Mindustry/core/assets/bloomshaders/screenspace.vert
2020-10-27 22:08:53 +03:00

9 lines
153 B
GLSL

attribute vec4 a_position;
attribute vec2 a_texCoord0;
varying vec2 v_texCoords;
void main(){
v_texCoords = a_texCoord0;
gl_Position = a_position;
}