mirror of
https://github.com/Anuken/Mindustry.git
synced 2025-01-09 06:37:30 +07:00
1306 lines
68 KiB
INI
1306 lines
68 KiB
INI
credits.text = Lavet af [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
|
|
credits = Credits
|
|
contributors = Oversættere og Bidragsyder
|
|
discord = Tilmeld dig Mindustry Discord!
|
|
link.discord.description = Det officielle Mindustry Discord chatrum
|
|
link.reddit.description = Mindustry subreddit
|
|
link.github.description = Spillets source code
|
|
link.changelog.description = Liste over opdateringer
|
|
link.dev-builds.description = Ustabile development builds
|
|
link.trello.description = Det officielle Trello board for planlagte udvidelser
|
|
link.itch.io.description = itch.io side med PC downloads
|
|
link.google-play.description = Google Play store
|
|
link.f-droid.description = F-Droid katalog
|
|
link.wiki.description = Det officielle Mindustry wiki
|
|
link.suggestions.description = Foreslå nye ændringer
|
|
linkfail = Kunne ikke åbne link!\n Linkets URL er kopieret til din udklipsholder.
|
|
screenshot = Screenshot gemt i {0}
|
|
screenshot.invalid = Banen er for stor, der er ikke nok hukommelse til screenshot.
|
|
gameover = Game Over
|
|
gameover.pvp = [accent] {0}[] hold har vundet!
|
|
highscore = [accent]Ny highscore!
|
|
copied = kopieret.
|
|
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
|
indev.notready = This part of the game isn't ready yet
|
|
|
|
load.sound = Lyd
|
|
load.map = Bane
|
|
load.image = Billeder
|
|
load.content = Indhold
|
|
load.system = System
|
|
load.mod = Mods
|
|
load.scripts = Scripts
|
|
|
|
be.update = En ny Bleeding Edge version er tilgængelig:
|
|
be.update.confirm = Download den og genstart nu?
|
|
be.updating = Opdatere...
|
|
be.ignore = Ignorer
|
|
be.noupdates = Ingen opdateringer fundet
|
|
be.check = Søg efter opdateringer
|
|
|
|
schematic = Skabelon
|
|
schematic.add = Gem skabelon...
|
|
schematics = Skabeloner
|
|
schematic.replace = En skabelon med det navn eksistere allerede. Vil du erstatte den?
|
|
schematic.exists = A schematic by that name already exists.
|
|
schematic.import = Importer skabelon...
|
|
schematic.exportfile = Exporter Fil
|
|
schematic.importfile = Importer Fil
|
|
schematic.browseworkshop = Søg i Workshop
|
|
schematic.copy = Kopier til udklipsholder
|
|
schematic.copy.import = Importer fra udklipsholder
|
|
schematic.shareworkshop = Del på Workshop
|
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Vend skabelon
|
|
schematic.saved = Skabelon gemt.
|
|
schematic.delete.confirm = Denne skabelon vil være væk for altid.
|
|
schematic.rename = Omdøb skabelon
|
|
schematic.info = {0}x{1}, {2} blokke
|
|
|
|
stat.wave = Invasionsbølger nedslået:[accent] {0}
|
|
stat.enemiesDestroyed = Fjender nedlagt:[accent] {0}
|
|
stat.built = Bygninger opført:[accent] {0}
|
|
stat.destroyed = Bygninger ødelagt:[accent] {0}
|
|
stat.deconstructed = Bygninger nedrevet:[accent] {0}
|
|
stat.delivered = Ressourcer afsendt:
|
|
stat.playtime = Spilletid:[accent] {0}
|
|
stat.rank = Endelig Rang: [accent]{0}
|
|
|
|
globalitems = [accent]Global Items
|
|
map.delete = Er du sikker på at du vil slette banen"[accent]{0}[]"?
|
|
level.highscore = High Score: [accent]{0}
|
|
level.select = Vælg bane
|
|
level.mode = Spiltilstand:
|
|
coreattack = < Kerne er under angreb!! >
|
|
nearpoint = [[ [scarlet]FORLAD INVASIONSZONE OMGÅENDE[] ]\n Fare for udslettelse
|
|
database = Kerne database
|
|
savegame = Gem spil
|
|
loadgame = Hent spil
|
|
joingame = Deltag i spil
|
|
customgame = Bregerdefineret spil
|
|
newgame = Nyt spil
|
|
none = <ingen>
|
|
minimap = Kort
|
|
position = Position
|
|
close = Luk
|
|
website = Webside
|
|
quit = Afslut
|
|
save.quit = Gem & afslut
|
|
maps = Baner
|
|
maps.browse = Søg i baner
|
|
continue = Fortsæt
|
|
maps.none = [lightgray]Ingen baner fundet!
|
|
invalid = Ugyldig
|
|
pickcolor = Vælg farve
|
|
preparingconfig = Klargører konfiguration
|
|
preparingcontent = Klargører indhold
|
|
uploadingcontent = Uploading indhold
|
|
uploadingpreviewfile = Uploading Forhåndsvisnings File
|
|
committingchanges = Sender ændringer
|
|
done = Færdig
|
|
feature.unsupported = Din enhed understøtter ikke denne funktion
|
|
|
|
mods.alphainfo = Vær opmærksom på at mods ikke er færdigudviklet.[scarlet]De kan indeholde mange fejl[].\n Hvis du oplever fejl can du reportére dem på Mindustry GitHub eller Discord.
|
|
mods.alpha = [accent](Alpha)
|
|
mods = Mods
|
|
mods.none = [LIGHT_GRAY]Ingen mods fundet!
|
|
mods.guide = Modding guide
|
|
mods.report = Reportér fejl
|
|
mods.openfolder = Åben mod mappe
|
|
mods.reload = Reload
|
|
mods.reloadexit = The game will now exit, to reload mods.
|
|
mod.display = [gray]Mod:[orange] {0}
|
|
mod.enabled = [lightgray]Aktiveret
|
|
mod.disabled = [scarlet]Deaktiveret
|
|
mod.disable = Deaktiver
|
|
mod.content = Content:
|
|
mod.delete.error = Kan ikke slette mod. Filer er muligvis i brug.
|
|
mod.requiresversion = [scarlet]Behøver minimal spil version: [accent]{0}
|
|
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
|
mod.missingdependencies = [scarlet]Mangler afhængigheder: {0}
|
|
mod.erroredcontent = [scarlet]Indholds fejl
|
|
mod.errors = Fejl ved afhentning af indhold.
|
|
mod.noerrorplay = [scarlet]Du har mods med fejl.[] Deaktiver det eller løs fejl før du starter spillet.
|
|
mod.nowdisabled = [scarlet]Mod '{0}' mangler afhængigheder:[accent] {1}\n[lightgray]Disse mods skal hentes først.\nDette mod vil blive deaktiver automatisk.
|
|
mod.enable = Aktiver
|
|
mod.requiresrestart = Spillet vil nu lukke for at tilføje mod ændringerne
|
|
mod.reloadrequired = [scarlet]Genindlæsning påkrævet
|
|
mod.import = Importer Mod
|
|
mod.import.file = Import File
|
|
mod.import.github = Importer GitHub Mod
|
|
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
|
mod.item.remove = Denne genstand er tilføjet af [accent] '{0}'[] mod. Afinstaller mod for at fjerne den.
|
|
mod.remove.confirm = Dette mod vil blive slettet.
|
|
mod.author = [LIGHT_GRAY]Forfatter:[] {0}
|
|
mod.missing = Dette spil benytter mods som ikke er tilgængelige. Er du sikker på at du vil hente det? Dette kan medfører fejl i spillet\n[lightgray]Mods:\n{0}
|
|
mod.preview.missing = Før du offentliggøre dette mod i workshoppen, skal du tilføje et billede.\nPlacer billedet i moddets mappe under navnet [accent] preview.png[] og forsøg igen.
