = Large Launch Pad
team.blue.name = blue
team.red.name = red
team.orange.name = orange
team.none.name = gray
team.green.name = green
team.purple.name = purple
unit.spirit.name = Spirit Drone
unit.draug.name = Draug Miner Drone
unit.phantom.name = Phantom Drone
unit.dagger.name = Dagger
unit.crawler.name = Crawler
unit.titan.name = Titan
unit.ghoul.name = Ghoul Bomber
unit.wraith.name = Wraith Fighter
unit.fortress.name = Fortress
unit.revenant.name = Revenant
unit.eruptor.name = Eruptor
unit.chaos-array.name = Chaos Array
unit.eradicator.name = Eradicator
unit.lich.name = Lich
unit.reaper.name = Reaper
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
tutorial.morecopper = More copper is required.\n\nEither mine it manually, or place more drills.
tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
tutorial.lead = More ores are available. Explore and mine[accent] lead[].\n\nDrag from your unit to the core to transfer resources.
tutorial.smelter = Copper and lead are weak metals.\nSuperior[accent] Dense Alloy[] can be created in a smelter.\n\nBuild one.
tutorial.densealloy = The smelter will now produce alloy.\nGet some.\nImprove the production if necessary.
tutorial.siliconsmelter = The core will now create a[accent] spirit drone[] for mining and repairing blocks.\n\nFactories for other units can be created with [accent] silicon.\nMake a silicon smelter.
tutorial.silicondrill = Silicon requires[accent] coal[] and[accent] sand[].\nStart by making drills.
tutorial.generator = This technology requires power.\nCreate a[accent] combustion generator[] for it.
tutorial.generatordrill = Combustion generators need fuel.\nFuel it with coal from a drill.
tutorial.node = Power requires transport.\nCreate a[accent] power node[] next to your combustion generator to transfer its power.
tutorial.nodelink = Power can be transferred through contacting power blocks and generators, or by linked power nodes.\n\nLink power by tapping the node and selecting the generator and silicon smelter.
tutorial.silicon = Silicon is being produced. Get some.\n\nImproving the production system is advised.
tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
item.copper.description = A useful structure material. Used extensively in all types of blocks.
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
item.coal.description = A common and readily available fuel.
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
item.surge-alloy.description = An advanced alloy with unique electrical properties.
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
liquid.water.description = Commonly used for cooling machines and waste processing.
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
liquid.oil.description = Can be burnt, exploded or used as a coolant.
liquid.cryofluid.description = The most efficient liquid for cooling things down.
mech.alpha-mech.description = The standard mech. Has decent speed and damage output; can create up to 3 drones for increased offensive capability.
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can extinguish fires and heal allies in a radius with its repair ability.
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor ability can block up to 90% of incoming damage.
mech.dart-ship.description = The standard ship. Reasonably fast and light, but has little offensive capability and low mining speed.
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning ability and missiles.
mech.trident-ship.description = A heavy bomber. Reasonably well armored.
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores, collects items and repairs blocks.
unit.phantom.description = An advanced drone unit. Automatically mines ores, collects items and repairs blocks. Significantly more effective than a drone.
unit.dagger.description = A basic ground unit. Useful in swarms.
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
unit.titan.description = An advanced armored ground unit. Uses carbide as ammo. Attacks both ground and air targets.
unit.fortress.description = A heavy artillery ground unit.
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
unit.chaos-array.description =
unit.eradicator.description =
unit.wraith.description = A fast, hit-and-run interceptor unit.
unit.ghoul.description = A heavy carpet bomber. Uses blast compound or pyratite as ammo.
unit.revenant.description = A heavy, hovering missile array.
unit.lich.description =
unit.reaper.description =
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
block.melter.description = Heats up stone to very high temperatures to obtain lava.
block.separator.description = Exposes stone to water pressure in order to obtain various minerals contained in the stone.
block.spore-press.description = Compresses spore pods into oil.
block.pulverizer.description = Crushes stone into sand. Useful when there is a lack of natural sand.
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
block.incinerator.description = Gets rid of any excess item or liquid.
block.power-void.description = Voids all power inputted into it. Sandbox only.
block.power-source.description = Infinitely outputs power. Sandbox only.
block.item-source.description = Infinitely outputs items. Sandbox only.
block.item-void.description = Destroys any items which go into it without using power. Sandbox only.
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
block.phase-wall-large.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.\nSpans multiple tiles.
block.surge-wall.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
block.mend-projector.description = Periodically heals buildings in its vicinity.
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
block.conveyor.description = Basic item transport block. Moved items forward and automatically deposits them into turrets or crafters. Rotatable.
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
block.rotary-pump.description = An advanced pump which doubles up speed by using power.
block.thermal-pump.description = The ultimate pump. Three times as fast as a mechanical pump and the only pump which is able to retrieve lava.
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
block.liquid-tank.description = Stores a large amount of liquids. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
block.surge-tower.description = An extremely long-range power node with fewer available connections.
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
block.battery-large.description = Stores much more power than a regular battery.
block.combustion-generator.description = Generates power by burning oil or flammable materials.
block.thermal-generator.description = Generates a large amount of power from lava.
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
block.solar-panel.description = Provides a small amount of power from the sun.
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
block.cultivator.description = Cultivates the soil with water in order to obtain biomatter.
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
block.vault.description = Stores a large amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
block.duo.description = A small, cheap turret.
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
block.hail.description = A small artillery turret.
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
block.arc.description = A small turret which shoots electricity in a random arc towards the enemy.
block.swarmer.description = A medium-sized turret which shoots burst missiles.
block.salvo.description = A medium-sized turret which fires shots in salvos.
block.fuse.description = A large turret which shoots powerful short-range beams.
block.ripple.description = A large artillery turret which fires several shots simultaneously.
block.cyclone.description = A large rapid fire turret.
block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams.
block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
block.ghoul-factory.description = Produces heavy carpet bombers.
block.revenant-factory.description = Produces heavy laser ground units.
block.dagger-factory.description = Produces basic ground units.
block.crawler-factory.description = Produces fast self-destructing swarm units.
block.titan-factory.description = Produces advanced, armored ground units.
block.fortress-factory.description = Produces heavy artillery ground units.
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.