The automation tower defense RTS
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Anuken a141df434c Merge branch 'master' of https://github.com/Anuken/Mindustry into 4.0
# Conflicts:
#	build.gradle
#	core/src/io/anuke/mindustry/Vars.java
#	core/src/io/anuke/mindustry/core/Control.java
#	core/src/io/anuke/mindustry/core/Platform.java
#	core/src/io/anuke/mindustry/mapeditor/MapEditorDialog.java
#	core/src/io/anuke/mindustry/ui/dialogs/FileChooser.java
#	core/src/io/anuke/mindustry/ui/fragments/MenuFragment.java
#	desktop/src/io/anuke/mindustry/desktop/DesktopPlatform.java
2018-05-31 17:00:47 -04:00
android Merge branch 'master' of https://github.com/Anuken/Mindustry into 4.0 2018-05-23 10:36:59 -04:00
annotations Delete MANIFEST.MF 2018-05-21 11:07:54 -04:00
core Merge branch 'master' of https://github.com/Anuken/Mindustry into 4.0 2018-05-31 17:00:47 -04:00
desktop Merge branch 'master' of https://github.com/Anuken/Mindustry into 4.0 2018-05-31 17:00:47 -04:00
gradle/wrapper Fixed place mode not overwriting old queue 2018-05-20 13:05:25 -04:00
html Merge branch 'master' of https://github.com/Anuken/Mindustry into 4.0 2018-05-23 10:36:59 -04:00
ios Merge branch 'master' of https://github.com/Anuken/Mindustry into 4.0 2018-05-31 17:00:47 -04:00
kryonet Rewrite of all static initialization code 2018-05-29 15:24:47 -04:00
server Rewrite of all static initialization code 2018-05-29 15:24:47 -04:00
.gitignore Merge branch 'master' of https://github.com/Anuken/Mindustry into 4.0 2018-05-31 17:00:47 -04:00
.travis.yml Removed extra build argument for travis 2018-02-09 14:53:42 -05:00
build.gradle Updated uCore, added new respawn mechanics 2018-05-31 11:41:31 -04:00
gradle.properties Fixed turrets hitting friendly players / Fixed android compile error 2018-04-06 10:33:11 -04:00
gradlew iOS fixes 2018-04-27 23:42:59 -04:00
gradlew.bat
LICENSE
README.md Removed outdated 3.2 itch.io GIF from readme 2018-05-21 12:05:02 -04:00
run-server Added turk bundle, updated wrapping, added fastshoot kick message 2018-05-05 13:45:04 -04:00
settings.gradle
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A pixelated sandbox tower defense game made using LibGDX. Winner of the GDL Metal Monstrosity Jam.

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Building

Bleeding-edge live builds are generated automatically for every commit. You can see them here.

If you'd rather compile on your own, follow these instructions. First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, and run the following commands:

Windows

Running: gradlew.bat desktop:run
Building: gradlew.bat desktop:dist

Linux

Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist


Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in the output JAR file should be in /desktop/build/libs/desktop-release.jar.

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