|
|
mod.folder.missing = Kun mods i mappe-form kan offentliggøres til workshoppen.\nFor at konverter etvært mod til en mappe, udpak .zip-filen i en mappe and slet den herefter, genstart efterfølgende dit spil eller genindlæs dine mods.
|
|
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
|
|
|
about.button = Om
|
|
name = Navn:
|
|
noname = Vælg et[accent] spiller navn[] først.
|
|
planetmap = Planet Map
|
|
launchcore = Launch Core
|
|
filename = Fil navn:
|
|
unlocked = Nyt indhold tilgængeligt!
|
|
completed = [accent]Færdiggjort
|
|
techtree = Teknologi træ
|
|
research.list = [lightgray]Forskning:
|
|
research = Udforsk
|
|
researched = [lightgray]{0} Udforsket.
|
|
research.progress = {0}% complete
|
|
players = {0} spillere
|
|
players.single = {0} spiller
|
|
players.search = search
|
|
players.notfound = [gray]no players found
|
|
server.closing = [accent]Lukker server...
|
|
server.kicked.kick = Du er blevet kicked fra serveren!
|
|
server.kicked.whitelist = Du er ikke whitelisted her.
|
|
server.kicked.serverClose = Server lukket.
|
|
server.kicked.vote = Du er blevet vote-kicked. Farvel.
|
|
server.kicked.clientOutdated = Forældet client! Opdater dit spil!
|
|
server.kicked.serverOutdated = Forældet server! Få værten til at opdatere!
|
|
server.kicked.banned = Du er banned på denne server.
|
|
server.kicked.typeMismatch = Denne server er ikke kompatibel med din version.
|
|
server.kicked.playerLimit = Denne server are fuld. Vent på en ledig plads.
|
|
server.kicked.recentKick = Du er blevet kicked for nylig.\nVent før du forsøger at forbinde igen.
|
|
server.kicked.nameInUse = Der er allerede nogen med dette navn\npå denne server.
|
|
server.kicked.nameEmpty = Det valgte navn er ugyldigt.
|
|
server.kicked.idInUse = Du er allered på denne server! Det er ikke tilladt er forbinde med flere konti.
|
|
server.kicked.customClient = Denne server understøtter ikke brugerdefineret versioner. Download en officiel version.
|
|
server.kicked.gameover = Game over!
|
|
server.kicked.serverRestarting = Server genstarter.
|
|
server.versions = Din version:[accent] {0}[]\nServer version:[accent] {1}[]
|
|
host.info = [accent]Afhold[] knappen starter en server på port [scarlet]6567[]. Enhver på samme [lightgray]wifi elle lokalt netværk[] burde kunne se din server i deres server liste.\n\n[accent]Port forwarding[]er påkrævet. Hvis du ønsker at spillere fra hele verden skal kunne forbinde med IP\n\n[lightgray]Note: Hvis nogen har problemer med at forbinde til din LAN server, sørg for at you har tilladt Mindustry adgang til dit lokale netværk i dine firewall indstillinger.
|
|
join.info = Her kan du forbinde til en [accent]server IP[], eller finde [accent]lokal netværk[] servers.\nBåde LAN og WAN multiplayer understøttes.\n\n[lightgray]Note: Der er ingen automatisk global server liste; Hvis du ønsker at forbinde til nogen med IP, skal du spørge værten om serverens IP.
|
|
hostserver = Afhold Multiplayer Spil
|
|
invitefriends = Inviter venner
|
|
hostserver.mobile = Afhold\nspil
|
|
host = Afhold
|
|
hosting = [accent]Starter server...
|
|
hosts.refresh = Genindlæs
|
|
hosts.discovering = Finder LAN spil
|
|
hosts.discovering.any = Discovering games
|
|
server.refreshing = Genindlæser server
|
|
hosts.none = [lightgray]Ingen lokale spil fundet!
|
|
host.invalid = [scarlet]Kan ikke forbinde til vært.
|
|
|
|
servers.local = Lokale Servere
|
|
servers.remote = Afsides Servere
|
|
servers.global = Globale Servere
|
|
|
|
trace = Følg spiller
|
|
trace.playername = Spiller navn: [accent]{0}
|
|
trace.ip = IP: [accent]{0}
|
|
trace.id = Unik ID: [accent]{0}
|
|
trace.mobile = Mobil client: [accent]{0}
|
|
trace.modclient = Brugerdefineret client: [accent]{0}
|
|
invalidid = Ugyldig client ID! Indsend en fejlrapport.
|
|
server.bans = Bans
|
|
server.bans.none = Ingen banned Spillere fundet!
|
|
server.admins = Admins
|
|
server.admins.none = Ingen admins fundet!
|
|
server.add = Tilføj server
|
|
server.delete = Er du sikker på at du ønsker at slette denne server?
|
|
server.edit = Rediger server
|
|
server.outdated = [crimson]Forældet server![]
|
|
server.outdated.client = [crimson]Forældet client![]
|
|
server.version = [gray]v{0} {1}
|
|
server.custombuild = [accent]Brugerdefineret version
|
|
confirmban = Er du sikker på at du ønsker at banne denne spiller?
|
|
confirmkick = Er du sikker på at du ønsker at kicke denne spiller?
|
|
confirmvotekick = Er du sikker på at du ønsker at vote-kicke denne spiller?
|
|
confirmunban = Er du sikker på at du ønsker at unbanne denne spiller?
|
|
confirmadmin = Er du sikker på at du ønsker at gøre denne spiller til admin?
|
|
confirmunadmin = Er du sikker på at du ønsker at fjerne admin status fra denne spiller?
|
|
joingame.title = Deltag i spil
|
|
joingame.ip = Addresse:
|
|
disconnect = Afbryd forbindelse
|
|
disconnect.error = Forbindelses fejl.
|
|
disconnect.closed = Forbindelse afbrudt.
|
|
disconnect.timeout = Maksimal ventetid overskredet.
|
|
disconnect.data = Failed to load world data!
|
|
cantconnect = Unable to join game ([accent]{0}[]).
|
|
connecting = [accent]Connecting...
|
|
connecting.data = [accent]Loading world data...
|
|
server.port = Port:
|
|
server.addressinuse = Address already in use!
|
|
server.invalidport = Invalid port number!
|
|
server.error = [crimson]Error hosting server.
|
|
save.new = New Save
|
|
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
|
overwrite = Overwrite
|
|
save.none = No saves found!
|
|
savefail = Failed to save game!
|
|
save.delete.confirm = Are you sure you want to delete this save?
|
|
save.delete = Delete
|
|
save.export = Export Save
|
|
save.import.invalid = [accent]This save is invalid!
|
|
save.import.fail = [crimson]Failed to import save: [accent]{0}
|
|
save.export.fail = [crimson]Failed to export save: [accent]{0}
|
|
save.import = Import Save
|
|
save.newslot = Save name:
|
|
save.rename = Rename
|
|
save.rename.text = New name:
|
|
selectslot = Select a save.
|
|
slot = [accent]Slot {0}
|
|
editmessage = Edit Message
|
|
save.corrupted = Save file corrupted or invalid!
|
|
empty = <empty>
|
|
on = On
|
|
off = Off
|
|
save.autosave = Autosave: {0}
|
|
save.map = Map: {0}
|
|
save.wave = Wave {0}
|
|
save.mode = Gamemode: {0}
|
|
save.date = Last Saved: {0}
|
|
save.playtime = Playtime: {0}
|
|
warning = Warning.
|
|
confirm = Confirm
|
|
delete = Delete
|
|
view.workshop = View In Workshop
|
|
workshop.listing = Edit Workshop Listing
|
|
ok = OK
|
|
open = Open
|
|
customize = Customize Rules
|
|
cancel = Cancel
|
|
openlink = Open Link
|
|
copylink = Copy Link
|
|
back = Back
|
|
data.export = Export Data
|
|
data.import = Import Data
|
|
data.openfolder = Open Data Folder
|
|
data.exported = Data exported.
