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12 lines
198 B
GLSL
12 lines
198 B
GLSL
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varying vec4 v_col;
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varying vec4 v_position;
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uniform vec3 u_mouse;
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const vec4 shadow = vec4(0, 0, 0, 0);
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void main(){
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gl_FragColor = mix(v_col, shadow, distance(u_mouse, v_position.xyz));
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}
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