Mindustry/core/assets/shaders/planetgrid.vert
2020-03-10 19:48:38 -04:00

15 lines
257 B
GLSL

attribute vec4 a_position;
attribute vec4 a_color;
uniform mat4 u_proj;
uniform mat4 u_trans;
varying vec4 v_col;
varying vec4 v_position;
void main() {
gl_Position = u_proj * u_trans * a_position;
v_col = a_color;
v_position = a_position;
}