|
|
data.invalid = This isn't valid game data.
|
|
data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
|
quit.confirm = Are you sure you want to quit?
|
|
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
|
loading = [accent]Loading...
|
|
reloading = [accent]Reloading Mods...
|
|
saving = [accent]Saving...
|
|
respawn = [accent][[{0}][] to respawn in core
|
|
cancelbuilding = [accent][[{0}][] to clear plan
|
|
selectschematic = [accent][[{0}][] to select+copy
|
|
pausebuilding = [accent][[{0}][] to pause building
|
|
resumebuilding = [scarlet][[{0}][] to resume building
|
|
wave = [accent]Wave {0}
|
|
wave.waiting = [lightgray]Wave in {0}
|
|
wave.waveInProgress = [lightgray]Wave in progress
|
|
waiting = [lightgray]Waiting...
|
|
waiting.players = Waiting for players...
|
|
wave.enemies = [lightgray]{0} Enemies Remaining
|
|
wave.enemy = [lightgray]{0} Enemy Remaining
|
|
loadimage = Load Image
|
|
saveimage = Save Image
|
|
unknown = Unknown
|
|
custom = Custom
|
|
builtin = Built-In
|
|
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
|
map.random = [accent]Random Map
|
|
map.nospawn = This map does not have any cores for the player to spawn in! Add a[accent] orange[] core to this map in the editor.
|
|
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
|
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
|
map.invalid = Error loading map: corrupted or invalid map file.
|
|
workshop.update = Update Item
|
|
workshop.error = Error fetching workshop details: {0}
|
|
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
|
workshop.menu = Select what you would like to do with this item.
|
|
workshop.info = Item Info
|
|
changelog = Changelog (optional):
|
|
eula = Steam EULA
|
|
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
|
|
publishing = [accent]Publishing...
|
|
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
|
|
publish.error = Error publishing item: {0}
|
|
steam.error = Failed to initialize Steam services.\nError: {0}
|
|
|
|
editor.brush = Brush
|
|
editor.openin = Open In Editor
|
|
editor.oregen = Ore Generation
|
|
editor.oregen.info = Ore Generation:
|
|
editor.mapinfo = Map Info
|
|
editor.author = Author:
|
|
editor.description = Description:
|
|
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
|
editor.waves = Waves:
|
|
editor.rules = Rules:
|
|
editor.generation = Generation:
|
|
editor.ingame = Edit In-Game
|
|
editor.publish.workshop = Publish On Workshop
|
|
editor.newmap = New Map
|
|
workshop = Workshop
|
|
waves.title = Waves
|
|
waves.remove = Remove
|
|
waves.never = <never>
|
|
waves.every = every
|
|
waves.waves = wave(s)
|
|
waves.perspawn = per spawn
|
|
waves.shields = shields/wave
|
|
waves.to = to
|
|
waves.guardian = Guardian
|
|
waves.preview = Preview
|
|
waves.edit = Edit...
|
|
waves.copy = Copy to Clipboard
|
|
waves.load = Load from Clipboard
|
|
waves.invalid = Invalid waves in clipboard.
|
|
waves.copied = Waves copied.
|
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
|
|
|
wavemode.counts = counts
|
|
wavemode.totals = totals
|
|
wavemode.health = health
|
|
|
|
editor.default = [lightgray]<Default>
|
|
details = Details...
|
|
edit = Edit...
|
|
editor.name = Name:
|
|
editor.spawn = Spawn Unit
|
|
editor.removeunit = Remove Unit
|
|
editor.teams = Teams
|
|
editor.errorload = Error loading file.
|
|
editor.errorsave = Error saving file.
|
|
editor.errorimage = That's an image, not a map.\n\nIf you want to import a 3.5/build 40 map, use the 'Import Legacy Map' button in the editor.
|
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
|
editor.errornot = This is not a map file.
|
|
editor.errorheader = This map file is either not valid or corrupt.
|
|
editor.errorname = Map has no name defined. Are you trying to load a save file?
|
|
editor.update = Update
|
|
editor.randomize = Randomize
|
|
editor.apply = Apply
|
|
editor.generate = Generate
|
|
editor.resize = Resize
|
|
editor.loadmap = Load Map
|
|
editor.savemap = Save Map
|
|
editor.saved = Saved!
|
|
editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
|
|
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
|
editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
|
editor.import = Import...
|
|
editor.importmap = Import Map
|
|
editor.importmap.description = Import an already existing map
|
|
editor.importfile = Import File
|
|
editor.importfile.description = Import an external map file
|
|
editor.importimage = Import Legacy Map
|
|
editor.importimage.description = Import an external map image file
|
|
editor.export = Export...
|
|
editor.exportfile = Export File
|
|
editor.exportfile.description = Export a map file
|
|
editor.exportimage = Export Terrain Image
|
|
editor.exportimage.description = Export a map image file
|
|
editor.loadimage = Import Terrain
|
|
editor.saveimage = Export Terrain
|
|
editor.unsaved = [scarlet]You have unsaved changes![]\nAre you sure you want to exit?
|
|
editor.resizemap = Resize Map
|
|
editor.mapname = Map Name:
|
|
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
|
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
|
editor.exists = A map with this name already exists.
|
|
editor.selectmap = Select a map to load:
|
|
|
|
toolmode.replace = Replace
|
|
toolmode.replace.description = Draws only on solid blocks.
|
|
toolmode.replaceall = Replace All
|
|
toolmode.replaceall.description = Replace all blocks in map.
|
|
toolmode.orthogonal = Orthogonal
|
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
|
toolmode.square = Square
|
|
toolmode.square.description = Square brush.
|
|
toolmode.eraseores = Erase Ores
|
|
toolmode.eraseores.description = Erase only ores.
|
|
toolmode.fillteams = Fill Teams
|
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
|
toolmode.drawteams = Draw Teams
|
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
|
|
|
filters.empty = [lightgray]No filters! Add one with the button below.
|
|
filter.distort = Distort
|
|
filter.noise = Noise
|
|
filter.enemyspawn = Enemy Spawn Select
|
|
filter.corespawn = Core Select
|
|
filter.median = Median
|
|
filter.oremedian = Ore Median
|
|
filter.blend = Blend
|
|
filter.defaultores = Default Ores
|
|
filter.ore = Ore
|
|
filter.rivernoise = River Noise
|
|
filter.mirror = Mirror
|
|
filter.clear = Clear
|
|
filter.option.ignore = Ignore
|
|
filter.scatter = Scatter
|
|
filter.terrain = Terrain
|
|
filter.option.scale = Scale
|
|
filter.option.chance = Chance
|
|
filter.option.mag = Magnitude
|
|
filter.option.threshold = Threshold
|
|
filter.option.circle-scale = Circle Scale
|
|
filter.option.octaves = Octaves
|
|
filter.option.falloff = Falloff
|
|
filter.option.angle = Angle
|
|
filter.option.amount = Amount
|
|
filter.option.block = Block
|
|
filter.option.floor = Floor
|
|
filter.option.flooronto = Target Floor
|
|
filter.option.wall = Wall
|
|
filter.option.ore = Ore
|
|
filter.option.floor2 = Secondary Floor
|
|
filter.option.threshold2 = Secondary Threshold
|
|
filter.option.radius = Radius
|
|
filter.option.percentile = Percentile
|
|
|
|
width = Width:
|
|
height = Height:
|
|
menu = Menu
|
|
play = Play
|
|
campaign = Campaign
|
|
load = Load
|
|
save = Save
|
|
fps = FPS: {0}
|
|
ping = Ping: {0}ms
|
|
language.restart = Please restart your game for the language settings to take effect.
