Mindustry/core/assets/bloomshaders/maskedtreshold.frag
2020-10-27 21:36:02 +03:00

10 lines
254 B
GLSL

uniform lowp sampler2D u_texture0;
uniform lowp vec2 threshold;
varying vec2 v_texCoords;
void main(){
vec4 tex = texture2D(u_texture0, v_texCoords);
vec3 colors = (tex.rgb - threshold.r) * threshold.g * tex.a;
gl_FragColor = vec4(colors, tex.a);