Mindustry/core/assets/bloomshaders/alpha_bloom.frag

16 lines
551 B
GLSL

uniform lowp sampler2D u_texture0;
uniform lowp sampler2D u_texture1;
uniform lowp float BloomIntensity;
uniform lowp float OriginalIntensity;
varying vec2 v_texCoords;
void main(){
vec4 original = texture2D(u_texture0, v_texCoords) * OriginalIntensity;
vec4 bloom = texture2D(u_texture1, v_texCoords) * BloomIntensity;
original = original * (vec4(1.0) - bloom);
vec4 combined = original + bloom;
float mx = min(max(combined.r, max(combined.g, combined.b)), 1.0);
gl_FragColor = vec4(combined.rgb / max(mx, 0.0001), mx);
}