|
|
settings = Settings
|
|
tutorial = Tutorial
|
|
tutorial.retake = Re-Take Tutorial
|
|
editor = Editor
|
|
mapeditor = Map Editor
|
|
|
|
abandon = Abandon
|
|
abandon.text = This zone and all its resources will be lost to the enemy.
|
|
locked = Locked
|
|
complete = [lightgray]Complete:
|
|
requirement.wave = Reach Wave {0} in {1}
|
|
requirement.core = Destroy Enemy Core in {0}
|
|
requirement.research = Research {0}
|
|
requirement.capture = Capture {0}
|
|
resume = Resume Zone:\n[lightgray]{0}
|
|
bestwave = [lightgray]Best Wave: {0}
|
|
launch = < LAUNCH >
|
|
launch.text = Launch
|
|
launch.title = Launch Successful
|
|
launch.next = [lightgray]next opportunity at wave {0}
|
|
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
|
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
|
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
|
uncover = Uncover
|
|
configure = Configure Loadout
|
|
loadout = Loadout
|
|
resources = Resources
|
|
bannedblocks = Banned Blocks
|
|
addall = Add All
|
|
launch.destination = Destination: {0}
|
|
configure.invalid = Amount must be a number between 0 and {0}.
|
|
zone.unlocked = [lightgray]{0} unlocked.
|
|
zone.requirement.complete = Requirement for {0} completed:[lightgray]\n{1}
|
|
zone.resources = [lightgray]Resources Detected:
|
|
zone.objective = [lightgray]Objective: [accent]{0}
|
|
zone.objective.survival = Survive
|
|
zone.objective.attack = Destroy Enemy Core
|
|
add = Add...
|
|
boss.health = Boss Health
|
|
|
|
connectfail = [crimson]Connection error:\n\n[accent]{0}
|
|
error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
|
error.invalidaddress = Invalid address.
|
|
error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
|
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
|
error.alreadyconnected = Already connected.
|
|
error.mapnotfound = Map file not found!
|
|
error.io = Network I/O error.
|
|
error.any = Unknown network error.
|
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
|
|
|
weather.rain.name = Rain
|
|
weather.snow.name = Snow
|
|
weather.sandstorm.name = Sandstorm
|
|
weather.sporestorm.name = Sporestorm
|
|
|
|
sectors.unexplored = [lightgray]Unexplored
|
|
sectors.resources = Resources:
|
|
sectors.production = Production:
|
|
sectors.stored = Stored:
|
|
sectors.resume = Resume
|
|
sectors.launch = Launch
|
|
sectors.select = Select
|
|
sectors.nonelaunch = [lightgray]none (sun)
|
|
|
|
sector.groundZero.name = Ground Zero
|
|
sector.craters.name = The Craters
|
|
sector.frozenForest.name = Frozen Forest
|
|
sector.ruinousShores.name = Ruinous Shores
|
|
sector.stainedMountains.name = Stained Mountains
|
|
sector.desolateRift.name = Desolate Rift
|
|
sector.nuclearComplex.name = Nuclear Production Complex
|
|
sector.overgrowth.name = Overgrowth
|
|
sector.tarFields.name = Tar Fields
|
|
sector.saltFlats.name = Salt Flats
|
|
sector.fungalPass.name = Fungal Pass
|
|
|
|
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
|
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
|
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
|
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
|
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
|
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
|
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
|
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
|
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
|
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
|
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
|
|
|
settings.language = Language
|
|
settings.data = Game Data
|
|
settings.reset = Reset to Defaults
|
|
settings.rebind = Rebind
|
|
settings.resetKey = Reset
|
|
settings.controls = Controls
|
|
settings.game = Game
|
|
settings.sound = Sound
|
|
settings.graphics = Graphics
|
|
settings.cleardata = Clear Game Data...
|
|
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
|
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
|
settings.clearsaves = Clear Saves
|
|
paused = [accent]< Paused >
|
|
clear = Clear
|
|
banned = [scarlet]Banned
|
|
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
|
yes = Yes
|
|
no = No
|
|
info.title = Info
|
|
error.title = [crimson]An error has occured
|
|
error.crashtitle = An error has occured
|
|
unit.nobuild = [scarlet]Unit can't build
|
|
blocks.input = Input
|
|
blocks.output = Output
|
|
blocks.booster = Booster
|
|
blocks.tiles = Required Tiles
|
|
blocks.affinities = Affinities
|
|
block.unknown = [lightgray]???
|
|
blocks.powercapacity = Power Capacity
|
|
blocks.powershot = Power/Shot
|
|
blocks.damage = Damage
|
|
blocks.targetsair = Targets Air
|
|
blocks.targetsground = Targets Ground
|
|
blocks.itemsmoved = Move Speed
|
|
blocks.launchtime = Time Between Launches
|
|
blocks.shootrange = Range
|
|
blocks.size = Size
|
|
blocks.displaysize = Display Size
|
|
blocks.liquidcapacity = Liquid Capacity
|
|
blocks.powerrange = Power Range
|
|
blocks.linkrange = Link Range
|
|
blocks.instructions = Instructions
|
|
blocks.powerconnections = Max Connections
|
|
blocks.poweruse = Power Use
|
|
blocks.powerdamage = Power/Damage
|
|
blocks.itemcapacity = Item Capacity
|
|
blocks.basepowergeneration = Base Power Generation
|
|
blocks.productiontime = Production Time
|
|
blocks.repairtime = Block Full Repair Time
|
|
blocks.speedincrease = Speed Increase
|
|
blocks.range = Range
|
|
blocks.drilltier = Drillables
|
|
blocks.drillspeed = Base Drill Speed
|
|
blocks.boosteffect = Boost Effect
|
|
blocks.maxunits = Max Active Units
|
|
blocks.health = Health
|
|
blocks.buildtime = Build Time
|
|
blocks.maxconsecutive = Max Consecutive
|
|
blocks.buildcost = Build Cost
|
|
blocks.inaccuracy = Inaccuracy
|
|
blocks.shots = Shots
|
|
blocks.reload = Shots/Second
|
|
blocks.ammo = Ammo
|
|
blocks.shieldhealth = Shield Health
|
|
blocks.cooldowntime = Cooldown Time
|
|
|
|
bar.drilltierreq = Better Drill Required
|
|
bar.noresources = Missing Resources
|
|
bar.corereq = Core Base Required
|
|
bar.drillspeed = Drill Speed: {0}/s
|
|
bar.pumpspeed = Pump Speed: {0}/s
|
|
bar.efficiency = Efficiency: {0}%
|
|
bar.powerbalance = Power: {0}/s
|
|
bar.powerstored = Stored: {0}/{1}
|
|
bar.poweramount = Power: {0}
|
|
bar.poweroutput = Power Output: {0}
|
|
bar.items = Items: {0}
|
|
bar.capacity = Capacity: {0}
|
|
bar.unitcap = {0} {1}/{2}
|
|
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
|
bar.liquid = Liquid
|
|
bar.heat = Heat
|
|
bar.power = Power
|
|
bar.progress = Build Progress
|
|
bar.input = Input
|
|
bar.output = Output
|
|
|
|
bullet.damage = [stat]{0}[lightgray] damage
|
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
|
bullet.incendiary = [stat]incendiary
|
|
bullet.homing = [stat]homing
|
|
bullet.shock = [stat]shock
|
|
bullet.frag = [stat]frag
|
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
|
bullet.freezing = [stat]freezing
|
|
bullet.tarred = [stat]tarred
|
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
|
bullet.reload = [stat]{0}[lightgray]x fire rate
|
|
|
|
unit.blocks = blocks
|
|
unit.powersecond = power units/second
|
|
unit.liquidsecond = liquid units/second
|
|
unit.itemssecond = items/second
|
|
unit.liquidunits = liquid units
|
|
unit.powerunits = power units
|
|
unit.degrees = degrees
|
|
unit.seconds = seconds
|
|
unit.minutes = mins
|
|
unit.persecond = /sec
|
|
unit.perminute = /min
|
|
unit.timesspeed = x speed
|
|
unit.percent = %
|
|
unit.shieldhealth = shield health
|
|
unit.items = items
|
|
unit.thousands = k
|
|
unit.millions = mil
|
|
unit.billions = b
|
|
category.general = General
|
|
category.power = Power
|
|
category.liquids = Liquids
|
|
category.items = Items
|
|
category.crafting = Input/Output
|
|
category.shooting = Shooting
|
|
category.optional = Optional Enhancements
|
|
setting.landscape.name = Lock Landscape
|
|
setting.shadows.name = Shadows
|
|
setting.blockreplace.name = Automatic Block Suggestions
|
|
setting.linear.name = Linear Filtering
|
|
setting.hints.name = Hints
|
|
setting.flow.name = Display Resource Flow Rate
|
|
setting.buildautopause.name = Auto-Pause Building
|
|
setting.mapcenter.name = Auto Center Map To Player
|
|
setting.animatedwater.name = Animated Water
|
|
setting.animatedshields.name = Animated Shields
|
|
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
|
setting.playerindicators.name = Player Indicators
|
|
setting.indicators.name = Enemy/Ally Indicators
|
|
setting.autotarget.name = Auto-Target
|
|
setting.keyboard.name = Mouse+Keyboard Controls
|
|
setting.touchscreen.name = Touchscreen Controls
|
|
setting.fpscap.name = Max FPS
|
|
setting.fpscap.none = None
|
|
setting.fpscap.text = {0} FPS
|
|
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
|
setting.swapdiagonal.name = Always Diagonal Placement
|
|
setting.difficulty.training = Training
|
|
setting.difficulty.easy = Easy
|
|
setting.difficulty.normal = Normal
|
|
setting.difficulty.hard = Hard
|
|
setting.difficulty.insane = Insane
|
|
setting.difficulty.name = Difficulty:
|
|
setting.screenshake.name = Screen Shake
|
|
setting.effects.name = Display Effects
|
|
setting.destroyedblocks.name = Display Destroyed Blocks
|
|
setting.blockstatus.name = Display Block Status
|
|
setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
|
|
setting.sensitivity.name = Controller Sensitivity
|
|
setting.saveinterval.name = Save Interval
|
|
setting.seconds = {0} seconds
|
|
setting.blockselecttimeout.name = Block Select Timeout
|
|
setting.milliseconds = {0} milliseconds
|
|
setting.fullscreen.name = Fullscreen
|
|
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
|
setting.fps.name = Show FPS & Ping
|
|
setting.smoothcamera.name = Smooth Camera
|
|
setting.blockselectkeys.name = Show Block Select Keys
|
|
setting.vsync.name = VSync
|
|
setting.pixelate.name = Pixelate
|
|
setting.minimap.name = Show Minimap
|
|
setting.coreitems.name = Display Core Items (WIP)
|
|
setting.position.name = Show Player Position
|
|
setting.musicvol.name = Music Volume
|
|
setting.atmosphere.name = Show Planet Atmosphere
|
|
setting.ambientvol.name = Ambient Volume
|
|
setting.mutemusic.name = Mute Music
|
|
setting.sfxvol.name = SFX Volume
|
|
setting.mutesound.name = Mute Sound
|
|
setting.crashreport.name = Send Anonymous Crash Reports
|
|
setting.savecreate.name = Auto-Create Saves
|
|
setting.publichost.name = Public Game Visibility
|
|
setting.playerlimit.name = Player Limit
|
|
setting.chatopacity.name = Chat Opacity
|
|
setting.lasersopacity.name = Power Laser Opacity
|
|
setting.bridgeopacity.name = Bridge Opacity
|
|
setting.playerchat.name = Display Player Bubble Chat
|
|
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
|
uiscale.cancel = Cancel & Exit
|
|
setting.bloom.name = Bloom
|
|
keybind.title = Rebind Keys
|
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
|
category.general.name = General
|
|
category.view.name = View
|
|
category.multiplayer.name = Multiplayer
|
|
category.blocks.name = Block Select
|
|
command.attack = Attack
|
|
command.rally = Rally
|
|
command.retreat = Retreat
|
|
command.idle = Idle
|
|
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
|
keybind.respawn.name = Respawn
|
|
keybind.control.name = Control Unit
|
|
keybind.clear_building.name = Clear Building
|
|
keybind.press = Press a key...
|
|
keybind.press.axis = Press an axis or key...
|
|
keybind.screenshot.name = Map Screenshot
|
|
keybind.toggle_power_lines.name = Toggle Power Lasers
|
|
keybind.toggle_block_status.name = Toggle Block Statuses
|
|
keybind.move_x.name = Move X
|
|
keybind.move_y.name = Move Y
|
|
keybind.mouse_move.name = Follow Mouse
|
|
keybind.pan.name = Pan View
|
|
keybind.boost.name = Boost
|
|
keybind.schematic_select.name = Select Region
|
|
keybind.schematic_menu.name = Schematic Menu
|
|
keybind.schematic_flip_x.name = Flip Schematic X
|
|
keybind.schematic_flip_y.name = Flip Schematic Y
|
|
keybind.category_prev.name = Previous Category
|
|
keybind.category_next.name = Next Category
|
|
keybind.block_select_left.name = Block Select Left
|
|
keybind.block_select_right.name = Block Select Right
|
|
keybind.block_select_up.name = Block Select Up
|
|
keybind.block_select_down.name = Block Select Down
|
|
keybind.block_select_01.name = Category/Block Select 1
|
|
keybind.block_select_02.name = Category/Block Select 2
|
|
keybind.block_select_03.name = Category/Block Select 3
|
|
keybind.block_select_04.name = Category/Block Select 4
|
|
keybind.block_select_05.name = Category/Block Select 5
|
|
keybind.block_select_06.name = Category/Block Select 6
|
|
keybind.block_select_07.name = Category/Block Select 7
|
|
keybind.block_select_08.name = Category/Block Select 8
|
|
keybind.block_select_09.name = Category/Block Select 9
|
|
keybind.block_select_10.name = Category/Block Select 10
|
|
keybind.fullscreen.name = Toggle Fullscreen
|
|
keybind.select.name = Select/Shoot
|
|
keybind.diagonal_placement.name = Diagonal Placement
|
|
keybind.pick.name = Pick Block
|
|
keybind.break_block.name = Break Block
|
|
keybind.deselect.name = Deselect
|
|
keybind.pickupCargo.name = Pickup Cargo
|
|
keybind.dropCargo.name = Drop Cargo
|
|
keybind.command.name = Command
|
|
keybind.shoot.name = Shoot
|
|
keybind.zoom.name = Zoom
|
|
keybind.menu.name = Menu
|
|
keybind.pause.name = Pause
|
|
keybind.pause_building.name = Pause/Resume Building
|
|
keybind.minimap.name = Minimap
|
|
keybind.chat.name = Chat
|
|
keybind.player_list.name = Player List
|
|
keybind.console.name = Console
|
|
keybind.rotate.name = Rotate
|
|
keybind.rotateplaced.name = Rotate Existing (Hold)
|
|
keybind.toggle_menus.name = Toggle Menus
|
|
keybind.chat_history_prev.name = Chat History Prev
|
|
keybind.chat_history_next.name = Chat History Next
|
|
keybind.chat_scroll.name = Chat Scroll
|
|
keybind.drop_unit.name = Drop Unit
|
|
keybind.zoom_minimap.name = Zoom Minimap
|
|
mode.help.title = Description of modes
|
|
mode.survival.name = Survival
|
|
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
|
|
mode.sandbox.name = Sandbox
|
|
mode.sandbox.description = Infinite resources and no timer for waves.
|
|
mode.editor.name = Editor
|
|
mode.pvp.name = PvP
|
|
mode.pvp.description = Fight against other players locally.\n[gray]Requires at least 2 differently-colored cores in the map to play.
|
|
mode.attack.name = Attack
|
|
mode.attack.description = Destroy the enemy's base. \n[gray]Requires a red core in the map to play.
|
|
mode.custom = Custom Rules
|
|
|
|
rules.infiniteresources = Infinite Resources
|
|
rules.reactorexplosions = Reactor Explosions
|
|
rules.wavetimer = Wave Timer
|
|
rules.waves = Waves
|
|
rules.attack = Attack Mode
|
|
rules.buildai = AI Building
|
|
rules.enemyCheat = Infinite AI (Red Team) Resources
|
|
rules.blockhealthmultiplier = Block Health Multiplier
|
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
|
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
|
rules.unithealthmultiplier = Unit Health Multiplier
|
|
rules.unitdamagemultiplier = Unit Damage Multiplier
|
|
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
|
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
|
rules.buildcostmultiplier = Build Cost Multiplier
|
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
|
rules.waitForWaveToEnd = Waves Wait for Enemies
|
|
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
|
rules.unitammo = Units Require Ammo
|
|
rules.title.waves = Waves
|
|
rules.title.resourcesbuilding = Resources & Building
|
|
rules.title.enemy = Enemies
|
|
rules.title.unit = Units
|
|
rules.title.experimental = Experimental
|
|
rules.title.environment = Environment
|
|
rules.lighting = Lighting
|
|
rules.fire = Fire
|
|
rules.explosions = Block/Unit Explosion Damage
|
|
rules.ambientlight = Ambient Light
|
|
rules.weather = Weather
|
|
rules.weather.frequency = Frequency:
|
|
rules.weather.duration = Duration:
|
|
|
|
content.item.name = Items
|
|
content.liquid.name = Liquids
|
|
content.unit.name = Units
|
|
content.block.name = Blocks
|
|
item.copper.name = Copper
|
|
item.lead.name = Lead
|
|
item.coal.name = Coal
|
|
item.graphite.name = Graphite
|
|
item.titanium.name = Titanium
|
|
item.thorium.name = Thorium
|
|
item.silicon.name = Silicon
|
|
item.plastanium.name = Plastanium
|
|
item.phase-fabric.name = Phase Fabric
|
|
item.surge-alloy.name = Surge Alloy
|
|
item.spore-pod.name = Spore Pod
|
|
item.sand.name = Sand
|
|
item.blast-compound.name = Blast Compound
|
|
item.pyratite.name = Pyratite
|
|
item.metaglass.name = Metaglass
|
|
item.scrap.name = Scrap
|
|
liquid.water.name = Water
|
|
liquid.slag.name = Slag
|
|
liquid.oil.name = Oil
|
|
liquid.cryofluid.name = Cryofluid
|
|
|
|
item.explosiveness = [lightgray]Explosiveness: {0}%
|
|
item.flammability = [lightgray]Flammability: {0}%
|
|
item.radioactivity = [lightgray]Radioactivity: {0}%
|
|
|
|
unit.health = [lightgray]Health: {0}
|
|
unit.speed = [lightgray]Speed: {0}
|
|
unit.weapon = [lightgray]Weapon: {0}
|
|
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
|
unit.minespeed = [lightgray]Mining Speed: {0}%
|
|
unit.minepower = [lightgray]Mining Power: {0}
|
|
unit.ability = [lightgray]Ability: {0}
|
|
unit.buildspeed = [lightgray]Building Speed: {0}%
|
|
|
|
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
|
liquid.viscosity = [lightgray]Viscosity: {0}
|
|
liquid.temperature = [lightgray]Temperature: {0}
|
|
|
|
unit.dagger.name = Dagger
|
|
unit.mace.name = Mace
|
|
unit.fortress.name = Fortress
|
|
unit.nova.name = Nova
|
|
unit.pulsar.name = Pulsar
|
|
unit.quasar.name = Quasar
|
|
unit.crawler.name = Crawler
|
|
unit.atrax.name = Atrax
|
|
unit.spiroct.name = Spiroct
|
|
unit.arkyid.name = Arkyid
|
|
unit.toxopid.name = Toxopid
|
|
unit.flare.name = Flare
|
|
unit.horizon.name = Horizon
|
|
unit.zenith.name = Zenith
|
|
unit.antumbra.name = Antumbra
|
|
unit.eclipse.name = Eclipse
|
|
unit.mono.name = Mono
|
|
unit.poly.name = Poly
|
|
unit.mega.name = Mega
|
|
unit.quad.name = Quad
|
|
unit.oct.name = Oct
|
|
unit.risso.name = Risso
|
|
unit.minke.name = Minke
|
|
unit.bryde.name = Bryde
|
|
unit.sei.name = Sei
|
|
unit.omura.name = Omura
|
|
unit.alpha.name = Alpha
|
|
unit.beta.name = Beta
|
|
unit.gamma.name = Gamma
|
|
unit.scepter.name = Scepter
|
|
unit.reign.name = Reign
|
|
unit.vela.name = Vela
|
|
unit.corvus.name = Corvus
|
|
|
|
block.resupply-point.name = Resupply Point
|
|
block.parallax.name = Parallax
|
|
block.cliff.name = Cliff
|
|
block.sand-boulder.name = Sand Boulder
|
|
block.grass.name = Grass
|
|
block.slag.name = Slag
|
|
block.salt.name = Salt
|
|
block.salt-wall.name = Salt Wall
|
|
block.pebbles.name = Pebbles
|
|
block.tendrils.name = Tendrils
|
|
block.sand-wall.name = Sand Wall
|
|
block.spore-pine.name = Spore Pine
|
|
block.spore-wall.name = Spore Wall
|
|
block.boulder.name = Boulder
|
|
block.snow-boulder.name = Snow Boulder
|
|
block.snow-pine.name = Snow Pine
|
|
block.shale.name = Shale
|
|
block.shale-boulder.name = Shale Boulder
|
|
block.moss.name = Moss
|
|
block.shrubs.name = Shrubs
|
|
block.spore-moss.name = Spore Moss
|
|
block.shale-wall.name = Shale Wall
|
|
block.scrap-wall.name = Scrap Wall
|
|
block.scrap-wall-large.name = Large Scrap Wall
|
|
block.scrap-wall-huge.name = Huge Scrap Wall
|
|
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
|
block.thruster.name = Thruster
|
|
block.kiln.name = Kiln
|
|
block.graphite-press.name = Graphite Press
|
|
block.multi-press.name = Multi-Press
|
|
block.constructing = {0} [lightgray](Constructing)
|
|
block.spawn.name = Enemy Spawn
|
|
block.core-shard.name = Core: Shard
|
|
block.core-foundation.name = Core: Foundation
|
|
block.core-nucleus.name = Core: Nucleus
|
|
block.deepwater.name = Deep Water
|
|
block.water.name = Water
|
|
block.tainted-water.name = Tainted Water
|
|
block.darksand-tainted-water.name = Dark Sand Tainted Water
|
|
block.tar.name = Tar
|
|
block.stone.name = Stone
|
|
block.sand.name = Sand
|
|
block.darksand.name = Dark Sand
|
|
block.ice.name = Ice
|
|
block.snow.name = Snow
|
|
block.craters.name = Craters
|
|
block.sand-water.name = Sand water
|
|
block.darksand-water.name = Dark Sand Water
|
|
block.char.name = Char
|
|
block.dacite.name = Dacite
|
|
block.dacite-wall.name = Dacite Wall
|
|
block.ice-snow.name = Ice Snow
|
|
block.stone-wall.name = Stone Wall
|
|
block.ice-wall.name = Ice Wall
|
|
block.snow-wall.name = Snow Wall
|
|
block.dune-wall.name = Dune Wall
|
|
block.pine.name = Pine
|
|
block.dirt.name = Dirt
|
|
block.dirt-wall.name = Dirt Wall
|
|
block.mud.name = Mud
|
|
block.white-tree-dead.name = White Tree Dead
|
|
block.white-tree.name = White Tree
|
|
block.spore-cluster.name = Spore Cluster
|
|
block.metal-floor.name = Metal Floor 1
|
|
block.metal-floor-2.name = Metal Floor 2
|
|
block.metal-floor-3.name = Metal Floor 3
|
|
block.metal-floor-5.name = Metal Floor 4
|
|
block.metal-floor-damaged.name = Metal Floor Damaged
|
|
block.dark-panel-1.name = Dark Panel 1
|
|
block.dark-panel-2.name = Dark Panel 2
|
|
block.dark-panel-3.name = Dark Panel 3
|
|
block.dark-panel-4.name = Dark Panel 4
|
|
block.dark-panel-5.name = Dark Panel 5
|
|
block.dark-panel-6.name = Dark Panel 6
|
|
block.dark-metal.name = Dark Metal
|
|
block.basalt.name = Basalt
|
|
block.hotrock.name = Hot Rock
|
|
block.magmarock.name = Magma Rock
|
|
block.copper-wall.name = Copper Wall
|
|
block.copper-wall-large.name = Large Copper Wall
|
|
block.titanium-wall.name = Titanium Wall
|
|
block.titanium-wall-large.name = Large Titanium Wall
|
|
block.plastanium-wall.name = Plastanium Wall
|
|
block.plastanium-wall-large.name = Large Plastanium Wall
|
|
block.phase-wall.name = Phase Wall
|
|
block.phase-wall-large.name = Large Phase Wall
|
|
block.thorium-wall.name = Thorium Wall
|
|
block.thorium-wall-large.name = Large Thorium Wall
|
|
block.door.name = Door
|
|
block.door-large.name = Large Door
|
|
block.duo.name = Duo
|
|
block.scorch.name = Scorch
|
|
block.scatter.name = Scatter
|
|
block.hail.name = Hail
|
|
block.lancer.name = Lancer
|
|
block.conveyor.name = Conveyor
|
|
block.titanium-conveyor.name = Titanium Conveyor
|
|
block.plastanium-conveyor.name = Plastanium Conveyor
|
|
block.armored-conveyor.name = Armored Conveyor
|
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
|
|
block.junction.name = Junction
|
|
block.router.name = Router
|
|
block.distributor.name = Distributor
|
|
block.sorter.name = Sorter
|
|
block.inverted-sorter.name = Inverted Sorter
|
|
block.message.name = Message
|
|
block.illuminator.name = Illuminator
|
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
|
block.overflow-gate.name = Overflow Gate
|
|
block.underflow-gate.name = Underflow Gate
|
|
block.silicon-smelter.name = Silicon Smelter
|
|
block.phase-weaver.name = Phase Weaver
|
|
block.pulverizer.name = Pulverizer
|
|
block.cryofluidmixer.name = Cryofluid Mixer
|
|
block.melter.name = Melter
|
|
block.incinerator.name = Incinerator
|
|
block.spore-press.name = Spore Press
|
|
block.separator.name = Separator
|
|
block.coal-centrifuge.name = Coal Centrifuge
|
|
block.power-node.name = Power Node
|
|
block.power-node-large.name = Large Power Node
|
|
block.surge-tower.name = Surge Tower
|
|
block.diode.name = Battery Diode
|
|
block.battery.name = Battery
|
|
block.battery-large.name = Large Battery
|
|
block.combustion-generator.name = Combustion Generator
|
|
block.steam-generator.name = Steam Generator
|
|
block.differential-generator.name = Differential Generator
|
|
block.impact-reactor.name = Impact Reactor
|
|
block.mechanical-drill.name = Mechanical Drill
|
|
block.pneumatic-drill.name = Pneumatic Drill
|
|
block.laser-drill.name = Laser Drill
|
|
block.water-extractor.name = Water Extractor
|
|
block.cultivator.name = Cultivator
|
|
block.conduit.name = Conduit
|
|
block.mechanical-pump.name = Mechanical Pump
|
|
block.item-source.name = Item Source
|
|
block.item-void.name = Item Void
|
|
block.liquid-source.name = Liquid Source
|
|
block.liquid-void.name = Liquid Void
|
|
block.power-void.name = Power Void
|
|
block.power-source.name = Power Infinite
|
|
block.unloader.name = Unloader
|
|
block.vault.name = Vault
|
|
block.wave.name = Wave
|
|
block.swarmer.name = Swarmer
|
|
block.salvo.name = Salvo
|
|
block.ripple.name = Ripple
|
|
block.phase-conveyor.name = Phase Conveyor
|
|
block.bridge-conveyor.name = Bridge Conveyor
|
|
block.plastanium-compressor.name = Plastanium Compressor
|
|
block.pyratite-mixer.name = Pyratite Mixer
|
|
block.blast-mixer.name = Blast Mixer
|
|
block.solar-panel.name = Solar Panel
|
|
block.solar-panel-large.name = Large Solar Panel
|
|
block.oil-extractor.name = Oil Extractor
|
|
block.repair-point.name = Repair Point
|
|
block.pulse-conduit.name = Pulse Conduit
|
|
block.plated-conduit.name = Plated Conduit
|
|
block.phase-conduit.name = Phase Conduit
|
|
block.liquid-router.name = Liquid Router
|
|
block.liquid-tank.name = Liquid Tank
|
|
block.liquid-junction.name = Liquid Junction
|
|
block.bridge-conduit.name = Bridge Conduit
|
|
block.rotary-pump.name = Rotary Pump
|
|
block.thorium-reactor.name = Thorium Reactor
|
|
block.mass-driver.name = Mass Driver
|
|
block.blast-drill.name = Airblast Drill
|
|
block.thermal-pump.name = Thermal Pump
|
|
block.thermal-generator.name = Thermal Generator
|
|
block.alloy-smelter.name = Alloy Smelter
|
|
block.mender.name = Mender
|
|
block.mend-projector.name = Mend Projector
|
|
block.surge-wall.name = Surge Wall
|
|
block.surge-wall-large.name = Large Surge Wall
|
|
block.cyclone.name = Cyclone
|
|
block.fuse.name = Fuse
|
|
block.shock-mine.name = Shock Mine
|
|
block.overdrive-projector.name = Overdrive Projector
|
|
block.force-projector.name = Force Projector
|
|
block.arc.name = Arc
|
|
block.rtg-generator.name = RTG Generator
|
|
block.spectre.name = Spectre
|
|
block.meltdown.name = Meltdown
|
|
block.container.name = Container
|
|
block.launch-pad.name = Launch Pad
|
|
block.launch-pad-large.name = Large Launch Pad
|
|
block.segment.name = Segment
|
|
block.command-center.name = Command Center
|
|
block.ground-factory.name = Ground Factory
|
|
block.air-factory.name = Air Factory
|
|
block.naval-factory.name = Naval Factory
|
|
block.additive-reconstructor.name = Additive Reconstructor
|
|
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
|
block.exponential-reconstructor.name = Exponential Reconstructor
|
|
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
|
block.payload-conveyor.name = Mass Conveyor
|
|
block.payload-router.name = Payload Router
|
|
block.disassembler.name = Disassembler
|
|
block.silicon-crucible.name = Silicon Crucible
|
|
block.overdrive-dome.name = Overdrive Dome
|
|
|
|
block.switch.name = Switch
|
|
block.micro-processor.name = Micro Processor
|
|
block.logic-processor.name = Logic Processor
|
|
block.hyper-processor.name = Hyper Processor
|
|
block.logic-display.name = Logic Display
|
|
block.large-logic-display.name = Large Logic Display
|
|
block.memory-cell.name = Memory Cell
|
|
|
|
team.blue.name = blue
|
|
team.crux.name = red
|
|
team.sharded.name = orange
|
|
team.orange.name = orange
|
|
team.derelict.name = derelict
|
|
team.green.name = green
|
|
team.purple.name = purple
|
|
|
|
tutorial.next = [lightgray]<Tap to continue>
|
|
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nUse[accent] [[WASD][] to move.\n[accent]Scroll[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
|
tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
|
tutorial.drill = Mining manually is inefficient.\n[accent]Drills[] can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\nYou can also select the drill by tapping [accent][[2][] then [accent][[1][] quickly, regardless of which tab is open.\n[accent]Right-click[] to stop building.
|
|
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills[] can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
|
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
|
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\nUse the scrollwheel to rotate blocks before placing them.\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
|
|
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
|
|
tutorial.turret = Once an item enters your core, it can be used for building.\nKeep in mind that not all items can be used for building.\nItems that are not used for building, such as[accent] coal[] or[accent] scrap[], cannot be put into the core.\nDefensive structures must be built to repel the[lightgray] enemy[].\nBuild a[accent] duo turret[] near your base.
|
|
tutorial.drillturret = Duo turrets require[accent] copper ammo[] to shoot.\nPlace a drill near the turret.\nLead conveyors into the turret to supply it with copper.\n\n[accent]Ammo delivered: 0/1
|
|
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
|
|
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
|
|
tutorial.unpause = Now press space again to unpause.
|
|
tutorial.unpause.mobile = Now press it again to unpause.
|
|
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
|
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
|
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
|
|
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
|
|
tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper.
|
|
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
|
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese obtained resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
|
|
|
item.copper.description = The most basic structural material. Used extensively in all types of blocks.
|
|
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical components.
|
|
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
|
|
item.coal.description = Fossilized plant matter, formed long before the seeding event. Used extensively for fuel and resource production.
|
|
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
|
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
|
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
|
item.silicon.description = An extremely useful semiconductor. Applications in solar panels, complex electronics and homing turret ammunition.
|
|
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
|
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
|
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
|
item.spore-pod.description = A pod of synthetic spores, synthesized from atmospheric concentrations for industrial purposes. Used for conversion into oil, explosives and fuel.
|
|
item.blast-compound.description = An unstable compound used in bombs and explosives. Synthesized from spore pods and other volatile substances. Use as fuel is not advised.
|
|
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
|
liquid.water.description = The most useful liquid. Commonly used for cooling machines and waste processing.
|
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
|
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
|
|
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
|
|
|
|
block.message.description = Stores a message. Used for communication between allies.
|
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
|
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
|
|
block.kiln.description = Smelts sand and lead into the compound known as metaglass. Requires small amounts of power to run.
|
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
|
block.phase-weaver.description = Synthesizes phase fabric from radioactive thorium and sand. Requires massive amounts of power to function.
|
|
block.alloy-smelter.description = Combines titanium, lead, silicon and copper to produce surge alloy.
|
|
block.cryofluidmixer.description = Mixes water and fine titanium powder into cryofluid. Essential for thorium reactor usage.
|
|
block.blast-mixer.description = Crushes and mixes clusters of spores with pyratite to produce blast compound.
|
|
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
|
block.melter.description = Melts down scrap into slag for further processing or usage in wave turrets.
|
|
block.separator.description = Separates slag into its mineral components. Outputs the cooled result.
|
|
block.spore-press.description = Compresses spore pods under extreme pressure to synthesize oil.
|
|
block.pulverizer.description = Crushes scrap into fine sand.
|
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
|
block.incinerator.description = Vaporizes any excess item or liquid it receives.
|
|
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
|
block.power-source.description = Infinitely outputs power. Sandbox only.
|
|
block.item-source.description = Infinitely outputs items. Sandbox only.
|
|
block.item-void.description = Destroys any items. Sandbox only.
|
|
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
|
block.liquid-void.description = Removes any liquids. Sandbox only.
|
|
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
|
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
|
block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
|
|
block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
|
|
block.thorium-wall.description = A strong defensive block.\nDecent protection from enemies.
|
|
block.thorium-wall-large.description = A strong defensive block.\nDecent protection from enemies.\nSpans multiple tiles.
|
|
block.phase-wall.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.
|
|
block.phase-wall-large.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.\nSpans multiple tiles.
|
|
block.surge-wall.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.
|
|
block.surge-wall-large.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.\nSpans multiple tiles.
|
|
block.door.description = A small door. Can be opened or closed by tapping.
|
|
block.door-large.description = A large door. Can be opened and closed by tapping.\nSpans multiple tiles.
|
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
|
block.mend-projector.description = An upgraded version of the Mender. Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
|
|
block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency.
|
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric can be used to increase shield size.
|
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
|
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable.
|
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
|
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
|
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
|
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
|
block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
|
block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
|
|
block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
|
|
block.overflow-gate.description = Only outputs to the left and right if the front path is blocked.
|
|
block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
|
|
block.mass-driver.description = The ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. Requires power to operate.
|
|
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
|
block.rotary-pump.description = An advanced pump. Pumps more liquid, but requires power.
|
|
block.thermal-pump.description = The ultimate pump.
|
|
block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits.
|
|
block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
|
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
|
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
|
block.liquid-tank.description = Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks.
|
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
|
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
|
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
|
block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
|
|
block.power-node-large.description = An advanced power node with greater range.
|
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
|
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
|
|
block.battery.description = Stores power as a buffer in times of surplus energy. Outputs power in times of deficit.
|
|
block.battery-large.description = Stores much more power than a regular battery.
|
|
block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
|
|
block.thermal-generator.description = Generates power when placed in hot locations.
|
|
block.steam-generator.description = An advanced combustion generator. More efficient, but requires additional water for generating steam.
|
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
|
block.rtg-generator.description = A simple, reliable generator. Uses the heat of decaying radioactive compounds to produce energy at a slow rate.
|
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
|
block.solar-panel-large.description = A significantly more efficient version of the standard solar panel.
|
|
block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
|
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
|
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely. Only capable of mining basic resources.
|
|
block.pneumatic-drill.description = An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill.
|
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Capable of mining thorium.
|
|
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
|
block.water-extractor.description = Extracts groundwater. Used in locations with no surface water available.
|
|
block.cultivator.description = Cultivates tiny concentrations of spores in the atmosphere into industry-ready pods.
|
|
block.oil-extractor.description = Uses large amounts of power, sand and water to drill for oil.
|
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
|
block.vault.description = Stores a large amount of items of each type. An unloader block can be used to retrieve items from the vault.
|
|
block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
|
|
block.unloader.description = Unloads items from any nearby non-transportation block. The type of item to be unloaded can be changed by tapping.
|
|
block.launch-pad.description = Launches batches of items without any need for a core launch.
|
|
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
|
block.duo.description = A small, cheap turret. Useful against ground units.
|
|
block.scatter.description = An essential anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
|
block.hail.description = A small, long-range artillery turret.
|
|
block.wave.description = A medium-sized turret. Shoots streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
|
|
block.lancer.description = A medium-sized anti-ground laser turret. Charges and fires powerful beams of energy.
|
|
block.arc.description = A small close-range electric turret. Fires arcs of electricity at enemies.
|
|
block.swarmer.description = A medium-sized missile turret. Attacks both air and ground enemies. Fires homing missiles.
|
|
block.salvo.description = A larger, more advanced version of the Duo turret. Fires quick salvos of bullets at the enemy.
|
|
block.fuse.description = A large, close-range energy turret. Fires three piercing beams at nearby enemies.
|
|
block.ripple.description = An extremely powerful artillery turret. Shoots clusters of shells at enemies over long distances.
|
|
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
|
|
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
|
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|